3 Commits

Author SHA1 Message Date
scawful
18b7fb9abf backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot 2024-11-28 11:50:47 -05:00
scawful
75bf38fa71 backend-infra-engineer: Pre-0.2.2 2024 Q3 snapshot 2024-07-31 12:42:04 -04:00
scawful
92cc574e15 backend-infra-engineer: Pre-0.2.2 2024 Q2 snapshot 2024-04-14 15:49:57 -05:00
279 changed files with 44019 additions and 18152 deletions

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@@ -34,6 +34,15 @@ jobs:
- name: Install Audio Libs
run: sudo apt install libwavpack-dev
- name: Install Abseil-cpp
run: sudo apt install libabsl-dev
- name: Install Boost and Boost Python
run: sudo apt install libboost-all-dev libboost-python-dev
- name: Install CPython headers
run: sudo apt install python3-dev libpython3-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type

45
.github/workflows/doxy.yml vendored Normal file
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@@ -0,0 +1,45 @@
name: Doxygen Action
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the master branch
on:
push:
branches: [ master ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
# Delete the html directory if it exists
- name: Delete html directory
run: rm -rf html
# Installs graphviz for DOT graphs
- name: Install graphviz
run: sudo apt-get install graphviz
- name: Doxygen Action
uses: mattnotmitt/doxygen-action@v1.1.0
with:
# Path to Doxyfile
doxyfile-path: "./Doxyfile" # default is ./Doxyfile
# Working directory
working-directory: "." # default is .
- name: Deploy
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
# Default Doxyfile build documentation to html directory.
# Change the directory if changes in Doxyfile
publish_dir: ./html

13
.gitignore vendored
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@@ -1,6 +1,9 @@
.favorites.json
build/
.cache/
.vscode/
disasm/
src/etc
src/lib/SDL2
src/lib/cmake
src/lib/GL
@@ -17,3 +20,13 @@ src/lib/libSDL2main.a
checks.json
assets/lib/libasar.dll
cmake/yaze.plist.in
etc/
latex/
html/
docs/zarby_algos.md
docs/overworld-expansion.md
assets/asm/EditorCore.asm
src/app/emu/cpu/internal/old_cpu.cc
build-windows
src/lib/libpng
src/lib/zlib

12
.gitmodules vendored
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@@ -7,9 +7,6 @@
[submodule "src/lib/ImGuiColorTextEdit"]
path = src/lib/ImGuiColorTextEdit
url = https://github.com/BalazsJako/ImGuiColorTextEdit.git
[submodule "src/lib/sneshacking"]
path = src/lib/sneshacking
url = https://github.com/Skarsnik/sneshacking.git
[submodule "assets/asm/alttp-hacker-workspace"]
path = assets/asm/alttp-hacker-workspace
url = https://github.com/scawful/alttp-hacker-workspace.git
@@ -22,9 +19,6 @@
[submodule "src/lib/asar"]
path = src/lib/asar
url = https://github.com/RPGHacker/asar.git
[submodule "src/lib/snes_spc"]
path = src/lib/snes_spc
url = https://github.com/blarggs-audio-libraries/snes_spc.git
[submodule "src/lib/SDL_mixer"]
path = src/lib/SDL_mixer
url = https://github.com/libsdl-org/SDL_mixer.git
[submodule "src/lib/imgui_test_engine"]
path = src/lib/imgui_test_engine
url = https://github.com/ocornut/imgui_test_engine.git

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@@ -1,57 +1,49 @@
# CMake Specifications
cmake_minimum_required(VERSION 3.10)
# Yet Another Zelda3 Editor
# by scawful
project(yaze VERSION 0.01)
cmake_minimum_required(VERSION 3.10)
project(yaze VERSION 0.2.0
DESCRIPTION "Yet Another Zelda3 Editor"
LANGUAGES CXX)
# C++ Standard Specifications
set(CMAKE_CXX_STANDARD 17)
# Build Flags
set(YAZE_BUILD_APP ON)
set(YAZE_BUILD_LIB ON)
set(YAZE_BUILD_EMU ON)
set(YAZE_BUILD_Z3ED ON)
set(YAZE_BUILD_PYTHON OFF)
set(YAZE_BUILD_TESTS ON)
set(YAZE_INSTALL_LIB OFF)
# libpng features in bitmap.cc
add_definitions("-DYAZE_LIB_PNG=1")
# C++ Standard and CMake Specifications
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_MODULE_LINKER_FLAGS \"-Wl,--no-undefined -Wl,--no-undefined\")
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(BUILD_SHARED_LIBS ON)
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_FIND_FRAMEWORK LAST)
set(CMAKE_SHARED_MODULE_PREFIX "")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dlinux -Dstricmp=strcasecmp")
if (MACOS)
set(CMAKE_INSTALL_PREFIX /usr/local)
endif()
# Abseil Standard Specifications
include(cmake/absl.cmake)
add_subdirectory(src/lib/abseil-cpp)
include(cmake/openssl.cmake)
# Video Libraries
find_package(PNG REQUIRED)
find_package(OpenGL REQUIRED)
# SDL2 and PNG
include(cmake/sdl2.cmake)
# Asar
# add_subdirectory(src/lib/asar/src)
# include(cmake/asar.cmake)
# snes-spc
ADD_DEFINITIONS(-DSNES_SPC_EXPORTS)
set(SNES_SPC_SOURCES
"../src/lib/snes_spc/snes_spc/spc.cpp"
"../src/lib/snes_spc/snes_spc/SNES_SPC.cpp"
"../src/lib/snes_spc/snes_spc/SNES_SPC_misc.cpp"
"../src/lib/snes_spc/snes_spc/SNES_SPC_state.cpp"
"../src/lib/snes_spc/snes_spc/SPC_DSP.cpp"
"../src/lib/snes_spc/snes_spc/dsp.cpp"
"../src/lib/snes_spc/snes_spc/SPC_Filter.cpp"
"../src/lib/snes_spc/demo/wave_writer.c"
"../src/lib/snes_spc/demo/demo_util.c"
)
include_directories(src/lib/snes_spc/snes_spc)
ADD_LIBRARY(snes_spc STATIC ${SNES_SPC_SOURCES} src/app/zelda3/music/spc700.def)
# Asar
include(cmake/asar.cmake)
# ImGui
include(cmake/imgui.cmake)
# Project Files
add_subdirectory(src)
add_subdirectory(test)

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@@ -1,4 +1,4 @@
Copyright (C) 2022 Justin Scofield
Copyright (C) 2024 Justin Scofield
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,3 +13,7 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Dependencies:
- SDL2 <https://www.libsdl.org/license.php>
- ImGui <https://github.com/ocornut/imgui/blob/master/LICENSE.txt>
- Abseil <https://github.com/abseil/abseil-cpp/blob/master/LICENSE>

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@@ -1,12 +1,14 @@
# Yet Another Zelda3 Editor
- Platform: Windows, macOS, GNU/Linux
- Dependencies: SDL2, ImGui
- Platform: Windows, macOS, iOS, GNU/Linux
- Dependencies: SDL2, ImGui, abseil-cpp
## Description
General purpose editor for The Legend of Zelda: A Link to the Past for the Super Nintendo.
Provides bindings in C and Python for building custom tools and utilities.
Takes heavy inspiration from ALTTP community efforts such as [Hyrule Magic](https://www.romhacking.net/utilities/200/) and [ZScream](https://github.com/Zarby89/ZScreamDungeon)
Building and installation
@@ -14,27 +16,31 @@ Building and installation
[CMake](http://www.cmake.org "CMake") is required to build yaze
1. Clone the repository
2. Create the build directory and configuration
3. Build and run the application
4. (Optional) Run the tests
```
git clone --recurse-submodules https://github.com/scawful/yaze.git
```
2. Create the build directory and configuration
```
cmake -S . -B build
```
3. Build and run.
```
cmake --build build
```
By default this will build all targets.
- **yaze**: Editor Application
- **yaze_c**: C Library
- **yaze_emu**: SNES Emulator
- **yaze_py**: Python Module
- **yaze_test**: Unit Tests
- **z3ed**: Command Line Interface
Dependencies are included as submodules and will be built automatically. For those who want to reduce compile times, consider installing the dependencies on your system. See [build-instructions.md](docs/build-instructions.md) for more information.
## Documentation
- For users, please refer to [getting_started.md](docs/getting-started.md) for instructions on how to use yaze.
- For developers, please refer to [infrastructure.md](docs/infrastructure.md) for information on the project's infrastructure.
- For developers, please refer to the [documentation](https://scawful.github.io/yaze/index.html) for information on the project's infrastructure.
License
--------
@@ -44,9 +50,10 @@ SDL2, ImGui and Abseil are subject to respective licenses.
Screenshots
--------
![image](https://user-images.githubusercontent.com/47263509/194669806-2b0da68d-9d38-4f52-bcce-c60ee861092c.png)
![image](https://github.com/scawful/yaze/assets/47263509/8b62b142-1de4-4ca4-8c49-d50c08ba4c8e)
![image](https://github.com/scawful/yaze/assets/47263509/8913f7ff-6345-4295-ae05-782fd3949eb5)
![image](https://github.com/scawful/yaze/assets/47263509/d8f0039d-d2e4-47d7-b420-554b20ac626f)
![image](https://github.com/scawful/yaze/assets/47263509/34b36666-cbea-420b-af90-626099470ae4)
![image](https://github.com/scawful/yaze/assets/47263509/e1cf3edb-a59e-4f0a-b4e0-d68925803e58)

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22
assets/asm/yaze.asm Normal file
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@@ -0,0 +1,22 @@
; =========================================================
; yaze custom assembly code
; =========================================================
namespace yaze
{
!YAZE_CUSTOM_MOSAIC = 1
if !YAZE_CUSTOM_MOSAIC != 0
incsrc "mosaic_change.asm"
endif
!ZS_CUSTOM_OVERWORLD = 1
if !ZS_CUSTOM_OVERWORLD != 0
incsrc "ZSCustomOverworld.asm"
endif
}
namespace off

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@@ -0,0 +1,25 @@
BeginTabBar title="##OwEditorTabBar" {
BeginTabItem title="Map Editor" {
Function id="owToolset",
Table id="##owEditTable" count="2" flags="Resizable|Reorderable|Hideable|BordersOuter|BordersV" {
TableSetupColumn title="Canvas" flags="WidthStretch",
TableSetupColumn title="Tile Selector" flags="WidthFixed" width="256",
TableHeadersRow
TableNextRow,
TableNextColumn,
Function id="OverworldCanvas",
TableNextColumn,
Function id="OverworldTileSelector",
}
}
BeginTabItem title="Tile16 Editor" {
Function id="OwTile16Editor"
}
BeginTabItem title "Graphics Group Editor" {
Function id="OwGfxGroupEditor"
}
BeginTabItem title="Usage Statistics" {
Function id="OwUsageStats"
}
}

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@@ -1,3 +1,8 @@
if (MINGW)
add_subdirectory(src/lib/abseil-cpp)
else()
find_package(absl)
endif()
set(ABSL_PROPAGATE_CXX_STD ON)
set(ABSL_CXX_STANDARD 17)
set(ABSL_USE_GOOGLETEST_HEAD ON)

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@@ -1,33 +1,39 @@
get_target_property(ASAR_INCLUDE_DIR asar-static INCLUDE_DIRECTORIES)
target_include_directories(asar-static PRIVATE ${ASAR_INCLUDE_DIR})
# Asar Assembler for 65816 SNES Assembly
add_subdirectory(src/lib/asar/src)
set(ASAR_GEN_EXE OFF)
set(ASAR_GEN_DLL ON)
set(ASAR_GEN_LIB ON)
set(ASAR_GEN_EXE_TEST OFF)
set(ASAR_GEN_DLL_TEST OFF)
set(ASAR_STATIC_SRC_DIR "${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar")
get_target_property(ASAR_INCLUDE_DIR asar-static INCLUDE_DIRECTORIES)
list(APPEND ASAR_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/src/lib/asar/src")
target_include_directories(asar-static PRIVATE ${ASAR_INCLUDE_DIR})
set(ASAR_STATIC_SRC
"../src/lib/asar/src/asar/interface-lib.cpp"
"../src/lib/asar/src/asar/addr2line.cpp"
"../src/lib/asar/src/asar/arch-65816.cpp"
"../src/lib/asar/src/asar/arch-spc700.cpp"
"../src/lib/asar/src/asar/arch-superfx.cpp"
"../src/lib/asar/src/asar/assembleblock.cpp"
"../src/lib/asar/src/asar/crc32.cpp"
"../src/lib/asar/src/asar/libcon.cpp"
"../src/lib/asar/src/asar/libsmw.cpp"
"../src/lib/asar/src/asar/libstr.cpp"
"../src/lib/asar/src/asar/macro.cpp"
"../src/lib/asar/src/asar/main.cpp"
"../src/lib/asar/src/asar/asar_math.cpp"
"../src/lib/asar/src/asar/virtualfile.cpp"
"../src/lib/asar/src/asar/warnings.cpp"
"../src/lib/asar/src/asar/errors.cpp"
"../src/lib/asar/src/asar/platform/file-helpers.cpp"
"${ASAR_STATIC_SRC_DIR}/interface-lib.cpp"
"${ASAR_STATIC_SRC_DIR}/addr2line.cpp"
"${ASAR_STATIC_SRC_DIR}/arch-65816.cpp"
"${ASAR_STATIC_SRC_DIR}/arch-spc700.cpp"
"${ASAR_STATIC_SRC_DIR}/arch-superfx.cpp"
"${ASAR_STATIC_SRC_DIR}/assembleblock.cpp"
"${ASAR_STATIC_SRC_DIR}/crc32.cpp"
"${ASAR_STATIC_SRC_DIR}/libcon.cpp"
"${ASAR_STATIC_SRC_DIR}/libsmw.cpp"
"${ASAR_STATIC_SRC_DIR}/libstr.cpp"
"${ASAR_STATIC_SRC_DIR}/macro.cpp"
"${ASAR_STATIC_SRC_DIR}/main.cpp"
"${ASAR_STATIC_SRC_DIR}/asar_math.cpp"
"${ASAR_STATIC_SRC_DIR}/virtualfile.cpp"
"${ASAR_STATIC_SRC_DIR}/warnings.cpp"
"${ASAR_STATIC_SRC_DIR}/errors.cpp"
"${ASAR_STATIC_SRC_DIR}/platform/file-helpers.cpp"
)
if(WIN32 OR MINGW)
list(APPEND ASAR_STATIC_SRC "../src/lib/asar/src/asar/platform/windows/file-helpers-win32.cpp")
list(APPEND ASAR_STATIC_SRC "${ASAR_STATIC_SRC_DIR}/platform/windows/file-helpers-win32.cpp")
else()
list(APPEND ASAR_STATIC_SRC "../src/lib/asar/src/asar/platform/linux/file-helpers-linux.cpp")
list(APPEND ASAR_STATIC_SRC "${ASAR_STATIC_SRC_DIR}/platform/linux/file-helpers-linux.cpp")
endif()

11
cmake/gtest.cmake Normal file
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@@ -0,0 +1,11 @@
# GoogleTest ------------------------------------------------------------------
include(FetchContent)
FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/03597a01ee50ed33e9dfd640b249b4be3799d395.zip
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(googletest)
enable_testing()

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@@ -10,16 +10,18 @@ target_compile_definitions(ImGui PUBLIC
set(IMGUI_FILE_DLG_PATH ${CMAKE_SOURCE_DIR}/src/lib/ImGuiFileDialog)
file(GLOB IMGUI_FILE_DLG_SOURCES ${IMGUI_FILE_DLG_PATH}/*.cpp)
add_library("ImGuiFileDialog" STATIC ${IMGUI_FILE_DLG_SOURCES})
target_include_directories(ImGuiFileDialog PUBLIC ${IMGUI_PATH})
target_compile_definitions(ImGuiFileDialog PUBLIC
IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
target_include_directories(ImGuiFileDialog PUBLIC ${IMGUI_PATH} ${CMAKE_SOURCE_DIR}/src/lib)
set(IMGUI_COLOR_TEXT_EDIT_PATH ${CMAKE_SOURCE_DIR}/src/lib/ImGuiColorTextEdit)
file(GLOB IMGUI_COLOR_TEXT_EDIT_SOURCES ${IMGUI_COLOR_TEXT_EDIT_PATH}/*.cpp)
add_library("ImGuiColorTextEdit" STATIC ${IMGUI_COLOR_TEXT_EDIT_SOURCES})
target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH})
target_compile_definitions(ImGuiColorTextEdit PUBLIC
IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH} ${CMAKE_SOURCE_DIR}/src/lib)
set(IMGUI_TEST_ENGINE_PATH ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine/imgui_test_engine)
file(GLOB IMGUI_TEST_ENGINE_SOURCES ${IMGUI_TEST_ENGINE_PATH}/*.cpp)
add_library("ImGuiTestEngine" STATIC ${IMGUI_TEST_ENGINE_SOURCES})
target_include_directories(ImGuiTestEngine PUBLIC ${IMGUI_PATH} ${CMAKE_SOURCE_DIR}/src/lib)
target_link_libraries(ImGuiTestEngine PUBLIC ImGui)
set(
IMGUI_SRC
@@ -32,4 +34,7 @@ set(
${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp
${IMGUI_FILE_DLG_PATH}/ImGuiFileDialog.cpp
${IMGUI_COLOR_TEXT_EDIT_PATH}/TextEditor.cpp
)
)
# For integration test
add_definitions("-DIMGUI_ENABLE_TEST_ENGINE -DIMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1")

21
cmake/mingw64.cmake Normal file
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@@ -0,0 +1,21 @@
# cmake -DCMAKE_TOOLCHAIN_FILE=./cmake/mingw64.cmake -B build/build-windows && cmake --build ./build/build-windows
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
set(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc)
set(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++)
set(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
set(CMAKE_FIND_ROOT_PATH /usr/local/opt/mingw-w64)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2 -pipe -g -feliminate-unused-debug-types")
# Static link the C++ standard library
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static -static-libgcc -static-libstdc++")

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@@ -1,5 +0,0 @@
if (UNIX)
set(OPENSSL_INCLUDE_DIR "/usr/local/Cellar/openssl@1.1/1.1.1q/include")
set(OPENSSL_CRYPTO_LIBRARY "/usr/local/Cellar/openssl@1.1/1.1.1q/lib/libcrypto.dylib")
set(OPENSSL_SSL_LIBRARY "/usr/local/Cellar/openssl@1.1/1.1.1q/lib/libssl.dylib")
endif()

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@@ -1,19 +1,27 @@
# SDL2, SDL2_image and SDL2_mixer
if (UNIX)
# SDL2
if (UNIX OR MINGW)
add_subdirectory(src/lib/SDL)
else()
find_package(SDL2)
endif()
set(SDL2MIXER_OPUS OFF)
set(SDL2MIXER_FLAC OFF)
set(SDL2MIXER_MOD OFF)
set(SDL2MIXER_MIDI_FLUIDSYNTH OFF)
find_library(SDL_MIXER_LIBRARY
NAMES SDL_mixer
HINTS
ENV SDLMIXERDIR
ENV SDLDIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
add_subdirectory(src/lib/SDL_mixer)
find_package(SDL2_image)
set(SDL_TARGETS SDL2::SDL2)
if(WIN32 OR MINGW)
list(PREPEND SDL_TARGETS SDL2::SDL2main ws2_32)
add_definitions(-DSDL_MAIN_HANDLED)
endif()
# libpng
if (MINGW)
set(ZLIB_ROOT ${CMAKE_SOURCE_DIR}/build-windows/src/lib/zlib)
set(ZLIB_LIBRARY ${CMAKE_SOURCE_DIR}/build-windows/lib/libzlib.dll.a)
include_directories(${CMAKE_SOURCE_DIR}/src/lib/zlib ${CMAKE_SOURCE_DIR}/src/lib/libpng)
set(ZLIB_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/src/lib/zlib)
set(YAZE_BUILD_PYTHON OFF)
set(YAZE_BUILD_EXTENSIONS OFF)
add_subdirectory(src/lib/zlib)
add_subdirectory(src/lib/libpng)
else()
find_package(PNG REQUIRED)
endif()

244
docs/asm-style-guide.md Normal file
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@@ -0,0 +1,244 @@
# Asm Style Guide
65816 Assembly is the assembly language used by the Super Nintendo Entertainment System (SNES) and its Ricoh 5A22 processor. This style guide provides conventions and best practices for writing 65816 assembly code in the context of the yaze project. Following these guidelines will help maintain consistency and readability across the codebase.
This guide is based primarily on the [Oracle of Secrets](https://github.com/scawful/Oracle-of-Secrets) codebase and is meant for the [Asar](https://github.com/RPGHacker/asar) assembler and derives influence from the [Asar 1.9 Manual](https://rpghacker.github.io/asar/asar_19/manual/).
Custom assembly code applied to the game should be included through the `yaze.asm` file found in `assets/asm`. This file can be applied to the ROM by the editor using the Asar library or included into a projects codebase for use with the Asar assembler.
## Table of Contents
- [File Structure](#file-structure)
- [Labels and Symbols](#labels-and-symbols)
- [Comments](#comments)
- [Directives](#directives)
- [Instructions](#instructions)
- [Macros](#macros)
- [Loops and Branching](#loops-and-branching)
- [Data Structures](#data-structures)
- [Code Organization](#code-organization)
- [Custom Code](#custom-code)
## File Structure
- **File Extension**: Use `.asm` as the file extension for 65816 assembly files.
- **Header Comments**: Include a header comment at the beginning of each file describing its purpose and the author.
Example:
```asm
; =========================================================
; File: my_file.asm
; Purpose: [Brief description of the files functionality]
; Author: [Your Name]
; =========================================================
```
- **Section Headers**: Use clear and consistent section headers to divide code into logical blocks. Each major section (e.g., sprite properties, main logic, subroutines) should start with a delineated header.
Example:
```asm
; =========================================================
; Minecart Sprite Properties
; =========================================================
```
- **Macro Definitions and Includes**: Place macros and include directives at the beginning of the file to keep them organized and easily accessible.
## Labels and Symbols
- **Naming Conventions**:
- **Global Labels**: Use descriptive names in `PascalCase` for global labels (e.g., `Sprite_Minecart_Main`).
- **Local Labels**: Prefix local labels with a dot (`.`) to indicate their limited scope (e.g., `.check_direction`).
- **Constants and Flags**: Use `ALL_CAPS_WITH_UNDERSCORES` for constants and flags (e.g., `!MINECART_SPEED`, `!HARVESTING_FLAG`).
- **Variables**: Use `CamelCase` for variable names to maintain readability (e.g., `LinkInCart`, `SpriteDirection`).
- **Alignment**: Align labels to the left margin for better readability. Indent instructions and comments to separate them from labels.
Example:
```asm
Sprite_Minecart_Main:
{
JSR HandleTileDirections
JSR HandleDynamicSwitchTileDirections
RTS
}
```
## Comments
- **Purpose**: Comments should explain why the code exists and what it is intended to do, especially for complex logic.
- **Placement**:
- Comments can be placed above the code block they describe for longer explanations.
- Inline comments can be used for single lines of code where the purpose might not be immediately clear.
- **Clarity**: Avoid stating the obvious. Focus on explaining the logic rather than restating the code.
Example:
```asm
LDA $22 : SEC : SBC $3F : STA $31 ; Adjust X position for camera movement
```
## Directives
- **Organization**: Use `%macro`, `include`, and other Asar directives in a structured manner, keeping related directives grouped together.
- **Usage**: Ensure all directives are used consistently throughout the codebase, following the naming conventions and formatting rules established.
Example:
```asm
%macro InitMovement
LDA.b $22 : STA.b $3F
LDA.b $23 : STA.b $41
LDA.b $20 : STA.b $3E
LDA.b $21 : STA.b $40
endmacro
```
## Instructions
- **Single Line Instructions**: Combine multiple instructions on a single line using colons (`:`) where appropriate for related operations.
- **Separation**: Use line breaks to separate distinct sections of code logically, improving readability.
- **Optimization**: Always consider the most efficient instruction for the task at hand, especially in performance-critical sections.
Example:
```asm
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
```
## Macros
- **Naming**: Use `PascalCase` for macro names, with the first letter of each word capitalized (e.g., `InitMovement`, `MoveCart`).
- **Parameters**: Clearly define and document parameters within macros to ensure they are used correctly.
- **Reuse**: Encourage the reuse of macros to avoid code duplication and simplify maintenance.
Example:
```asm
%macro HandlePlayerCamera
LDA $22 : SEC : SBC $3F : STA $31
LDA $20 : SEC : SBC $3E : STA $30
JSL Link_HandleMovingAnimation_FullLongEntry
JSL HandleIndoorCameraAndDoors
RTS
endmacro
```
## Loops and Branching
- **Branch Labels**: Use meaningful names for branch labels, prefixed with a dot (`.`) for local branches.
- **Optimization**: Minimize the number of instructions within loops and branches to improve performance.
Example:
```asm
.loop_start
LDA $00 : CMP #$10 : BEQ .end_loop
INC $00
BRA .loop_start
.end_loop
RTS
```
## Data Structures
- **Alignment**: Align data tables and structures clearly, and use comments to describe the purpose and layout of each.
- **Access**: Ensure that data structures are accessed consistently, with clear boundaries between read and write operations.
Example:
```asm
.DirectionTileLookup
{
db $02, $00, $04, $00 ; North
db $00, $00, $03, $01 ; East
db $00, $02, $00, $04 ; South
db $03, $01, $00, $00 ; West
}
```
- **Structs**: Use structs to group related data together, improving readability and maintainability.
Example:
```asm
struct AncillaAdd_HookshotData $099AF8
.speed_y: skip 4
.speed_x: skip 4
.offset_y: skip 8
.offset_x: skip 8
endstruct
AncillaAdd_Hookshot:
; $099AF0
.speed_y
db -64 ; up
db 64 ; down
db 0 ; left
db 0 ; right
; $099AFC
.speed_x
db 0 ; up
db 0 ; down
db -64 ; left
db 64 ; right
; $099B00
.offset_y
dw 4 ; up
dw 20 ; down
dw 8 ; left
dw 8 ; right
; $099B08
.offset_x
dw 0 ; up
dw 0 ; down
dw -4 ; left
dw 11 ; right
```
## Code Organization
- **Logical Grouping**: Organize code into logical sections, with related routines and macros grouped together.
- **Separation of Concerns**: Ensure that each section of code is responsible for a specific task or set of related tasks, avoiding tightly coupled code.
- **Modularity**: Write code in a modular way, making it easier to reuse and maintain.
- **Status Registers and Stack Operations**: Indent code blocks when using status register operations (REP, SEP, PHX, PLX, etc.) to improve readability.
Example:
```asm
; =========================================================
; Minecart Sprite Logic
; =========================================================
Sprite_Minecart_Main:
{
JSR HandleTileDirections
JSR HandleDynamicSwitchTileDirections
PHX
JSR HandleMinecartMovement
PLX
REP #$20
LDA !SpriteDirection : STA $00
SEP #$20
RTS
}
```
## Custom Code
- **Integration**: Include custom assembly code in the `yaze.asm` file to ensure it is applied correctly to the ROM. The module should include a define and conditional statement to allow users to disable the module if needed.
Example:
```asm
!YAZE_CUSTOM_MOSAIC = 1
if !YAZE_CUSTOM_MOSAIC != 0
incsrc "mosaic_change.asm"
endif
```

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# Build Instructions
For VSCode users, use the following CMake extensions
- https://marketplace.visualstudio.com/items?itemName=twxs.cmake
- https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
Yaze uses CMake to build the project. If you are unexperienced with CMake, please refer to the [CMake documentation](https://cmake.org/documentation/).
The gui editor is built using SDL2 and ImGui. For reference on how to use ImGui, see the [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide. For SDL2, see the [SDL2 documentation](https://wiki.libsdl.org/).
For those who want to reduce compile times, consider installing the dependencies on your system.
## Windows
Recommended to use [msys2](https://www.msys2.org/) for a Unix-like environment on Windows.
Add to environment variables `C:\msys64\mingw64\bin`
Install the following packages using `pacman -S <package-name>`
- `mingw-w64-x86_64-gcc`
- `mingw-w64-x86_64-gcc-libs`
- `mingw-w64-x86_64-cmake`
- `mingw-w64-x86_64-sdl2`
- `mingw-w64-x86_64-libpng`
- `mingw-w64-x86_64-abseil-cpp`
For `yaze_py` you will need Boost Python
- `mingw-w64-x86_64-boost`
# macOS
Prefer to use clang provided with XCode command line tools over gcc.
Install the following packages using `brew install <package-name>`
- `cmake`
- `sdl2`
- `zlib`
- `libpng`
- `abseil`
- `boost-python3`
# iOS
Xcode is required to build for iOS. Currently testing with iOS 18 on iPad Pro.
The xcodeproject file is located in the `ios` directory.
You will need to link `SDL2.framework` and `libpng.a` to the project.
# GNU/Linux
You can use your package manager to install the same dependencies as macOS.
I trust you know how to use your package manager.

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# Changelog
## 0.0.1 (06-08-2022)
- Started project
- Added ImGui
- Added SDL2
- Added yaze_test target with gtest
## 0.0.2 - 0.0.4
- TODO: Track changes over this time
## 0.0.5 (11-21-2023)
- DungeonEditor
- DungeonObjectRenderer
## 0.0.6 (11-22-2023)
- ScreenEditor DungeonMap
- Tile16 Editor
- Canvas updates
## 0.0.7 (01-27-2024)
- OverworldEntities
- Entrances
- Exits
- Items
- Sprites
## 0.1.0 (05-11-2024)
- TODO: Track changes over this time
## 0.2.0 (07-20-2024)
- iOS app support
- Graphics Sheet Browser
- Project Files
## 0.2.1 (08-20-2024)
- Improved MessageEditor parsing
- Added integration test window
- Bitmap bug fixes

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# LC_LZ2 Compression
The compression algorithm has multiple implementations with varying levels of quality, based primarily on the implementations made in skarsnik/sneshacking, Zarby89/ZScreamDungeon and ZCompress with optimizations made for C++.
## Key Definitions
### Constants and Macros:
- `BUILD_HEADER(command, length)`: Macro to build a header from a command and a length.
- Command Constants: Constants to represent different commands like `kCommandDirectCopy`, `kCommandByteFill`, etc.
- Length and Mode Constants: Such as `kMaxLengthNormalHeader`, `kNintendoMode1`, etc.
### Data Structures:
#### 1. CompressionCommand:
- **arguments**: 2D array representing the command arguments for each possible command.
- **cmd_size**: Array storing the size of each possible command.
- **data_size**: Array storing the size of the data processed by each possible command.
#### 2. CompressionPiece:
- **command**: Represents the compression command.
- **length**: Length of the compressed data piece.
- **argument_length**: Length of the argument.
- **argument**: Argument as a string.
- **next**: Pointer to the next compression piece.
#### 3. CompressionContext (for Compression V3):
- Contains vectors to store raw and compressed data, compression pieces, and compression string.
- Various counters and flags for compression control.
- Current compression command details.
## Compression Functions
### Version 1:
- **Byte Repeat**: `CheckByteRepeat`
- **Word Repeat**: `CheckWordRepeat`
- **Increasing Byte**: `CheckIncByte`
- **Intra Copy**: `CheckIntraCopy`
- **Validation and Alternatives**: `ValidateForByteGain` & `CompressionCommandAlternative`
### Version 2:
- **Byte Repeat**: `CheckByteRepeatV2`
- **Word Repeat**: `CheckWordRepeatV2`
- **Increasing Byte**: `CheckIncByteV2`
- **Intra Copy**: `CheckIntraCopyV2`
- **Validation and Alternatives**: `ValidateForByteGainV2` & `CompressionCommandAlternativeV2`
### Version 3:
Using `CompressionContext` to handle compression.
- **Initialization**: `InitializeCompression`
- **Command Checks**: Such as `CheckByteRepeatV3`
- **Determining Best Compression**: `DetermineBestCompression`
- **Handling Direct Copy**: `HandleDirectCopy`
- **Adding Compression to Chain**: `AddCompressionToChain`
## Decompression Functions:
- `SetBuffer`: Prepares a buffer from data.
- `memfill`: Fills memory.
- **Decompression**: Such as `DecompressV2`, `DecompressGraphics`, and `DecompressOverworld`.
## Utility Functions:
- **Printing**: Such as `PrintCompressionPiece` and `PrintCompressionChain`.
- **Compression String Creation**: `CreateCompressionString`
- **Compression Result Validation**: Such as `ValidateCompressionResult` and its V3 variant.
- **Compression Piece Manipulation**: Like `SplitCompressionPiece` and its V3 variant.
## Final Notes
The YAZE's LC_LZ2 compression scheme provides three versions of compression methodologies with comprehensive support for various commands and modes. It ensures versatility and adaptability for different compression needs.

