- Upgraded gRPC version from v1.68.0 to v1.75.1 for improved compatibility across all platforms.
- Removed /WHOLEARCHIVE linking for protobuf to prevent duplicate version resource errors in the dependency chain.
- Updated status messages to reflect the latest gRPC version and build optimizations.
Benefits:
- Enhances build stability and compatibility with modern toolchains.
- Simplifies linking process by avoiding unnecessary options that cause conflicts.
- Introduced YAZE_PROTOBUF_WHOLEARCHIVE_TARGETS to streamline linking of Protobuf targets, excluding "lite" variants.
- Updated CMake configurations across various components (yaze, yaze_core_lib, yaze_editor, yaze_net, yaze_agent, z3ed) to utilize the new whole-archive targets for MSVC builds.
- Improved test suite linking to ensure all Protobuf symbols are included during the build process.
Benefits:
- Enhances compatibility and maintainability of Protobuf linking, leading to a more robust build configuration.
Benefits:
- Streamlines the build process by allowing for multiple Protobuf targets, enhancing compatibility and maintainability.
- Improves session management capabilities within the editor, leading to a more organized and efficient user experience.
- Enhance Protobuf target handling in CMake configuration
- Updated CMake files to support multiple Protobuf targets, improving flexibility in linking.
- Adjusted target link libraries across various components (yaze, yaze_core_lib, yaze_editor, etc.) to utilize the new
- Added caching for ccache and CMake dependencies in CI and release workflows to improve build performance.
- Updated installation commands to include ccache across Linux, macOS, and Windows environments.
- Enhanced CMake configuration steps to utilize ccache for faster builds and added statistics reporting.
Benefits:
- Reduces build times and improves efficiency in CI processes, facilitating quicker feedback and integration.
- Updated CI and release workflows to enable building the emulator (YAZE_BUILD_EMU), Z3ED (YAZE_BUILD_Z3ED), and additional tools (YAZE_BUILD_TOOLS).
- Ensured consistent build configurations across different platforms to enhance testing and deployment capabilities.
Benefits:
- Improves the completeness of builds in CI and release processes, facilitating better testing and integration of all components.
- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed).
- Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets.
- Improved clarity in build logs by adding status messages for whole-archive linking conditions.
Benefits:
- Enhances modularity and compatibility of the build system with protobuf.
- Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
- Updated CMake configurations across core, net, agent, and z3ed to conditionally apply /WHOLEARCHIVE linking for libprotobuf based on the compiler ID.
- Added status messages to indicate when /WHOLEARCHIVE linking is skipped for clang-cl, improving clarity in build logs.
Benefits:
- Improves compatibility and clarity in the build process for Windows environments using different compilers.
- Ensures that necessary symbols are included when using MSVC, enhancing build reliability.
- Modified CMake configurations across multiple files to use `$<TARGET_FILE:libprotobuf>` for whole-archive linking on Windows, ensuring all symbols are included correctly.
- This change enhances compatibility and reliability of the build process when using gRPC.
Benefits:
- Improves build stability on Windows platforms by ensuring proper linking of the protobuf library.
- Updated CMake configurations to conditionally link OpenSSL only when gRPC is not enabled, preventing duplicate symbol errors.
- Added support for whole-archive linking of protobuf on Windows across core, net, agent, and z3ed components to ensure all symbols are included.
- Improved status messages to reflect the use of gRPC's OpenSSL when applicable.
Benefits:
- Enhanced compatibility and stability of the build process across different platforms and configurations.
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.
Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
- Implemented a Command Abstraction Layer to eliminate ~1300 lines of duplicated code across tool commands, enhancing maintainability and consistency.
- Established a unified structure for argument parsing, ROM loading, and output formatting across all commands.
- Added comprehensive documentation, including a Command Abstraction Guide with migration checklists and testing strategies.
- Introduced better testing capabilities for command components, making them AI-friendly and easier to validate.
- Removed legacy command classes and integrated new command handlers for improved functionality.
Benefits:
- Streamlined command handling and improved code quality.
- Enhanced developer experience with clear documentation and testing strategies.
- Maintained backward compatibility with no breaking changes to existing command interfaces.
- Introduced new commands for dungeon editing, including exporting room data, listing objects, and setting room properties.
- Implemented a hex viewer component for inspecting ROM data in a hexadecimal format.
- Updated the tool dispatcher to handle new dungeon commands and integrated them into the CLI.
- Enhanced the main menu and unified layout to include the hex viewer and improved navigation.
- Refactored existing components for better state management and event handling.
Benefits:
- Expanded functionality for dungeon editing and ROM inspection.
- Improved user experience with new tools and streamlined navigation.
- Introduced a new utility function `FindAsset` in `PlatformPaths` to locate asset files across multiple standard directories, enhancing flexibility in asset management.
