Commit Graph

36 Commits

Author SHA1 Message Date
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
5034e1e97d feat: Add Common Tiles Reference and Enhance Asset Management
- Introduced a new common_tiles.txt file for AI agents, providing a customizable reference for various tile types used in projects.
- Updated CMake configuration to improve asset copying for macOS and non-Apple platforms, ensuring agent assets are correctly placed in the output directory.
- Enhanced the AssetLoader to support additional search paths for asset retrieval, improving cross-platform compatibility.
- Improved error handling in the AgentEditor for missing prompt files, providing clearer instructions for users on file locations and creation.
2025-10-05 12:16:59 -04:00
scawful
6c0e7a96a5 refactor: Update GUI components and integrate new palette widget
- Removed references to the old `EnhancedPaletteEditor` and replaced it with the new `PaletteWidget` across various files, including canvas and context menu implementations.
- Updated CMake configurations to include the new `palette_widget` source files, ensuring proper integration into the build system.
- Refactored GUI code to enhance modularity and maintainability, improving the overall user experience in palette management and editing functionalities.
- Introduced new UI components for background rendering and editor selection dialogs, enhancing the application's graphical interface.
2025-10-04 23:59:08 -04:00
scawful
bcc8f8e8f9 refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
2025-10-04 23:26:42 -04:00
scawful
c3eaace72c feat: Implement modular build system for Yaze
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
2025-10-03 18:32:51 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
8fe90c4c50 Refactor color structure and remove theme management from style files
- Rearranged the Color struct to place the blue component after green for consistency.
- Removed the Theme struct and its associated functions from style.h and style.cc, streamlining the codebase and focusing on color management.
2025-09-27 10:55:57 -04:00
scawful
86067fc066 Refactor welcome screen behavior in EditorManager to improve user control
- Updated the logic for displaying the welcome screen to only show it if it hasn't been manually closed by the user.
- Introduced a new flag to track whether the welcome screen was manually closed, enhancing user experience by preventing unwanted re-displays.
- Reset the welcome screen state when a ROM is loaded, ensuring a fresh start for the user.
- Minor adjustments to comments for clarity and maintainability.
2025-09-27 10:55:47 -04:00
scawful
41a3ee6ce2 Enhance editor UI and functionality with improved command palette and display settings
- Updated the command palette UI to include a search input with focus management, allowing users to filter and categorize commands more effectively.
- Enhanced the global search UI with tabbed results for recent files and labels, improving organization and accessibility.
- Refactored the display settings to be accessible via a popup, allowing customization without needing to load a ROM.
- Improved the welcome screen with enhanced particle effects and customization options, making it more visually appealing and user-friendly.
- Added functionality for global font scaling and theme management within the display settings, enhancing user experience.
2025-09-27 10:12:54 -04:00
scawful
fff706b38e Implement save file dialog functionality across platforms
- Added ShowSaveFileDialog and its platform-specific implementations for Windows and macOS, allowing users to save files with specified names and extensions.
- Enhanced the FileDialogWrapper class to support both native and bespoke dialog options based on feature flags.
- Updated the editor manager to utilize the new save dialog for ROM and project file saving, improving user experience and file management.
- Refactored existing dialog methods to ensure consistency and maintainability across different platforms.
2025-09-27 09:31:07 -04:00
scawful
65b17c5f6a Enhance theme management and add table canvas support
- Introduced new helper functions for managing table canvases in the GUI, allowing for better sizing and layout of elements.
- Updated the theme manager to include additional color properties for navigation elements, tree lines, and tab variations, improving visual consistency.
- Enhanced the theme selection interface with a more organized table layout for built-in and file themes, along with action buttons for theme management.
2025-09-27 09:15:05 -04:00
scawful
1057a3f037 Implement welcome screen and enhance session management in EditorManager
- Added a welcome screen that can be accessed from the View menu, improving user experience for new users.
- Enhanced session management by allowing the reuse of empty sessions when loading ROMs, reducing unnecessary session creation.