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# Contributing
This project is looking for contributors to help improve the software and enhance the user experience. If you are interested in contributing, please read the following guidelines and suggestions for areas where you can make a difference.
Discussion on the editor and its development can be found on the [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk) server.
## Style Guide
When contributing to the project, please follow these guidelines to ensure consistency and readability across the codebase:
C++ Code should follow the [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html) with the following exceptions:
- Boost libraries are allowed, but require cross platform compatibility.
Objective-C Code should follow the [Google Objective-C Style Guide](https://google.github.io/styleguide/objcguide.html).
Python Code should follow the [PEP 8 Style Guide](https://pep8.org/).
Assembly code should follow the [65816 Style Guide](docs/asm-style-guide.md).
## Testing Facilities
The project includes the `yaze_test` target which defines unit tests and an integration test window. The unit tests make use of GoogleTest and GoogleMock. The integration test window is an ImGui window build out of the yaze::app::core::Controller and yaze::test::integration::TestEditor. The integration test window can be accessed by passing the argument `integration` to the target.
New modules should define unit tests in the `src/test` directory and integration tests in the `src/test/integration` directory. The `yaze_test` target will automatically include all tests in these directories.
## Key Areas of Contribution
### 1. Extensions System
Yaze *(stylized as yaze)* emphasizes extensibility. The `yaze_ext` library allows developers to build and integrate extensions using C, C++, or Python. This system is central to yaze's modular design, enabling new features, custom editors, or tools to be added without modifying the core codebase.
- C/C++ Extensions: Utilize the `yaze_extension` interface to integrate custom functionality into the editor. You can add new tabs, manipulate ROM data, or extend the editors capabilities with custom tools.
- Python Extensions: Currently unimplemented, Python extensions will allow developers to write scripts that interact with the editor, modify ROM data, or automate repetitive tasks.
Examples of Extensions:
- UI enhancements like additional menus, panels, or status displays.
- Rom manipulation tools for editing data structures, such as the overworld maps or dungeon objects.
- Custom editors for specific tasks, like file format conversion, data visualization, or event scripting.
### 2. Sprite Builder System
The sprite builder system in yaze is based on the [ZSpriteMaker](https://github.com/Zarby89/ZSpriteMaker/) project and allows users to create custom sprites for use in ROM hacks. The goal is to support ZSM files and provide an intuitive interface for editing sprites without the need for writing assembly code. Contributions to the sprite builder system might include:
- Implementing new features for sprite editing, such as palette management, animation preview, or tileset manipulation.
- Extending the sprite builder interface by writing assembly code for sprite behavior.
### 3. Emulator Subsystem
yaze includes an emulator subsystem that allows developers to test their modifications directly within the editor. The emulator can currently run certain test ROMs but lacks the ability to play any complex games with audio because of timing issues with the APU and Spc700. Contributions to the emulator subsystem might include:
- Improving the accuracy and performance of the emulator to support more games and features.
- Implementing new debugging tools, such as memory viewers, breakpoints, or trace logs.
- Extending the emulator to support additional features, such as save states, cheat codes, or multiplayer modes.
### 4. Editor Management
The `EditorManager` class manages the core functionalities of YAZE, including rendering the UI, handling user input, and managing multiple editors. While this class is central to yaze's operations, it has many responsibilities. You can help by:
- Refactoring `EditorManager` to delegate responsibilities to specialized managers (e.g., `MenuManager`, `TabManager`, `StatusManager`).
- Optimizing the rendering and update loop to improve performance, especially when handling large textures or complex editors.
- Implementing new features that streamline the editing process, such as better keyboard shortcuts, command palette integration, or project management tools.
### 5. User Interface and UX
yaze's UI is built with ImGui, offering a flexible and customizable interface. Contributions to the UI might include:
- Designing and implementing new themes or layouts to improve the user experience.
- Adding new UI components, such as toolbars, context menus, or customizable panels.
- Improving the accessibility of the editor, ensuring it is usable by a wide range of users, including those with disabilities.
### 6. ROM Manipulation
The `Rom` class is at the heart of yaze's ability to modify and interact with ROM data. Contributions here might involve:
- Optimizing the loading and saving processes to handle larger ROMs or more complex modifications efficiently.
- Extensions should be able to change the way the `Rom` class interacts with the ROM data with custom pointers to expanded data structures.
### 7. Testing and Documentation
Quality assurance and documentation are critical to yaze's success. Contributions in this area include:
- Writing unit tests for new and existing features to ensure they work correctly and remain stable over time.
- Contributing to the documentation, both for end-users and developers, to make yaze easier to use and extend.
- Creating tutorials or guides that help new developers get started with building extensions or contributing to the project.
## Building the Project
For detailed instructions on building YAZE, including its dependencies and supported platforms, refer to [build-instructions.md](docs/build-instructions.md).
## Getting Started
1. Clone the Repository:
```bash
git clone https://github.com/yourusername/yaze.git
cd yaze
```
2. Initialize the Submodules:
```bash
git submodule update --init --recursive
```
3. Build the Project:
Follow the instructions in the [build-instructions.md](docs/build-instructions.md). file to configure and build the project on your target platform.
4. Run the Application:
After building, you can run the application on your chosen platform and start exploring the existing features.
## Contributing your Changes
1. Fork the Repository:
Create a fork of the project on GitHub and clone your fork to your local machine.
2. Create a Branch:
Create a new branch for your feature or bugfix.
```bash
git checkout -b feature/my-new-feature
```
3. Implement Your Changes:
Follow the guidelines above to implement new features, extensions, or improvements.
4. Test Your Changes:
Ensure your changes dont introduce new bugs or regressions. Write unit tests where applicable.
5. Submit a Pull Request:
Push your changes to your fork and submit a pull request to the main repository. Provide a clear description of your changes and why they are beneficial.

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# Getting Started with YAZE
# Getting Started
This software allows you to modify the classic SNES game "The Legend of Zelda: A Link to the Past" by editing its ROM file. With this editor, you can change various aspects of the game, such as the maps, sprites, items, and more.
This software allows you to modify "The Legend of Zelda: A Link to the Past" (US or JP) ROMs.
This editor is built to be compatible with ZScream projects and is designed to be cross platform.
Please note that this project is currently a work in progress, and some features may not be fully implemented or may be subject to change.
## Prerequisites
Before you start using YAZE, make sure you have the following:
## General Tips
- A copy of "The Legend of Zelda: A Link to the Past" ROM file (US or JP)
- Basic knowledge of hexadecimal and binary data
- Experiment flags determine whether certain features are enabled or not. To change your flags, go to `File` > `Options` > `Experiment Flags` or in the Settings tab.
- Backup files are enabled by default. Each save will produce a timestamped copy of your ROM before you last saved. You can disable this feature in the settings.
## Installation
To install YAZE, follow these steps based on your platform:
## Extending Functionality
### Windows
In addition to the built-in features, this software provides a pure C library interface and a Python module that can be used for building extensions and custom sprites without assembly. In the editor these can be loaded under the `Extensions` menu.
### MacOS
This feature is still in development and is not yet fully documented.
### GNU/Linux
## Supported Features
## Usage
To use the Link to the Past ROM Editor, follow these steps:
| Feature | Status | Details |
|---------|--------|-------------|
| Overworld Maps | Done | Edit and save tile32 data. |
| Overworld Map Properties | Done | Edit and save map properties. |
| Overworld Entrances | Done | Edit and save entrance data. |
| Overworld Exits | Done | Edit and save exit data. |
| Overworld Sprites | In Progress | Edit sprite positions, add and remove sprites. |
| Tile16 Editing | Todo | Edit and save tile16 data. |
| Dungeon | In Progress | View dungeon room metadata and edit room data. |
| Palette | In Progress | Edit and save palettes, palette groups. |
| Graphics Sheets | In Progress | Edit and save graphics sheets. |
| Graphics Groups | Done | Edit and save graphics groups. |
| Sprite | Todo | View-only sprite data. |
| Custom Sprites | Todo | Edit and create custom sprite data. |
| Music | Todo | Edit music data. |
| Dungeon Maps | Todo | Edit dungeon maps. |
| Scad Format | Done-ish | Open and view scad files (SCR, CGX, COL) |
| Hex Editing | Done | View and edit ROM data in hex. |
| Asar Patching | In Progress | Apply Asar patches to your ROM or Project. |
Open the "ALTTP.sfc" ROM file using the "File" menu.
## Command Line Interface
...
Included with the editor is a command line interface (CLI) that allows you to perform various operations on your ROMs from the command line. This aims to reduce the need for multiple tools in zelda3 hacking like Zcompress, LunarExpand, LunarAddress, Asar, and others.
| Command | Arg | Params | Status |
|---------|-----|--------|--------|
| Apply BPS Patch | -a | rom_file bps_file | In progress |
| Create BPS Patch | -c | bps_file src_file modified_file | Not started |
| Asar Patch | -asar | asm_file rom_file | In progress |
| Open ROM | -o | rom_file | Complete |
| Backup ROM | -b | rom_file [new_file] | In progress |
| Expand ROM | -x | rom_file file_size | Not started |
| Transfer Tile16 | -t | src_rom dest_rom tile32_id_list(csv) | Complete |
| Export Graphics | -e | rom_file bin_file | In progress |
| Import Graphics | -i | bin_file rom_file | Not started |
| SNES to PC Address | -s | address | Complete |
| PC to SNES Address | -p | address | Complete |
Save your changes using the "File" menu.
Backup files are enabled by default. Each save will produce a timestamped copy of your ROM before you last saved.
That's it! With these instructions, you should be able to get started with using YAZE. Happy editing!

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# YAZE Infrastructure Overview
# Infrastructure Overview
For developers to reference.
The goal of yaze is to build a cross platform editor for the Legend of Zelda: A Link to the Past. The project is built using C++20, SDL2, and ImGui. The project is built using CMake and is designed to be modular and extensible. The project is designed to be built on Windows, macOS, iOS, and Linux.
## Targets
- **yaze**: Desktop application for Windows/macOS/Linux
- **z3ed**: Command Line Interface
- **yaze_c**: C Library
- **yaze_py**: Python Module
- **yaze_test**: Unit test executable
- **yaze_ios**: iOS application
## Directory Structure
- **.github/workflows**: Contains `yaze_test` workflow config.
- **assets**: Hosts assets like fonts.
- **assets**: Hosts assets like fonts, icons, assembly source, etc.
- **cmake**: Contains CMake configurations.
- **docs**: Contains documentation for users and developers.
- [Getting Started](./getting-started.md)
- [LC_LZ2 Compression](./compression.md)
- **src**: Contains source files.
- **app**: Contains the GUI editor `yaze`
- **cli**: Contains the command line interface `z3ed`
- **lib**: Contains git submodule dependencies.
- Abseil-cpp
- Asar
- ImGui
- ImGuiFileDialog
- ImGuiColorTextEdit
- imgui_memory_editor
- SDL2
- **test**: Contains testing interface `yaze_test`
- **app**: Contains the GUI editor `yaze`
- **app/emu**: Contains a standalone Snes emulator application `yaze_emu`
- **cli**: Contains the command line interface `z3ed`
- **incl**: Contains the data headers for `yaze_c`
- **ios**: Contains the iOS application `yaze_ios`
- **lib**: Contains the dependencies as git submodules
- **py**: Contains the Python module `yaze_py`
- **test**: Contains testing interface `yaze_test`
- **win32**: Contains Windows resource file and icon
## App Organization
## Dependencies
- **Core Namespace**:
- Contains fundamental functionalities.
- [Common](../src/app/core/common.h)
- [Constants](../src/app/core/constants.h)
- [Controller](../src/app/core/controller.h)
- [Editor](../src/app/core/editor.h)
- [Pipeline](../src/app/gui/pipeline.h)
- **Editor Namespace**:
- Editors are responsible for representing the GUI view and handling user input.
- These classes are all controlled by [MasterEditor](../src/app/editor/master_editor.h)
- [DungeonEditor](../src/app/editor/dungeon_editor.h)
- [GraphicsEditor](../src/app/editor/graphics_editor.h)
- [OverworldEditor](../src/app/editor/overworld_editor.h)
- [ScreenEditor](../src/app/editor/screen_editor.h)
- [SpriteEditor](../src/app/editor/sprite_editor.h)
- **Modules**
- [AssemblyEditor](../src/app/editor/modules/assembly_editor.h)
- [MusicEditor](../src/app/editor/modules/music_editor.h)
- [GfxGroupEditor](../src/app/editor/modules/gfx_group_editor.h)
- [Tile16Editor](../src/app/editor/modules/tile16_editor.h)
- **Emu Namespace**:
- Contains business logic for `core::emulator`
- [Audio](../src/app/emu/audio/)
- [Debug](../src/app/emu/debug/)
- [Memory](../src/app/emu/memory/)
- [Video](../src/app/emu/video/)
- [Emulator](../src/app/emu/emulator.h)
- **Gfx Namespace**:
- Handles graphics related tasks.
- [Bitmap](../src/app/gfx/bitmap.h)
- [Compression](../src/app/gfx/compression.h)
- [SCAD Format](../src/app/gfx/scad_format.h)
- [SNES Palette](../src/app/gfx/snes_palette.h)
- [SNES Tile](../src/app/gfx/snes_tile.h)
- **Gui Namespace**:
- Manages GUI elements.
- [Canvas](../src/app/gui/canvas.h)
- [Color](../src/app/gui/color.h)
- [Icons](../src/app/gui/icons.h)
- [Input](../src/app/gui/input.h)
- [Style](../src/app/gui/style.h)
- [Widgets](../src/app/gui/widgets.h)
- **Zelda3 Namespace**:
- Holds business logic specific to Zelda3.
- [Dungeon](../src/app/zelda3/dungeon/)
- [Music](../src/app/zelda3/music/)
- [Screen](../src/app/zelda3/screen/)
- [Sprite](../src/app/zelda3/sprite/)
- [OverworldMap](../src/app/zelda3/overworld_map.h)
- [Overworld](../src/app/zelda3/overworld.h)
See [build-instructions.md](docs/build-instructions.md) for more information.
### Flow of Control
- **SDL2**: Graphics library
- **ImGui**: GUI library
- **Abseil**: C++ library
- **libpng**: Image library
- **Boost**: Python library
- [app/yaze.cc](../src/app/yaze.cc)
## Flow of Control
- app/yaze.cc
- Initializes `absl::FailureSignalHandler` for stack tracing.
- Runs the `core::Controller` loop.
- [app/core/controller.cc](../src/app/core/controller.cc)
- app/core/controller.cc
- Initializes SDLRenderer and SDLWindow
- Initializes ImGui, fonts, themes, and clipboard.
- Handles user input from keyboard and mouse.
- Updates `editor::MasterEditor`
- Renders the output to the screen.
- Handles the teardown of SDL and ImGui resources.
- [app/editor/master_editor.cc](../src/app/editor/master_editor.cc)
- Handles the main menu bar.
- File
- Open - [app::ROM::LoadFromFile](../src/app/rom.cc#l=90)
- Save - [app::ROM::SaveToFile](../src/app/rom.cc#l=301)
- Edit
- View
- Emulator
- HEX Editor
- ASM Editor
- Palette Editor
- Memory Viewer
- ImGui Demo
- GUI Tools
- Runtime Metrics
- Style Editor
- Help
- app/editor/editor_manager.cc
- Handles the main menu bar
- Handles `absl::Status` errors as popups delivered to the user.
- Dispatches messages to the various editors.
- Update all the editors in a tab view.
- [app/editor/assembly_editor.cc](../src/app/editor/assembly_editor.cc)
- [app/editor/dungeon_editor.cc](../src/app/editor/dungeon_editor.cc)
- [app/editor/graphics_editor.cc](../src/app/editor/graphics_editor.cc)
- [app/editor/music_editor.cc](../src/app/editor/music_editor.cc)
- [app/editor/overworld_editor.cc](../src/app/editor/overworld_editor.cc)
- [app/editor/screen_editor.cc](../src/app/editor/screen_editor.cc)
- [app/editor/sprite_editor.cc](../src/app/editor/sprite_editor.cc)
- app/editor/code/assembly_editor.cc
- app/editor/dungeon/dungeon_editor.cc
- app/editor/graphics/graphics_editor.cc
- app/editor/graphics/gfx_group_editor.cc
- app/editor/graphics/palette_editor.cc
- app/editor/graphics/tile16_editor.cc
- app/editor/message/message_editor.cc
- app/editor/music/music_editor.cc
- app/editor/overworld/overworld_editor.cc
- app/editor/graphics/screen_editor.cc
- app/editor/sprite/sprite_editor.cc
- app/editor/system/settings_editor.cc
## ROM
- [app/rom.cc](../src/app/rom.cc)
- [app/rom.h](../src/app/rom.h)
---
## Rom
This `ROM` class provides methods to manipulate and access data from a ROM.
- app/rom.cc
- app/rom.h
- **Key Methods**:
- `Load2BppGraphics()`: Loads 2BPP graphics data from specified sheets.
- `LoadAllGraphicsData()`: Loads all graphics data, both compressed and uncompressed, converting where necessary.
- `LoadFromFile(const absl::string_view& filename, bool z3_load)`: Loads ROM data from a file. It also handles headers and Zelda 3 specific data if requested.
- `LoadFromPointer(uchar* data, size_t length)`: Loads ROM data from a provided pointer.
- `LoadFromBytes(const Bytes& data)`: Loads ROM data from bytes.
- `LoadAllPalettes()`: Loads all color palettes used in the ROM. This includes palettes for various elements like sprites, shields, swords, etc.
- `UpdatePaletteColor(...)`: Updates a specific color within a named palette group.
The Rom class provides methods to manipulate and access data from a ROM.
- **Internal Data Structures**:
- `rom_data_`: A container that holds the ROM data.
- `graphics_bin_`: Holds the graphics data.
- `palette_groups_`: A map containing various palette groups, each having its own set of color palettes.
- **Special Notes**:
- The class interacts with various external functionalities, such as decompression algorithms (`gfx::DecompressV2`) and color conversion (`gfx::SnesTo8bppSheet`).
- Headers in the ROM data, if present, are identified and removed.
- Specific Zelda 3 data can be loaded if specified.
- Palettes are categorized into multiple groups (e.g., `ow_main`, `ow_aux`, `hud`, etc.) and loaded accordingly.
## Overworld
- [app/zelda3/overworld.cc](../src/app/zelda3/overworld.cc)
- [app/zelda3/overworld.h](../src/app/zelda3/overworld.h)
- [app/zelda3/overworld_map.cc](../src/app/zelda3/overworld_map.cc)
- [app/zelda3/overworld_map.h](../src/app/zelda3/overworld_map.h)
---
- **Construction of Tile16 and Tile32**
- **Save and Load Resources**
- Sprites
- Entrances
- Tilemaps
Currently implemented as a singleton with SharedRom which is not great but has helped with development velocity. Potential room for improvement is to refactor the editors to take the ROM as a parameter.
## Bitmap
- [app/gfx/bitmap.cc](../src/app/gfx/bitmap.cc)
- [app/gfx/bitmap.h](../src/app/gfx/bitmap.cc)
---
- app/gfx/bitmap.cc
- app/gfx/bitmap.h
This class is responsible for creating, managing, and manipulating bitmap data, which can be displayed on the screen using the ImGui library.
This class is responsible for creating, managing, and manipulating bitmap data, which can be displayed on the screen using SDL2 Textures and the ImGui draw list. It also provides functions for exporting these bitmaps to the clipboard in PNG format using libpng.
### Key Attributes:
1. **Width, Height, Depth, and Data Size**: These represent the dimensions and data size of the bitmap.
2. **Pixel Data**: Points to the raw data of the bitmap.
3. **Texture and Surface**: Use SDL to manage the graphical representation of the bitmap data. Both these attributes have custom deleters, ensuring proper resource management.
### Main Functions:
1. **Constructors**: Multiple constructors allow for different ways to create a Bitmap instance, like specifying width, height, depth, and data.
2. **Create**: This set of overloaded functions provides ways to create a bitmap from different data sources.
3. **CreateFromSurface**: Allows for the creation of a bitmap from an SDL_Surface.
4. **Apply**: Changes the bitmap's data to a new set of Bytes.
5. **Texture Operations**:
- **CreateTexture**: Creates an SDL_Texture from the bitmap's data for rendering.
- **UpdateTexture**: Updates the SDL_Texture with the latest bitmap data.
6. **SaveSurfaceToFile**: Saves the SDL_Surface to a file.
7. **SetSurface**: Assigns a new SDL_Surface to the bitmap.
8. **Palette Functions**:
- **ApplyPalette (Overloaded)**: This allows for the application of a SNESPalette or a standard SDL_Color palette to the bitmap.
9. **WriteToPixel**: Directly writes a value to a specified position in the pixel data.
## Z3ED cli
| Command | Arg | Params | Status |
|---------|-----|--------|--------|
| Apply BPS Patch | -a | rom_file bps_file | In progress |
| Create BPS Patch | -c | bps_file src_file modified_file | Not started |
| Open ROM | -o | rom_file | Complete |
| Backup ROM | -b | rom_file [new_file] | In progress |
| Expand ROM | -x | rom_file file_size | Not started |
| Transfer Tile16 | -t | src_rom dest_rom tile32_id_list(csv) | Complete |
| Export Graphics | -e | rom_file bin_file | In progress |
| Import Graphics | -i | bin_file rom_file | Not started |
| SNES to PC Address | -s | address | Complete |
| PC to SNES Address | -p | address | Complete |
## Further Development Ideas
- Extend `zelda3` namespace with additional functionalities.
- Optimize program performance.
- Introduce new features in the GUI editor.

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@@ -1,6 +0,0 @@
# macOS Build Settings
- Clang 15.0.1 x86_64-apple-darrwin22.5.0
- SDL2 Source v2.26.5
- Removed snes_spc
- Removed asar_static

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@@ -1,17 +0,0 @@
For VSCode users, use the following CMake extensions with MinGW-w64
https://marketplace.visualstudio.com/items?itemName=twxs.cmake
https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
https://www.msys2.org/
Add to environment variables `C:\msys64\mingw64\bin`
Install the following packages using `pacman -S <package-name>`
`mingw-w64-x86_64-gcc`
`mingw-w64-x86_64-gcc-libs`
`mingw-w64-x86_64-cmake`
`mingw-w64-x86_64-glew`
`mingw-w64-x86_64-lib-png`

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#+TITLE: yaze todo
#+SUBTITLE: yet another zelda3 editor todo list
#+AUTHOR: @scawful
#+TODO: TODO ACTIVE FEEDBACK VERIFY | DONE
* Daily Log
<2024-11-14 Thu>
Been making lots of adjustments and cleaning up old code. Primarily improving the dungeon map editor and supporting bin graphics for my Oracle of Secrets dungeon maps. Additionally, working to support saving for resources like graphics sheets and expanded the project file system.
<2024-09-07 Sat>
Various header cleanup using the LSP in emacs to detect unused includes.
Making adjustments to font loading so the editor can be opened from terminal/emacs.
Currently the font files and the zeml files require the binary to be relative to `assets/layouts` and `assets/fonts`
I've set it up so that the macOS app bundles the resources into the `yaze.app` so that the binary can be run from anywhere. This will need to be adjusted for other platforms.
<2024-09-02 Mon>
Extracted the DisplayPalette function out of the PaletteEditor and into its own standalone function.
<2024-09-01 Sun>
Started learning spacemacs and org-mode.
* Editors
** Overworld
*** TODO ZSCustomOverworld implementation.
**** DONE Custom Overworld Map Settings Inputs
**** DONE Load ZSCOW data from ROM in OverworldMap
**** TODO Add Main Palette support
**** TODO Add Custom Area BG Color support
*** TODO Fix sprite icon draw positions
*** TODO Fix exit icon draw positions
** Dungeon
*** TODO Draw dungeon objects
** Graphics
*** TODO Tile16 Editor
- [ ] Draw tile8 to tile16 quadrant.
*** TODO Fix graphics sheet pencil drawing
** Message
*** TODO Fix Message Parsing
** Palette
*** TODO Persist color changes for saving to ROM.
** Screens
*** ACTIVE Dungeon Maps
*** ACTIVE Inventory Menu
*** TODO Overworld Map
*** TODO Title Screen
*** TODO Naming Screen
* Infrastructure
** File Handling
*** TODO Update recent files manager to bundle the recent files list with the application
*** DONE Create a util for handling file operations from the bundled resources.
** Font Loading
*** TODO Make font sizes variables so they can be reloaded by the user.
** ZEML
*** DONE Package layout files with the executable to avoid relative file lookup

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#ifndef YAZE_BASE_DUNGEON_H_
#define YAZE_BASE_DUNGEON_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
typedef struct z3_object_door {
short id;
uint8_t x;
uint8_t y;
uint8_t size;
uint8_t type;
uint8_t layer;
} z3_object_door;
typedef struct z3_dungeon_destination {
uint8_t index;
uint8_t target;
uint8_t target_layer;
} z3_dungeon_destination;
typedef struct z3_staircase {
uint8_t id;
uint8_t room;
const char *label;
} z3_staircase;
typedef struct z3_chest {
uint8_t x;
uint8_t y;
uint8_t item;
bool picker;
bool big_chest;
} z3_chest;
typedef struct z3_chest_data {
uint8_t id;
bool size;
} z3_chest_data;
typedef enum z3_dungeon_background2 {
Off,
Parallax,
Dark,
OnTop,
Translucent,
Addition,
Normal,
Transparent,
DarkRoom
} z3_dungeon_background2;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_DUNGEON_H_

47
incl/overworld.h Normal file
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@@ -0,0 +1,47 @@
#ifndef YAZE_OVERWORLD_H
#define YAZE_OVERWORLD_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include "sprite.h"
/**
* @brief Primitive of an overworld map.
*/
typedef struct z3_overworld_map {
uint8_t id; /**< ID of the overworld map. */
uint8_t parent_id;
uint8_t quadrant_id;
uint8_t world_id;
uint8_t game_state;
uint8_t area_graphics;
uint8_t area_palette;
uint8_t sprite_graphics[3];
uint8_t sprite_palette[3];
uint8_t area_music[4];
uint8_t static_graphics[16];
} z3_overworld_map;
/**
* @brief Primitive of the overworld.
*/
typedef struct z3_overworld {
void *impl; // yaze::app::Overworld*
uint8_t *tile32_data; /**< Pointer to the 32x32 tile data. */
uint8_t *tile16_data; /**< Pointer to the 16x16 tile data. */
z3_sprite **sprites; /**< Pointer to the sprites per map. */
z3_overworld_map **maps; /**< Pointer to the overworld maps. */
} z3_overworld;
#ifdef __cplusplus
}
#endif
#endif // YAZE_OVERWORLD_H

32
incl/snes_color.h Normal file
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@@ -0,0 +1,32 @@
#ifndef YAZE_BASE_SNES_COLOR_H_
#define YAZE_BASE_SNES_COLOR_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/**
* @brief Primitive of 16-bit RGB SNES color.
*/
typedef struct snes_color {
uint16_t red; /**< Red component of the color. */
uint16_t blue; /**< Blue component of the color. */
uint16_t green; /**< Green component of the color. */
} snes_color;
/**
* @brief Primitive of a SNES color palette.
*/
typedef struct snes_palette {
unsigned int id; /**< ID of the palette. */
unsigned int size; /**< Size of the palette. */
snes_color* colors; /**< Pointer to the colors in the palette. */
} snes_palette;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_SNES_COLOR_H_

40
incl/snes_tile.h Normal file
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@@ -0,0 +1,40 @@
#ifndef YAZE_INCL_SNES_TILE_H
#define YAZE_INCL_SNES_TILE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdbool.h>
typedef struct snes_tile8 {
uint32_t id;
uint32_t palette_id;
uint8_t data[64];
} snes_tile8;
typedef struct snes_tile_info {
uint16_t id;
uint8_t palette;
bool priority;
bool vertical_mirror;
bool horizontal_mirror;
} snes_tile_info;
typedef struct snes_tile16 {
snes_tile_info tiles[4];
} snes_tile16;
typedef struct snes_tile32 {
uint16_t t0;
uint16_t t1;
uint16_t t2;
uint16_t t3;
} snes_tile32;
#ifdef __cplusplus
}
#endif
#endif

23
incl/sprite.h Normal file
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@@ -0,0 +1,23 @@
#ifndef YAZE_BASE_SPRITE_H_
#define YAZE_BASE_SPRITE_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/**
* @brief Primitive of a sprite.
*/
typedef struct z3_sprite {
const char* name; /**< Name of the sprite. */
uint8_t id; /**< ID of the sprite. */
uint8_t subtype; /**< Subtype of the sprite. */
} z3_sprite;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_SPRITE_H_

91
incl/system/extension.h Normal file
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@@ -0,0 +1,91 @@
#ifndef EXTENSION_INTERFACE_H
#define EXTENSION_INTERFACE_H
#ifdef __cplusplus
extern "C" {
#endif
#include "yaze.h"
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);
typedef void (*yaze_extend_ui_func)(yaze_editor_context* context);
typedef void (*yaze_manipulate_rom_func)(z3_rom* rom);
typedef void (*yaze_command_func)(void);
typedef void (*yaze_event_hook_func)(void);
typedef enum {
YAZE_EVENT_ROM_LOADED,
YAZE_EVENT_ROM_SAVED,
YAZE_EVENT_SPRITE_MODIFIED,
YAZE_EVENT_PALETTE_CHANGED,
} yaze_event_type;
/**
* @brief Extension interface for Yaze.
*
* @details Yaze extensions can be written in C or Python.
*/
typedef struct yaze_extension {
const char* name;
const char* version;
/**
* @brief Function to initialize the extension.
*
* @details This function is called when the extension is loaded. It can be
* used to set up any resources or state needed by the extension.
*/
yaze_initialize_func initialize;
/**
* @brief Function to clean up the extension.
*
* @details This function is called when the extension is unloaded. It can be
* used to clean up any resources or state used by the extension.
*/
yaze_cleanup_func cleanup;
/**
* @brief Function to manipulate the ROM.
*
* @param rom The ROM to manipulate.
*
*/
yaze_manipulate_rom_func manipulate_rom;
/**
* @brief Function to extend the UI.
*
* @param context The editor context.
*
* @details This function is called when the extension is loaded. It can be
* used to add custom UI elements to the editor. The context parameter
* provides access to the project, command registry, event dispatcher, and
* ImGui context.
*/
yaze_extend_ui_func extend_ui;
/**
* @brief Register commands in the yaze_command_registry.
*/
yaze_command_func register_commands;
/**
* @brief Register custom tools in the yaze_command_registry.
*/
yaze_command_func register_custom_tools;
/**
* @brief Register event hooks in the yaze_event_dispatcher.
*/
void (*register_event_hooks)(yaze_event_type event,
yaze_event_hook_func hook);
} yaze_extension;
#ifdef __cplusplus
}
#endif
#endif // EXTENSION_INTERFACE_H

