scawful
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698b5a43fa
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update editors based on namespace changes
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2025-01-02 10:16:50 -05:00 |
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scawful
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c0bce7fd1c
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Fix formatting and clean up namespace declarations in editor and GUI files
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2024-12-29 16:45:48 -05:00 |
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scawful
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e05e7c35db
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remove app namespace
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2024-12-28 21:28:51 -05:00 |
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scawful
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731eb456ab
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Refactor editor includes and update source files for improved organization
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2024-11-18 14:05:08 -05:00 |
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scawful
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c32a158f77
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Refactor includes in graphics editors for consistency; remove unused headers and improve clarity
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2024-11-13 08:50:56 -05:00 |
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scawful
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a70414d803
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Store converted binary graphics data in ScreenEditor and rename save functions for clarity
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2024-11-10 17:25:26 -05:00 |
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scawful
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f3555b49ba
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Add SaveDungeonMapTile16 function to handle saving dungeon map tile data and enhance tile editing UI
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2024-11-10 15:07:52 -05:00 |
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scawful
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f5ac6124b0
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Implement LoadBinaryGfx functionality: Refactor GFX loading from BIN file into a separate method, improve error handling, and update UI button for better user experience
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2024-11-10 12:31:03 -05:00 |
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scawful
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6d4f7974ae
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Enhance ScreenEditor: Refactor LoadDungeonMapTile16 to accept gfx data and bin mode, improve variable naming, and add functionality to load graphics from a BIN file
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2024-11-10 11:29:06 -05:00 |
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scawful
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4e908d0f26
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chore: Refactor screen editor to improve code organization and remove unnecessary includes
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2024-08-21 00:12:21 -04:00 |
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scawful
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49611d4944
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big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
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2024-08-20 12:02:47 -04:00 |
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scawful
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7c708519ac
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standardize imgui headers as user instead of system
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2024-07-30 23:33:12 -04:00 |
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scawful
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ed770b925c
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add Find to Editor interface
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2024-07-20 09:20:24 -04:00 |
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scawful
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e724405640
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move screen editor to editor/graphics
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2024-07-14 21:11:25 -04:00 |
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