- Updated various components to utilize `FindAsset` for loading configuration and prompt files, replacing hardcoded search paths with a more robust solution.
- Improved error handling and logging for asset loading failures, ensuring clearer feedback during runtime.
- Refactored existing code in `gemini_ai_service`, `prompt_builder`, and `platform_paths` to leverage the new asset resolution mechanism, promoting code consistency and maintainability.
- Added a new unified layout system that integrates chat and status panels for improved user experience.
- Implemented EnhancedChatComponent and EnhancedStatusPanel to manage chat interactions and display system information.
- Updated CMake configuration to include new source files for the unified layout, ensuring proper build setup.
- Refactored existing TUI components to support the new layout structure, enhancing modularity and maintainability.
- Introduced a new Automation Panel in the Agent Chat Widget, providing users with real-time automation status, quick action buttons, and a list of recent automation actions.
- Implemented connection status indicators and refresh functionality for automation state, enhancing user interaction and feedback.
- Updated the header file to declare the new RenderAutomationPanel method, ensuring proper integration within the widget's UI structure.
- Implemented vim-style line editing in the simple chat interface, allowing users to navigate and edit text using familiar vim commands.
- Introduced an autocomplete system in the FTXUI chat, providing real-time command suggestions and fuzzy matching for improved user experience.
- Updated documentation to reflect new features and usage instructions for vim mode and autocomplete functionality.
- Enhanced the TUI with autocomplete UI components for better interaction and command input.
- Introduced a new CLI structure by creating cli.cc and cli.h files, enhancing command organization and modularity.
- Updated command handling to improve the setup and execution of various CLI commands, including AI agent interactions and ROM operations.
- Replaced the deprecated modern_cli.h with a more streamlined approach, ensuring better maintainability and clarity in command definitions.
- Adjusted CMake configuration to reflect the new file structure and included additional proto files for gRPC services, supporting enhanced functionality.
- Enhanced the TUI components for improved user experience, including better navigation and command execution flow.
- Introduced `GuiActionGenerator` class to convert high-level AI actions into executable GUI test scripts, supporting JSON output for automated testing.
- Added comprehensive test suite for AI tile placement commands, validating command parsing and generated test scripts.
- Updated `README.md` to reflect recent enhancements and completed features in the project.
- Improved CMake configuration to include new source files for GUI action generation and related services.
- Added functionality for listing, reading, and searching messages in the ROM.
- Introduced new commands: `message-list`, `message-read`, and `message-search` with appropriate parameters and descriptions.
- Enhanced the CLI to support these commands, including JSON and text output formats.
- Updated system prompts and function schemas to reflect the new message handling capabilities.
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
- Integrated yaml-cpp library into the project for YAML file parsing.
- Updated ConversationalAgentService to set ROM context in AI services.
- Extended AIService interface with SetRomContext method for context injection.
- Implemented SetRomContext in GeminiAIService and OllamaAIService.
- Enhanced PromptBuilder to load resource catalogues from YAML files.
- Added functions to parse commands, tools, examples, and tile references from YAML.
- Improved error handling for loading YAML files and added search paths for catalogues.
- Updated CMake configuration to fetch yaml-cpp if not found.
- Modified vcpkg.json to include yaml-cpp as a dependency.
- Added `OverworldDescribeMap` command to summarize metadata for a specified overworld map.
- Introduced `OverworldListWarps` command to list overworld entrances and holes with their coordinates.
- Refactored existing `overworld.cc` to utilize new helper functions for parsing and validation.
- Created `overworld_inspect.cc` and `overworld_inspect.h` to encapsulate map and warp-related functionalities.
- Updated `ModernCLI` to register new commands and handle their execution.
- Modified `tool_dispatcher.cc` to support dispatching the new commands.
- Updated CMake configuration to include new source files for the inspection commands.
- Added support for JSON in CMake configuration for AI integrations.
- Implemented new tool commands: resource-list and dungeon-list-sprites.
- Created ToolDispatcher for managing tool command execution.
- Refactored CMake structure to include agent sources and improve build configuration.
- Updated agent roadmap and README documentation to reflect current status and next steps.
- Introduced `ToolDispatcher` class to handle tool calls from the AI agent, allowing for dynamic execution of commands based on user requests.
- Updated `ConversationalAgentService` to integrate tool dispatching, enabling the agent to respond to tool calls and manage execution results.
- Enhanced `AgentResponse` structure to include a list of tool calls, facilitating communication between the AI and the tool dispatcher.
- Modified AI service implementations to parse and include tool calls in responses, improving the agent's interactive capabilities.
This commit significantly enhances the z3ed system's ability to manage and execute tool calls, paving the way for more complex interactions in ROM hacking.
- Added support for AI agent services, including `ConversationalAgentService`, to facilitate user interactions through a chat interface.