125
incl/yaze.h Normal file
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@@ -0,0 +1,125 @@
#ifndef YAZE_H
#define YAZE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
#include <stdint.h>
#include "dungeon.h"
#include "overworld.h"
#include "snes_color.h"
#include "sprite.h"
typedef struct z3_rom z3_rom;
typedef struct yaze_project yaze_project;
typedef struct yaze_command_registry yaze_command_registry;
typedef struct yaze_event_dispatcher yaze_event_dispatcher;
/**
* @brief Extension editor context.
*/
typedef struct yaze_editor_context {
z3_rom* rom;
yaze_project* project;
yaze_command_registry* command_registry;
yaze_event_dispatcher* event_dispatcher;
} yaze_editor_context;
/**
* @brief Initialize the Yaze library.
*/
int yaze_init(yaze_editor_context*);
/**
* @brief Clean up the Yaze library.
*/
void yaze_cleanup(yaze_editor_context*);
/**
* @brief Primitive of a Yaze project.
*/
struct yaze_project {
const char* name;
const char* filepath;
const char* rom_filename;
const char* code_folder;
const char* labels_filename;
};
yaze_project yaze_load_project(const char* filename);
/**
* @brief Primitive of a Zelda3 ROM.
*/
struct z3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::app::Rom*
};
/**
* @brief Load a Zelda3 ROM from a file.
*/
z3_rom* yaze_load_rom(const char* filename);
/**
* @brief Unload a Zelda3 ROM.
*/
void yaze_unload_rom(z3_rom* rom);
/**
* @brief Primitive of a Bitmap
*/
typedef struct yaze_bitmap {
int width;
int height;
uint8_t bpp;
uint8_t* data;
} yaze_bitmap;
/**
* @brief Load a bitmap from a file.
*/
yaze_bitmap yaze_load_bitmap(const char* filename);
/**
* @brief Get a color from a palette set.
*/
snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
int palette, int color);
/**
* @brief Load the overworld from a Zelda3 ROM.
*/
z3_overworld* yaze_load_overworld(const z3_rom* rom);
/**
* @brief Check the version of the Yaze library.
*/
void yaze_check_version(const char* version);
/**
* @brief Command registry.
*/
struct yaze_command_registry {
void (*register_command)(const char* name, void (*command)(void));
};
/**
* @brief Event dispatcher.
*/
struct yaze_event_dispatcher {
void (*register_event_hook)(void (*event_hook)(void));
};
#ifdef __cplusplus
}
#endif
#endif // YAZE_H

View File

@@ -1,62 +1,5 @@
set(
YAZE_APP_CORE_SRC
app/core/common.cc
app/core/controller.cc
app/core/labeling.cc
)
set(
YAZE_APP_EDITOR_SRC
app/editor/dungeon_editor.cc
app/editor/graphics_editor.cc
app/editor/master_editor.cc
app/editor/overworld_editor.cc
app/editor/screen_editor.cc
app/editor/sprite_editor.cc
app/editor/modules/music_editor.cc
app/editor/modules/palette_editor.cc
app/editor/modules/assembly_editor.cc
app/editor/modules/tile16_editor.cc
app/editor/modules/gfx_group_editor.cc
app/editor/context/gfx_context.cc
)
set(
YAZE_APP_GFX_SRC
app/gfx/bitmap.cc
app/gfx/compression.cc
app/gfx/scad_format.cc
app/gfx/snes_palette.cc
app/gfx/snes_tile.cc
app/gfx/snes_color.cc
)
set(
YAZE_APP_ZELDA3_SRC
app/zelda3/overworld_map.cc
app/zelda3/overworld.cc
app/zelda3/screen/inventory.cc
app/zelda3/screen/title_screen.cc
app/zelda3/sprite/sprite.cc
app/zelda3/music/tracker.cc
app/zelda3/dungeon/room.cc
app/zelda3/dungeon/room_object.cc
app/zelda3/dungeon/object_renderer.cc
)
set(
YAZE_GUI_SRC
app/gui/canvas.cc
app/gui/input.cc
app/gui/style.cc
app/gui/widgets.cc
app/gui/color.cc
app/gui/pipeline.cc
)
set(
YAZE_APP_EMU_SRC
app/emu/emulator.cc
app/emu/audio/apu.cc
app/emu/audio/spc700.cc
app/emu/audio/dsp.cc
@@ -71,67 +14,125 @@ set(
app/emu/snes.cc
)
set(SDL_TARGETS SDL2::SDL2)
set(YAZE_RESOURCE_FILES
${CMAKE_SOURCE_DIR}/assets/layouts/overworld.zeml
${CMAKE_SOURCE_DIR}/assets/font/Karla-Regular.ttf
${CMAKE_SOURCE_DIR}/assets/font/Roboto-Medium.ttf
${CMAKE_SOURCE_DIR}/assets/font/Cousine-Regular.ttf
${CMAKE_SOURCE_DIR}/assets/font/DroidSans.ttf
${CMAKE_SOURCE_DIR}/assets/font/NotoSansJP.ttf
${CMAKE_SOURCE_DIR}/assets/font/IBMPlexSansJP-Bold.ttf
${CMAKE_SOURCE_DIR}/assets/font/MaterialIcons-Regular.ttf
)
if(WIN32 OR MINGW)
list(PREPEND SDL_TARGETS SDL2::SDL2main ws2_32)
add_definitions(-DSDL_MAIN_HANDLED)
endif()
if (WIN32 OR MINGW OR UNIX AND NOT APPLE)
list(APPEND YAZE_APP_CORE_SRC
app/core/platform/font_loader.cc
app/core/platform/clipboard.cc
foreach (FILE ${YAZE_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${CMAKE_SOURCE_DIR}/assets" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_source_files_properties(${FILE}
PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}"
)
endforeach()
if (YAZE_BUILD_APP)
include(app/app.cmake)
endif()
if (YAZE_BUILD_EMU)
include(app/emu/emu.cmake)
endif()
if (YAZE_BUILD_Z3ED)
include(cli/z3ed.cmake)
endif()
if (YAZE_BUILD_PYTHON)
include(cli/python/yaze_py.cmake)
endif()
if (YAZE_BUILD_TESTS)
include(test/CMakeLists.txt)
endif()
if(APPLE)
list(APPEND YAZE_APP_CORE_SRC
app/core/platform/file_dialog.mm
app/core/platform/app_delegate.mm
app/core/platform/font_loader.mm
app/core/platform/clipboard.mm
)
find_library(COCOA_LIBRARY Cocoa)
if(NOT COCOA_LIBRARY)
message(FATAL_ERROR "Cocoa not found")
endif()
set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa")
endif()
include(app/CMakeLists.txt)
include(cli/CMakeLists.txt)
if (UNIX)
target_compile_definitions(yaze PRIVATE "linux")
target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
endif()
if(MACOS)
set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/yaze.ico)
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
if(MACOS)
set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/win32/yaze.ico)
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
RESOURCE ${YAZE_RESOURCE_FILES}
)
elseif(UNIX)
set_target_properties(yaze
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
target_compile_definitions(yaze PRIVATE "linux")
target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
else()
set_target_properties(yaze
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res"
)
endif()
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/win32/yaze.res"
)
endif()
# Yaze C API
if (YAZE_BUILD_LIB)
add_library(
yaze_c SHARED
./yaze.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
${IMGUI_TEST_ENGINE_SOURCES}
)
target_include_directories(
yaze_c PUBLIC
lib/
app/
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
)
target_link_libraries(
yaze_c PRIVATE
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${CMAKE_DL_LIBS}
ImGuiTestEngine
ImGui
)
if (YAZE_INSTALL_LIB)
install(TARGETS yaze_c
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)
install(
FILES
yaze.h
incl/sprite.h
incl/snes_tile.h
incl/snes_color.h
incl/overworld.h
incl/dungeon.h
DESTINATION
include
)
endif()
endif()

73
src/app/app.cmake Normal file
View File

@@ -0,0 +1,73 @@
include(app/core/core.cmake)
include(app/editor/editor.cmake)
include(app/gfx/gfx.cmake)
include(app/gui/gui.cmake)
include(app/zelda3/zelda3.cmake)
if (APPLE)
add_executable(
yaze
MACOSX_BUNDLE
app/main.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
# Bundled Resources
${YAZE_RESOURCE_FILES}
)
else()
add_executable(
yaze
app/main.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
)
endif()
target_include_directories(
yaze PUBLIC
lib/
app/
${ASAR_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
)
target_link_libraries(
yaze PUBLIC
asar-static
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
ImGuiTestEngine
)
if (APPLE)
target_link_libraries(yaze PUBLIC ${COCOA_LIBRARY})
endif()
if (WIN32 OR MINGW)
target_link_libraries(
yaze PUBLIC
${CMAKE_SOURCE_DIR}/build/build-windows/bin/libpng16.dll
zlib
mingw32
ws2_32)
endif()

View File

@@ -1,107 +1,60 @@
#include "common.h"
#include <imgui/imgui.h>
#include <zlib.h>
#include <chrono>
#include <cstdint>
#include <functional>
#include <cstring>
#include <memory>
#include <stack>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
namespace yaze {
namespace app {
namespace core {
std::shared_ptr<ExperimentFlags::Flags> ExperimentFlags::flags_;
namespace {
std::string UppercaseHexByte(uint8_t byte, bool leading) {
if (leading) {
std::string result = absl::StrFormat("0x%02X", byte);
return result;
}
std::string result = absl::StrFormat("%02X", byte);
return result;
}
std::string UppercaseHexWord(uint16_t word) {
std::string result = absl::StrFormat("0x%04x", word);
return result;
}
std::string UppercaseHexLong(uint32_t dword) {
std::string result = absl::StrFormat("0x%08x", dword);
return result;
}
uint32_t SnesToPc(uint32_t addr) {
if (addr >= 0x808000) {
addr -= 0x808000;
}
uint32_t temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
return (temp + 0x0);
}
uint32_t PcToSnes(uint32_t addr) {
uint8_t *b = reinterpret_cast<uint8_t *>(&addr);
b[2] = static_cast<uint8_t>(b[2] * 2);
if (b[1] >= 0x80) {
b[2] += 1;
} else {
b[1] += 0x80;
}
return addr;
}
uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr) {
uint32_t result = 0;
result = (bank << 16) | addr;
return result;
}
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) {
return (addr1 << 16) | (addr2 << 8) | addr3;
}
// hextodec has been imported from SNESDisasm to parse hex numbers
int HexToDec(char *input, int length) {
int result = 0;
int value;
int ceiling = length - 1;
int power16 = 16;
int j = ceiling;
for (; j >= 0; j--) {
if (input[j] >= 'A' && input[j] <= 'F') {
value = input[j] - 'F';
value += 15;
} else {
value = input[j] - '9';
value += 9;
void encode(uint64_t data, std::vector<uint8_t> &output) {
while (true) {
uint8_t x = data & 0x7f;
data >>= 7;
if (data == 0) {
output.push_back(0x80 | x);
break;
}
if (j == ceiling) {
result += value;
continue;
}
result += (value * power16);
power16 *= 16;
output.push_back(x);
data--;
}
return result;
}
bool StringReplace(std::string &str, const std::string &from,
const std::string &to) {
size_t start = str.find(from);
if (start == std::string::npos) return false;
uint64_t decode(const std::vector<uint8_t> &input, size_t &offset) {
uint64_t data = 0;
uint64_t shift = 1;
while (true) {
uint8_t x = input[offset++];
data += (x & 0x7f) * shift;
if (x & 0x80) break;
shift <<= 7;
data += shift;
}
return data;
}
str.replace(start, from.length(), to);
return true;
uint32_t crc32(const std::vector<uint8_t> &data) {
uint32_t crc = ::crc32(0L, Z_NULL, 0);
return ::crc32(crc, data.data(), data.size());
}
// "load little endian value at the given byte offset and shift to get its
// value relative to the base offset (powers of 256, essentially)"
unsigned ldle(uint8_t const *const p_arr, unsigned const p_index) {
uint32_t v = p_arr[p_index];
v <<= (8 * p_index);
return v;
}
void stle(uint8_t *const p_arr, size_t const p_index, unsigned const p_val) {
@@ -125,25 +78,6 @@ void stle2(uint8_t *const p_arr, unsigned const p_val) {
void stle3(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 3, p_val);
}
void stle16b(uint8_t *const p_arr, uint16_t const p_val) {
stle0(p_arr, p_val);
stle1(p_arr, p_val);
}
// "Store little endian 16-bit value using a byte pointer, offset by an
// index before dereferencing"
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val) {
stle16b(p_arr + (p_index * 2), p_val);
}
// "load little endian value at the given byte offset and shift to get its
// value relative to the base offset (powers of 256, essentially)"
unsigned ldle(uint8_t const *const p_arr, unsigned const p_index) {
uint32_t v = p_arr[p_index];
v <<= (8 * p_index);
return v;
}
// Helper function to get the first byte in a little endian number
uint32_t ldle0(uint8_t const *const p_arr) { return ldle(p_arr, 0); }
@@ -156,23 +90,243 @@ uint32_t ldle2(uint8_t const *const p_arr) { return ldle(p_arr, 2); }
// Helper function to get the third byte in a little endian number
uint32_t ldle3(uint8_t const *const p_arr) { return ldle(p_arr, 3); }
// Load little endian halfword (16-bit) dereferenced from
} // namespace
std::string UppercaseHexByte(uint8_t byte, bool leading) {
if (leading) {
std::string result = absl::StrFormat("0x%02X", byte);
return result;
}
std::string result = absl::StrFormat("%02X", byte);
return result;
}
std::string UppercaseHexWord(uint16_t word, bool leading) {
if (leading) {
std::string result = absl::StrFormat("0x%04X", word);
return result;
}
std::string result = absl::StrFormat("%04X", word);
return result;
}
std::string UppercaseHexLong(uint32_t dword) {
std::string result = absl::StrFormat("0x%06X", dword);
return result;
}
std::string UppercaseHexLongLong(uint64_t qword) {
std::string result = absl::StrFormat("0x%08X", qword);
return result;
}
bool StringReplace(std::string &str, const std::string &from,
const std::string &to) {
size_t start = str.find(from);
if (start == std::string::npos) return false;
str.replace(start, from.length(), to);
return true;
}
std::shared_ptr<ExperimentFlags::Flags> ExperimentFlags::flags_;
uint32_t Get24LocalFromPC(uint8_t *data, int addr, bool pc) {
uint32_t ret =
(PcToSnes(addr) & 0xFF0000) | (data[addr + 1] << 8) | data[addr];
if (pc) {
return SnesToPc(ret);
}
return ret;
}
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val) {
stle16b(p_arr + (p_index * 2), p_val);
}
void stle16b(uint8_t *const p_arr, uint16_t const p_val) {
stle0(p_arr, p_val);
stle1(p_arr, p_val);
}
uint16_t ldle16b(uint8_t const *const p_arr) {
uint16_t v = 0;
v |= (ldle0(p_arr) | ldle1(p_arr));
return v;
}
// Load little endian halfword (16-bit) dereferenced from an arrays of bytes.
// This version provides an index that will be multiplied by 2 and added to the
// base address.
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index) {
return ldle16b(p_arr + (2 * p_index));
}
// Initialize the static member
std::stack<ImGuiID> ImGuiIdIssuer::idStack;
void CreateBpsPatch(const std::vector<uint8_t> &source,
const std::vector<uint8_t> &target,
std::vector<uint8_t> &patch) {
patch.clear();
patch.insert(patch.end(), {'B', 'P', 'S', '1'});
encode(source.size(), patch);
encode(target.size(), patch);
encode(0, patch); // No metadata
size_t source_offset = 0;
size_t target_offset = 0;
int64_t source_rel_offset = 0;
int64_t target_rel_offset = 0;
while (target_offset < target.size()) {
if (source_offset < source.size() &&
source[source_offset] == target[target_offset]) {
size_t length = 0;
while (source_offset + length < source.size() &&
target_offset + length < target.size() &&
source[source_offset + length] == target[target_offset + length]) {
length++;
}
encode((length - 1) << 2 | 0, patch); // SourceRead
source_offset += length;
target_offset += length;
} else {
size_t length = 0;
while (
target_offset + length < target.size() &&
(source_offset + length >= source.size() ||
source[source_offset + length] != target[target_offset + length])) {
length++;
}
if (length > 0) {
encode((length - 1) << 2 | 1, patch); // TargetRead
for (size_t i = 0; i < length; i++) {
patch.push_back(target[target_offset + i]);
}
target_offset += length;
}
}
// SourceCopy
if (source_offset < source.size()) {
size_t length = 0;
int64_t offset = source_offset - source_rel_offset;
while (source_offset + length < source.size() &&
target_offset + length < target.size() &&
source[source_offset + length] == target[target_offset + length]) {
length++;
}
if (length > 0) {
encode((length - 1) << 2 | 2, patch);
encode((offset < 0 ? 1 : 0) | (abs(offset) << 1), patch);
source_offset += length;
target_offset += length;
source_rel_offset = source_offset;
}
}
// TargetCopy
if (target_offset > 0) {
size_t length = 0;
int64_t offset = target_offset - target_rel_offset;
while (target_offset + length < target.size() &&
target[target_offset - 1] == target[target_offset + length]) {
length++;
}
if (length > 0) {
encode((length - 1) << 2 | 3, patch);
encode((offset < 0 ? 1 : 0) | (abs(offset) << 1), patch);
target_offset += length;
target_rel_offset = target_offset;
}
}
}
patch.resize(patch.size() + 12); // Make space for the checksums
uint32_t source_checksum = crc32(source);
uint32_t target_checksum = crc32(target);
uint32_t patch_checksum = crc32(patch);
memcpy(patch.data() + patch.size() - 12, &source_checksum, sizeof(uint32_t));
memcpy(patch.data() + patch.size() - 8, &target_checksum, sizeof(uint32_t));
memcpy(patch.data() + patch.size() - 4, &patch_checksum, sizeof(uint32_t));
}
void ApplyBpsPatch(const std::vector<uint8_t> &source,
const std::vector<uint8_t> &patch,
std::vector<uint8_t> &target) {
if (patch.size() < 4 || patch[0] != 'B' || patch[1] != 'P' ||
patch[2] != 'S' || patch[3] != '1') {
throw std::runtime_error("Invalid patch format");
}
size_t patch_offset = 4;
uint64_t target_size = decode(patch, patch_offset);
uint64_t metadata_size = decode(patch, patch_offset);
patch_offset += metadata_size;
target.resize(target_size);
size_t source_offset = 0;
size_t target_offset = 0;
int64_t source_rel_offset = 0;
int64_t target_rel_offset = 0;
while (patch_offset < patch.size() - 12) {
uint64_t data = decode(patch, patch_offset);
uint64_t command = data & 3;
uint64_t length = (data >> 2) + 1;
switch (command) {
case 0: // SourceRead
while (length--) {
target[target_offset++] = source[source_offset++];
}
break;
case 1: // TargetRead
while (length--) {
target[target_offset++] = patch[patch_offset++];
}
break;
case 2: // SourceCopy
{
int64_t offsetData = decode(patch, patch_offset);
source_rel_offset += (offsetData & 1 ? -1 : +1) * (offsetData >> 1);
while (length--) {
target[target_offset++] = source[source_rel_offset++];
}
} break;
case 3: // TargetCopy
{
uint64_t offsetData = decode(patch, patch_offset);
target_rel_offset += (offsetData & 1 ? -1 : +1) * (offsetData >> 1);
while (length--) {
target[target_offset++] = target[target_rel_offset++];
}
}
default:
throw std::runtime_error("Invalid patch command");
}
}
uint32_t source_checksum;
uint32_t target_checksum;
uint32_t patch_checksum;
memcpy(&source_checksum, patch.data() + patch.size() - 12, sizeof(uint32_t));
memcpy(&target_checksum, patch.data() + patch.size() - 8, sizeof(uint32_t));
memcpy(&patch_checksum, patch.data() + patch.size() - 4, sizeof(uint32_t));
if (source_checksum != crc32(source) || target_checksum != crc32(target) ||
patch_checksum !=
crc32(std::vector<uint8_t>(patch.begin(), patch.end() - 4))) {
throw std::runtime_error("Checksum mismatch");
}
}
absl::StatusOr<std::string> CheckVersion(const char *version) {
std::string version_string = version;
if (version_string != kYazeVersion) {
std::string message =
absl::StrFormat("Yaze version mismatch: expected %s, got %s",
kYazeVersion.data(), version_string.c_str());
return absl::InvalidArgumentError(message);
}
return version_string;
}
} // namespace core
} // namespace app

View File

@@ -1,40 +1,56 @@
#ifndef YAZE_CORE_COMMON_H
#define YAZE_CORE_COMMON_H
#include <imgui/imgui.h>
#include <chrono>
#include <cstdint>
#include <fstream>
#include <functional>
#include <iostream>
#include <memory>
#include <stack>
#include <string>
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "absl/container/flat_hash_map.h"
namespace yaze {
namespace app {
/**
* @namespace yaze::app::core
* @brief Core application logic and utilities.
*/
namespace core {
class ExperimentFlags {
public:
struct Flags {
// Bitmap manager abstraction to manage graphics bin of ROM.
bool kUseBitmapManager = true;
std::string UppercaseHexByte(uint8_t byte, bool leading = false);
std::string UppercaseHexWord(uint16_t word, bool leading = false);
std::string UppercaseHexLong(uint32_t dword);
std::string UppercaseHexLongLong(uint64_t qword);
bool StringReplace(std::string &str, const std::string &from,
const std::string &to);
/**
* @class ExperimentFlags
* @brief A class to manage experimental feature flags.
*/
class ExperimentFlags {
public:
struct Flags {
// Log instructions to the GUI debugger.
bool kLogInstructions = false;
bool kLogInstructions = true;
// Flag to enable ImGui input config flags. Currently is
// handled manually by controller class but should be
// ported away from that eventually.
bool kUseNewImGuiInput = false;
// Flag to enable the saving of all palettes to the ROM.
// Flag to enable the saving of all palettes to the Rom.
bool kSaveAllPalettes = false;
// Flag to enable the saving of gfx groups to the rom.
bool kSaveGfxGroups = false;
// Flag to enable the change queue, which could have any anonymous
// save routine for the ROM. In practice, just the overworld tilemap
// save routine for the Rom. In practice, just the overworld tilemap
// and tile32 save.
bool kSaveWithChangeQueue = false;
@@ -44,16 +60,15 @@ class ExperimentFlags {
// Use the new platform specific file dialog wrappers.
bool kNewFileDialogWrapper = true;
// Platform specific loading of fonts from the system. Currently
// only supports macOS.
bool kLoadSystemFonts = true;
// Uses texture streaming from SDL for my dynamic updates.
bool kLoadTexturesAsStreaming = true;
// Save dungeon map edits to the ROM.
// Save dungeon map edits to the Rom.
bool kSaveDungeonMaps = false;
// Save graphics sheet to the Rom.
bool kSaveGraphicsSheet = false;
// Log to the console.
bool kLogToConsole = false;
@@ -62,20 +77,23 @@ class ExperimentFlags {
// Load and render overworld sprites to the screen. Unstable.
bool kDrawOverworldSprites = false;
// Save overworld map edits to the ROM.
// Save overworld map edits to the Rom.
bool kSaveOverworldMaps = true;
// Save overworld entrances to the ROM.
// Save overworld entrances to the Rom.
bool kSaveOverworldEntrances = true;
// Save overworld exits to the ROM.
// Save overworld exits to the Rom.
bool kSaveOverworldExits = true;
// Save overworld items to the ROM.
// Save overworld items to the Rom.
bool kSaveOverworldItems = true;
// Save overworld properties to the ROM.
// Save overworld properties to the Rom.
bool kSaveOverworldProperties = true;
// Load custom overworld data from the ROM and enable UI.
bool kLoadCustomOverworld = false;
} overworld;
};
@@ -94,14 +112,54 @@ class ExperimentFlags {
}
return flags_.get();
}
std::string Serialize() const {
std::string result;
result +=
"kLogInstructions: " + std::to_string(flags_->kLogInstructions) + "\n";
result +=
"kUseNewImGuiInput: " + std::to_string(flags_->kUseNewImGuiInput) +
"\n";
result +=
"kSaveAllPalettes: " + std::to_string(flags_->kSaveAllPalettes) + "\n";
result +=
"kSaveGfxGroups: " + std::to_string(flags_->kSaveGfxGroups) + "\n";
result += "kSaveWithChangeQueue: " +
std::to_string(flags_->kSaveWithChangeQueue) + "\n";
result += "kDrawDungeonRoomGraphics: " +
std::to_string(flags_->kDrawDungeonRoomGraphics) + "\n";
result += "kNewFileDialogWrapper: " +
std::to_string(flags_->kNewFileDialogWrapper) + "\n";
result += "kLoadTexturesAsStreaming: " +
std::to_string(flags_->kLoadTexturesAsStreaming) + "\n";
result +=
"kSaveDungeonMaps: " + std::to_string(flags_->kSaveDungeonMaps) + "\n";
result += "kLogToConsole: " + std::to_string(flags_->kLogToConsole) + "\n";
result += "kDrawOverworldSprites: " +
std::to_string(flags_->overworld.kDrawOverworldSprites) + "\n";
result += "kSaveOverworldMaps: " +
std::to_string(flags_->overworld.kSaveOverworldMaps) + "\n";
result += "kSaveOverworldEntrances: " +
std::to_string(flags_->overworld.kSaveOverworldEntrances) + "\n";
result += "kSaveOverworldExits: " +
std::to_string(flags_->overworld.kSaveOverworldExits) + "\n";
result += "kSaveOverworldItems: " +
std::to_string(flags_->overworld.kSaveOverworldItems) + "\n";
result += "kSaveOverworldProperties: " +
std::to_string(flags_->overworld.kSaveOverworldProperties) + "\n";
return result;
}
private:
private:
static std::shared_ptr<Flags> flags_;
};
template <typename T>
class NotifyValue {
public:
/**
* @class NotifyValue
* @brief A class to manage a value that can be modified and notify when it
* changes.
*/
template <typename T> class NotifyValue {
public:
NotifyValue() : value_(), modified_(false), temp_value_() {}
NotifyValue(const T &value)
: value_(value), modified_(false), temp_value_() {}
@@ -134,145 +192,130 @@ class NotifyValue {
bool modified() const { return modified_; }
private:
private:
T value_;
bool modified_;
T temp_value_;
};
struct TaskCheckpoint {
int task_index = 0;
bool complete = false;
// You can add more internal data or state-related variables here as needed
static bool log_to_console = false;
static std::string log_file_out = "log.txt";
template <typename... Args>
static void logf(const absl::FormatSpec<Args...> &format, const Args &...args) {
std::string message = absl::StrFormat(format, args...);
if (log_to_console) {
std::cout << message << std::endl;
}
static std::ofstream fout(log_file_out, std::ios::out | std::ios::app);
fout << message << std::endl;
}
struct StructuredLog {
std::string raw_message;
std::string category;
};
class TaskTimer {
public:
// Starts the timer
void StartTimer() { start_time_ = std::chrono::steady_clock::now(); }
static absl::flat_hash_map<std::string, std::vector<std::string>> log_categories;
// Checks if the task should finish based on the given timeout in seconds
bool ShouldFinishTask(int timeout_seconds) {
auto current_time = std::chrono::steady_clock::now();
auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(
current_time - start_time_);
return elapsed_time.count() >= timeout_seconds;
template <typename... Args>
static void logm(const std::string &category,
const absl::FormatSpec<Args...> &format, const Args &...args) {
std::string message = absl::StrFormat(format, args...);
if (log_to_console) {
std::cout << category << ": " << message << std::endl;
}
private:
std::chrono::steady_clock::time_point start_time_;
};
template <typename TFunc>
class TaskManager {
public:
TaskManager() = default;
~TaskManager() = default;
TaskManager(int totalTasks, int timeoutSeconds)
: total_tasks_(totalTasks),
timeout_seconds_(timeoutSeconds),
task_index_(0),
task_complete_(false) {}
void ExecuteTasks(const TFunc &taskFunc) {
if (task_complete_) {
return;
}
StartTimer();
for (; task_index_ < total_tasks_; ++task_index_) {
taskFunc(task_index_);
if (ShouldFinishTask()) {
break;
}
}
if (task_index_ == total_tasks_) {
task_complete_ = true;
}
if (log_categories.contains(category)) {
log_categories[category].push_back(message);
} else {
log_categories[category] = {message};
}
bool IsTaskComplete() const { return task_complete_; }
void SetTimeout(int timeout) { timeout_seconds_ = timeout; }
private:
int total_tasks_;
int timeout_seconds_;
int task_index_;
bool task_complete_;
std::chrono::steady_clock::time_point start_time_;
void StartTimer() { start_time_ = std::chrono::steady_clock::now(); }
bool ShouldFinishTask() {
auto current_time = std::chrono::steady_clock::now();
auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(
current_time - start_time_);
return elapsed_time.count() >= timeout_seconds_;
}
};
class ImGuiIdIssuer {
private:
static std::stack<ImGuiID> idStack;
public:
// Generate and push a new ID onto the stack
static ImGuiID GetNewID() {
static int counter = 1; // Start from 1 to ensure uniqueness
ImGuiID child_id = ImGui::GetID((void *)(intptr_t)counter++);
idStack.push(child_id);
return child_id;
}
// Pop all IDs from the stack (can be called explicitly or upon program exit)
static void Cleanup() {
while (!idStack.empty()) {
idStack.pop();
}
}
};
}
class Logger {
public:
public:
static void log(std::string message) {
static std::ofstream fout("log.txt", std::ios::out | std::ios::app);
static std::ofstream fout(log_file_out, std::ios::out | std::ios::app);
fout << message << std::endl;
}
};
std::string UppercaseHexByte(uint8_t byte, bool leading = false);
std::string UppercaseHexWord(uint16_t word);
std::string UppercaseHexLong(uint32_t dword);
constexpr uint32_t kFastRomRegion = 0x808000;
uint32_t SnesToPc(uint32_t addr);
uint32_t PcToSnes(uint32_t addr);
inline uint32_t SnesToPc(uint32_t addr) noexcept {
if (addr >= kFastRomRegion) {
addr -= kFastRomRegion;
}
uint32_t temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
return (temp + 0x0);
}
uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr);
inline uint32_t PcToSnes(uint32_t addr) {
uint8_t *b = reinterpret_cast<uint8_t *>(&addr);
b[2] = static_cast<uint8_t>(b[2] * 2);
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
int HexToDec(char *input, int length);
if (b[1] >= 0x80) {
b[2] += 1;
} else {
b[1] += 0x80;
}
bool StringReplace(std::string &str, const std::string &from,
const std::string &to);
return addr;
}
inline int AddressFromBytes(uint8_t bank, uint8_t high, uint8_t low) noexcept {
return (bank << 16) | (high << 8) | low;
}
inline uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr) noexcept {
uint32_t result = 0;
result = (bank << 16) | addr;
return result;
}
uint32_t Get24LocalFromPC(uint8_t *data, int addr, bool pc = true);
/**
* @brief Store little endian 16-bit value using a byte pointer, offset by an
* index before dereferencing
*/
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val);
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
uint16_t ldle16b(uint8_t const *const p_arr);
void stle16b(uint8_t *const p_arr, uint16_t const p_val);
void stle32b(uint8_t *const p_arr, uint32_t const p_val);
void stle32b_i(uint8_t *const p_arr, size_t const p_index,
uint32_t const p_val);
/**
* @brief Load little endian halfword (16-bit) dereferenced from an arrays of
* bytes. This version provides an index that will be multiplied by 2 and added
* to the base address.
*/
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
} // namespace core
} // namespace app
} // namespace yaze
// Load little endian halfword (16-bit) dereferenced from
uint16_t ldle16b(uint8_t const *const p_arr);
#endif
struct FolderItem {
std::string name;
std::vector<FolderItem> subfolders;
std::vector<std::string> files;
};
typedef struct FolderItem FolderItem;
void CreateBpsPatch(const std::vector<uint8_t> &source,
const std::vector<uint8_t> &target,
std::vector<uint8_t> &patch);
void ApplyBpsPatch(const std::vector<uint8_t> &source,
const std::vector<uint8_t> &patch,
std::vector<uint8_t> &target);
constexpr std::string_view kYazeVersion = "0.2.1";
absl::StatusOr<std::string> CheckVersion(const char *version);
} // namespace core
} // namespace app
} // namespace yaze
#endif

