- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
- Introduced TestRecorder class to capture GUI automation RPCs and export them as JSON test scripts.
- Implemented StartRecording, StopRecording, and ReplayTest RPCs in ImGuiTestHarnessService.
- Updated imgui_test_harness.proto to include new RPCs and message definitions for recording and replay.
- Created TestScriptParser for reading and writing test scripts in JSON format.
- Enhanced DiscoverWidgetsRequest and DiscoveredWidget messages with detailed comments for clarity.
- Added ScopedSuspension mechanism in TestRecorder to manage recording state.
- Added `DiscoverWidgets` RPC to the ImGuiTestHarness service for enumerating GUI widgets.
- Introduced `WidgetDiscoveryService` to handle widget collection and filtering based on various criteria.
- Updated `agent gui discover` command to support new options for filtering and output formats.
- Enhanced `GuiAutomationClient` to facilitate widget discovery requests and responses.
- Added necessary protobuf messages for widget discovery in `imgui_test_harness.proto`.
- Updated CLI command handling to include new GUI discovery functionality.
- Improved documentation for the `agent gui discover` command with examples and output formats.
- Refactored the HandleTestCommand to support subcommands: status, list, and results.
- Implemented HandleTestStatusCommand to fetch and display the status of a test by ID.
- Added HandleTestListCommand to list tests with optional filters for category and status.
- Created HandleTestResultsCommand to retrieve detailed results for a specific test execution.
- Introduced new structures for test status details, test summaries, and results.
- Updated GuiAutomationClient to support gRPC calls for fetching test status and results.
- Enhanced the ModernCLI to reflect new command usage for test operations.
- Added JSON and YAML formatting for test results output.
- Introduced new gRPC service methods: GetTestStatus, ListTests, and GetTestResults for enhanced test introspection.
- Defined corresponding request and response message types in the proto file.
- Implemented test harness execution tracking in TestManager, including methods to register, mark, and retrieve test execution details.
- Enhanced test logging and summary capabilities to support introspection features.
- Updated existing structures to accommodate new test management functionalities.
- Removed blocking wait logic in Click, Type, Wait, and Assert RPC methods to allow asynchronous execution.
- Introduced a generic RPCState template structure for managing shared state across different RPCs.
- Updated Click and Type methods to utilize the new RPCState for result handling and messaging.
- Simplified Wait method to queue tests without blocking, returning immediate success messages.
- Enhanced Assert method to use the new RPCState structure for result management and messaging.
- Adjusted CMakeLists.txt to conditionally include GUI automation client based on gRPC configuration.
- Added new session summary documentation for the z3ed agent implementation on October 2, 2025, detailing achievements, infrastructure, and usage.
- Created evening session summary documenting the resolution of the ImGuiTestEngine runtime issue and preparation for E2E validation.
- Updated the E2E test harness script to reflect changes in the test commands, including menu item interactions and improved error handling.
- Modified imgui_test_harness_service.cc to implement an async test queue pattern, improving test lifecycle management and error reporting.
- Enhanced documentation for runtime fixes and testing procedures, ensuring comprehensive coverage of changes made.
- Updated README.md to reflect the completion of IT-01 and the transition to end-to-end validation phase.
- Introduced a new end-to-end test script (scripts/test_harness_e2e.sh) for validating all RPC methods of the ImGuiTestHarness gRPC service.
- Implemented dynamic test functionality in ImGuiTestHarnessService for Type, Wait, and Assert methods, utilizing ImGuiTestEngine.
- Enhanced error handling and response messages for better clarity during test execution.
- Updated existing methods to support dynamic test registration and execution, ensuring robust interaction with the GUI elements.
- Integrated gRPC service for automated GUI testing in ImGuiTestHarness.
- Implemented service methods: Ping, Click, Type, Wait, Assert, and Screenshot.
- Created proto definitions for the gRPC service and messages.
- Added server lifecycle management for the gRPC server.
- Included necessary dependencies and build configurations in CMake.
- Introduced `RomLoadOptions` struct to manage various loading configurations for ROM files, including options for stripping headers, populating metadata, and loading Zelda 3 content.
- Updated `Rom::LoadFromFile` and `Rom::LoadFromData` methods to accept `RomLoadOptions`, allowing for more flexible ROM loading behavior.
- Implemented `MaybeStripSmcHeader` function to conditionally remove SMC headers from ROM data.