- Improved the session table layout for better readability and added a custom overworld feature flag for each session.
- Updated the DrawWelcomeScreen method for better visual integration and added a glow effect to the decorative line.
2025-09-26 20:42:48 -04:00
scawful
997092390a Add theme management and background rendering features
- Introduced a comprehensive theme management system, allowing users to load, save, and switch between multiple themes.
- Added support for various built-in themes, enhancing the visual customization of the application.
- Implemented a background renderer for improved visual effects in docking windows, including grid backgrounds and subtle animations.
- Enhanced the EditorManager UI with themed elements, providing a more cohesive and engaging user experience.
- Updated CMake configuration to include new theme and background renderer source files, ensuring proper integration into the build system.
2025-09-26 19:32:19 -04:00
scawful
c8ce2843b1 Enhance ClickableText function to improve hover effects and add color management; update Theme struct to include clickable text colors 2025-03-10 11:42:33 -04:00
scawful
a28ad9c516 Enhance EditorManager: add assembly and palette editors to the view menu, and improve menu initialization for better readability 2025-02-28 00:48:12 -05:00
scawful
4c3e9e4286 Implement menu system: add DrawMenu function and MenuItem structure for enhanced menu handling 2025-02-10 11:50:37 -05:00
scawful
b3bc05e620 consolidate file related functions, add nativefiledialog-extended to build 2025-01-06 13:21:28 -05:00
Justin Scofield
31217e1c5c Refactor flags and add Font Manager to settings editor
Simplified `ExperimentFlags` by removing unused flags and updated
`Controller` to no longer inherit from it. Refactored `FlagsMenu`
to separate flag categories into individual methods for better
organization. Enhanced settings editor with a new "Font Manager"
tab and updated `DrawGeneralSettings` to use the new flag category
methods. Added `DrawFontManager` function for font management.
2025-01-05 11:58:45 -05:00
scawful
ed36d53600 Add Theme struct and theme management functions for improved GUI styling 2024-12-29 16:03:59 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
scawful
2fd1b1fe94 Refactor includes and formatting in GUI header files for clarity; remove unused headers and improve code style 2024-11-13 08:52:02 -05:00
scawful
3c433e5fd5 gui housekeeping 2024-08-13 01:09:18 -04:00
scawful
7c708519ac standardize imgui headers as user instead of system 2024-07-30 23:33:12 -04:00
scawful
95ba7630b8 fix system/user header formatting 2024-07-30 21:45:01 -04:00
scawful
cbc6788e2e move DungeonEditor, merge widgets with style, split up CMakeLists 2024-07-24 01:38:36 -04:00
scawful
cc80e5e502 cleanup style.cc 2024-05-28 13:01:57 -04:00
scawful
fb16028037 remove window menu button position style input 2024-05-28 12:47:50 -04:00
scawful
4b4fe33dc6 housekeeping 2024-05-24 19:53:06 -04:00
scawful
693dca1329 Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
2024-01-31 21:09:42 -05:00
scawful
d183f1d784 Canvas Gui and styling improvements, helper fns 2024-01-23 10:14:52 -05:00
scawful
2dbbeba44d Add BeginWindowWithDisplaySettings with background opacity to start 2024-01-22 22:08:29 -05:00
scawful
59e7dcc7f0 GUI Updates
Add DisplaySettings, replace ImGui style editor
Update Debugger interface with memory viewer
Decompose SNES initialization routines
Update DungeonObjectRenderer plan
Add DrawObjectRenderer UI mockup fofr DungeonEditor
2023-11-21 11:07:04 -05:00
scawful
c4ef29f329 Add OverworldMap tile editing 2023-08-26 15:03:18 -04:00
Justin Scofield
7d0b09a589 Add SelectablePalettePipeline for updating palette 2023-08-03 21:09:27 -04:00
scawful
2bf6c5c773 Add TextWithSeparators gui function 2023-07-31 21:25:19 -04:00
scawful
5ac7002c88 Popout PaletteEditor, general housekeeping 2023-05-22 09:16:20 -05:00