View File

@@ -1,29 +1,11 @@
#ifndef YAZE_APP_CORE_CONSTANTS_H
#define YAZE_APP_CORE_CONSTANTS_H
#include <vector>
#include "absl/strings/string_view.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#define BASIC_BUTTON(w) if (ImGui::Button(w))
#define TAB_BAR(w) if (ImGui::BeginTabBar(w)) {
#define END_TAB_BAR() \
ImGui::EndTabBar(); \
}
#define TAB_ITEM(w) if (ImGui::BeginTabItem(w)) {
#define END_TAB_ITEM() \
ImGui::EndTabItem(); \
}
#define MENU_BAR() if (ImGui::BeginMenuBar()) {
#define END_MENU_BAR() \
ImGui::EndMenuBar(); \
}
#define MENU_ITEM(w) if (ImGui::MenuItem(w))
#define MENU_ITEM2(w, v) if (ImGui::MenuItem(w, v))
@@ -130,764 +112,5 @@
using ushort = unsigned short;
using uint = unsigned int;
using uchar = unsigned char;
using Bytes = std::vector<uint8_t>;
using OWBlockset = std::vector<std::vector<uint16_t>>;
struct OWMapTiles {
OWBlockset light_world; // 64 maps
OWBlockset dark_world; // 64 maps
OWBlockset special_world; // 32 maps
};
using OWMapTiles = struct OWMapTiles;
namespace yaze {
namespace app {
namespace core {
constexpr uint32_t kRedPen = 0xFF0000FF;
constexpr float kYazeVersion = 0.07;
// ============================================================================
// Magic numbers
// ============================================================================
/// Bit set for object priority
constexpr ushort TilePriorityBit = 0x2000;
/// Bit set for object hflip
constexpr ushort TileHFlipBit = 0x4000;
/// Bit set for object vflip
constexpr ushort TileVFlipBit = 0x8000;
/// Bits used for tile name
constexpr ushort TileNameMask = 0x03FF;
constexpr int Uncompressed3BPPSize = 0x0600;
constexpr int UncompressedSheetSize = 0x0800;
constexpr int NumberOfRooms = 296;
constexpr int NumberOfColors = 3143;
// ============================================================================
// Game Graphics
// ============================================================================
constexpr int tile_address = 0x1B52; // JP = Same
constexpr int tile_address_floor = 0x1B5A; // JP = Same
constexpr int subtype1_tiles = 0x8000; // JP = Same
constexpr int subtype2_tiles = 0x83F0; // JP = Same
constexpr int subtype3_tiles = 0x84F0; // JP = Same
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
constexpr int hud_palettes = 0xDD660;
constexpr int maxGfx = 0xC3FB5;
constexpr int kTilesheetWidth = 128;
constexpr int kTilesheetHeight = 32;
constexpr int kTilesheetDepth = 8;
// TEXT EDITOR RELATED CONSTANTS
constexpr int gfx_font = 0x70000; // 2bpp format
constexpr int text_data = 0xE0000;
constexpr int text_data2 = 0x75F40;
constexpr int pointers_dictionaries = 0x74703;
constexpr int characters_width = 0x74ADF;
constexpr int entrance_gfx_group = 0x5D97;
// ============================================================================
// Gravestones related variables
// ============================================================================
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
// ============================================================================
// Palettes Related Variables - This contain all the palettes of the game
// ============================================================================
constexpr int overworldPaletteMain = 0xDE6C8;
constexpr int overworldPaletteAuxialiary = 0xDE86C;
constexpr int overworldPaletteAnimated = 0xDE604;
constexpr int globalSpritePalettesLW = 0xDD218;
constexpr int globalSpritePalettesDW = 0xDD290;
// Green, Blue, Red, Bunny, Electrocuted (15 colors each)
constexpr int armorPalettes = 0xDD308;
constexpr int spritePalettesAux1 = 0xDD39E; // 7 colors each
constexpr int spritePalettesAux2 = 0xDD446; // 7 colors each
constexpr int spritePalettesAux3 = 0xDD4E0; // 7 colors each
constexpr int swordPalettes = 0xDD630; // 3 colors each - 4 entries
constexpr int shieldPalettes = 0xDD648; // 4 colors each - 3 entries
constexpr int hudPalettes = 0xDD660;
constexpr int dungeonMapPalettes = 0xDD70A; // 21 colors
constexpr int dungeonMainPalettes = 0xDD734; //(15*6) colors each - 20 entries
constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
// Mirrored Value at 0x75645 : 0x75625
constexpr int hardcodedGrassLW = 0x5FEA9;
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
constexpr int hardcodedGrassSpecial = 0x75640;
constexpr int overworldMiniMapPalettes = 0x55B27;
constexpr int triforcePalette = 0x64425;
constexpr int crystalPalette = 0xF4CD3;
constexpr int customAreaSpecificBGPalette =
0x140000; // 2 bytes for each overworld area (320)
constexpr int customAreaSpecificBGASM = 0x140150;
constexpr int customAreaSpecificBGEnabled =
0x140140; // 1 byte, not 0 if enabled
// ============================================================================
// Names
// ============================================================================
static const absl::string_view RoomEffect[] = {"Nothing",
"Nothing",
"Moving Floor",
"Moving Water",
"Trinexx Shell",
"Red Flashes",
"Light Torch to See Floor",
"Ganon's Darkness"};
static const absl::string_view RoomTag[] = {"Nothing",
"NW Kill Enemy to Open",
"NE Kill Enemy to Open",
"SW Kill Enemy to Open",
"SE Kill Enemy to Open",
"W Kill Enemy to Open",
"E Kill Enemy to Open",
"N Kill Enemy to Open",
"S Kill Enemy to Open",
"Clear Quadrant to Open",
"Clear Full Tile to Open",
"NW Push Block to Open",
"NE Push Block to Open",
"SW Push Block to Open",
"SE Push Block to Open",
"W Push Block to Open",
"E Push Block to Open",
"N Push Block to Open",
"S Push Block to Open",
"Push Block to Open",
"Pull Lever to Open",
"Collect Prize to Open",
"Hold Switch Open Door",
"Toggle Switch to Open Door",
"Turn off Water",
"Turn on Water",
"Water Gate",
"Water Twin",
"Moving Wall Right",
"Moving Wall Left",
"Crash",
"Crash",
"Push Switch Exploding Wall",
"Holes 0",
"Open Chest (Holes 0)",
"Holes 1",
"Holes 2",
"Defeat Boss for Dungeon Prize",
"SE Kill Enemy to Push Block",
"Trigger Switch Chest",
"Pull Lever Exploding Wall",
"NW Kill Enemy for Chest",
"NE Kill Enemy for Chest",
"SW Kill Enemy for Chest",
"SE Kill Enemy for Chest",
"W Kill Enemy for Chest",
"E Kill Enemy for Chest",
"N Kill Enemy for Chest",
"S Kill Enemy for Chest",
"Clear Quadrant for Chest",
"Clear Full Tile for Chest",
"Light Torches to Open",
"Holes 3",
"Holes 4",
"Holes 5",
"Holes 6",
"Agahnim Room",
"Holes 7",
"Holes 8",
"Open Chest for Holes 8",
"Push Block for Chest",
"Clear Room for Triforce Door",
"Light Torches for Chest",
"Kill Boss Again"};
static const absl::string_view SecretItemNames[] = {
"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
"Bomb", "Heart ", "Blue Rupee",
"Key", "Arrow", "Bomb", "Heart", "Magic",
"Full Magic", "Cucco", "Green Soldier", "Bush Stal", "Blue Soldier",
"Landmine", "Heart", "Fairy", "Heart",
"Nothing ", // 22
"Hole", "Warp", "Staircase", "Bombable", "Switch"};
static const absl::string_view TileTypeNames[] = {
"$00 Nothing (standard floor)",
"$01 Collision",
"$02 Collision",
"$03 Collision",
"$04 Collision",
"$05 Nothing (unused?)",
"$06 Nothing (unused?)",
"$07 Nothing (unused?)",
"$08 Deep water",
"$09 Shallow water",
"$0A Unknown? Possibly unused",
"$0B Collision (different in Overworld and unknown)",
"$0C Overlay mask",
"$0D Spike floor",
"$0E GT ice",
"$0F Ice palace ice",
"$10 Slope ◤",
"$11 Slope ◥",
"$12 Slope ◣",
"$13 Slope ◢",
"$14 Nothing (unused?)",
"$15 Nothing (unused?)",
"$16 Nothing (unused?)",
"$17 Nothing (unused?)",
"$18 Slope ◤",
"$19 Slope ◥",
"$1A Slope ◣",
"$1B Slope ◢",
"$1C Layer 2 overlay",
"$1D North single-layer auto stairs",
"$1E North layer-swap auto stairs",
"$1F North layer-swap auto stairs",
"$20 Pit",
"$21 Nothing (unused?)",
"$22 Manual stairs",
"$23 Pot switch",
"$24 Pressure switch",
"$25 Nothing (unused but referenced by somaria blocks)",
"$26 Collision (near stairs?)",
"$27 Brazier/Fence/Statue/Block/General hookable things",
"$28 North ledge",
"$29 South ledge",
"$2A East ledge",
"$2B West ledge",
"$2C ◤ ledge",
"$2D ◣ ledge",
"$2E ◥ ledge",
"$2F ◢ ledge",
"$30 Straight inter-room stairs south/up 0",
"$31 Straight inter-room stairs south/up 1",
"$32 Straight inter-room stairs south/up 2",
"$33 Straight inter-room stairs south/up 3",
"$34 Straight inter-room stairs north/down 0",
"$35 Straight inter-room stairs north/down 1",
"$36 Straight inter-room stairs north/down 2",
"$37 Straight inter-room stairs north/down 3",
"$38 Straight inter-room stairs north/down edge",
"$39 Straight inter-room stairs south/up edge",
"$3A Star tile (inactive on load)",
"$3B Star tile (active on load)",
"$3C Nothing (unused?)",
"$3D South single-layer auto stairs",
"$3E South layer-swap auto stairs",
"$3F South layer-swap auto stairs",
"$40 Thick grass",
"$41 Nothing (unused?)",
"$42 Gravestone / Tower of hera ledge shadows??",
"$43 Skull Woods entrance/Hera columns???",
"$44 Spike",
"$45 Nothing (unused?)",
"$46 Desert Tablet",
"$47 Nothing (unused?)",
"$48 Diggable ground",
"$49 Nothing (unused?)",
"$4A Diggable ground",
"$4B Warp tile",
"$4C Nothing (unused?) | Something unknown in overworld",
"$4D Nothing (unused?) | Something unknown in overworld",
"$4E Square corners in EP overworld",
"$4F Square corners in EP overworld",
"$50 Green bush",
"$51 Dark bush",
"$52 Gray rock",
"$53 Black rock",
"$54 Hint tile/Sign",
"$55 Big gray rock",
"$56 Big black rock",
"$57 Bonk rocks",
"$58 Chest 0",
"$59 Chest 1",
"$5A Chest 2",
"$5B Chest 3",
"$5C Chest 4",
"$5D Chest 5",
"$5E Spiral stairs",
"$5F Spiral stairs",
"$60 Rupee tile",
"$61 Nothing (unused?)",
"$62 Bombable floor",
"$63 Minigame chest",
"$64 Nothing (unused?)",
"$65 Nothing (unused?)",
"$66 Crystal peg down",
"$67 Crystal peg up",
"$68 Upwards conveyor",
"$69 Downwards conveyor",
"$6A Leftwards conveyor",
"$6B Rightwards conveyor",
"$6C North vines",
"$6D South vines",
"$6E West vines",
"$6F East vines",
"$70 Pot/Hammer peg/Push block 00",
"$71 Pot/Hammer peg/Push block 01",
"$72 Pot/Hammer peg/Push block 02",
"$73 Pot/Hammer peg/Push block 03",
"$74 Pot/Hammer peg/Push block 04",
"$75 Pot/Hammer peg/Push block 05",
"$76 Pot/Hammer peg/Push block 06",
"$77 Pot/Hammer peg/Push block 07",
"$78 Pot/Hammer peg/Push block 08",
"$79 Pot/Hammer peg/Push block 09",
"$7A Pot/Hammer peg/Push block 0A",
"$7B Pot/Hammer peg/Push block 0B",
"$7C Pot/Hammer peg/Push block 0C",
"$7D Pot/Hammer peg/Push block 0D",
"$7E Pot/Hammer peg/Push block 0E",
"$7F Pot/Hammer peg/Push block 0F",
"$80 North/South door",
"$81 East/West door",
"$82 North/South shutter door",
"$83 East/West shutter door",
"$84 North/South layer 2 door",
"$85 East/West layer 2 door",
"$86 North/South layer 2 shutter door",
"$87 East/West layer 2 shutter door",
"$88 Some type of door (?)",
"$89 East/West transport door",
"$8A Some type of door (?)",
"$8B Some type of door (?)",
"$8C Some type of door (?)",
"$8D Some type of door (?)",
"$8E Entrance door",
"$8F Entrance door",
"$90 Layer toggle shutter door (?)",
"$91 Layer toggle shutter door (?)",
"$92 Layer toggle shutter door (?)",
"$93 Layer toggle shutter door (?)",
"$94 Layer toggle shutter door (?)",
"$95 Layer toggle shutter door (?)",
"$96 Layer toggle shutter door (?)",
"$97 Layer toggle shutter door (?)",
"$98 Layer+Dungeon toggle shutter door (?)",
"$99 Layer+Dungeon toggle shutter door (?)",
"$9A Layer+Dungeon toggle shutter door (?)",
"$9B Layer+Dungeon toggle shutter door (?)",
"$9C Layer+Dungeon toggle shutter door (?)",
"$9D Layer+Dungeon toggle shutter door (?)",
"$9E Layer+Dungeon toggle shutter door (?)",
"$9F Layer+Dungeon toggle shutter door (?)",
"$A0 North/South Dungeon swap door",
"$A1 Dungeon toggle door (?)",
"$A2 Dungeon toggle door (?)",
"$A3 Dungeon toggle door (?)",
"$A4 Dungeon toggle door (?)",
"$A5 Dungeon toggle door (?)",
"$A6 Nothing (unused?)",
"$A7 Nothing (unused?)",
"$A8 Layer+Dungeon toggle shutter door (?)",
"$A9 Layer+Dungeon toggle shutter door (?)",
"$AA Layer+Dungeon toggle shutter door (?)",
"$AB Layer+Dungeon toggle shutter door (?)",
"$AC Layer+Dungeon toggle shutter door (?)",
"$AD Layer+Dungeon toggle shutter door (?)",
"$AE Layer+Dungeon toggle shutter door (?)",
"$AF Layer+Dungeon toggle shutter door (?)",
"$B0 Somaria ─",
"$B1 Somaria │",
"$B2 Somaria ┌",
"$B3 Somaria └",
"$B4 Somaria ┐",
"$B5 Somaria ┘",
"$B6 Somaria ⍰ 1 way",
"$B7 Somaria ┬",
"$B8 Somaria ┴",
"$B9 Somaria ├",
"$BA Somaria ┤",
"$BB Somaria ┼",
"$BC Somaria ⍰ 2 way",
"$BD Somaria ┼ crossover",
"$BE Pipe entrance",
"$BF Nothing (unused?)",
"$C0 Torch 00",
"$C1 Torch 01",
"$C2 Torch 02",
"$C3 Torch 03",
"$C4 Torch 04",
"$C5 Torch 05",
"$C6 Torch 06",
"$C7 Torch 07",
"$C8 Torch 08",
"$C9 Torch 09",
"$CA Torch 0A",
"$CB Torch 0B",
"$CC Torch 0C",
"$CD Torch 0D",
"$CE Torch 0E",
"$CF Torch 0F",
"$D0 Nothing (unused?)",
"$D1 Nothing (unused?)",
"$D2 Nothing (unused?)",
"$D3 Nothing (unused?)",
"$D4 Nothing (unused?)",
"$D5 Nothing (unused?)",
"$D6 Nothing (unused?)",
"$D7 Nothing (unused?)",
"$D8 Nothing (unused?)",
"$D9 Nothing (unused?)",
"$DA Nothing (unused?)",
"$DB Nothing (unused?)",
"$DC Nothing (unused?)",
"$DD Nothing (unused?)",
"$DE Nothing (unused?)",
"$DF Nothing (unused?)",
"$E0 Nothing (unused?)",
"$E1 Nothing (unused?)",
"$E2 Nothing (unused?)",
"$E3 Nothing (unused?)",
"$E4 Nothing (unused?)",
"$E5 Nothing (unused?)",
"$E6 Nothing (unused?)",
"$E7 Nothing (unused?)",
"$E8 Nothing (unused?)",
"$E9 Nothing (unused?)",
"$EA Nothing (unused?)",
"$EB Nothing (unused?)",
"$EC Nothing (unused?)",
"$ED Nothing (unused?)",
"$EE Nothing (unused?)",
"$EF Nothing (unused?)",
"$F0 Door 0 bottom",
"$F1 Door 1 bottom",
"$F2 Door 2 bottom",
"$F3 Door 3 bottom",
"$F4 Door X bottom? (unused?)",
"$F5 Door X bottom? (unused?)",
"$F6 Door X bottom? (unused?)",
"$F7 Door X bottom? (unused?)",
"$F8 Door 0 top",
"$F9 Door 1 top",
"$FA Door 2 top",
"$FB Door 3 top",
"$FC Door X top? (unused?)",
"$FD Door X top? (unused?)",
"$FE Door X top? (unused?)",
"$FF Door X top? (unused?)"};
static const absl::string_view kSpriteDefaultNames[]{
"00 Raven",
"01 Vulture",
"02 Flying Stalfos Head",
"03 No Pointer (Empty",
"04 Pull Switch (good",
"05 Pull Switch (unused",
"06 Pull Switch (bad",
"07 Pull Switch (unused",
"08 Octorock (one way",
"09 Moldorm (Boss",
"0A Octorock (four way",
"0B Chicken",
"0C Octorock (?",
"0D Buzzblock",
"0E Snapdragon",
"0F Octoballoon",
"10 Octoballon Hatchlings",
"11 Hinox",
"12 Moblin",
"13 Mini Helmasaure",
"14 Gargoyle's Domain Gate",
"15 Antifairy",
"16 Sahasrahla / Aginah",
"17 Bush Hoarder",
"18 Mini Moldorm",
"19 Poe",
"1A Dwarves",
"1B Arrow in wall",
"1C Statue",
"1D Weathervane",
"1E Crystal Switch",
"1F Bug-Catching Kid",
"20 Sluggula",
"21 Push Switch",
"22 Ropa",
"23 Red Bari",
"24 Blue Bari",
"25 Talking Tree",
"26 Hardhat Beetle",
"27 Deadrock",
"28 Storytellers",
"29 Blind Hideout attendant",
"2A Sweeping Lady",
"2B Storytellers",
"2C Lumberjacks",
"2D Telepathic Stones",
"2E Multipurpose Sprite",
"2F Race Npc",
"30 Person?",
"31 Fortune Teller",
"32 Angry Brothers",
"33 Pull for items",
"34 Scared Girl",
"35 Innkeeper",
"36 Witch",
"37 Waterfall",
"38 Arrow Target",
"39 Average Middle",
"3A Half Magic Bat",
"3B Dash Item",
"3C Village Kid",
"3D Signs? Chicken lady also showed up / Scared ladies outside houses.",
"3E Rock Hoarder",
"3F Tutorial Soldier",
"40 Lightning Lock",
"41 Blue Sword Soldier / Used by guards to detect player",
"42 Green Sword Soldier",
"43 Red Spear Soldier",
"44 Assault Sword Soldier",
"45 Green Spear Soldier",
"46 Blue Archer",
"47 Green Archer",
"48 Red Javelin Soldier",
"49 Red Javelin Soldier 2",
"4A Red Bomb Soldiers",
"4B Green Soldier Recruits",
"4C Geldman",
"4D Rabbit",
"4E Popo",
"4F Popo 2",
"50 Cannon Balls",
"51 Armos",
"52 Giant Zora",
"53 Armos Knights (Boss",
"54 Lanmolas (Boss",
"55 Fireball Zora",
"56 Walking Zora",
"57 Desert Palace Barriers",
"58 Crab",
"59 Bird",
"5A Squirrel",
"5B Spark (Left to Right",
"5C Spark (Right to Left",
"5D Roller (vertical moving",
"5E Roller (vertical moving",
"5F Roller",
"60 Roller (horizontal moving",
"61 Beamos",
"62 Master Sword",
"63 Devalant (Non",
"64 Devalant (Shooter",
"65 Shooting Gallery Proprietor",
"66 Moving Cannon Ball Shooters (Right",
"67 Moving Cannon Ball Shooters (Left",
"68 Moving Cannon Ball Shooters (Down",
"69 Moving Cannon Ball Shooters (Up",
"6A Ball N' Chain Trooper",
"6B Cannon Soldier",
"6C Mirror Portal",
"6D Rat",
"6E Rope",
"6F Keese",
"70 Helmasaur King Fireball",
"71 Leever",
"72 Activator for the ponds (where you throw in items",
"73 Uncle / Priest",
"74 Running Man",
"75 Bottle Salesman",
"76 Princess Zelda",
"77 Antifairy (Alternate",
"78 Village Elder",
"79 Bee",
"7A Agahnim",
"7B Agahnim Energy Ball",
"7C Hyu",
"7D Big Spike Trap",
"7E Guruguru Bar (Clockwise",
"7F Guruguru Bar (Counter Clockwise",
"80 Winder",
"81 Water Tektite",
"82 Antifairy Circle",
"83 Green Eyegore",
"84 Red Eyegore",
"85 Yellow Stalfos",
"86 Kodongos",
"87 Flames",
"88 Mothula (Boss",
"89 Mothula's Beam",
"8A Spike Trap",
"8B Gibdo",
"8C Arrghus (Boss",
"8D Arrghus spawn",
"8E Terrorpin",
"8F Slime",
"90 Wallmaster",
"91 Stalfos Knight",
"92 Helmasaur King",
"93 Bumper",
"94 Swimmers",
"95 Eye Laser (Right",
"96 Eye Laser (Left",
"97 Eye Laser (Down",
"98 Eye Laser (Up",
"99 Pengator",
"9A Kyameron",
"9B Wizzrobe",
"9C Tadpoles",
"9D Tadpoles",
"9E Ostrich (Haunted Grove",
"9F Flute",
"A0 Birds (Haunted Grove",
"A1 Freezor",
"A2 Kholdstare (Boss",
"A3 Kholdstare's Shell",
"A4 Falling Ice",
"A5 Zazak Fireball",
"A6 Red Zazak",
"A7 Stalfos",
"A8 Bomber Flying Creatures from Darkworld",
"A9 Bomber Flying Creatures from Darkworld",
"AA Pikit",
"AB Maiden",
"AC Apple",
"AD Lost Old Man",
"AE Down Pipe",
"AF Up Pipe",
"B0 Right Pip",
"B1 Left Pipe",
"B2 Good bee again?",
"B3 Hylian Inscription",
"B4 Thief?s chest (not the one that follows you",
"B5 Bomb Salesman",
"B6 Kiki",
"B7 Maiden following you in Blind Dungeon",
"B8 Monologue Testing Sprite",
"B9 Feuding Friends on Death Mountain",
"BA Whirlpool",
"BB Salesman / chestgame guy / 300 rupee giver guy / Chest game thief",
"BC Drunk in the inn",
"BD Vitreous (Large Eyeball",
"BE Vitreous (Small Eyeball",
"BF Vitreous' Lightning",
"C0 Monster in Lake of Ill Omen / Quake Medallion",
"C1 Agahnim teleporting Zelda to dark world",
"C2 Boulders",
"C3 Gibo",
"C4 Thief",
"C5 Medusa",
"C6 Four Way Fireball Spitters (spit when you use your sword",
"C7 Hokku",
"C8 Big Fairy who heals you",
"C9 Tektite",
"CA Chain Chomp",
"CB Trinexx",
"CC Another part of trinexx",
"CD Yet another part of trinexx",
"CE Blind The Thief (Boss)",
"CF Swamola",
"D0 Lynel",
"D1 Bunny Beam",
"D2 Flopping fish",
"D3 Stal",
"D4 Landmine",
"D5 Digging Game Proprietor",
"D6 Ganon",
"D7 Copy of Ganon",
"D8 Heart",
"D9 Green Rupee",
"DA Blue Rupee",
"DB Red Rupee",
"DC Bomb Refill (1)",
"DD Bomb Refill (4)",
"DE Bomb Refill (8)",
"DF Small Magic Refill",
"E0 Full Magic Refill",
"E1 Arrow Refill (5)",
"E2 Arrow Refill (10)",
"E3 Fairy",
"E4 Key",
"E5 Big Key",
"E6 Shield",
"E7 Mushroom",
"E8 Fake Master Sword",
"E9 Magic Shop dude / His items",
"EA Heart Container",
"EB Heart Piece",
"EC Bushes",
"ED Cane Of Somaria Platform",
"EE Mantle",
"EF Cane of Somaria Platform (Unused)",
"F0 Cane of Somaria Platform (Unused)",
"F1 Cane of Somaria Platform (Unused)",
"F2 Medallion Tablet",
"F3",
"F4 Falling Rocks",
"F5",
"F6",
"F7",
"F8",
"F9",
"FA",
"FB",
"FC",
"FD",
"FE",
"FF",
};
static const absl::string_view overlordnames[] = {
"Overlord_SpritePositionTarget",
"Overlord_AllDirectionMetalBallFactory",
"Overlord_CascadeMetalBallFactory",
"Overlord_StalfosFactory",
"Overlord_StalfosTrap",
"Overlord_SnakeTrap",
"Overlord_MovingFloor",
"Overlord_ZolFactory",
"Overlord_WallMasterFactory",
"Overlord_CrumbleTilePath 1",
"Overlord_CrumbleTilePath 2",
"Overlord_CrumbleTilePath 3",
"Overlord_CrumbleTilePath 4",
"Overlord_CrumbleTilePath 5",
"Overlord_CrumbleTilePath 6",
"Overlord_PirogusuFactory 1",
"Overlord_PirogusuFactory 2",
"Overlord_PirogusuFactory 3",
"Overlord_PirogusuFactory 4",
"Overlord_FlyingTileFactory",
"Overlord_WizzrobeFactory",
"Overlord_ZoroFactory",
"Overlord_StalfosTrapTriggerWindow",
"Overlord_RedStalfosTrap",
"Overlord_ArmosCoordinator",
"Overlord_BombTrap",
};
} // namespace core
} // namespace app
} // namespace yaze
#endif

