- Added methods for applying palettes based on metadata, allowing for flexible palette handling in different bitmap types.
- Introduced a new BitmapMetadata struct to track source format and palette requirements.
- Enhanced ApplyStoredPalette and SetPaletteWithTransparent methods for improved palette application and transparency handling.
- Updated SDL surface pixel management with a new UpdateSurfacePixels method for better pixel data handling.
Benefits:
- Improves the rendering capabilities of the Bitmap class by supporting various palette formats.
- Enhances user experience with more intuitive palette management in graphics operations.
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.
Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.
Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
- Streamlined the canvas documentation by consolidating multiple guides into a single comprehensive overview.
- Updated the canvas architecture section to reflect new features and interaction modes, enhancing clarity for users.
- Improved API patterns and integration steps for editors, ensuring consistency across documentation.
- Removed outdated content and added new sections on automation and debugging, aligning with recent code changes.
- Adjusted file paths in the documentation to match the current project structure, ensuring accurate references.
- Moved canvas utility functions into a dedicated `canvas_utils` module for better structure and maintainability.
- Introduced a new `BppFormatUI` class for managing BPP format selection and conversion, enhancing the user interface for format management.
- Updated CMake configuration to include new source and header files for the canvas utilities and BPP format UI.
- Adjusted file paths in the project structure to reflect the new organization, ensuring proper integration across components.
- Refactored header includes for Performance Profiler and Dashboard to reflect new directory structure under `app/gfx/performance/`.
- Introduced a new `EmulatorTestSuite` class to validate core emulator components, including APU, SPC700, and debugging features.
- Enhanced test suite with detailed test cases for APU handshake, SPC700 cycle accuracy, breakpoint management, and audio backend functionality.
- Removed outdated `test_dungeon_objects.cc` file from the test suite to streamline testing focus.
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
- Added critical logging for graphics buffer management in LoadAllGraphicsData to prevent data corruption during ROM loads.
- Updated logging levels from INFO to DEBUG across various components for consistency and to reduce log verbosity.
- Refactored texture creation and palette application logic to allow editors to manage their own rendering, improving flexibility and user experience.
- Improved background buffer handling to ensure fresh bitmap creation only when necessary, optimizing performance.
- Enhanced debugging output for canvas and performance tracking, aiding in better diagnostics during development.
- Replaced static context menu setup in OverworldEditor with dynamic configuration based on the current map state, improving usability and responsiveness.
- Introduced TileSelectorWidget for better tile selection management, allowing for a more intuitive user experience when selecting tiles.
- Updated canvas controls to include zoom in and zoom out functionalities, enhancing the editor's navigation capabilities.
- Cleaned up legacy context menu code and improved overall organization for better maintainability and clarity.
- Added ui_helpers.cc and ui_helpers.h to centralize UI-related helper functions, improving code organization and reducing boilerplate in ImGui usage.
- Refactored color management in BppFormatUI to utilize new helper functions for success, warning, and error colors, enhancing theming consistency.
- Updated AgentChatWidget and CanvasContextMenu to streamline UI rendering and improve maintainability by removing redundant code and enhancing functionality.
- Removed canvas_utils_moved.cc and canvas_utils_moved.h to clean up the project structure, consolidating utility functions into more appropriate locations.
- Removed references to the old `EnhancedPaletteEditor` and replaced it with the new `PaletteWidget` across various files, including canvas and context menu implementations.
- Updated CMake configurations to include the new `palette_widget` source files, ensuring proper integration into the build system.
- Refactored GUI code to enhance modularity and maintainability, improving the overall user experience in palette management and editing functionalities.
- Introduced new UI components for background rendering and editor selection dialogs, enhancing the application's graphical interface.
- Added YAZE_SUPPRESS_WARNINGS option to suppress compiler warnings for cleaner build output.
- Updated CMakeLists.txt to apply warning suppression based on the new option.
- Reorganized CMakePresets.json to simplify preset names and enhance clarity, including new presets for quiet and verbose builds.
- Created documentation for the new CMake preset system, detailing usage and features.
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
- Introduced a new CanvasInteractionHandler for managing tile interactions, including painting and selection modes.
- Added CanvasContextMenu for improved user interaction with context-specific options.
- Implemented CanvasPerformanceIntegration to monitor and report performance metrics during canvas operations.
- Developed CanvasUsageTracker to track user interactions and usage patterns within the canvas.
- Refactored existing canvas utilities and integrated new modal systems for enhanced user experience.
- Updated CMake configuration to include new canvas components and ensure proper linking with existing libraries.