- Introduced a new `PopupRegistry` class to manage persistent popups, improving the organization and lifecycle handling of popups within the canvas.
- Added `canvas_menu.cc` and `canvas_menu.h` to define menu item and section structures, along with rendering functions for a more declarative menu system.
- Updated `canvas.cc` to utilize the new popup registry, ensuring backward compatibility with legacy popup handling during the migration phase.
Benefits:
- Streamlines popup management, enhancing usability and maintainability of the canvas UI.
- Facilitates the addition of complex menu structures and interactions, improving overall user experience.
- Added new files `canvas_geometry.cc`, `canvas_geometry.h`, `canvas_rendering.cc`, and `canvas_rendering.h` to encapsulate canvas geometry calculations and rendering logic.
- Refactored `Canvas::DrawBackground` and related methods to utilize the new geometry and rendering helpers, improving code organization and readability.
- Introduced `CanvasState` to consolidate canvas state management, gradually replacing scattered state members.
Benefits:
- Enhances maintainability and clarity of canvas-related code.
- Streamlines rendering operations and geometry calculations, improving overall performance and usability.
- Introduced new `entity_operations.cc` and `entity_operations.h` files to handle the insertion of entrances, exits, sprites, and items in the overworld editor.
- Updated `map_properties.cc` to include a context menu for entity insertion, allowing users to add various entities directly from the canvas.
- Enhanced `overworld_editor.cc` to manage entity insertion callbacks and streamline the editing process.
Benefits:
- Improves the functionality of the overworld editor by enabling direct manipulation of entities.
- Provides a more intuitive user experience with context-sensitive menus for entity operations.
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.
Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.