View File

@@ -1,20 +1,19 @@
#include "controller.h"
#include <SDL.h>
#include <SDL_mixer.h>
#include <imgui/backends/imgui_impl_sdl2.h>
#include <imgui/backends/imgui_impl_sdlrenderer2.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <filesystem>
#include <memory>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/core/platform/font_loader.h"
#include "app/editor/master_editor.h"
#include "app/gui/icons.h"
#include "app/editor/editor_manager.h"
#include "app/gui/style.h"
#include "core/utils/file_util.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
@@ -22,87 +21,93 @@ namespace core {
namespace {
void InitializeKeymap() {
ImGuiIO &io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
io.KeyMap[ImGuiKey_LeftShift] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
io.KeyMap[ImGuiKey_LeftArrow] = SDL_GetScancodeFromKey(SDLK_LEFT);
io.KeyMap[ImGuiKey_RightArrow] = SDL_GetScancodeFromKey(SDLK_RIGHT);
io.KeyMap[ImGuiKey_Delete] = SDL_GetScancodeFromKey(SDLK_DELETE);
io.KeyMap[ImGuiKey_Escape] = SDL_GetScancodeFromKey(SDLK_ESCAPE);
io.KeyMap[ImGuiKey_Tab] = SDL_GetScancodeFromKey(SDLK_TAB);
io.KeyMap[ImGuiKey_LeftCtrl] = SDL_GetScancodeFromKey(SDLK_LCTRL);
io.KeyMap[ImGuiKey_PageUp] = SDL_GetScancodeFromKey(SDLK_PAGEUP);
io.KeyMap[ImGuiKey_PageDown] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN);
io.KeyMap[ImGuiKey_Home] = SDL_GetScancodeFromKey(SDLK_HOME);
io.KeyMap[ImGuiKey_Space] = SDL_GetScancodeFromKey(SDLK_SPACE);
io.KeyMap[ImGuiKey_1] = SDL_GetScancodeFromKey(SDLK_1);
io.KeyMap[ImGuiKey_2] = SDL_GetScancodeFromKey(SDLK_2);
io.KeyMap[ImGuiKey_3] = SDL_GetScancodeFromKey(SDLK_3);
io.KeyMap[ImGuiKey_4] = SDL_GetScancodeFromKey(SDLK_4);
io.KeyMap[ImGuiKey_5] = SDL_GetScancodeFromKey(SDLK_5);
io.KeyMap[ImGuiKey_6] = SDL_GetScancodeFromKey(SDLK_6);
io.KeyMap[ImGuiKey_7] = SDL_GetScancodeFromKey(SDLK_7);
io.KeyMap[ImGuiKey_8] = SDL_GetScancodeFromKey(SDLK_8);
io.KeyMap[ImGuiKey_9] = SDL_GetScancodeFromKey(SDLK_9);
io.KeyMap[ImGuiKey_0] = SDL_GetScancodeFromKey(SDLK_0);
}
constexpr ImGuiWindowFlags kMainEditorFlags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar;
void ImGui_ImplSDL2_SetClipboardText(void *user_data, const char *text) {
SDL_SetClipboardText(text);
}
using ImGui::Begin;
using ImGui::End;
using ImGui::GetIO;
using ImGui::NewFrame;
using ImGui::SetNextWindowPos;
using ImGui::SetNextWindowSize;
const char *ImGui_ImplSDL2_GetClipboardText(void *user_data) {
return SDL_GetClipboardText();
}
void NewMasterFrame() {
const ImGuiIO &io = GetIO();
ImGui_ImplSDLRenderer2_NewFrame();
ImGui_ImplSDL2_NewFrame();
NewFrame();
SetNextWindowPos(gui::kZeroPos);
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
SetNextWindowSize(dimensions, ImGuiCond_Always);
void InitializeClipboard() {
ImGuiIO &io = ImGui::GetIO();
io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
io.ClipboardUserData = nullptr;
}
void HandleKeyDown(SDL_Event &event) {
ImGuiIO &io = ImGui::GetIO();
io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
switch (event.key.keysym.sym) {
case SDLK_UP:
case SDLK_DOWN:
case SDLK_RETURN:
case SDLK_BACKSPACE:
case SDLK_LSHIFT:
case SDLK_LCTRL:
case SDLK_TAB:
io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
break;
default:
break;
if (!Begin("##YazeMain", nullptr, kMainEditorFlags)) {
End();
return;
}
}
void HandleKeyUp(SDL_Event &event) {
ImGuiIO &io = ImGui::GetIO();
int key = event.key.keysym.scancode;
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
io.KeysDown[key] = (event.type == SDL_KEYDOWN);
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
} // namespace
absl::Status Controller::OnEntry(std::string filename) {
#if defined(__APPLE__) && defined(__MACH__)
#if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
platform_ = Platform::kiOS;
#elif TARGET_OS_MAC == 1
platform_ = Platform::kMacOS;
#endif
#elif defined(_WIN32)
platform_ = Platform::kWindows;
#elif defined(__linux__)
platform_ = Platform::kLinux;
#else
platform_ = Platform::kUnknown;
#endif
RETURN_IF_ERROR(CreateWindow())
RETURN_IF_ERROR(CreateRenderer())
RETURN_IF_ERROR(CreateGuiContext())
RETURN_IF_ERROR(LoadAudioDevice())
editor_manager_.SetupScreen(filename);
active_ = true;
return absl::OkStatus();
}
void ChangeWindowSizeEvent(SDL_Event &event) {
void Controller::OnInput() {
int wheel = 0;
SDL_Event event;
ImGuiIO &io = ImGui::GetIO();
io.DisplaySize.x = static_cast<float>(event.window.data1);
io.DisplaySize.y = static_cast<float>(event.window.data2);
}
void HandleMouseMovement(int &wheel) {
ImGuiIO &io = ImGui::GetIO();
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP: {
ImGuiIO &io = ImGui::GetIO();
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
break;
}
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
active_ = false;
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
io.DisplaySize.x = static_cast<float>(event.window.data1);
io.DisplaySize.y = static_cast<float>(event.window.data2);
break;
default:
break;
}
break;
default:
break;
}
}
int mouseX;
int mouseY;
const int buttons = SDL_GetMouseState(&mouseX, &mouseY);
@@ -115,119 +120,80 @@ void HandleMouseMovement(int &wheel) {
io.MouseWheel = static_cast<float>(wheel);
}
} // namespace
absl::Status Controller::OnEntry() {
RETURN_IF_ERROR(CreateSDL_Window())
RETURN_IF_ERROR(CreateRenderer())
RETURN_IF_ERROR(CreateGuiContext())
InitializeKeymap();
master_editor_.SetupScreen(renderer_);
active_ = true;
absl::Status Controller::OnLoad() {
if (editor_manager_.quit()) {
active_ = false;
}
#if TARGET_OS_IPHONE != 1
if (platform_ != Platform::kiOS) {
NewMasterFrame();
}
#endif
RETURN_IF_ERROR(editor_manager_.Update());
#if TARGET_OS_IPHONE != 1
if (platform_ != Platform::kiOS) {
End();
}
#endif
return absl::OkStatus();
}
void Controller::OnInput() {
int wheel = 0;
SDL_Event event;
ImGuiIO &io = ImGui::GetIO();
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
HandleKeyDown(event);
break;
case SDL_KEYUP:
HandleKeyUp(event);
break;
case SDL_TEXTINPUT:
io.AddInputCharactersUTF8(event.text.text);
break;
case SDL_MOUSEWHEEL:
wheel = event.wheel.y;
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
CloseWindow();
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
ChangeWindowSizeEvent(event);
break;
default:
break;
}
break;
default:
break;
}
}
HandleMouseMovement(wheel);
absl::Status Controller::OnTestLoad() {
RETURN_IF_ERROR(test_editor_->Update());
return absl::OkStatus();
}
void Controller::OnLoad() { PRINT_IF_ERROR(master_editor_.Update()); }
void Controller::DoRender() const {
ImGui::Render();
SDL_RenderClear(renderer_.get());
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
SDL_RenderPresent(renderer_.get());
SDL_RenderClear(Renderer::GetInstance().renderer());
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(),
Renderer::GetInstance().renderer());
SDL_RenderPresent(Renderer::GetInstance().renderer());
}
void Controller::OnExit() {
master_editor_.Shutdown();
Mix_CloseAudio();
SDL_PauseAudioDevice(audio_device_, 1);
SDL_CloseAudioDevice(audio_device_);
ImGui_ImplSDLRenderer2_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_Quit();
}
absl::Status Controller::CreateSDL_Window() {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
absl::Status Controller::CreateWindow() {
auto sdl_flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
if (flags()->kUseNewImGuiInput) {
sdl_flags |= SDL_INIT_GAMECONTROLLER;
}
if (SDL_Init(sdl_flags) != 0) {
return absl::InternalError(
absl::StrFormat("SDL_Init: %s\n", SDL_GetError()));
} else {
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode(0, &displayMode);
int screenWidth = displayMode.w * 0.8;
int screenHeight = displayMode.h * 0.8;
window_ = std::unique_ptr<SDL_Window, sdl_deleter>(
SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
screenWidth, // width, in pixels
screenHeight, // height, in pixels
SDL_WINDOW_RESIZABLE),
sdl_deleter());
if (window_ == nullptr) {
return absl::InternalError(
absl::StrFormat("SDL_CreateWindow: %s\n", SDL_GetError()));
}
// Initialize SDL_mixer
if (Mix_OpenAudio(32000, MIX_DEFAULT_FORMAT, 2, 1024) < 0) {
printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n",
Mix_GetError());
}
}
SDL_DisplayMode display_mode;
SDL_GetCurrentDisplayMode(0, &display_mode);
int screen_width = display_mode.w * 0.8;
int screen_height = display_mode.h * 0.8;
window_ = std::unique_ptr<SDL_Window, core::SDL_Deleter>(
SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
screen_width, // width, in pixels
screen_height, // height, in pixels
SDL_WINDOW_RESIZABLE),
core::SDL_Deleter());
if (window_ == nullptr) {
return absl::InternalError(
absl::StrFormat("SDL_CreateWindow: %s\n", SDL_GetError()));
}
return absl::OkStatus();
}
absl::Status Controller::CreateRenderer() {
renderer_ = std::unique_ptr<SDL_Renderer, sdl_deleter>(
SDL_CreateRenderer(window_.get(), -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
sdl_deleter());
if (renderer_ == nullptr) {
return absl::InternalError(
absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));
} else {
SDL_SetRenderDrawBlendMode(renderer_.get(), SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer_.get(), 0x00, 0x00, 0x00, 0x00);
}
return absl::OkStatus();
return Renderer::GetInstance().CreateRenderer(window_.get());
}
absl::Status Controller::CreateGuiContext() {
@@ -236,81 +202,76 @@ absl::Status Controller::CreateGuiContext() {
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
if (flags()->kUseNewImGuiInput) {
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
}
// Initialize ImGui for SDL
ImGui_ImplSDL2_InitForSDLRenderer(window_.get(), renderer_.get());
ImGui_ImplSDLRenderer2_Init(renderer_.get());
// Initialize ImGui based on the backend
ImGui_ImplSDL2_InitForSDLRenderer(window_.get(),
Renderer::GetInstance().renderer());
ImGui_ImplSDLRenderer2_Init(Renderer::GetInstance().renderer());
if (flags()->kLoadSystemFonts) {
LoadSystemFonts();
} else {
RETURN_IF_ERROR(LoadFontFamilies());
}
RETURN_IF_ERROR(LoadFontFamilies());
// Set the default style
gui::ColorsYaze();
// Build a new ImGui frame
ImGui_ImplSDLRenderer2_NewFrame();
ImGui_ImplSDL2_NewFrame(window_.get());
ImGui_ImplSDL2_NewFrame();
return absl::OkStatus();
}
absl::Status Controller::LoadFontFamilies() const {
ImGuiIO &io = ImGui::GetIO();
// LoadSystemFonts();
return LoadPackageFonts();
}
// Define constants
static const char *KARLA_REGULAR = "assets/font/Karla-Regular.ttf";
static const char *ROBOTO_MEDIUM = "assets/font/Roboto-Medium.ttf";
static const char *COUSINE_REGULAR = "assets/font/Cousine-Regular.ttf";
static const char *DROID_SANS = "assets/font/DroidSans.ttf";
static const char *NOTO_SANS_JP = "assets/font/NotoSansJP.ttf";
static const char *IBM_PLEX_JP = "assets/font/IBMPlexSansJP-Bold.ttf";
static const float FONT_SIZE_DEFAULT = 14.0f;
static const float FONT_SIZE_DROID_SANS = 16.0f;
static const float ICON_FONT_SIZE = 18.0f;
absl::Status Controller::LoadAudioDevice() {
SDL_AudioSpec want, have;
SDL_memset(&want, 0, sizeof(want));
want.freq = audio_frequency_;
want.format = AUDIO_S16;
want.channels = 2;
want.samples = 2048;
want.callback = NULL; // Uses the queue
audio_device_ = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (audio_device_ == 0) {
return absl::InternalError(
absl::StrFormat("Failed to open audio: %s\n", SDL_GetError()));
}
// audio_buffer_ = new int16_t[audio_frequency_ / 50 * 4];
audio_buffer_ = std::make_shared<int16_t>(audio_frequency_ / 50 * 4);
SDL_PauseAudioDevice(audio_device_, 0);
editor_manager_.emulator().set_audio_buffer(audio_buffer_.get());
editor_manager_.emulator().set_audio_device_id(audio_device_);
return absl::OkStatus();
}
// Icon configuration
static const ImWchar icons_ranges[] = {ICON_MIN_MD, 0xf900, 0};
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
absl::Status Controller::LoadConfigFiles() {
// Create and load a dotfile for the application
// This will store the user's preferences and settings
std::string config_directory = GetConfigDirectory(platform_);
// Japanese font configuration
ImFontConfig japanese_font_config;
japanese_font_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
// List of fonts to be loaded
std::vector<const char *> font_paths = {KARLA_REGULAR, ROBOTO_MEDIUM,
COUSINE_REGULAR, IBM_PLEX_JP};
// Load fonts with associated icon and Japanese merges
for (const auto &font_path : font_paths) {
float font_size =
(font_path == DROID_SANS) ? FONT_SIZE_DROID_SANS : FONT_SIZE_DEFAULT;
if (!io.Fonts->AddFontFromFileTTF(font_path, font_size)) {
return absl::InternalError(
absl::StrFormat("Failed to load font from %s", font_path));
// Create the directory if it doesn't exist
if (!std::filesystem::exists(config_directory)) {
if (!std::filesystem::create_directory(config_directory)) {
return absl::InternalError(absl::StrFormat(
"Failed to create config directory %s", config_directory));
}
}
// Merge icon set
io.Fonts->AddFontFromFileTTF(FONT_ICON_FILE_NAME_MD, ICON_FONT_SIZE,
&icons_config, icons_ranges);
// Merge Japanese font
io.Fonts->AddFontFromFileTTF(NOTO_SANS_JP, 18.0f, &japanese_font_config,
io.Fonts->GetGlyphRangesJapanese());
// Check if the config file exists
std::string config_file = config_directory + "yaze.cfg";
if (!std::filesystem::exists(config_file)) {
// Create the file if it doesn't exist
std::ofstream file(config_file);
if (!file.is_open()) {
return absl::InternalError(
absl::StrFormat("Failed to create config file %s", config_file));
}
file.close();
}
return absl::OkStatus();
@@ -318,4 +279,4 @@ absl::Status Controller::LoadFontFamilies() const {
} // namespace core
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -2,19 +2,18 @@
#define YAZE_APP_CORE_CONTROLLER_H
#include <SDL.h>
#include <imgui/backends/imgui_impl_sdl2.h>
#include <imgui/backends/imgui_impl_sdlrenderer2.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <memory>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/editor/master_editor.h"
#include "app/gui/icons.h"
#include "app/gui/style.h"
#include "app/core/platform/renderer.h"
#include "app/core/utils/file_util.h"
#include "app/editor/editor_manager.h"
#include "app/editor/editor.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imconfig.h"
#include "imgui/imgui.h"
int main(int argc, char **argv);
@@ -22,46 +21,56 @@ namespace yaze {
namespace app {
namespace core {
/**
* @brief Main controller for the application.
*
* This class is responsible for managing the main window and the
* main editor. It is the main entry point for the application.
*/
class Controller : public ExperimentFlags {
public:
bool IsActive() const { return active_; }
absl::Status OnEntry();
absl::Status OnEntry(std::string filename = "");
void OnInput();
void OnLoad();
absl::Status OnLoad();
absl::Status OnTestLoad();
void DoRender() const;
void OnExit();
private:
struct sdl_deleter {
void operator()(SDL_Window *p) const {
if (p) {
SDL_DestroyWindow(p);
}
}
void operator()(SDL_Renderer *p) const {
if (p) {
SDL_DestroyRenderer(p);
}
}
void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
};
absl::Status CreateSDL_Window();
absl::Status CreateWindow();
absl::Status CreateRenderer();
absl::Status CreateGuiContext();
absl::Status LoadFontFamilies() const;
void CloseWindow() { active_ = false; }
absl::Status LoadAudioDevice();
absl::Status LoadConfigFiles();
void SetupScreen(std::string filename = "") {
editor_manager_.SetupScreen(filename);
}
auto editor_manager() -> editor::EditorManager & { return editor_manager_; }
auto renderer() -> SDL_Renderer * {
return Renderer::GetInstance().renderer();
}
auto window() -> SDL_Window * { return window_.get(); }
void init_test_editor(editor::Editor *editor) { test_editor_ = editor; }
void set_active(bool active) { active_ = active; }
private:
friend int ::main(int argc, char **argv);
bool active_;
editor::MasterEditor master_editor_;
Platform platform_;
editor::Editor *test_editor_;
editor::EditorManager editor_manager_;
int audio_frequency_ = 48000;
SDL_AudioDeviceID audio_device_;
std::shared_ptr<int16_t> audio_buffer_;
std::shared_ptr<SDL_Window> window_;
std::shared_ptr<SDL_Renderer> renderer_;
};
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_CONTROLLER_H
#endif // YAZE_APP_CORE_CONTROLLER_H

33
src/app/core/core.cmake Normal file
View File

@@ -0,0 +1,33 @@
set(
YAZE_APP_CORE_SRC
app/core/common.cc
app/core/controller.cc
app/emu/emulator.cc
app/core/project.cc
app/core/utils/file_util.cc
)
if (WIN32 OR MINGW OR UNIX AND NOT APPLE)
list(APPEND YAZE_APP_CORE_SRC
app/core/platform/font_loader.cc
app/core/platform/clipboard.cc
app/core/platform/file_dialog.cc
)
endif()
if(APPLE)
list(APPEND YAZE_APP_CORE_SRC
app/core/platform/file_dialog.mm
app/core/platform/app_delegate.mm
app/core/platform/font_loader.cc
app/core/platform/font_loader.mm
app/core/platform/clipboard.mm
app/core/platform/file_path.mm
)
find_library(COCOA_LIBRARY Cocoa)
if(NOT COCOA_LIBRARY)
message(FATAL_ERROR "Cocoa not found")
endif()
set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa")
endif()

View File

@@ -1,21 +0,0 @@
#ifndef YAZE_APP_CORE_EDITOR_H
#define YAZE_APP_CORE_EDITOR_H
#include "absl/status/status.h"
class Editor {
public:
Editor() = default;
virtual ~Editor() = default;
virtual absl::Status Cut() = 0;
virtual absl::Status Copy() = 0;
virtual absl::Status Paste() = 0;
virtual absl::Status Undo() = 0;
virtual absl::Status Redo() = 0;
virtual absl::Status Update() = 0;
};
#endif // YAZE_APP_CORE_EDITOR_H

View File

@@ -1,57 +0,0 @@
#ifndef YAZE_APP_CORE_LABELING_H_
#define YAZE_APP_CORE_LABELING_H_
#include <cstdint>
#include <fstream>
#include <sstream>
#include <string>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/common.h"
#include "app/core/constants.h"
namespace yaze {
namespace app {
namespace core {
// Default types
static constexpr absl::string_view kDefaultTypes[] = {
"Dungeon Names", "Dungeon Room Names", "Overworld Map Names"};
class ResourceLabelManager {
public:
ResourceLabelManager() = default;
bool LoadLabels(const std::string& filename);
bool SaveLabels();
void DisplayLabels(bool* p_open);
void EditLabel(const std::string& type, const std::string& key,
const std::string& newValue);
void SelectableLabelWithNameEdit(bool selected, const std::string& type,
const std::string& key,
const std::string& defaultValue);
std::string CreateOrGetLabel(const std::string& type, const std::string& key,
const std::string& defaultValue);
std::string CreateOrGetLabel(const std::string& type, const std::string& key,
const absl::string_view& defaultValue);
private:
bool labels_loaded_ = false;
std::string filename_;
struct ResourceType {
std::string key_name;
std::string display_description;
};
std::unordered_map<std::string, std::unordered_map<std::string, std::string>>
labels_;
};
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_LABELING_H_

View File

@@ -1,14 +1,64 @@
#ifndef YAZE_APP_CORE_PLATFORM_APP_DELEGATE_H
#define YAZE_APP_CORE_PLATFORM_APP_DELEGATE_H
#if defined(__APPLE__) && defined(__MACH__)
/* Apple OSX and iOS (Darwin). */
#import <CoreText/CoreText.h>
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
/* iOS in Xcode simulator */
#import <PencilKit/PencilKit.h>
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate,
UIDocumentPickerDelegate,
UITabBarControllerDelegate,
PKCanvasViewDelegate>
@property(strong, nonatomic) UIWindow *window;
@property UIDocumentPickerViewController *documentPicker;
@property(nonatomic, copy) void (^completionHandler)(NSString *selectedFile);
- (void)PresentDocumentPickerWithCompletionHandler:
(void (^)(NSString *selectedFile))completionHandler;
// TODO: Setup a tab bar controller for multiple yaze instances
@property(nonatomic) UITabBarController *tabBarController;
// TODO: Setup a font picker for the text editor and display settings
@property(nonatomic) UIFontPickerViewController *fontPicker;
// TODO: Setup the pencil kit for drawing
@property PKToolPicker *toolPicker;
@property PKCanvasView *canvasView;
// TODO: Setup the file manager for file operations
@property NSFileManager *fileManager;
@end
#elif TARGET_OS_MAC == 1
#ifdef __cplusplus
extern "C" {
#endif
void InitializeCocoa();
/**
* @brief Initialize the Cocoa application.
*/
void yaze_initialize_cocoa();
/**
* @brief Run the Cocoa application delegate.
*/
void yaze_run_cocoa_app_delegate(const char *filename);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // TARGET_OS_MAC
#endif // defined(__APPLE__) && defined(__MACH__)
#endif // YAZE_APP_CORE_PLATFORM_APP_DELEGATE_H

View File

@@ -1,12 +1,23 @@
// AppDelegate.mm
#import <Cocoa/Cocoa.h>
#import "app/core/controller.h"
#import "app/core/editor.h"
#import "app/core/platform/app_delegate.h"
#import "app/core/controller.h"
#import "app/core/platform/file_dialog.h"
#import "app/editor/editor.h"
#import "app/rom.h"
#if defined(__APPLE__) && defined(__MACH__)
/* Apple OSX and iOS (Darwin). */
#include <TargetConditionals.h>
#import <CoreText/CoreText.h>
#if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
/* iOS in Xcode simulator */
#elif TARGET_OS_MAC == 1
/* macOS */
#import <Cocoa/Cocoa.h>
@interface AppDelegate : NSObject <NSApplicationDelegate>
- (void)setupMenus;
// - (void)changeApplicationIcon;
@@ -195,7 +206,15 @@
}
- (void)openFileAction:(id)sender {
yaze::app::SharedROM::shared_rom_->LoadFromFile(FileDialogWrapper::ShowOpenFileDialog());
if (!yaze::app::SharedRom::shared_rom_
->LoadFromFile(yaze::app::core::FileDialogWrapper::ShowOpenFileDialog())
.ok()) {
NSAlert *alert = [[NSAlert alloc] init];
[alert setMessageText:@"Error"];
[alert setInformativeText:@"Failed to load file."];
[alert addButtonWithTitle:@"OK"];
[alert runModal];
}
}
- (void)cutAction:(id)sender {
@@ -206,7 +225,9 @@
NSLog(@"Open Recent File action triggered");
}
extern "C" void InitializeCocoa() {
@end
extern "C" void yaze_initialize_cococa() {
@autoreleasepool {
AppDelegate *delegate = [[AppDelegate alloc] init];
[NSApplication sharedApplication];
@@ -215,4 +236,22 @@ extern "C" void InitializeCocoa() {
}
}
@end
extern "C" void yaze_run_cocoa_app_delegate(const char *filename) {
yaze_initialize_cococa();
yaze::app::core::Controller controller;
RETURN_VOID_IF_ERROR(controller.OnEntry(filename));
while (controller.IsActive()) {
@autoreleasepool {
controller.OnInput();
if (auto status = controller.OnLoad(); !status.ok()) {
break;
}
controller.DoRender();
}
}
controller.OnExit();
}
#endif
#endif

View File

@@ -3,6 +3,14 @@
#include <cstdint>
#include <vector>
namespace yaze {
namespace app {
namespace core {
void CopyImageToClipboard(const std::vector<uint8_t>& data) {}
void GetImageFromClipboard(std::vector<uint8_t>& data, int& width,
int& height) {}
int& height) {}
} // namespace core
} // namespace app
} // namespace yaze

View File

@@ -1,27 +1,18 @@
#ifndef YAZE_APP_CORE_PLATFORM_CLIPBOARD_H
#define YAZE_APP_CORE_PLATFORM_CLIPBOARD_H
#ifdef _WIN32
void CopyImageToClipboard(const std::vector<uint8_t>& data);
void GetImageFromClipboard(std::vector<uint8_t>& data, int& width, int& height);
#elif defined(__APPLE__)
#include <cstdint>
#include <vector>
void CopyImageToClipboard(const std::vector<uint8_t>& data);
void GetImageFromClipboard(std::vector<uint8_t>& data, int& width, int& height);
namespace yaze {
namespace app {
namespace core {
#elif defined(__linux__)
void CopyImageToClipboard(const std::vector<uint8_t> &data);
void GetImageFromClipboard(std::vector<uint8_t> &data, int &width, int &height);
#include <cstdint>
#include <vector>
void CopyImageToClipboard(const std::vector<uint8_t>& data);
void GetImageFromClipboard(std::vector<uint8_t>& data, int& width, int& height);
#endif
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_PLATFORM_CLIPBOARD_H

View File

@@ -3,9 +3,10 @@
#include <iostream>
#include <vector>
#ifdef TARGET_OS_MAC
#import <Cocoa/Cocoa.h>
void CopyImageToClipboard(const std::vector<uint8_t>& pngData) {
void yaze::app::core::CopyImageToClipboard(const std::vector<uint8_t>& pngData) {
NSData* data = [NSData dataWithBytes:pngData.data() length:pngData.size()];
NSImage* image = [[NSImage alloc] initWithData:data];
@@ -14,7 +15,7 @@ void CopyImageToClipboard(const std::vector<uint8_t>& pngData) {
[pasteboard writeObjects:@[ image ]];
}
void GetImageFromClipboard(std::vector<uint8_t>& pixel_data, int& width, int& height) {
void yaze::app::core::GetImageFromClipboard(std::vector<uint8_t>& pixel_data, int& width, int& height) {
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
NSArray* classArray = [NSArray arrayWithObject:[NSImage class]];
NSDictionary* options = [NSDictionary dictionary];
@@ -39,4 +40,6 @@ void GetImageFromClipboard(std::vector<uint8_t>& pixel_data, int& width, int& he
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);
CGContextRelease(context);
}
}
#endif

View File

@@ -0,0 +1,145 @@
#include "file_dialog.h"
#ifdef _WIN32
// Include Windows-specific headers
#include <shobjidl.h>
#include <windows.h>
#endif // _WIN32
namespace yaze {
namespace app {
namespace core {
#ifdef _WIN32
std::string FileDialogWrapper::ShowOpenFileDialog() {
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
IFileDialog *pfd = NULL;
HRESULT hr =
CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL, IID_IFileDialog,
reinterpret_cast<void **>(&pfd));
std::string file_path_windows;
if (SUCCEEDED(hr)) {
// Show the dialog
hr = pfd->Show(NULL);
if (SUCCEEDED(hr)) {
IShellItem *psiResult;
hr = pfd->GetResult(&psiResult);
if (SUCCEEDED(hr)) {
// Get the file path
PWSTR pszFilePath;
psiResult->GetDisplayName(SIGDN_FILESYSPATH, &pszFilePath);
char str[128];
wcstombs(str, pszFilePath, 128);
file_path_windows = str;
psiResult->Release();
CoTaskMemFree(pszFilePath);
}
}
pfd->Release();
}
CoUninitialize();
return file_path_windows;
}
std::string FileDialogWrapper::ShowOpenFolderDialog() {
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
IFileDialog *pfd = NULL;
HRESULT hr =
CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL, IID_IFileDialog,
reinterpret_cast<void **>(&pfd));
std::string folder_path_windows;
if (SUCCEEDED(hr)) {
// Show the dialog
DWORD dwOptions;
hr = pfd->GetOptions(&dwOptions);
if (SUCCEEDED(hr)) {
hr = pfd->SetOptions(dwOptions | FOS_PICKFOLDERS);
if (SUCCEEDED(hr)) {
hr = pfd->Show(NULL);
if (SUCCEEDED(hr)) {
IShellItem *psiResult;
hr = pfd->GetResult(&psiResult);
if (SUCCEEDED(hr)) {
// Get the folder path
PWSTR pszFolderPath;
psiResult->GetDisplayName(SIGDN_FILESYSPATH, &pszFolderPath);
char str[128];
wcstombs(str, pszFolderPath, 128);
folder_path_windows = str;
psiResult->Release();
CoTaskMemFree(pszFolderPath);
}
}
}
}
pfd->Release();
}
CoUninitialize();
return folder_path_windows;
}
std::vector<std::string> FileDialogWrapper::GetSubdirectoriesInFolder(
const std::string &folder_path) {
std::vector<std::string> subdirectories;
WIN32_FIND_DATA findFileData;
HANDLE hFind = FindFirstFile((folder_path + "\\*").c_str(), &findFileData);
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (strcmp(findFileData.cFileName, ".") != 0 &&
strcmp(findFileData.cFileName, "..") != 0) {
subdirectories.push_back(findFileData.cFileName);
}
}
} while (FindNextFile(hFind, &findFileData) != 0);
FindClose(hFind);
}
return subdirectories;
}
std::vector<std::string> FileDialogWrapper::GetFilesInFolder(
const std::string &folder_path) {
std::vector<std::string> files;
WIN32_FIND_DATA findFileData;
HANDLE hFind = FindFirstFile((folder_path + "\\*").c_str(), &findFileData);
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (!(findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
files.push_back(findFileData.cFileName);
}
} while (FindNextFile(hFind, &findFileData) != 0);
FindClose(hFind);
}
return files;
}
#elif defined(__linux__)
std::string FileDialogWrapper::ShowOpenFileDialog() {
return "Linux: Open file dialog";
}
std::string FileDialogWrapper::ShowOpenFolderDialog() {
return "Linux: Open folder dialog";
}
std::vector<std::string> FileDialogWrapper::GetSubdirectoriesInFolder(
const std::string& folder_path) {
return {"Linux: Subdirectories in folder"};
}
std::vector<std::string> FileDialogWrapper::GetFilesInFolder(
const std::string& folder_path) {
return {"Linux: Files in folder"};
}
#endif
} // namespace core
} // namespace app
} // namespace yaze

View File

@@ -1,65 +1,34 @@
#include <string>
#ifndef YAZE_APP_CORE_PLATFORM_FILE_DIALOG_H
#define YAZE_APP_CORE_PLATFORM_FILE_DIALOG_H
#ifdef _WIN32
// Include Windows-specific headers
#include <shobjidl.h>
#include <windows.h>
class FileDialogWrapper {
public:
static std::string ShowOpenFileDialog() {
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
IFileDialog *pfd = NULL;
HRESULT hr =
CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL,
IID_IFileDialog, reinterpret_cast<void **>(&pfd));
std::string file_path_windows;
if (SUCCEEDED(hr)) {
// Show the dialog
hr = pfd->Show(NULL);
if (SUCCEEDED(hr)) {
IShellItem *psiResult;
hr = pfd->GetResult(&psiResult);
if (SUCCEEDED(hr)) {
// Get the file path
PWSTR pszFilePath;
psiResult->GetDisplayName(SIGDN_FILESYSPATH, &pszFilePath);
char str[128];
wcstombs(str, pszFilePath, 128);
file_path_windows = str;
psiResult->Release();
CoTaskMemFree(pszFilePath);
}
}
pfd->Release();
}
CoUninitialize();
return file_path_windows;
}
};
#elif defined(__APPLE__)
#include <string>
#include <string>
#include <vector>
namespace yaze {
namespace app {
namespace core {
class FileDialogWrapper {
public:
/**
* @brief ShowOpenFileDialog opens a file dialog and returns the selected
* filepath.
*/
static std::string ShowOpenFileDialog();
/**
* @brief ShowOpenFolderDialog opens a file dialog and returns the selected
* folder path.
*/
static std::string ShowOpenFolderDialog();
static std::vector<std::string> GetSubdirectoriesInFolder(
const std::string& folder_path);
static std::vector<std::string> GetFilesInFolder(
const std::string& folder_path);
};
#elif defined(__linux__)
} // namespace core
} // namespace app
} // namespace yaze
class FileDialogWrapper {
public:
static std::string ShowOpenFileDialog() {
// Linux-specific file dialog implementation using GTK
// ...
return "file_path_linux";
}
};
#else
#error "Unsupported platform."
#endif
#endif // YAZE_APP_CORE_PLATFORM_FILE_DIALOG_H