- Implemented `ChatTUI` for a terminal-based chat experience, allowing users to send messages and receive responses from the AI agent.
- Updated `EditorManager` to include options for displaying the agent chat widget and performance dashboard.
- Enhanced CMake configurations to include new source files for AI services and chat interface components.
This commit significantly expands the functionality of the z3ed system, paving the way for a more interactive and user-friendly experience in ROM hacking.
- Restructured CLI service source files to improve organization, moving files into dedicated directories for better maintainability.
- Introduced new AI service components, including `AIService`, `MockAIService`, and `GeminiAIService`, to facilitate natural language command generation.
- Implemented `PolicyEvaluator` and `ProposalRegistry` for enhanced proposal management and policy enforcement in AI workflows.
- Updated CMake configurations to reflect new file paths and ensure proper linking of the restructured components.
- Enhanced test suite with new test workflow generation capabilities, improving the robustness of automated testing.
This commit significantly advances the architecture of the z3ed system, laying the groundwork for more sophisticated AI-driven features and streamlined development processes.
- Updated the immediate action plan to focus on integrating `Tile16ProposalGenerator` and `ResourceContextBuilder` into agent commands, improving command handling and proposal generation.
- Implemented the `SetTile` method in the `Overworld` class to facilitate tile modifications based on the current world context.
- Enhanced error handling in command execution to ensure robust feedback during ROM operations.
- Created new files for `Tile16ProposalGenerator` and `ResourceContextBuilder`, enabling structured management of tile changes and resource labels for AI prompts.
This commit advances the functionality of the z3ed system, laying the groundwork for more sophisticated AI-driven editing capabilities.
- Introduced SSL/HTTPS support in `z3ed.cmake` for secure communication, required for Gemini API and future collaborative features.
- Added options for OpenSSL integration and macOS Keychain support.
- Expanded `test_commands.cc` with new command handlers for running, replaying, and managing tests, improving modularity and usability.
- Updated command usage messages for clarity and consistency.
This commit enhances the security and functionality of the CLI, paving the way for more robust features in future iterations.
- Added new `test_common` module with helper functions for prompting and input handling.
- Introduced `test_common.cc` and `test_common.h` for shared functionality across test commands.
- Updated `z3ed.cmake` to include `test_common` in the build process.
- Refactored `test_commands.cc` to utilize new common utilities for improved readability and maintainability.
- Adjusted paths for source files in the build configuration to ensure proper linking.
This commit lays the groundwork for a more organized and modular approach to handling test commands, facilitating future enhancements and maintenance.
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
- Introduced `RomLoadOptions` struct to manage various loading configurations for ROM files, including options for stripping headers, populating metadata, and loading Zelda 3 content.
- Updated `Rom::LoadFromFile` and `Rom::LoadFromData` methods to accept `RomLoadOptions`, allowing for more flexible ROM loading behavior.
- Implemented `MaybeStripSmcHeader` function to conditionally remove SMC headers from ROM data.
- Added new command handler `RomInfo` to display basic ROM information, including title and size.
- Created `ProposalRegistry` class to manage agent-generated proposals, including creation, logging, and status updates.
- Enhanced CLI commands to support proposal listing and detailed diff viewing, improving user interaction with agent-generated modifications.
- Updated resource catalog to include new actions for ROM info and agent proposal management.
- Added resource catalog for introspecting CLI resources, including schemas for palettes, ROMs, patches, overworlds, dungeons, and agents.
- Implemented serialization methods for resource schemas in both JSON and YAML formats.
- Introduced RomSandboxManager to manage sandboxed ROM copies, allowing for safe experimentation with ROM modifications.
- Updated ModernCLI to include new commands for palette management and enhanced help output.
- Added unit tests for resource catalog serialization and schema validation.
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
- Refactored existing CLI commands to follow a more structured naming convention, improving clarity and usability.
- Introduced new commands for dungeon and graphics handling, including `dungeon export`, `gfx export-sheet`, and `gfx import-sheet`, with placeholder implementations.
- Added palette export and import commands, enhancing the CLI's capabilities for managing graphical assets.
- Updated usage examples and help text to reflect the new command structure and improve user guidance.
- Incremented version number in TUI components to reflect the latest changes.
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations.
- Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency.
- Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance.
- Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering.
- Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
- Updated `CMakeLists.txt` to improve the generation and inclusion of `yaze_config.h` by specifying source and binary directories.
- Added include directories in various CMake files to ensure proper access to generated headers, enhancing build reliability and maintainability.
- Set properties for the generated header to improve IDE integration and organization within the project structure.
- Updated the builtin-baseline in vcpkg.json to the latest version.
- Removed GLEW references from CMake files to avoid MSYS2 issues and streamline the build process.
- Adjusted include and link directories in z3ed.cmake to reflect the removal of GLEW.