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2,220 Commits 2 Branches 15 Tags
a9a9cc888bbdd1a6f6f8a2c11b49fc6da914aa8f
Commit Graph

10 Commits

Author SHA1 Message Date
scawful
ad60cd3fd3 Remove snes.h header file and migrate SNES-related structures to yaze.h for better organization; update includes in snes_color.h and snes_tile.h accordingly. 2025-04-29 13:38:20 -04:00
scawful
5e13b1b571 Remove dungeon.h and overworld.h headers; integrate their structures directly into zelda.h and update include paths in related source files. 2025-04-11 00:50:48 -04:00
scawful
004201c594 yaze_app_main fn: add main application entry point for yaze with command-line argument parsing and controller management 2025-02-10 11:52:50 -05:00
scawful
e0797fee24 Rename snes_color.h to snes.h and consolidate tile structures 2025-01-19 21:00:51 -05:00
scawful
956a70e8fa Rename z3 structures to zelda3 for consistency and clarity; add zelda3_rom struct and related functions 2025-01-18 15:09:38 -05:00
scawful
30bfa91427 Refactor yaze initialization and shutdown to use status codes and add error messaging 2025-01-06 23:17:18 -05:00
scawful
013edb3fae update yaze public header, remove sprite.h, add z3_dungeon_sprite 2025-01-06 16:21:37 -05:00
scawful
5050f358f0 Add z3_dungeon_room and yaze_load_all_rooms to public headers 2024-12-29 09:59:52 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
scawful
3bbc12767c Move yaze.h to incl 2024-11-15 23:47:04 -05:00
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