View File

@@ -1,7 +1,66 @@
#import <Cocoa/Cocoa.h>
#include "app/core/platform/file_dialog.h"
std::string FileDialogWrapper::ShowOpenFileDialog() {
#include <string>
#include <vector>
#include "imgui/imgui.h"
#if defined(__APPLE__) && defined(__MACH__)
/* Apple OSX and iOS (Darwin). */
#include <TargetConditionals.h>
#import <CoreText/CoreText.h>
#if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
/* iOS in Xcode simulator */
#import <UIKit/UIKit.h>
#import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
#include "app/core/platform/app_delegate.h"
namespace {
static std::string selectedFile;
void ShowOpenFileDialogImpl(void (^completionHandler)(std::string)) {
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
[appDelegate PresentDocumentPickerWithCompletionHandler:^(NSString *filePath) {
selectedFile = std::string([filePath UTF8String]);
completionHandler(selectedFile);
}];
}
std::string ShowOpenFileDialogSync() {
__block std::string result;
ShowOpenFileDialogImpl(^(std::string filePath) {
result = filePath;
});
return result;
}
}
std::string yaze::app::core::FileDialogWrapper::ShowOpenFileDialog() {
return ShowOpenFileDialogSync();
}
std::string yaze::app::core::FileDialogWrapper::ShowOpenFolderDialog() { return ""; }
std::vector<std::string> yaze::app::core::FileDialogWrapper::GetFilesInFolder(
const std::string &folder) {
return {};
}
std::vector<std::string> yaze::app::core::FileDialogWrapper::GetSubdirectoriesInFolder(
const std::string &folder) {
return {};
}
#elif TARGET_OS_MAC == 1
/* macOS */
#import <Cocoa/Cocoa.h>
std::string yaze::app::core::FileDialogWrapper::ShowOpenFileDialog() {
NSOpenPanel* openPanel = [NSOpenPanel openPanel];
[openPanel setCanChooseFiles:YES];
[openPanel setCanChooseDirectories:NO];
@@ -15,3 +74,61 @@ std::string FileDialogWrapper::ShowOpenFileDialog() {
return "";
}
std::string yaze::app::core::FileDialogWrapper::ShowOpenFolderDialog() {
NSOpenPanel* openPanel = [NSOpenPanel openPanel];
[openPanel setCanChooseFiles:NO];
[openPanel setCanChooseDirectories:YES];
[openPanel setAllowsMultipleSelection:NO];
if ([openPanel runModal] == NSModalResponseOK) {
NSURL* url = [[openPanel URLs] objectAtIndex:0];
NSString* path = [url path];
return std::string([path UTF8String]);
}
return "";
}
std::vector<std::string> yaze::app::core::FileDialogWrapper::GetFilesInFolder(
const std::string& folder) {
std::vector<std::string> filenames;
NSFileManager* fileManager = [NSFileManager defaultManager];
NSDirectoryEnumerator* enumerator =
[fileManager enumeratorAtPath:[NSString stringWithUTF8String:folder.c_str()]];
NSString* file;
while (file = [enumerator nextObject]) {
if ([file hasPrefix:@"."]) {
continue;
}
filenames.push_back(std::string([file UTF8String]));
}
return filenames;
}
std::vector<std::string> yaze::app::core::FileDialogWrapper::GetSubdirectoriesInFolder(
const std::string& folder) {
std::vector<std::string> subdirectories;
NSFileManager* fileManager = [NSFileManager defaultManager];
NSDirectoryEnumerator* enumerator =
[fileManager enumeratorAtPath:[NSString stringWithUTF8String:folder.c_str()]];
NSString* file;
while (file = [enumerator nextObject]) {
if ([file hasPrefix:@"."]) {
continue;
}
BOOL isDirectory;
NSString* path =
[NSString stringWithFormat:@"%@/%@", [NSString stringWithUTF8String:folder.c_str()], file];
[fileManager fileExistsAtPath:path isDirectory:&isDirectory];
if (isDirectory) {
subdirectories.push_back(std::string([file UTF8String]));
}
}
return subdirectories;
}
#else
// Unsupported platform
#endif // TARGET_OS_MAC
#endif // __APPLE__ && __MACH__

View File

@@ -0,0 +1,20 @@
#ifndef YAZE_APP_CORE_PLATFORM_FILE_PATH_H
#define YAZE_APP_CORE_PLATFORM_FILE_PATH_H
#include <string>
namespace yaze {
namespace app {
namespace core {
/**
* @brief GetBundleResourcePath returns the path to the bundle resource
* directory. Specific to MacOS.
*/
std::string GetBundleResourcePath();
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_PLATFORM_FILE_PATH_H

View File

@@ -0,0 +1,26 @@
#include "file_path.h"
#include <iostream>
#include <string>
#if defined(__APPLE__) && defined(__MACH__)
#include <Foundation/Foundation.h>
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR == 1 || TARGET_OS_IPHONE == 1
std::string yaze::app::core::GetBundleResourcePath() {
NSBundle* bundle = [NSBundle mainBundle];
NSString* resourceDirectoryPath = [bundle bundlePath];
NSString* path = [resourceDirectoryPath stringByAppendingString:@"/"];
return [path UTF8String];
}
#elif TARGET_OS_MAC == 1
std::string yaze::app::core::GetBundleResourcePath() {
NSBundle* bundle = [NSBundle mainBundle];
NSString* resourceDirectoryPath = [bundle bundlePath];
NSString* path = [resourceDirectoryPath stringByAppendingString:@"/"];
return [path UTF8String];
}
#endif
#endif

View File

@@ -1,17 +1,124 @@
#include "app/core/platform/font_loader.h"
#include <imgui/imgui.h>
#include <string>
#include <unordered_set>
#include <vector>
#include <filesystem>
#include "absl/status/status.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/core/platform/file_path.h"
#include "app/gui/icons.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace core {
absl::Status LoadPackageFonts() {
ImGuiIO &io = ImGui::GetIO();
static const char *KARLA_REGULAR = "Karla-Regular.ttf";
static const char *ROBOTO_MEDIUM = "Roboto-Medium.ttf";
static const char *COUSINE_REGULAR = "Cousine-Regular.ttf";
static const char *DROID_SANS = "DroidSans.ttf";
static const char *NOTO_SANS_JP = "NotoSansJP.ttf";
static const char *IBM_PLEX_JP = "IBMPlexSansJP-Bold.ttf";
static const float FONT_SIZE_DEFAULT = 16.0f;
static const float FONT_SIZE_DROID_SANS = 18.0f;
static const float ICON_FONT_SIZE = 18.0f;
// Icon configuration
static const ImWchar icons_ranges[] = {ICON_MIN_MD, 0xf900, 0};
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
// Japanese font configuration
ImFontConfig japanese_font_config;
japanese_font_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
// List of fonts to be loaded
std::vector<const char *> font_paths = {
KARLA_REGULAR, ROBOTO_MEDIUM, COUSINE_REGULAR, IBM_PLEX_JP, DROID_SANS};
// Load fonts with associated icon and Japanese merges
for (const auto &font_path : font_paths) {
float font_size =
(font_path == DROID_SANS) ? FONT_SIZE_DROID_SANS : FONT_SIZE_DEFAULT;
std::string actual_font_path;
#ifdef __APPLE__
#if TARGET_OS_IOS == 1
const std::string kBundlePath = GetBundleResourcePath();
actual_font_path = kBundlePath + font_path;
#else
actual_font_path = absl::StrCat(GetBundleResourcePath(),
"Contents/Resources/font/", font_path);
#endif
#else
actual_font_path = std::filesystem::absolute(font_path).string();
#endif
if (!io.Fonts->AddFontFromFileTTF(actual_font_path.data(), font_size)) {
return absl::InternalError(
absl::StrFormat("Failed to load font from %s", actual_font_path));
}
// Merge icon set
std::string actual_icon_font_path = "";
const char *icon_font_path = FONT_ICON_FILE_NAME_MD;
#if defined(__APPLE__) && defined(__MACH__)
#if TARGET_OS_IOS == 1
const std::string kIconBundlePath = GetBundleResourcePath();
actual_icon_font_path = kIconBundlePath + "MaterialIcons-Regular.ttf";
#else
actual_icon_font_path =
absl::StrCat(GetBundleResourcePath(),
"Contents/Resources/font/MaterialIcons-Regular.ttf");
#endif
#else
actual_icon_font_path = std::filesystem::absolute(icon_font_path).string();
#endif
io.Fonts->AddFontFromFileTTF(actual_icon_font_path.data(), ICON_FONT_SIZE,
&icons_config, icons_ranges);
// Merge Japanese font
std::string actual_japanese_font_path = "";
const char *japanese_font_path = NOTO_SANS_JP;
#if defined(__APPLE__) && defined(__MACH__)
#if TARGET_OS_IOS == 1
const std::string kJapaneseBundlePath = GetBundleResourcePath();
actual_japanese_font_path = kJapaneseBundlePath + japanese_font_path;
#else
actual_japanese_font_path =
absl::StrCat(GetBundleResourcePath(), "Contents/Resources/font/",
japanese_font_path);
#endif
#else
actual_japanese_font_path =
std::filesystem::absolute(japanese_font_path).string();
#endif
io.Fonts->AddFontFromFileTTF(actual_japanese_font_path.data(), 18.0f,
&japanese_font_config,
io.Fonts->GetGlyphRangesJapanese());
}
return absl::OkStatus();
}
#ifdef _WIN32
#include <Windows.h>
int CALLBACK EnumFontFamExProc(const LOGFONT* lpelfe, const TEXTMETRIC* lpntme,
int CALLBACK EnumFontFamExProc(const LOGFONT *lpelfe, const TEXTMETRIC *lpntme,
DWORD FontType, LPARAM lParam) {
// Step 3: Load the font into ImGui
ImGuiIO& io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF(lpelfe->lfFaceName, 16.0f);
return 1;
@@ -34,8 +141,8 @@ void LoadSystemFonts() {
RegQueryInfoKey(hKey, NULL, NULL, NULL, NULL, NULL, NULL, &valueCount,
&maxValueNameSize, &maxValueDataSize, NULL, NULL);
char* valueName = new char[maxValueNameSize + 1]; // +1 for null terminator
BYTE* valueData = new BYTE[maxValueDataSize + 1]; // +1 for null terminator
char *valueName = new char[maxValueNameSize + 1]; // +1 for null terminator
BYTE *valueData = new BYTE[maxValueDataSize + 1]; // +1 for null terminator
// Enumerate all font entries
for (DWORD i = 0; i < valueCount; i++) {
@@ -52,7 +159,9 @@ void LoadSystemFonts() {
valueData, &valueDataSize) == ERROR_SUCCESS) {
if (valueType == REG_SZ) {
// Add the font file path to the vector
std::string fontPath((char*)valueData);
std::string fontPath(reinterpret_cast<char *>(valueData),
valueDataSize);
fontPaths.push_back(fontPath);
}
}
@@ -64,10 +173,57 @@ void LoadSystemFonts() {
RegCloseKey(hKey);
}
ImGuiIO& io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
for (const auto& fontPath : fontPaths) {
io.Fonts->AddFontFromFileTTF(fontPath.c_str(), 16.0f);
// List of common font face names
static const std::unordered_set<std::string> commonFontFaceNames = {
"arial",
"times",
"cour",
"verdana",
"tahoma",
"comic",
"Impact",
"ariblk",
"Trebuchet MS",
"Georgia",
"Palatino Linotype",
"Lucida Sans Unicode",
"Tahoma",
"Lucida Console"};
for (auto &fontPath : fontPaths) {
// Check if the font path has a "C:\" prefix
if (fontPath.substr(0, 2) != "C:") {
// Add "C:\Windows\Fonts\" prefix to the font path
fontPath = absl::StrFormat("C:\\Windows\\Fonts\\%s", fontPath.c_str());
}
// Check if the font file has a .ttf or .TTF extension
std::string extension = fontPath.substr(fontPath.find_last_of(".") + 1);
if (extension == "ttf" || extension == "TTF") {
// Get the font face name from the font path
std::string fontFaceName =
fontPath.substr(fontPath.find_last_of("\\/") + 1);
fontFaceName = fontFaceName.substr(0, fontFaceName.find_last_of("."));
// Check if the font face name is in the common font face names list
if (commonFontFaceNames.find(fontFaceName) != commonFontFaceNames.end()) {
io.Fonts->AddFontFromFileTTF(fontPath.c_str(), 16.0f);
// Merge icon set
// Icon configuration
static const ImWchar icons_ranges[] = {ICON_MIN_MD, 0xf900, 0};
ImFontConfig icons_config;
static const float ICON_FONT_SIZE = 18.0f;
icons_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF(FONT_ICON_FILE_NAME_MD, ICON_FONT_SIZE,
&icons_config, icons_ranges);
}
}
}
}
@@ -78,4 +234,8 @@ void LoadSystemFonts() {
// ...
}
#endif
#endif
} // namespace core
} // namespace app
} // namespace yaze

View File

@@ -1,15 +1,17 @@
// FontLoader.h
#ifndef FONTLOADER_H
#define FONTLOADER_H
#ifndef YAZE_APP_CORE_PLATFORM_FONTLOADER_H
#define YAZE_APP_CORE_PLATFORM_FONTLOADER_H
#include "absl/status/status.h"
namespace yaze {
namespace app {
namespace core {
// Function declaration for loading system fonts into ImGui
void LoadSystemFonts();
absl::Status LoadPackageFonts();
#ifdef _WIN32
#include <Windows.h>
// Windows specific function declaration for loading system fonts into ImGui
int CALLBACK EnumFontFamExProc(const LOGFONT* lpelfe, const TEXTMETRIC* lpntme,
DWORD FontType, LPARAM lParam);
#endif
} // namespace core
} // namespace app
} // namespace yaze
#endif // FONTLOADER_H
#endif // YAZE_APP_CORE_PLATFORM_FONTLOADER_H

View File

@@ -1,13 +1,20 @@
// FontLoader.mm
#include "app/core/platform/font_loader.h"
#import <Cocoa/Cocoa.h>
#import <CoreText/CoreText.h>
#include <imgui/imgui.h>
#include <TargetConditionals.h>
#include "app/gui/icons.h"
#include "imgui/imgui.h"
void LoadSystemFonts() {
// List of common macOS system fonts
#if TARGET_OS_IPHONE == 1 || TARGET_IPHONE_SIMULATOR == 1
/* iOS */
void yaze::app::core::LoadSystemFonts() {}
#elif TARGET_OS_MAC == 1
/* macOS */
#import <Cocoa/Cocoa.h>
void yaze::app::core::LoadSystemFonts() {
NSArray *fontNames = @[ @"Helvetica", @"Times New Roman", @"Courier", @"Arial", @"Verdana" ];
for (NSString *fontName in fontNames) {
@@ -47,4 +54,6 @@ void LoadSystemFonts() {
CFRelease(fontURL);
}
}
}
}
#endif

View File

@@ -0,0 +1,83 @@
#ifndef YAZE_APP_CORE_PLATFORM_RENDERER_H
#define YAZE_APP_CORE_PLATFORM_RENDERER_H
#include <SDL.h>
#include <memory>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/core/utils/sdl_deleter.h"
#include "app/gfx/bitmap.h"
namespace yaze {
namespace app {
namespace core {
/**
* @class Renderer
* @brief The Renderer class represents the renderer for the Yaze application.
*
* This class is a singleton that provides functionality for creating and
* rendering bitmaps to the screen. It also includes methods for updating
* bitmaps on the screen.
*/
class Renderer {
public:
static Renderer &GetInstance() {
static Renderer instance;
return instance;
}
absl::Status CreateRenderer(SDL_Window *window) {
renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(SDL_CreateRenderer(
window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED));
if (renderer_ == nullptr) {
return absl::InternalError(
absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));
}
SDL_SetRenderDrawBlendMode(renderer_.get(), SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer_.get(), 0x00, 0x00, 0x00, 0x00);
return absl::OkStatus();
}
auto renderer() -> SDL_Renderer * { return renderer_.get(); }
/**
* @brief Used to render a bitmap to the screen.
*/
void RenderBitmap(gfx::Bitmap *bitmap) {
bitmap->CreateTexture(renderer_.get());
}
/**
* @brief Used to update a bitmap on the screen.
*/
void UpdateBitmap(gfx::Bitmap *bitmap) {
bitmap->UpdateTexture(renderer_.get());
}
absl::Status CreateAndRenderBitmap(int width, int height, int depth,
const std::vector<uint8_t> &data,
gfx::Bitmap &bitmap,
gfx::SnesPalette &palette) {
bitmap.Create(width, height, depth, data);
RETURN_IF_ERROR(bitmap.ApplyPalette(palette));
RenderBitmap(&bitmap);
return absl::OkStatus();
}
private:
Renderer() = default;
std::unique_ptr<SDL_Renderer, SDL_Deleter> renderer_;
Renderer(const Renderer &) = delete;
Renderer &operator=(const Renderer &) = delete;
};
} // namespace core
} // namespace app
} // namespace yaze
#endif

View File

@@ -0,0 +1,29 @@
#ifndef YAZE_APP_CORE_PLATFORM_VIEW_CONTROLLER_H
#define YAZE_APP_CORE_PLATFORM_VIEW_CONTROLLER_H
#ifdef __APPLE__
#include <TargetConditionals.h>
#if TARGET_OS_OSX
#include "imgui_impl_osx.h"
@interface AppViewController : NSViewController <NSWindowDelegate>
@end
#else
@interface AppViewController : UIViewController <MTKViewDelegate>
@property(nonatomic) yaze::app::core::Controller *controller;
@property(nonatomic) UIHoverGestureRecognizer *hoverGestureRecognizer;
@property(nonatomic) UIPinchGestureRecognizer *pinchRecognizer;
@property(nonatomic) UISwipeGestureRecognizer *swipeRecognizer;
@property(nonatomic) UILongPressGestureRecognizer *longPressRecognizer;
@end
#endif
@interface AppViewController () <MTKViewDelegate>
@property(nonatomic, readonly) MTKView *mtkView;
@property(nonatomic, strong) id<MTLDevice> device;
@property(nonatomic, strong) id<MTLCommandQueue> commandQueue;
@end
#endif // __APPLE__
#endif // YAZE_APP_CORE_PLATFORM_APP_VIEW_CONTROLLER_H

View File

@@ -1,21 +1,66 @@
#include "app/core/labeling.h"
#include "project.h"
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <cstdint>
#include <fstream>
#include <sstream>
#include <string>
#include <unordered_map>
#include <vector>
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gui/icons.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace yaze {
namespace app {
namespace core {
absl::Status Project::Open(const std::string& project_path) {
filepath = project_path;
name = project_path.substr(project_path.find_last_of("/") + 1);
std::ifstream in(project_path);
if (!in.good()) {
return absl::InternalError("Could not open project file.");
}
std::string line;
std::getline(in, name);
std::getline(in, filepath);
std::getline(in, rom_filename_);
std::getline(in, code_folder_);
std::getline(in, labels_filename_);
std::getline(in, keybindings_file);
while (std::getline(in, line)) {
if (line == kEndOfProjectFile) {
break;
}
}
in.close();
return absl::OkStatus();
}
absl::Status Project::Save() {
RETURN_IF_ERROR(CheckForEmptyFields());
std::ofstream out(filepath + "/" + name + ".yaze");
if (!out.good()) {
return absl::InternalError("Could not open project file.");
}
out << name << std::endl;
out << filepath << std::endl;
out << rom_filename_ << std::endl;
out << code_folder_ << std::endl;
out << labels_filename_ << std::endl;
out << keybindings_file << std::endl;
out << kEndOfProjectFile << std::endl;
out.close();
return absl::OkStatus();
}
bool ResourceLabelManager::LoadLabels(const std::string& filename) {
std::ifstream file(filename);
@@ -111,15 +156,23 @@ void ResourceLabelManager::SelectableLabelWithNameEdit(
}
if (ImGui::BeginPopupContextItem(label_id.c_str())) {
char* new_label = labels_[type][key].data();
if (ImGui::InputText("##Label", new_label, labels_[type][key].size() + 1,
std::string* new_label = &labels_[type][key];
if (ImGui::InputText("##Label", new_label,
ImGuiInputTextFlags_EnterReturnsTrue)) {
labels_[type][key] = new_label;
labels_[type][key] = *new_label;
}
if (ImGui::Button(ICON_MD_CLOSE)) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
std::string ResourceLabelManager::GetLabel(const std::string& type,
const std::string& key) {
return labels_[type][key];
}
std::string ResourceLabelManager::CreateOrGetLabel(
const std::string& type, const std::string& key,
const std::string& defaultValue) {
@@ -132,6 +185,5 @@ std::string ResourceLabelManager::CreateOrGetLabel(
return labels_[type][key];
}
} // namespace core
} // namespace app
} // namespace yaze

136
src/app/core/project.h Normal file
View File

@@ -0,0 +1,136 @@
#ifndef YAZE_APP_CORE_PROJECT_H
#define YAZE_APP_CORE_PROJECT_H
#include <algorithm>
#include <fstream>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/utils/file_util.h"
namespace yaze {
namespace app {
const std::string kRecentFilesFilename = "recent_files.txt";
constexpr char kEndOfProjectFile[] = "EndOfProjectFile";
/**
* @struct Project
* @brief Represents a project in the application.
*
* A project is a collection of files and resources that are used in the
* creation of a Zelda3 hack that can be saved and loaded. This makes it so the
* user can have different rom file names for a single project and keep track of
* backups.
*/
struct Project : public core::ExperimentFlags {
absl::Status Create(const std::string& project_name) {
name = project_name;
project_opened_ = true;
return absl::OkStatus();
}
absl::Status CheckForEmptyFields() {
if (name.empty() || filepath.empty() || rom_filename_.empty() ||
code_folder_.empty() || labels_filename_.empty()) {
return absl::InvalidArgumentError(
"Project fields cannot be empty. Please load a rom file, set your "
"code folder, and set your labels file. See HELP for more details.");
}
return absl::OkStatus();
}
absl::Status Open(const std::string &project_path);
absl::Status Save();
bool project_opened_ = false;
std::string name;
std::string flags = "";
std::string filepath;
std::string rom_filename_ = "";
std::string code_folder_ = "";
std::string labels_filename_ = "";
std::string keybindings_file = "";
};
// Default types
static constexpr absl::string_view kDefaultTypes[] = {
"Dungeon Names", "Dungeon Room Names", "Overworld Map Names"};
struct ResourceLabelManager {
bool LoadLabels(const std::string& filename);
bool SaveLabels();
void DisplayLabels(bool* p_open);
void EditLabel(const std::string& type, const std::string& key,
const std::string& newValue);
void SelectableLabelWithNameEdit(bool selected, const std::string& type,
const std::string& key,
const std::string& defaultValue);
std::string GetLabel(const std::string& type, const std::string& key);
std::string CreateOrGetLabel(const std::string& type, const std::string& key,
const std::string& defaultValue);
bool labels_loaded_ = false;
std::string filename_;
struct ResourceType {
std::string key_name;
std::string display_description;
};
std::unordered_map<std::string, std::unordered_map<std::string, std::string>>
labels_;
};
class RecentFilesManager {
public:
RecentFilesManager() : RecentFilesManager(kRecentFilesFilename) {}
RecentFilesManager(const std::string& filename) : filename_(filename) {}
void AddFile(const std::string& file_path) {
// Add a file to the list, avoiding duplicates
auto it = std::find(recent_files_.begin(), recent_files_.end(), file_path);
if (it == recent_files_.end()) {
recent_files_.push_back(file_path);
}
}
void Save() {
std::ofstream file(filename_);
if (!file.is_open()) {
return; // Handle the error appropriately
}
for (const auto& file_path : recent_files_) {
file << file_path << std::endl;
}
}
void Load() {
std::ifstream file(filename_);
if (!file.is_open()) {
return;
}
recent_files_.clear();
std::string line;
while (std::getline(file, line)) {
if (!line.empty()) {
recent_files_.push_back(line);
}
}
}
const std::vector<std::string>& GetRecentFiles() const {
return recent_files_;
}
private:
std::string filename_;
std::vector<std::string> recent_files_;
};
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_PROJECT_H

View File

@@ -0,0 +1,74 @@
#include "file_util.h"
#if defined(_WIN32)
#include <windows.h>
#else
#include <dirent.h>
#include <sys/stat.h>
#endif
#include <fstream>
#include <sstream>
namespace yaze {
namespace app {
namespace core {
std::string GetFileExtension(const std::string &filename) {
size_t dot = filename.find_last_of(".");
if (dot == std::string::npos) {
return "";
}
return filename.substr(dot + 1);
}
std::string GetFileName(const std::string &filename) {
size_t slash = filename.find_last_of("/");
if (slash == std::string::npos) {
return filename;
}
return filename.substr(slash + 1);
}
std::string LoadFile(const std::string &filename, Platform platform) {
std::string contents;
std::string filepath = GetConfigDirectory(platform) + "/" + filename;
std::ifstream file(filepath);
if (file.is_open()) {
std::stringstream buffer;
buffer << file.rdbuf();
contents = buffer.str();
file.close();
}
return contents;
}
void SaveFile(const std::string &filename, const std::string &contents,
Platform platform) {
std::string filepath = GetConfigDirectory(platform) + "/" + filename;
std::ofstream file(filepath);
if (file.is_open()) {
file << contents;
file.close();
}
}
std::string GetConfigDirectory(Platform platform) {
std::string config_directory = ".yaze";
switch (platform) {
case Platform::kWindows:
config_directory = "~/AppData/Roaming/yaze";
break;
case Platform::kMacOS:
case Platform::kLinux:
config_directory = "~/.config/yaze";
break;
default:
break;
}
return config_directory;
}
} // namespace core
} // namespace app
} // namespace yaze

View File

@@ -0,0 +1,24 @@
#ifndef YAZE_APP_CORE_UTILS_FILE_UTIL_H
#define YAZE_APP_CORE_UTILS_FILE_UTIL_H
#include <string>
namespace yaze {
namespace app {
namespace core {
enum class Platform { kUnknown, kMacOS, kiOS, kWindows, kLinux };
std::string GetFileExtension(const std::string &filename);
std::string GetFileName(const std::string &filename);
std::string LoadFile(const std::string &filename, Platform platform);
std::string GetConfigDirectory(Platform platform);
void SaveFile(const std::string &filename, const std::string &data,
Platform platform);
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_UTILS_FILE_UTIL_H

View File

@@ -0,0 +1,40 @@
#ifndef YAZE_APP_CORE_UTILS_SDL_DELETER_H_
#define YAZE_APP_CORE_UTILS_SDL_DELETER_H_
#include <SDL.h>
namespace yaze {
namespace app {
namespace core {
/**
* @brief Deleter for SDL_Window and SDL_Renderer.
*/
struct SDL_Deleter {
void operator()(SDL_Window *p) const { SDL_DestroyWindow(p); }
void operator()(SDL_Renderer *p) const { SDL_DestroyRenderer(p); }
};
/**
* @brief Deleter for SDL_Texture.
*/
struct SDL_Texture_Deleter {
void operator()(SDL_Texture *p) const {
SDL_DestroyTexture(p);
}
};
/**
* @brief Deleter for SDL_Surface.
*/
struct SDL_Surface_Deleter {
void operator()(SDL_Surface *p) const {
SDL_FreeSurface(p);
}
};
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_UTILS_SDL_DELETER_H_