- Added new command handler `RomInfo` to display basic ROM information, including title and size.
- Created `ProposalRegistry` class to manage agent-generated proposals, including creation, logging, and status updates.
- Enhanced CLI commands to support proposal listing and detailed diff viewing, improving user interaction with agent-generated modifications.
- Updated resource catalog to include new actions for ROM info and agent proposal management.
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
- Updated the `Copy` method in `OverworldEditor` to utilize selected points instead of tiles for copying tile16 IDs to the clipboard, enhancing the selection mechanism.
- Improved the logic for determining the width and height of the selection based on the selected points, ensuring accurate tile copying.
- Adjusted the `DrawSelectRect` method in `Canvas` to correctly calculate local map indices, refining the tile selection process.
- Added a new configuration option in `Canvas` to control clamping behavior for local maps, providing more flexibility in canvas settings.
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
- Introduced a new `CANVAS_GUIDE.md` file detailing the Canvas system, including core concepts, usage patterns, and features such as tile painting, selection, and custom overlays.
- Created `CANVAS_REFACTORING_STATUS.md` to summarize the current state of refactoring efforts, including completed tasks and outstanding issues.
- Enhanced `overworld_editor` functionality by implementing critical fixes for rectangle selection and painting, ensuring proper handling of large map boundaries.
- Updated `canvas_utils.h` to include configuration options for rectangle clamping, preventing wrapping issues during tile selection.
- Refactored `canvas.cc` and `canvas.h` to improve method signatures and documentation, facilitating better understanding and usage of the Canvas API.
- Improved overall documentation structure for clarity and ease of access, consolidating multiple files into focused references.
- Introduced a new CanvasInteractionHandler for managing tile interactions, including painting and selection modes.
- Added CanvasContextMenu for improved user interaction with context-specific options.
- Implemented CanvasPerformanceIntegration to monitor and report performance metrics during canvas operations.
- Developed CanvasUsageTracker to track user interactions and usage patterns within the canvas.
- Refactored existing canvas utilities and integrated new modal systems for enhanced user experience.
- Updated CMake configuration to include new canvas components and ensure proper linking with existing libraries.
- Introduced BPPFormatManager for handling various bitmap formats (2BPP, 3BPP, 4BPP, 8BPP) with conversion capabilities.
- Enhanced AtlasRenderer to support bitmap addition with BPP format optimization and added methods for optimized rendering.
- Implemented GraphicsOptimizer for analyzing and optimizing graphics sheets based on BPP formats, including memory and performance considerations.
- Developed BppFormatUI for user interface interactions related to BPP format selection and conversion previews.
- Integrated BPP format management into the canvas system, allowing for format selection and conversion within the GUI.
- Updated CMake configuration to include new source files related to BPP management and optimization.
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
- Removed the Windows ARM64 configuration from the GitHub Actions release workflow to streamline the build process.
- Deleted the generate-vs-projects.py script as it was no longer needed for project setup, simplifying the codebase.
- Updated the OverworldEditor header to improve clarity by renaming a method parameter for better understanding.
- Refactored the Emulator class to enhance the rendering interface, improving the user experience in the emulator's GUI.
- Simplified logic for determining area size usage by removing unnecessary condition for version check.
- Ensured consistent handling of area sizes across relevant methods in OverworldEditor, enhancing compatibility with different ROM versions.
- Merged the old PerformanceMonitor interface into gfx::PerformanceProfiler, providing a unified performance monitoring system.
- Updated header files to maintain backward compatibility with aliases for PerformanceMonitor and ScopedTimer.
- Removed legacy timer methods and integrated memory pool for efficient data handling in performance profiling.
- Enhanced PerformanceDashboard to utilize the new profiler, including controls for enabling monitoring and clearing data.
- Improved performance reporting with detailed statistics and memory usage insights.
- Removed unnecessary build flags for Yaze minimal builds in release.yml.
- Updated version number to 0.3.2 in yaze.h to reflect recent changes.
- Enhanced OverworldEditor with new method to scroll the blockset canvas to the currently selected tile, improving navigation.
- Implemented logic to handle area size checks for ZSCustomOverworld v3, ensuring compatibility with different ROM versions.
- Refactored tile selection and drawing logic in Tile16Editor for improved accuracy and user interaction.
- Updated context menu in OverworldEditor to include a refresh option for map changes, enhancing usability.
- Introduced a new scratch space feature in OverworldEditor, allowing users to save, load, and clear selections in dedicated slots.