View File

@@ -0,0 +1,368 @@
#include "assembly_editor.h"
#include "ImGuiColorTextEdit/TextEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/strings/str_cat.h"
#include "app/core/platform/file_dialog.h"
#include "app/gui/icons.h"
namespace yaze {
namespace app {
namespace editor {
using core::FileDialogWrapper;
namespace {
std::vector<std::string> RemoveIgnoredFiles(
const std::vector<std::string>& files,
const std::vector<std::string>& ignored_files) {
std::vector<std::string> filtered_files;
for (const auto& file : files) {
// Remove subdirectory files
if (file.find('/') != std::string::npos) {
continue;
}
// Make sure the file has an extension
if (file.find('.') == std::string::npos) {
continue;
}
if (std::find(ignored_files.begin(), ignored_files.end(), file) ==
ignored_files.end()) {
filtered_files.push_back(file);
}
}
return filtered_files;
}
core::FolderItem LoadFolder(const std::string& folder) {
// Check if .gitignore exists in the folder
std::ifstream gitignore(folder + "/.gitignore");
std::vector<std::string> ignored_files;
if (gitignore.good()) {
std::string line;
while (std::getline(gitignore, line)) {
if (line[0] == '#') {
continue;
}
if (line[0] == '!') {
// Ignore the file
continue;
}
ignored_files.push_back(line);
}
}
core::FolderItem current_folder;
current_folder.name = folder;
auto root_files = FileDialogWrapper::GetFilesInFolder(current_folder.name);
current_folder.files = RemoveIgnoredFiles(root_files, ignored_files);
for (const auto& subfolder :
FileDialogWrapper::GetSubdirectoriesInFolder(current_folder.name)) {
core::FolderItem folder_item;
folder_item.name = subfolder;
std::string full_folder = current_folder.name + "/" + subfolder;
auto folder_files = FileDialogWrapper::GetFilesInFolder(full_folder);
for (const auto& files : folder_files) {
// Remove subdirectory files
if (files.find('/') != std::string::npos) {
continue;
}
// Make sure the file has an extension
if (files.find('.') == std::string::npos) {
continue;
}
if (std::find(ignored_files.begin(), ignored_files.end(), files) !=
ignored_files.end()) {
continue;
}
folder_item.files.push_back(files);
}
for (const auto& subdir :
FileDialogWrapper::GetSubdirectoriesInFolder(full_folder)) {
core::FolderItem subfolder_item;
subfolder_item.name = subdir;
subfolder_item.files = FileDialogWrapper::GetFilesInFolder(subdir);
folder_item.subfolders.push_back(subfolder_item);
}
current_folder.subfolders.push_back(folder_item);
}
return current_folder;
}
} // namespace
void AssemblyEditor::OpenFolder(const std::string& folder_path) {
current_folder_ = LoadFolder(folder_path);
}
void AssemblyEditor::Update(bool& is_loaded) {
ImGui::Begin("Assembly Editor", &is_loaded);
if (ImGui::BeginMenuBar()) {
DrawFileMenu();
DrawEditMenu();
ImGui::EndMenuBar();
}
auto cpos = text_editor_.GetCursorPosition();
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
text_editor_.Render("##asm_editor");
ImGui::End();
}
void AssemblyEditor::InlineUpdate() {
ChangeActiveFile("assets/asm/template_song.asm");
auto cpos = text_editor_.GetCursorPosition();
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
text_editor_.Render("##asm_editor", ImVec2(0, 0));
}
void AssemblyEditor::UpdateCodeView() {
ImGui::BeginTable("##table_view", 2,
ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg |
ImGuiTableFlags_Resizable);
// Table headers
ImGui::TableSetupColumn("Files", ImGuiTableColumnFlags_WidthFixed, 256.0f);
ImGui::TableSetupColumn("Editor", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableHeadersRow();
// Table data
ImGui::TableNextRow();
ImGui::TableNextColumn();
if (current_folder_.name != "") {
DrawCurrentFolder();
} else {
if (ImGui::Button("Open Folder")) {
current_folder_ = LoadFolder(FileDialogWrapper::ShowOpenFolderDialog());
}
}
ImGui::TableNextColumn();
auto cpos = text_editor_.GetCursorPosition();
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
text_editor_.Render("##asm_editor");
ImGui::EndTable();
}
void AssemblyEditor::DrawCurrentFolder() {
if (ImGui::BeginChild("##current_folder", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
if (ImGui::BeginTable("##file_table", 2,
ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_Sortable)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 256.0f);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableHeadersRow();
for (const auto& file : current_folder_.files) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
if (ImGui::Selectable(file.c_str())) {
ChangeActiveFile(absl::StrCat(current_folder_.name, "/", file));
}
ImGui::TableNextColumn();
ImGui::Text("File");
}
for (const auto& subfolder : current_folder_.subfolders) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
if (ImGui::TreeNode(subfolder.name.c_str())) {
for (const auto& file : subfolder.files) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
if (ImGui::Selectable(file.c_str())) {
ChangeActiveFile(absl::StrCat(current_folder_.name, "/",
subfolder.name, "/", file));
}
ImGui::TableNextColumn();
ImGui::Text("File");
}
ImGui::TreePop();
} else {
ImGui::TableNextColumn();
ImGui::Text("Folder");
}
}
ImGui::EndTable();
}
ImGui::EndChild();
}
}
void AssemblyEditor::DrawFileTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("AssemblyFileTabBar", ImGuiTabBarFlags_None)) {
if (ImGui::TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_None)) {
if (std::find(active_files_.begin(), active_files_.end(),
current_file_id_) != active_files_.end()) {
// Room is already open
next_tab_id++;
}
active_files_.push_back(next_tab_id++); // Add new tab
}
// Submit our regular tabs
for (int n = 0; n < active_files_.Size;) {
bool open = true;
if (ImGui::BeginTabItem(files_[active_files_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
auto cpos = text_editor_.GetCursorPosition();
{
std::ifstream t(current_file_);
if (t.good()) {
std::string str((std::istreambuf_iterator<char>(t)),
std::istreambuf_iterator<char>());
text_editor_.SetText(str);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error opening file: %s\n", current_file_.c_str());
}
}
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
open_files_[active_files_[n]].Render("##asm_editor");
ImGui::EndTabItem();
}
if (!open)
active_files_.erase(active_files_.Data + n);
else
n++;
}
ImGui::EndTabBar();
}
ImGui::Separator();
}
void AssemblyEditor::DrawFileMenu() {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "Ctrl+O")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseASMFileDlg", "Open ASM file", ".asm,.txt", ".");
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
// TODO: Implement this
}
ImGui::EndMenu();
}
if (ImGuiFileDialog::Instance()->Display("ChooseASMFileDlg")) {
if (ImGuiFileDialog::Instance()->IsOk()) {
ChangeActiveFile(ImGuiFileDialog::Instance()->GetFilePathName());
}
ImGuiFileDialog::Instance()->Close();
}
}
void AssemblyEditor::DrawEditMenu() {
if (ImGui::BeginMenu("Edit")) {
if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
text_editor_.Undo();
}
if (ImGui::MenuItem("Redo", "Ctrl+Y")) {
text_editor_.Redo();
}
ImGui::Separator();
if (ImGui::MenuItem("Cut", "Ctrl+X")) {
text_editor_.Cut();
}
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
text_editor_.Copy();
}
if (ImGui::MenuItem("Paste", "Ctrl+V")) {
text_editor_.Paste();
}
ImGui::Separator();
if (ImGui::MenuItem("Find", "Ctrl+F")) {
// TODO: Implement this.
}
ImGui::EndMenu();
}
}
void AssemblyEditor::SetEditorText() {
if (!file_is_loaded_) {
std::ifstream t(current_file_);
if (t.good()) {
std::string str((std::istreambuf_iterator<char>(t)),
std::istreambuf_iterator<char>());
text_editor_.SetText(str);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error opening file: %s\n",
current_file_.c_str());
}
file_is_loaded_ = true;
}
}
absl::Status AssemblyEditor::Cut() {
text_editor_.Cut();
return absl::OkStatus();
}
absl::Status AssemblyEditor::Copy() {
text_editor_.Copy();
return absl::OkStatus();
}
absl::Status AssemblyEditor::Paste() {
text_editor_.Paste();
return absl::OkStatus();
}
absl::Status AssemblyEditor::Undo() {
text_editor_.Undo();
return absl::OkStatus();
}
absl::Status AssemblyEditor::Redo() {
text_editor_.Redo();
return absl::OkStatus();
}
absl::Status AssemblyEditor::Update() { return absl::OkStatus(); }
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -0,0 +1,75 @@
#ifndef YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
#define YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
#include <string>
#include "ImGuiColorTextEdit/TextEditor.h"
#include "app/core/common.h"
#include "app/editor/editor.h"
#include "app/gui/style.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @class AssemblyEditor
* @brief Text editor for modifying assembly code.
*/
class AssemblyEditor : public Editor {
public:
AssemblyEditor() {
text_editor_.SetLanguageDefinition(gui::GetAssemblyLanguageDef());
text_editor_.SetPalette(TextEditor::GetDarkPalette());
text_editor_.SetShowWhitespaces(false);
type_ = EditorType::kAssembly;
}
void ChangeActiveFile(const std::string_view &filename) {
current_file_ = filename;
file_is_loaded_ = false;
}
void Update(bool &is_loaded);
void InlineUpdate();
void UpdateCodeView();
absl::Status Cut() override;
absl::Status Copy() override;
absl::Status Paste() override;
absl::Status Undo() override;
absl::Status Redo() override;
absl::Status Find() override { return absl::UnimplementedError("Find"); }
absl::Status Update() override;
void OpenFolder(const std::string &folder_path);
private:
void DrawFileMenu();
void DrawEditMenu();
void SetEditorText();
void DrawCurrentFolder();
void DrawFileTabView();
bool file_is_loaded_ = false;
std::vector<std::string> files_;
std::vector<TextEditor> open_files_;
ImVector<int> active_files_;
int current_file_id_ = 0;
std::string current_file_;
core::FolderItem current_folder_;
TextEditor text_editor_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

View File

@@ -0,0 +1,84 @@
#ifndef YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H
#define YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/code/memory_editor.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::SameLine;
using ImGui::Text;
struct MemoryEditorWithDiffChecker : public SharedRom {
void Update(bool &show_memory_editor) {
static MemoryEditor mem_edit;
static MemoryEditor comp_edit;
static bool show_compare_rom = false;
static Rom comparison_rom;
ImGui::Begin("Hex Editor", &show_memory_editor);
if (ImGui::Button("Compare Rom")) {
auto file_name = core::FileDialogWrapper::ShowOpenFileDialog();
PRINT_IF_ERROR(comparison_rom.LoadFromFile(file_name));
show_compare_rom = true;
}
static uint64_t convert_address = 0;
gui::InputHex("SNES to PC", (int *)&convert_address, 6, 200.f);
SameLine();
Text("%x", core::SnesToPc(convert_address));
// mem_edit.DrawWindow("Memory Editor", (void*)&(*rom()), rom()->size());
BEGIN_TABLE("Memory Comparison", 2, ImGuiTableFlags_Resizable);
SETUP_COLUMN("Source")
SETUP_COLUMN("Dest")
NEXT_COLUMN()
Text("%s", rom()->filename().data());
mem_edit.DrawContents((void *)&(*rom()), rom()->size());
NEXT_COLUMN()
if (show_compare_rom) {
comp_edit.SetComparisonData((void *)&(*rom()));
ImGui::BeginGroup();
ImGui::BeginChild("Comparison ROM");
Text("%s", comparison_rom.filename().data());
comp_edit.DrawContents((void *)&(comparison_rom), comparison_rom.size());
ImGui::EndChild();
ImGui::EndGroup();
}
END_TABLE()
ImGui::End();
}
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_CODE_MEMORY_EDITOR_H

View File

@@ -1,26 +0,0 @@
#include "app/editor/context/gfx_context.h"
#include <imgui/imgui.h>
#include <cmath>
#include "app/core/editor.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
std::unordered_map<uint8_t, gfx::Paletteset> GfxContext::palettesets_;
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -1,36 +0,0 @@
#ifndef YAZE_APP_EDITOR_VRAM_CONTEXT_H
#define YAZE_APP_EDITOR_VRAM_CONTEXT_H
#include <imgui/imgui.h>
#include <cmath>
#include <vector>
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
class GfxContext {
public:
absl::Status Update();
protected:
// Palettesets for the tile16 individual tiles
static std::unordered_map<uint8_t, gfx::Paletteset> palettesets_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_VRAM_CONTEXT_H

View File

@@ -1,111 +1,138 @@
#include "dungeon_editor.h"
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/core/labeling.h"
#include "absl/container/flat_hash_map.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room_names.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::EndChild;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::RadioButton;
using ImGui::SameLine;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
constexpr ImGuiTableFlags kDungeonObjectTableFlags =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
absl::Status DungeonEditor::Update() {
if (!is_loaded_ && rom()->is_loaded()) {
for (int i = 0; i < 0x100 + 40; i++) {
rooms_.emplace_back(zelda3::dungeon::Room(i));
rooms_[i].LoadHeader();
rooms_[i].LoadRoomFromROM();
if (flags()->kDrawDungeonRoomGraphics) {
rooms_[i].LoadRoomGraphics();
}
room_size_pointers_.push_back(rooms_[i].room_size_ptr());
if (rooms_[i].room_size_ptr() != 0x0A8000) {
room_size_addresses_[i] = rooms_[i].room_size_ptr();
}
auto dungeon_palette_ptr = rom()->paletteset_ids[rooms_[i].palette][0];
ASSIGN_OR_RETURN(auto palette_id,
rom()->ReadWord(0xDEC4B + dungeon_palette_ptr));
int p_id = palette_id / 180;
auto color = rom()->palette_group("dungeon_main")[p_id][3];
room_palette_[rooms_[i].palette] = color.rgb();
}
LoadDungeonRoomSize();
LoadRoomEntrances();
// Load the palette group and palette for the dungeon
full_palette_ =
rom()->palette_group("dungeon_main")[current_palette_group_id_];
ASSIGN_OR_RETURN(current_palette_group_,
gfx::CreatePaletteGroupFromLargePalette(full_palette_));
graphics_bin_ = *rom()->mutable_bitmap_manager();
// Create a vector of pointers to the current block bitmaps
for (int block : rooms_[current_room_id_].blocks()) {
room_gfx_sheets_.emplace_back(graphics_bin_[block].get());
}
RETURN_IF_ERROR(Initialize());
is_loaded_ = true;
}
if (refresh_graphics_) {
for (int i = 0; i < 8; i++) {
int block = rooms_[current_room_id_].blocks()[i];
graphics_bin_[block].get()->ApplyPaletteWithTransparent(
current_palette_group_[current_palette_id_], 0);
rom()->UpdateBitmap(graphics_bin_[block].get(), true);
}
for (int i = 9; i < 16; i++) {
int block = rooms_[current_room_id_].blocks()[i];
graphics_bin_[block].get()->ApplyPaletteWithTransparent(
rom()->palette_group("sprites_aux1")[current_palette_id_], 0);
rom()->UpdateBitmap(graphics_bin_[block].get(), true);
}
RETURN_IF_ERROR(RefreshGraphics());
refresh_graphics_ = false;
}
TAB_BAR("##DungeonEditorTabBar")
TAB_ITEM("Room Editor")
UpdateDungeonRoomView();
END_TAB_ITEM()
TAB_ITEM("Usage Statistics")
if (is_loaded_) {
static bool calc_stats = false;
if (!calc_stats) {
CalculateUsageStats();
calc_stats = true;
if (ImGui::BeginTabBar("##DungeonEditorTabBar")) {
TAB_ITEM("Room Editor")
status_ = UpdateDungeonRoomView();
END_TAB_ITEM()
TAB_ITEM("Usage Statistics")
if (is_loaded_) {
static bool calc_stats = false;
if (!calc_stats) {
CalculateUsageStats();
calc_stats = true;
}
DrawUsageStats();
}
DrawUsageStats();
END_TAB_ITEM()
ImGui::EndTabBar();
}
END_TAB_ITEM()
END_TAB_BAR()
return absl::OkStatus();
}
absl::Status DungeonEditor::Initialize() {
auto dungeon_man_pal_group = rom()->palette_group().dungeon_main;
for (int i = 0; i < 0x100 + 40; i++) {
rooms_.emplace_back(zelda3::dungeon::Room(/*room_id=*/i));
rooms_[i].LoadHeader();
rooms_[i].LoadRoomFromROM();
if (flags()->kDrawDungeonRoomGraphics) {
rooms_[i].LoadRoomGraphics();
}
room_size_pointers_.push_back(rooms_[i].room_size_ptr());
if (rooms_[i].room_size_ptr() != 0x0A8000) {
room_size_addresses_[i] = rooms_[i].room_size_ptr();
}
auto dungeon_palette_ptr = rom()->paletteset_ids[rooms_[i].palette][0];
ASSIGN_OR_RETURN(auto palette_id,
rom()->ReadWord(0xDEC4B + dungeon_palette_ptr));
int p_id = palette_id / 180;
auto color = dungeon_man_pal_group[p_id][3];
room_palette_[rooms_[i].palette] = color.rgb();
}
LoadDungeonRoomSize();
// LoadRoomEntrances
for (int i = 0; i < 0x07; ++i) {
entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, true));
}
for (int i = 0; i < 0x85; ++i) {
entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, false));
}
// Load the palette group and palette for the dungeon
full_palette_ = dungeon_man_pal_group[current_palette_group_id_];
ASSIGN_OR_RETURN(current_palette_group_,
gfx::CreatePaletteGroupFromLargePalette(full_palette_));
graphics_bin_ = rom()->gfx_sheets();
// Create a vector of pointers to the current block bitmaps
for (int block : rooms_[current_room_id_].blocks()) {
room_gfx_sheets_.emplace_back(&graphics_bin_[block]);
}
return absl::OkStatus();
}
absl::Status DungeonEditor::RefreshGraphics() {
for (int i = 0; i < 8; i++) {
int block = rooms_[current_room_id_].blocks()[i];
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
current_palette_group_[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
}
auto sprites_aux1_pal_group = rom()->palette_group().sprites_aux1;
for (int i = 9; i < 16; i++) {
int block = rooms_[current_room_id_].blocks()[i];
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
sprites_aux1_pal_group[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
}
return absl::OkStatus();
}
void DungeonEditor::LoadDungeonRoomSize() {
std::map<int, std::vector<int>> rooms_by_bank;
for (const auto& room : room_size_addresses_) {
@@ -148,20 +175,19 @@ void DungeonEditor::LoadDungeonRoomSize() {
}
}
void DungeonEditor::UpdateDungeonRoomView() {
absl::Status DungeonEditor::UpdateDungeonRoomView() {
DrawToolset();
if (palette_showing_) {
ImGui::Begin("Palette Editor", &palette_showing_, 0);
current_palette_ =
rom()->palette_group("dungeon_main")[current_palette_group_id_];
auto dungeon_main_pal_group = rom()->palette_group().dungeon_main;
current_palette_ = dungeon_main_pal_group[current_palette_group_id_];
gui::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
ImGui::End();
}
if (ImGui::BeginTable("#DungeonEditTable", 3, kDungeonTableFlags,
ImVec2(0, 0))) {
if (BeginTable("#DungeonEditTable", 3, kDungeonTableFlags, ImVec2(0, 0))) {
TableSetupColumn("Room Selector");
TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
@@ -170,14 +196,15 @@ void DungeonEditor::UpdateDungeonRoomView() {
TableNextRow();
TableNextColumn();
TAB_BAR("##DungeonRoomTabBar");
TAB_ITEM("Rooms");
DrawRoomSelector();
END_TAB_ITEM();
TAB_ITEM("Entrances");
DrawEntranceSelector();
END_TAB_ITEM();
END_TAB_BAR();
if (ImGui::BeginTabBar("##DungeonRoomTabBar")) {
TAB_ITEM("Rooms");
DrawRoomSelector();
END_TAB_ITEM();
TAB_ITEM("Entrances");
DrawEntranceSelector();
END_TAB_ITEM();
ImGui::EndTabBar();
}
TableNextColumn();
DrawDungeonTabView();
@@ -186,11 +213,12 @@ void DungeonEditor::UpdateDungeonRoomView() {
DrawTileSelector();
ImGui::EndTable();
}
return absl::OkStatus();
}
void DungeonEditor::DrawToolset() {
if (ImGui::BeginTable("DWToolset", 13, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
if (BeginTable("DWToolset", 13, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
TableSetupColumn("#undoTool");
TableSetupColumn("#redoTool");
TableSetupColumn("#separator");
@@ -206,47 +234,43 @@ void DungeonEditor::DrawToolset() {
TableSetupColumn("#blockTool");
TableNextColumn();
if (ImGui::Button(ICON_MD_UNDO)) {
if (Button(ICON_MD_UNDO)) {
PRINT_IF_ERROR(Undo());
}
TableNextColumn();
if (ImGui::Button(ICON_MD_REDO)) {
if (Button(ICON_MD_REDO)) {
PRINT_IF_ERROR(Redo());
}
TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
Text(ICON_MD_MORE_VERT);
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_NONE,
background_type_ == kBackgroundAny)) {
if (RadioButton(ICON_MD_FILTER_NONE, background_type_ == kBackgroundAny)) {
background_type_ = kBackgroundAny;
}
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_1,
background_type_ == kBackground1)) {
if (RadioButton(ICON_MD_FILTER_1, background_type_ == kBackground1)) {
background_type_ = kBackground1;
}
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_2,
background_type_ == kBackground2)) {
if (RadioButton(ICON_MD_FILTER_2, background_type_ == kBackground2)) {
background_type_ = kBackground2;
}
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_3,
background_type_ == kBackground3)) {
if (RadioButton(ICON_MD_FILTER_3, background_type_ == kBackground3)) {
background_type_ = kBackground3;
}
TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
Text(ICON_MD_MORE_VERT);
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
if (RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
placement_type_ = kSprite;
}
if (ImGui::IsItemHovered()) {
@@ -254,7 +278,7 @@ void DungeonEditor::DrawToolset() {
}
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
if (RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
placement_type_ = kItem;
}
if (ImGui::IsItemHovered()) {
@@ -262,7 +286,7 @@ void DungeonEditor::DrawToolset() {
}
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
if (RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
placement_type_ = kDoor;
}
if (ImGui::IsItemHovered()) {
@@ -270,7 +294,7 @@ void DungeonEditor::DrawToolset() {
}
TableNextColumn();
if (ImGui::RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
if (RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
placement_type_ = kBlock;
}
if (ImGui::IsItemHovered()) {
@@ -278,7 +302,7 @@ void DungeonEditor::DrawToolset() {
}
TableNextColumn();
if (ImGui::Button(ICON_MD_PALETTE)) {
if (Button(ICON_MD_PALETTE)) {
palette_showing_ = !palette_showing_;
}
@@ -292,13 +316,13 @@ void DungeonEditor::DrawRoomSelector() {
gui::InputHex("Palette ID", &current_palette_id_);
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
int i = 0;
for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
rom()->resource_label()->SelectableLabelWithNameEdit(
current_room_id_ == i, "Dungeon Room Names",
core::UppercaseHexByte(i), zelda3::dungeon::kRoomNames[i].data());
core::UppercaseHexByte(i), each_room_name.data());
if (ImGui::IsItemClicked()) {
// TODO: Jump to tab if room is already open
current_room_id_ = i;
@@ -309,86 +333,66 @@ void DungeonEditor::DrawRoomSelector() {
i += 1;
}
}
ImGui::EndChild();
EndChild();
}
}
using ImGui::Separator;
void DungeonEditor::DrawEntranceSelector() {
if (rom()->is_loaded()) {
gui::InputHexWord("Entrance ID",
&entrances_[current_entrance_id_].entrance_id_);
auto current_entrance = entrances_[current_entrance_id_];
gui::InputHexWord("Entrance ID", &current_entrance.entrance_id_);
gui::InputHexWord("Room ID", &current_entrance.room_, 50.f, true);
SameLine();
gui::InputHexWord("Room ID", &entrances_[current_entrance_id_].room_, 50.f,
gui::InputHexByte("Dungeon ID", &current_entrance.dungeon_id_, 50.f, true);
gui::InputHexByte("Blockset", &current_entrance.blockset_, 50.f, true);
SameLine();
gui::InputHexByte("Music", &current_entrance.music_, 50.f, true);
SameLine();
gui::InputHexByte("Floor", &current_entrance.floor_);
Separator();
gui::InputHexWord("Player X ", &current_entrance.x_position_);
SameLine();
gui::InputHexWord("Player Y ", &current_entrance.y_position_);
gui::InputHexWord("Camera X", &current_entrance.camera_trigger_x_);
SameLine();
gui::InputHexWord("Camera Y", &current_entrance.camera_trigger_y_);
gui::InputHexWord("Scroll X ", &current_entrance.camera_x_);
SameLine();
gui::InputHexWord("Scroll Y ", &current_entrance.camera_y_);
gui::InputHexWord("Exit", &current_entrance.exit_, 50.f, true);
Separator();
Text("Camera Boundaries");
Separator();
Text("\t\t\t\t\tNorth East South West");
gui::InputHexByte("Quadrant", &current_entrance.camera_boundary_qn_, 50.f,
true);
ImGui::SameLine();
gui::InputHexByte("Dungeon ID",
&entrances_[current_entrance_id_].dungeon_id_, 50.f,
SameLine();
gui::InputHexByte("", &current_entrance.camera_boundary_qe_, 50.f, true);
SameLine();
gui::InputHexByte("", &current_entrance.camera_boundary_qs_, 50.f, true);
SameLine();
gui::InputHexByte("", &current_entrance.camera_boundary_qw_, 50.f, true);
gui::InputHexByte("Full room", &current_entrance.camera_boundary_fn_, 50.f,
true);
SameLine();
gui::InputHexByte("", &current_entrance.camera_boundary_fe_, 50.f, true);
SameLine();
gui::InputHexByte("", &current_entrance.camera_boundary_fs_, 50.f, true);
SameLine();
gui::InputHexByte("", &current_entrance.camera_boundary_fw_, 50.f, true);
gui::InputHexByte("Blockset", &entrances_[current_entrance_id_].blockset_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("Music", &entrances_[current_entrance_id_].music_, 50.f,
true);
ImGui::SameLine();
gui::InputHexByte("Floor", &entrances_[current_entrance_id_].floor_);
ImGui::Separator();
gui::InputHexWord("Player X ",
&entrances_[current_entrance_id_].x_position_);
ImGui::SameLine();
gui::InputHexWord("Player Y ",
&entrances_[current_entrance_id_].y_position_);
gui::InputHexWord("Camera X",
&entrances_[current_entrance_id_].camera_trigger_x_);
ImGui::SameLine();
gui::InputHexWord("Camera Y",
&entrances_[current_entrance_id_].camera_trigger_y_);
gui::InputHexWord("Scroll X ",
&entrances_[current_entrance_id_].camera_x_);
ImGui::SameLine();
gui::InputHexWord("Scroll Y ",
&entrances_[current_entrance_id_].camera_y_);
gui::InputHexWord("Exit", &entrances_[current_entrance_id_].exit_, 50.f,
true);
ImGui::Separator();
ImGui::Text("Camera Boundaries");
ImGui::Separator();
ImGui::Text("\t\t\t\t\tNorth East South West");
gui::InputHexByte("Quadrant",
&entrances_[current_entrance_id_].camera_boundary_qn_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_qe_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_qs_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_qw_,
50.f, true);
gui::InputHexByte("Full room",
&entrances_[current_entrance_id_].camera_boundary_fn_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_fe_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_fs_,
50.f, true);
ImGui::SameLine();
gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_fw_,
50.f, true);
if (ImGui::BeginChild("EntranceSelector", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
if (BeginChild("EntranceSelector", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
for (int i = 0; i < 0x85 + 7; i++) {
rom()->resource_label()->SelectableLabelWithNameEdit(
current_entrance_id_ == i, "Dungeon Entrance Names",
@@ -403,15 +407,15 @@ void DungeonEditor::DrawEntranceSelector() {
}
}
}
ImGui::EndChild();
EndChild();
}
}
void DungeonEditor::DrawDungeonTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
if (ImGui::TabItemButton("+", kDungeonTabFlags)) {
if (BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
if (ImGui::TabItemButton(ICON_MD_ADD, kDungeonTabFlags)) {
if (std::find(active_rooms_.begin(), active_rooms_.end(),
current_room_id_) != active_rooms_.end()) {
// Room is already open
@@ -429,11 +433,10 @@ void DungeonEditor::DrawDungeonTabView() {
continue;
}
if (ImGui::BeginTabItem(
zelda3::dungeon::kRoomNames[active_rooms_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
if (BeginTabItem(zelda3::dungeon::kRoomNames[active_rooms_[n]].data(),
&open, ImGuiTabItemFlags_None)) {
DrawDungeonCanvas(active_rooms_[n]);
ImGui::EndTabItem();
EndTabItem();
}
if (!open)
@@ -442,33 +445,33 @@ void DungeonEditor::DrawDungeonTabView() {
n++;
}
ImGui::EndTabBar();
EndTabBar();
}
ImGui::Separator();
Separator();
}
void DungeonEditor::DrawDungeonCanvas(int room_id) {
ImGui::BeginGroup();
gui::InputHexByte("Layout", &rooms_[room_id].layout);
ImGui::SameLine();
SameLine();
gui::InputHexByte("Blockset", &rooms_[room_id].blockset);
ImGui::SameLine();
SameLine();
gui::InputHexByte("Spriteset", &rooms_[room_id].spriteset);
ImGui::SameLine();
SameLine();
gui::InputHexByte("Palette", &rooms_[room_id].palette);
gui::InputHexByte("Floor1", &rooms_[room_id].floor1);
ImGui::SameLine();
SameLine();
gui::InputHexByte("Floor2", &rooms_[room_id].floor2);
ImGui::SameLine();
SameLine();
gui::InputHexWord("Message ID", &rooms_[room_id].message_id_);
ImGui::SameLine();
SameLine();
ImGui::EndGroup();
@@ -483,7 +486,8 @@ void DungeonEditor::DrawDungeonCanvas(int room_id) {
void DungeonEditor::DrawRoomGraphics() {
const auto height = 0x40;
room_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
const int num_sheets = 0x10;
room_gfx_canvas_.DrawBackground(ImVec2(0x100 + 1, num_sheets * height + 1));
room_gfx_canvas_.DrawContextMenu();
room_gfx_canvas_.DrawTileSelector(32);
if (is_loaded_) {
@@ -496,7 +500,7 @@ void DungeonEditor::DrawRoomGraphics() {
top_left_y = room_gfx_canvas_.zero_point().y + height * current_block;
}
room_gfx_canvas_.draw_list()->AddImage(
(void*)graphics_bin_[block].get()->texture(),
(ImTextureID)(intptr_t)graphics_bin_[block].texture(),
ImVec2(room_gfx_canvas_.zero_point().x + 2, top_left_y),
ImVec2(room_gfx_canvas_.zero_point().x + 0x100,
room_gfx_canvas_.zero_point().y + offset));
@@ -508,34 +512,34 @@ void DungeonEditor::DrawRoomGraphics() {
}
void DungeonEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Room Graphics")) {
if (BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (BeginTabItem("Room Graphics")) {
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)3);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawRoomGraphics();
}
ImGui::EndChild();
ImGui::EndTabItem();
EndChild();
EndTabItem();
}
if (ImGui::BeginTabItem("Object Renderer")) {
if (BeginTabItem("Object Renderer")) {
DrawObjectRenderer();
ImGui::EndTabItem();
EndTabItem();
}
ImGui::EndTabBar();
EndTabBar();
}
}
void DungeonEditor::DrawObjectRenderer() {
if (ImGui::BeginTable("DungeonObjectEditorTable", 2, kDungeonObjectTableFlags,
ImVec2(0, 0))) {
if (BeginTable("DungeonObjectEditorTable", 2, kDungeonObjectTableFlags,
ImVec2(0, 0))) {
TableSetupColumn("Dungeon Objects", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Canvas");
TableNextColumn();
ImGui::BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
int selected_object = 0;
int i = 0;
@@ -545,18 +549,17 @@ void DungeonEditor::DrawObjectRenderer() {
current_object_ = i;
object_renderer_.LoadObject(i,
rooms_[current_room_id_].mutable_blocks());
rom()->RenderBitmap(object_renderer_.bitmap());
Renderer::GetInstance().RenderBitmap(object_renderer_.bitmap());
object_loaded_ = true;
}
i += 1;
}
ImGui::EndChild();
EndChild();
// Right side of the table - Canvas
TableNextColumn();
ImGui::BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1),
true);
BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1), true);
object_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
object_canvas_.DrawContextMenu();
@@ -567,7 +570,7 @@ void DungeonEditor::DrawObjectRenderer() {
object_canvas_.DrawGrid(32.0f);
object_canvas_.DrawOverlay();
ImGui::EndChild();
EndChild();
ImGui::EndTable();
}
@@ -580,39 +583,22 @@ void DungeonEditor::DrawObjectRenderer() {
}
}
void DungeonEditor::LoadRoomEntrances() {
for (int i = 0; i < 0x07; ++i) {
entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, true));
}
for (int i = 0; i < 0x85; ++i) {
entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, false));
}
}
// ============================================================================
void DungeonEditor::CalculateUsageStats() {
// Create a hash map of the usage for elements of each Dungeon Room such as
// the blockset, spriteset, palette, etc. This is so we can keep track of
// which graphics sets and palette sets are in use and which are not.
for (const auto& room : rooms_) {
// Blockset
if (blockset_usage_.find(room.blockset) == blockset_usage_.end()) {
blockset_usage_[room.blockset] = 1;
} else {
blockset_usage_[room.blockset] += 1;
}
// Spriteset
if (spriteset_usage_.find(room.spriteset) == spriteset_usage_.end()) {
spriteset_usage_[room.spriteset] = 1;
} else {
spriteset_usage_[room.spriteset] += 1;
}
// Palette
if (palette_usage_.find(room.palette) == palette_usage_.end()) {
palette_usage_[room.palette] = 1;
} else {
@@ -661,16 +647,16 @@ void RenderUnusedSets(const absl::flat_hash_map<T, int>& usage_map, int max_set,
}
for (const auto& set : unused_sets) {
if (spriteset_offset != 0x00) {
ImGui::Text("%#02x, %#02x", set, (set + spriteset_offset));
Text("%#02x, %#02x", set, (set + spriteset_offset));
} else {
ImGui::Text("%#02x", set);
Text("%#02x", set);
}
}
}
} // namespace
void DungeonEditor::DrawUsageStats() {
if (ImGui::Button("Refresh")) {
if (Button("Refresh")) {
selected_blockset_ = 0xFFFF;
selected_spriteset_ = 0xFFFF;
selected_palette_ = 0xFFFF;
@@ -682,9 +668,9 @@ void DungeonEditor::DrawUsageStats() {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
if (ImGui::BeginTable("DungeonUsageStatsTable", 8,
kDungeonTableFlags | ImGuiTableFlags_SizingFixedFit,
ImGui::GetContentRegionAvail())) {
if (BeginTable("DungeonUsageStatsTable", 8,
kDungeonTableFlags | ImGuiTableFlags_SizingFixedFit,
ImGui::GetContentRegionAvail())) {
TableSetupColumn("Blockset Usage");
TableSetupColumn("Unused Blockset");
TableSetupColumn("Palette Usage");
@@ -697,51 +683,50 @@ void DungeonEditor::DrawUsageStats() {
ImGui::PopStyleVar(2);
TableNextColumn();
ImGui::BeginChild("BlocksetUsageScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
BeginChild("BlocksetUsageScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
RenderSetUsage(blockset_usage_, selected_blockset_);
ImGui::EndChild();
EndChild();
TableNextColumn();
ImGui::BeginChild("UnusedBlocksetScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
BeginChild("UnusedBlocksetScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
RenderUnusedSets(blockset_usage_, 0x25);
ImGui::EndChild();
EndChild();
TableNextColumn();
ImGui::BeginChild("PaletteUsageScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
BeginChild("PaletteUsageScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
RenderSetUsage(palette_usage_, selected_palette_);
ImGui::EndChild();
EndChild();
TableNextColumn();
ImGui::BeginChild("UnusedPaletteScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
BeginChild("UnusedPaletteScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
RenderUnusedSets(palette_usage_, 0x48);
ImGui::EndChild();
EndChild();
TableNextColumn();
ImGui::BeginChild("SpritesetUsageScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
BeginChild("SpritesetUsageScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
RenderSetUsage(spriteset_usage_, selected_spriteset_, 0x40);
ImGui::EndChild();
EndChild();
TableNextColumn();
ImGui::BeginChild("UnusedSpritesetScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
BeginChild("UnusedSpritesetScroll", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
RenderUnusedSets(spriteset_usage_, 0x90, 0x40);
ImGui::EndChild();
EndChild();
TableNextColumn();
ImGui::BeginChild("UsageGrid", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
ImGui::Text("%s",
absl::StrFormat("Total size of all rooms: %d hex format: %#06x",
total_room_size_, total_room_size_)
.c_str());
BeginChild("UsageGrid", ImVec2(0, 0), true,
ImGuiWindowFlags_HorizontalScrollbar);
Text("%s", absl::StrFormat("Total size of all rooms: %d hex format: %#06x",
total_room_size_, total_room_size_)
.c_str());
DrawUsageGrid();
ImGui::EndChild();
EndChild();
TableNextColumn();
if (selected_blockset_ < 0x25) {
@@ -756,22 +741,14 @@ void DungeonEditor::DrawUsageStats() {
}
void DungeonEditor::DrawUsageGrid() {
// Create a grid of 295 small squares which is 16 squares wide
// Each square represents a room in the game
// When you hover a square it should show a hover tooltip with the properties
// of the room such as the blockset, spriteset, palette, etc. Calculate the
// number of rows
int totalSquares = 296;
int squaresWide = 16;
int squaresTall = (totalSquares + squaresWide - 1) /
squaresWide; // Ceiling of totalSquares/squaresWide
// Loop through each row
for (int row = 0; row < squaresTall; ++row) {
// Start a new line for each row
ImGui::NewLine();
// Loop through each column in the row
for (int col = 0; col < squaresWide; ++col) {
// Check if we have reached 295 squares
if (row * squaresWide + col >= totalSquares) {
@@ -807,10 +784,10 @@ void DungeonEditor::DrawUsageGrid() {
ImGuiCol_Button,
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
}
if (ImGui::Button(absl::StrFormat(
"%#x", rooms_[row * squaresWide + col].room_size())
.c_str(),
ImVec2(55, 30))) {
if (Button(absl::StrFormat("%#x",
rooms_[row * squaresWide + col].room_size())
.c_str(),
ImVec2(55, 30))) {
// Switch over to the room editor tab
// and add a room tab by the ID of the square
// that was clicked
@@ -832,24 +809,24 @@ void DungeonEditor::DrawUsageGrid() {
if (ImGui::IsItemHovered()) {
// Display a tooltip with all the room properties
ImGui::BeginTooltip();
ImGui::Text("Room ID: %d", row * squaresWide + col);
ImGui::Text("Blockset: %#02x", room.blockset);
ImGui::Text("Spriteset: %#02x", room.spriteset);
ImGui::Text("Palette: %#02x", room.palette);
ImGui::Text("Floor1: %#02x", room.floor1);
ImGui::Text("Floor2: %#02x", room.floor2);
ImGui::Text("Message ID: %#04x", room.message_id_);
ImGui::Text("Size: %#06x", room.room_size());
ImGui::Text("Size Pointer: %#06x", room.room_size_ptr());
Text("Room ID: %d", row * squaresWide + col);
Text("Blockset: %#02x", room.blockset);
Text("Spriteset: %#02x", room.spriteset);
Text("Palette: %#02x", room.palette);
Text("Floor1: %#02x", room.floor1);
Text("Floor2: %#02x", room.floor2);
Text("Message ID: %#04x", room.message_id_);
Text("Size: %#016llx", room.room_size());
Text("Size Pointer: %#016llx", room.room_size_ptr());
ImGui::EndTooltip();
}
// Keep squares in the same line
ImGui::SameLine();
SameLine();
}
}
}
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,16 +1,14 @@
#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/core/labeling.h"
#include "app/editor/modules/gfx_group_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "absl/container/flat_hash_map.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room_object.h"
@@ -32,23 +30,39 @@ constexpr ImGuiTableFlags kDungeonTableFlags =
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV;
/**
* @brief DungeonEditor class for editing dungeons.
*
* This class is currently a work in progress and is used for editing dungeons.
* It provides various functions for updating, cutting, copying, pasting,
* undoing, and redoing. It also includes methods for drawing the toolset, room
* selector, entrance selector, dungeon tab view, dungeon canvas, room graphics,
* tile selector, and object renderer. Additionally, it handles loading room
* entrances, calculating usage statistics, and rendering set usage.
*/
class DungeonEditor : public Editor,
public SharedROM,
public SharedRom,
public core::ExperimentFlags {
public:
DungeonEditor() { type_ = EditorType::kDungeon; }
absl::Status Update() override;
absl::Status Cut() override { return absl::OkStatus(); }
absl::Status Copy() override { return absl::OkStatus(); }
absl::Status Paste() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::OkStatus(); }
absl::Status Redo() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
void add_room(int i) { active_rooms_.push_back(i); }
private:
absl::Status Initialize();
absl::Status RefreshGraphics();
void LoadDungeonRoomSize();
void UpdateDungeonRoomView();
absl::Status UpdateDungeonRoomView();
void DrawToolset();
void DrawRoomSelector();
@@ -61,8 +75,6 @@ class DungeonEditor : public Editor,
void DrawTileSelector();
void DrawObjectRenderer();
void LoadRoomEntrances();
void CalculateUsageStats();
void DrawUsageStats();
void DrawUsageGrid();
@@ -86,7 +98,6 @@ class DungeonEditor : public Editor,
bool object_loaded_ = false;
bool palette_showing_ = false;
bool refresh_graphics_ = false;
bool show_object_render_ = false;
uint16_t current_entrance_id_ = 0;
uint16_t current_room_id_ = 0;
@@ -106,12 +117,11 @@ class DungeonEditor : public Editor,
gui::Canvas object_canvas_;
gfx::Bitmap room_gfx_bmp_;
gfx::BitmapManager graphics_bin_;
std::array<gfx::Bitmap, kNumGfxSheets> graphics_bin_;
std::vector<gfx::Bitmap*> room_gfx_sheets_;
std::vector<zelda3::dungeon::Room> rooms_;
std::vector<zelda3::dungeon::RoomEntrance> entrances_;
std::vector<gfx::BitmapManager> room_graphics_;
zelda3::dungeon::DungeonObjectRenderer object_renderer_;
absl::flat_hash_map<uint16_t, int> spriteset_usage_;
@@ -128,6 +138,8 @@ class DungeonEditor : public Editor,
std::unordered_map<int, int> room_size_addresses_;
std::unordered_map<int, ImVec4> room_palette_;
absl::Status status_;
};
} // namespace editor