- Implemented methods for transferring selections between the overworld and scratch space, enhancing user interaction and flexibility.
- Added dynamic bitmap handling for scratch spaces, ensuring accurate visual representation of selected tiles.
- Refactored existing drawing methods to accommodate the new scratch space functionality, improving overall usability and performance.
- Fixed non-functional file dialogs in minimal builds by implementing a Windows COM-based fallback for file open, save, and folder selection dialogs.
- Ensured dialogs work correctly regardless of NFD (Native File Dialog) availability, enhancing user experience across all Windows builds.
- Bump project version to 0.3.2 in CMakeLists.txt, vcpkg.json, and relevant headers.
- Increase Windows stack size to 8MB to prevent stack overflow during asset loading.
- Isolate development utilities from CI builds to ensure cleaner release artifacts.
- Implement comprehensive bounds checking and fix segmentation faults in the graphics system.
- Update documentation to reflect new build instructions and stability improvements.
- Increased stack size for Windows builds to prevent stack overflow during asset loading and testing.
- Added separate executable for rom_patch_utility to enhance modularity and maintainability.
- Updated target link libraries for both extract_vanilla_values and rom_patch_utility to ensure proper dependencies are included.
- Added conditional checks to prevent building development-only utilities in CI environments.
- Updated Tile16Editor to utilize a fixed height for the scrollable child window, enhancing user interface consistency.
- Simplified pixel data handling by removing unnecessary remapping for the display tile, ensuring accurate palette representation.
- Enhanced Bitmap palette application logic to directly use the specified index for 8-color palettes, preventing errors in color mapping.
- Improved error handling for palette length validation and ensured the complete palette is retained for compatibility with other editors.
- Refactored palette synchronization to ensure consistent application of the complete 256-color overworld palette across all graphics.
- Implemented new methods for accurate palette slot mapping and sheet index retrieval, enhancing color alignment during tile editing.
- Updated the user interface for better visual hierarchy and modern styling, improving the overall user experience in the Tile16Editor.
- Enhanced logging for palette updates and tile interactions to provide clearer feedback and facilitate debugging.
- Modified tile16 editing workflow to prevent immediate ROM updates, allowing users to preview changes before saving.
- Improved tile8 selection logic with right-click functionality to pick tiles from tile16, enhancing usability.
- Enhanced palette synchronization to ensure consistent application across all graphics, aligning with the overworld palette.
- Updated logging for tile interactions and palette changes to provide better feedback and debugging insights.
- Adjusted tile8 source canvas dimensions for better scaling in Tile16Editor.
- Enhanced click detection and selection logic for tile editing, ensuring a smoother user experience.
- Implemented critical fixes for palette application consistency, aligning with the overworld palette for accurate color representation.
- Improved logging for tile interactions and palette updates to facilitate debugging and user feedback.
- Updated Tile16Editor to ensure consistent palette application across all graphics, aligning with the overworld palette for accurate color representation.
- Added functionality to immediately apply palette changes in Tile16Editor, enhancing visual consistency during editing.
- Implemented critical fixes to refresh all graphics with the correct overworld palette, improving user experience and reducing discrepancies in tile appearance.
- Enhanced logging for palette updates to facilitate debugging and provide user feedback on changes.
- Updated tile selection handling in Tile16Editor to prevent conflicts with dragging, ensuring a smoother user experience.
- Improved click detection for tile selection and painting, enhancing accuracy and responsiveness.
- Added logging for tile interactions to facilitate debugging and user feedback.
- Implemented critical fixes to ensure consistent behavior during tile editing operations.
- Improved handling of single and double clicks for tile selection and editing in OverworldEditor, allowing for more intuitive user interactions.
- Added logging for tile selection actions to aid debugging and user feedback.
- Updated Tile16Editor to ensure proper synchronization with the overworld editor during tile changes, enhancing workflow reliability.
- Implemented critical fixes in Canvas to prevent ImGui assertions by ensuring minimum canvas size during rendering.
- Updated Tile16Editor to regenerate blockset atlas directly from ROM data, bypassing problematic tile cache.
- Enhanced clipboard functionality to extract tile data directly from the atlas, improving reliability.
- Refactored Arena class shutdown process to ensure safe cleanup of resources, preventing double-free issues.
- Optimized Canvas rendering logic to utilize pre-calculated values for improved performance with large selections.