52
src/app/editor/editor.cc Normal file
View File

@@ -0,0 +1,52 @@
#include "editor.h"
#include "app/core/constants.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
absl::Status DrawEditor(EditorLayoutParams *params) {
if (params->editor == nullptr) {
return absl::InternalError("Editor is not initialized");
}
// Draw the editors based on h_split and v_split in a recursive manner
if (params->v_split) {
ImGui::BeginTable("##VerticalSplitTable", 2);
ImGui::TableNextColumn();
if (params->left)
RETURN_IF_ERROR(DrawEditor(params->left));
ImGui::TableNextColumn();
if (params->right)
RETURN_IF_ERROR(DrawEditor(params->right));
ImGui::EndTable();
} else if (params->h_split) {
ImGui::BeginTable("##HorizontalSplitTable", 1);
ImGui::TableNextColumn();
if (params->top)
RETURN_IF_ERROR(DrawEditor(params->top));
ImGui::TableNextColumn();
if (params->bottom)
RETURN_IF_ERROR(DrawEditor(params->bottom));
ImGui::EndTable();
} else {
// No split, just draw the single editor
ImGui::Text("%s Editor",
kEditorNames[static_cast<int>(params->editor->type())]);
RETURN_IF_ERROR(params->editor->Update());
}
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -0,0 +1,21 @@
set(
YAZE_APP_EDITOR_SRC
app/editor/editor.cc
app/editor/editor_manager.cc
app/editor/dungeon/dungeon_editor.cc
app/editor/overworld/overworld_editor.cc
app/editor/sprite/sprite_editor.cc
app/editor/music/music_editor.cc
app/editor/message/message_editor.cc
app/editor/message/message_data.cc
app/editor/code/assembly_editor.cc
app/editor/graphics/screen_editor.cc
app/editor/graphics/graphics_editor.cc
app/editor/graphics/palette_editor.cc
app/editor/graphics/tile16_editor.cc
app/editor/graphics/gfx_group_editor.cc
app/editor/overworld/entity.cc
app/editor/system/settings_editor.cc
app/editor/system/command_manager.cc
app/editor/system/extension_manager.cc
)

105
src/app/editor/editor.h Normal file
View File

@@ -0,0 +1,105 @@
#ifndef YAZE_APP_CORE_EDITOR_H
#define YAZE_APP_CORE_EDITOR_H
#include <array>
#include "absl/status/status.h"
#include "app/editor/system/command_manager.h"
#include "app/editor/system/constant_manager.h"
#include "app/editor/system/extension_manager.h"
#include "app/editor/system/history_manager.h"
#include "app/editor/system/resource_manager.h"
namespace yaze {
namespace app {
/**
* @namespace yaze::app::editor
* @brief Editors are the view controllers for the application.
*/
namespace editor {
struct EditorContext {
ConstantManager constant_manager;
CommandManager command_manager;
ExtensionManager extension_manager;
HistoryManager history_manager;
ResourceManager resource_manager;
};
enum class EditorType {
kAssembly,
kDungeon,
kGraphics,
kMusic,
kOverworld,
kPalette,
kScreen,
kSprite,
kMessage,
kSettings,
};
constexpr std::array<const char *, 10> kEditorNames = {
"Assembly", "Dungeon", "Graphics", "Music", "Overworld",
"Palette", "Screen", "Sprite", "Message", "Settings",
};
/**
* @class Editor
* @brief Interface for editor classes.
*
* Provides basic editing operations that each editor should implement.
*/
class Editor {
public:
Editor() = default;
virtual ~Editor() = default;
virtual absl::Status Cut() = 0;
virtual absl::Status Copy() = 0;
virtual absl::Status Paste() = 0;
virtual absl::Status Undo() = 0;
virtual absl::Status Redo() = 0;
virtual absl::Status Update() = 0;
virtual absl::Status Find() = 0;
EditorType type() const { return type_; }
protected:
EditorType type_;
EditorContext context_;
};
/**
* @brief Dynamic Editor Layout Parameters
*/
typedef struct EditorLayoutParams {
bool v_split;
bool h_split;
int v_split_pos;
int h_split_pos;
Editor *editor = nullptr;
EditorLayoutParams *left = nullptr;
EditorLayoutParams *right = nullptr;
EditorLayoutParams *top = nullptr;
EditorLayoutParams *bottom = nullptr;
EditorLayoutParams() {
v_split = false;
h_split = false;
v_split_pos = 0;
h_split_pos = 0;
}
} EditorLayoutParams;
absl::Status DrawEditor(EditorLayoutParams *params);
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_EDITOR_H

View File

@@ -0,0 +1,820 @@
#include "editor_manager.h"
#include "absl/status/status.h"
#include "absl/strings/match.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/flags.h"
#include "app/emu/emulator.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "editor/editor.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace yaze {
namespace app {
namespace editor {
using namespace ImGui;
using core::FileDialogWrapper;
namespace {
bool BeginCentered(const char* name) {
ImGuiIO const& io = GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings;
return Begin(name, nullptr, flags);
}
bool IsEditorActive(Editor* editor, std::vector<Editor*>& active_editors) {
return std::find(active_editors.begin(), active_editors.end(), editor) !=
active_editors.end();
}
} // namespace
void EditorManager::SetupScreen(std::string filename) {
if (!filename.empty()) {
PRINT_IF_ERROR(rom()->LoadFromFile(filename));
}
overworld_editor_.InitializeZeml();
InitializeCommands();
}
absl::Status EditorManager::Update() {
ManageKeyboardShortcuts();
DrawYazeMenu();
DrawStatusPopup();
DrawAboutPopup();
DrawInfoPopup();
if (rom()->is_loaded() && !rom_assets_loaded_) {
// Load all of the graphics data from the game.
RETURN_IF_ERROR(rom()->LoadAllGraphicsData())
// Initialize overworld graphics, maps, and palettes
RETURN_IF_ERROR(overworld_editor_.LoadGraphics());
rom_assets_loaded_ = true;
}
if (dynamic_layout_)
RETURN_IF_ERROR(DrawDynamicLayout())
else
ManageActiveEditors();
return absl::OkStatus();
}
void EditorManager::ManageActiveEditors() {
// Show popup pane to select an editor to add
static bool show_add_editor = false;
if (show_add_editor) OpenPopup("AddEditor");
if (BeginPopup("AddEditor", ImGuiWindowFlags_AlwaysAutoResize)) {
if (MenuItem("Overworld", nullptr, false,
!IsEditorActive(&overworld_editor_, active_editors_))) {
active_editors_.push_back(&overworld_editor_);
CloseCurrentPopup();
}
if (MenuItem("Dungeon", nullptr, false,
!IsEditorActive(&dungeon_editor_, active_editors_))) {
active_editors_.push_back(&dungeon_editor_);
CloseCurrentPopup();
}
if (MenuItem("Graphics", nullptr, false,
!IsEditorActive(&graphics_editor_, active_editors_))) {
active_editors_.push_back(&graphics_editor_);
CloseCurrentPopup();
}
if (MenuItem("Music", nullptr, false,
!IsEditorActive(&music_editor_, active_editors_))) {
active_editors_.push_back(&music_editor_);
CloseCurrentPopup();
}
if (MenuItem("Palette", nullptr, false,
!IsEditorActive(&palette_editor_, active_editors_))) {
active_editors_.push_back(&palette_editor_);
CloseCurrentPopup();
}
if (MenuItem("Screen", nullptr, false,
!IsEditorActive(&screen_editor_, active_editors_))) {
active_editors_.push_back(&screen_editor_);
CloseCurrentPopup();
}
if (MenuItem("Sprite", nullptr, false,
!IsEditorActive(&sprite_editor_, active_editors_))) {
active_editors_.push_back(&sprite_editor_);
CloseCurrentPopup();
}
if (MenuItem("Code", nullptr, false,
!IsEditorActive(&assembly_editor_, active_editors_))) {
active_editors_.push_back(&assembly_editor_);
CloseCurrentPopup();
}
if (MenuItem("Message", nullptr, false,
!IsEditorActive(&message_editor_, active_editors_))) {
active_editors_.push_back(&message_editor_);
CloseCurrentPopup();
}
if (MenuItem("Settings", nullptr, false,
!IsEditorActive(&settings_editor_, active_editors_))) {
active_editors_.push_back(&settings_editor_);
CloseCurrentPopup();
}
EndPopup();
}
if (!IsPopupOpen("AddEditor")) {
show_add_editor = false;
}
if (BeginTabBar("##TabBar", ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_AutoSelectNewTabs)) {
for (auto editor : active_editors_) {
bool open = true;
switch (editor->type()) {
case EditorType::kOverworld:
if (overworld_editor_.jump_to_tab() == -1) {
if (BeginTabItem("Overworld", &open)) {
current_editor_ = &overworld_editor_;
status_ = overworld_editor_.Update();
EndTabItem();
}
}
break;
case EditorType::kDungeon:
if (BeginTabItem("Dungeon", &open)) {
current_editor_ = &dungeon_editor_;
status_ = dungeon_editor_.Update();
if (overworld_editor_.jump_to_tab() != -1) {
dungeon_editor_.add_room(overworld_editor_.jump_to_tab());
overworld_editor_.jump_to_tab_ = -1;
}
EndTabItem();
}
break;
case EditorType::kGraphics:
if (BeginTabItem("Graphics", &open)) {
current_editor_ = &graphics_editor_;
status_ = graphics_editor_.Update();
EndTabItem();
}
break;
case EditorType::kMusic:
if (BeginTabItem("Music", &open)) {
current_editor_ = &music_editor_;
status_ = music_editor_.Update();
EndTabItem();
}
break;
case EditorType::kPalette:
if (BeginTabItem("Palette", &open)) {
current_editor_ = &palette_editor_;
status_ = palette_editor_.Update();
EndTabItem();
}
break;
case EditorType::kScreen:
if (BeginTabItem("Screen", &open)) {
current_editor_ = &screen_editor_;
status_ = screen_editor_.Update();
EndTabItem();
}
break;
case EditorType::kSprite:
if (BeginTabItem("Sprite", &open)) {
current_editor_ = &sprite_editor_;
status_ = sprite_editor_.Update();
EndTabItem();
}
break;
case EditorType::kAssembly:
if (BeginTabItem("Code", &open)) {
current_editor_ = &assembly_editor_;
assembly_editor_.UpdateCodeView();
EndTabItem();
}
break;
case EditorType::kSettings:
if (BeginTabItem("Settings", &open)) {
current_editor_ = &settings_editor_;
status_ = settings_editor_.Update();
EndTabItem();
}
break;
case EditorType::kMessage:
if (BeginTabItem("Message", &open)) {
current_editor_ = &message_editor_;
status_ = message_editor_.Update();
EndTabItem();
}
break;
default:
break;
}
if (!open) {
active_editors_.erase(
std::remove(active_editors_.begin(), active_editors_.end(), editor),
active_editors_.end());
}
}
if (TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_Trailing)) {
show_add_editor = true;
}
EndTabBar();
}
}
absl::Status EditorManager::DrawDynamicLayout() {
// Dynamic layout for multiple editors to be open at once
// Allows for tiling and resizing of editors using ImGui
return DrawEditor(&root_layout_);
}
void EditorManager::ManageKeyboardShortcuts() {
bool ctrl_or_super = (GetIO().KeyCtrl || GetIO().KeySuper);
editor_context_.command_manager.ShowWhichKey();
// If CMD + R is pressed, reload the top result of recent files
if (IsKeyDown(ImGuiKey_R) && ctrl_or_super) {
static RecentFilesManager manager("recent_files.txt");
manager.Load();
if (!manager.GetRecentFiles().empty()) {
auto front = manager.GetRecentFiles().front();
OpenRomOrProject(front);
}
}
if (IsKeyDown(ImGuiKey_F1)) {
about_ = true;
}
// If CMD + Q is pressed, quit the application
if (IsKeyDown(ImGuiKey_Q) && ctrl_or_super) {
quit_ = true;
}
// If CMD + O is pressed, open a file dialog
if (IsKeyDown(ImGuiKey_O) && ctrl_or_super) {
LoadRom();
}
// If CMD + S is pressed, save the current ROM
if (IsKeyDown(ImGuiKey_S) && ctrl_or_super) {
SaveRom();
}
if (IsKeyDown(ImGuiKey_X) && ctrl_or_super) {
status_ = current_editor_->Cut();
}
if (IsKeyDown(ImGuiKey_C) && ctrl_or_super) {
status_ = current_editor_->Copy();
}
if (IsKeyDown(ImGuiKey_V) && ctrl_or_super) {
status_ = current_editor_->Paste();
}
if (IsKeyDown(ImGuiKey_Z) && ctrl_or_super) {
status_ = current_editor_->Undo();
}
if (IsKeyDown(ImGuiKey_Y) && ctrl_or_super) {
status_ = current_editor_->Redo();
}
if (IsKeyDown(ImGuiKey_F) && ctrl_or_super) {
status_ = current_editor_->Find();
}
}
void EditorManager::InitializeCommands() {
if (root_layout_.editor == nullptr) {
root_layout_.editor = &overworld_editor_;
}
// New editor popup for window management commands
static EditorLayoutParams new_layout;
if (ImGui::BeginPopup("NewEditor")) {
ImGui::Text("New Editor");
ImGui::Separator();
if (ImGui::Button("Overworld")) {
new_layout.editor = &overworld_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Dungeon")) {
new_layout.editor = &dungeon_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Graphics")) {
new_layout.editor = &graphics_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Music")) {
new_layout.editor = &music_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Palette")) {
new_layout.editor = &palette_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Screen")) {
new_layout.editor = &screen_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Sprite")) {
new_layout.editor = &sprite_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Code")) {
new_layout.editor = &assembly_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Settings")) {
new_layout.editor = &settings_editor_;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Message")) {
new_layout.editor = &message_editor_;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
editor_context_.command_manager.RegisterPrefix("window", 'w',
"window management", "");
editor_context_.command_manager.RegisterSubcommand(
"window", "vsplit", '/', "vertical split",
"split windows vertically and place editor in new window", [this]() {
ImGui::OpenPopup("NewEditor");
root_layout_.v_split = true;
});
editor_context_.command_manager.RegisterSubcommand(
"window", "hsplit", '-', "horizontal split",
"split windows horizontally and place editor in new window", [this]() {
ImGui::OpenPopup("NewEditor");
root_layout_.h_split = true;
});
editor_context_.command_manager.RegisterSubcommand(
"window", "close", 'd', "close", "close the current editor", [this]() {
if (root_layout_.editor != nullptr) {
root_layout_.editor = nullptr;
}
});
}
void EditorManager::DrawStatusPopup() {
static absl::Status prev_status;
if (!status_.ok()) {
show_status_ = true;
prev_status = status_;
}
if (show_status_ && (BeginCentered("StatusWindow"))) {
Text("%s", ICON_MD_ERROR);
Text("%s", prev_status.ToString().c_str());
Spacing();
NextColumn();
Columns(1);
Separator();
NewLine();
SameLine(128);
if (Button("OK", gui::kDefaultModalSize) || IsKeyPressed(ImGuiKey_Space)) {
show_status_ = false;
status_ = absl::OkStatus();
}
SameLine();
if (Button(ICON_MD_CONTENT_COPY, ImVec2(50, 0))) {
SetClipboardText(prev_status.ToString().c_str());
}
End();
}
}
void EditorManager::DrawAboutPopup() {
if (about_) OpenPopup("About");
if (BeginPopupModal("About", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Yet Another Zelda3 Editor - v%s", core::kYazeVersion.data());
Text("Written by: scawful");
Spacing();
Text("Special Thanks: Zarby89, JaredBrian");
Separator();
if (Button("Close", gui::kDefaultModalSize)) {
about_ = false;
CloseCurrentPopup();
}
EndPopup();
}
}
void EditorManager::DrawInfoPopup() {
if (rom_info_) OpenPopup("ROM Information");
if (BeginPopupModal("ROM Information", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Title: %s", rom()->title().c_str());
Text("ROM Size: %s", core::UppercaseHexLongLong(rom()->size()).c_str());
if (Button("Close", gui::kDefaultModalSize) ||
IsKeyPressed(ImGuiKey_Escape)) {
rom_info_ = false;
CloseCurrentPopup();
}
EndPopup();
}
}
void EditorManager::DrawYazeMenu() {
static bool show_display_settings = false;
if (BeginMenuBar()) {
DrawYazeMenuBar();
SameLine(GetWindowWidth() - GetStyle().ItemSpacing.x -
CalcTextSize(ICON_MD_DISPLAY_SETTINGS).x - 110);
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (Button(ICON_MD_DISPLAY_SETTINGS)) {
show_display_settings = !show_display_settings;
}
PopStyleColor();
Text("yaze v%s", core::kYazeVersion.data());
EndMenuBar();
}
if (show_display_settings) {
Begin("Display Settings", &show_display_settings, ImGuiWindowFlags_None);
gui::DrawDisplaySettings();
End();
}
}
void EditorManager::DrawYazeMenuBar() {
static bool save_as_menu = false;
static bool new_project_menu = false;
if (BeginMenu("File")) {
if (MenuItem("Open", "Ctrl+O")) {
LoadRom();
}
if (BeginMenu("Open Recent")) {
static RecentFilesManager manager("recent_files.txt");
manager.Load();
if (manager.GetRecentFiles().empty()) {
MenuItem("No Recent Files", nullptr, false, false);
} else {
for (const auto& filePath : manager.GetRecentFiles()) {
if (MenuItem(filePath.c_str())) {
OpenRomOrProject(filePath);
}
}
}
EndMenu();
}
MENU_ITEM2("Save", "Ctrl+S") {
if (rom()->is_loaded()) {
SaveRom();
}
}
MENU_ITEM("Save As..") { save_as_menu = true; }
if (rom()->is_loaded()) {
MENU_ITEM("Close") {
status_ = rom()->Close();
rom_assets_loaded_ = false;
}
}
Separator();
if (BeginMenu("Project")) {
if (MenuItem("Create New Project")) {
// Create a new project
new_project_menu = true;
}
if (MenuItem("Open Project")) {
// Open an existing project
status_ = current_project_.Open(
core::FileDialogWrapper::ShowOpenFileDialog());
if (status_.ok()) {
status_ = OpenProject();
}
}
if (MenuItem("Save Project")) {
// Save the current project
status_ = current_project_.Save();
}
EndMenu();
}
if (BeginMenu("Options")) {
MenuItem("Backup ROM", "", &backup_rom_);
MenuItem("Save New Auto", "", &save_new_auto_);
Separator();
if (BeginMenu("Experiment Flags")) {
static FlagsMenu flags_menu;
flags_menu.Draw();
EndMenu();
}
EndMenu();
}
Separator();
if (MenuItem("Quit", "Ctrl+Q")) {
quit_ = true;
}
EndMenu();
}
if (save_as_menu) {
static std::string save_as_filename = "";
Begin("Save As..", &save_as_menu, ImGuiWindowFlags_AlwaysAutoResize);
InputText("Filename", &save_as_filename);
if (Button("Save", gui::kDefaultModalSize)) {
SaveRom();
save_as_menu = false;
}
SameLine();
if (Button("Cancel", gui::kDefaultModalSize)) {
save_as_menu = false;
}
End();
}
if (new_project_menu) {
Begin("New Project", &new_project_menu, ImGuiWindowFlags_AlwaysAutoResize);
static std::string save_as_filename = "";
InputText("Project Name", &save_as_filename);
if (Button("Destination Filepath", gui::kDefaultModalSize)) {
current_project_.filepath = FileDialogWrapper::ShowOpenFolderDialog();
}
SameLine();
Text("%s", current_project_.filepath.c_str());
if (Button("ROM File", gui::kDefaultModalSize)) {
current_project_.rom_filename_ = FileDialogWrapper::ShowOpenFileDialog();
}
SameLine();
Text("%s", current_project_.rom_filename_.c_str());
if (Button("Labels File", gui::kDefaultModalSize)) {
current_project_.labels_filename_ =
FileDialogWrapper::ShowOpenFileDialog();
}
SameLine();
Text("%s", current_project_.labels_filename_.c_str());
if (Button("Code Folder", gui::kDefaultModalSize)) {
current_project_.code_folder_ = FileDialogWrapper::ShowOpenFolderDialog();
}
SameLine();
Text("%s", current_project_.code_folder_.c_str());
Separator();
if (Button("Create", gui::kDefaultModalSize)) {
new_project_menu = false;
status_ = current_project_.Create(save_as_filename);
if (status_.ok()) {
status_ = current_project_.Save();
}
}
SameLine();
if (Button("Cancel", gui::kDefaultModalSize)) {
new_project_menu = false;
}
End();
}
if (BeginMenu("Edit")) {
MENU_ITEM2("Undo", "Ctrl+Z") { status_ = current_editor_->Undo(); }
MENU_ITEM2("Redo", "Ctrl+Y") { status_ = current_editor_->Redo(); }
Separator();
MENU_ITEM2("Cut", "Ctrl+X") { status_ = current_editor_->Cut(); }
MENU_ITEM2("Copy", "Ctrl+C") { status_ = current_editor_->Copy(); }
MENU_ITEM2("Paste", "Ctrl+V") { status_ = current_editor_->Paste(); }
Separator();
MENU_ITEM2("Find", "Ctrl+F") { status_ = current_editor_->Find(); }
EndMenu();
}
static bool show_imgui_metrics = false;
static bool show_memory_editor = false;
static bool show_asm_editor = false;
static bool show_imgui_demo = false;
static bool show_palette_editor = false;
static bool show_emulator = false;
if (show_imgui_demo) ShowDemoWindow();
if (show_imgui_metrics) ShowMetricsWindow(&show_imgui_metrics);
if (show_memory_editor) memory_editor_.Update(show_memory_editor);
if (show_asm_editor) assembly_editor_.Update(show_asm_editor);
if (show_emulator) {
Begin("Emulator", &show_emulator, ImGuiWindowFlags_MenuBar);
emulator_.Run();
End();
}
if (show_palette_editor) {
Begin("Palette Editor", &show_palette_editor);
status_ = palette_editor_.Update();
End();
}
if (BeginMenu("View")) {
MenuItem("Dynamic Layout", nullptr, &dynamic_layout_);
MenuItem("Emulator", nullptr, &show_emulator);
Separator();
MenuItem("Memory Editor", nullptr, &show_memory_editor);
MenuItem("Assembly Editor", nullptr, &show_asm_editor);
MenuItem("Palette Editor", nullptr, &show_palette_editor);
Separator();
MENU_ITEM("ROM Information") rom_info_ = true;
Separator();
MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
MenuItem("ImGui Metrics", nullptr, &show_imgui_metrics);
EndMenu();
}
static bool show_resource_label_manager = false;
if (current_project_.project_opened_) {
if (BeginMenu("Project")) {
Text("Name: %s", current_project_.name.c_str());
Text("ROM: %s", current_project_.rom_filename_.c_str());
Text("Labels: %s", current_project_.labels_filename_.c_str());
Text("Code: %s", current_project_.code_folder_.c_str());
Separator();
MenuItem("Resource Labels", nullptr, &show_resource_label_manager);
EndMenu();
}
}
static bool open_rom_help = false;
static bool open_supported_features = false;
static bool open_manage_project = false;
if (BeginMenu("Help")) {
if (MenuItem("How to open a ROM")) open_rom_help = true;
if (MenuItem("Supported Features")) open_supported_features = true;
if (MenuItem("How to manage a project")) open_manage_project = true;
if (MenuItem("About", "F1")) about_ = true;
EndMenu();
}
if (open_supported_features) OpenPopup("Supported Features");
if (BeginPopupModal("Supported Features", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Overworld");
BulletText("LW/DW/SW Tilemap Editing");
BulletText("LW/DW/SW Map Properties");
BulletText("Create/Delete/Update Entrances");
BulletText("Create/Delete/Update Exits");
BulletText("Create/Delete/Update Sprites");
BulletText("Create/Delete/Update Items");
Text("Dungeon");
BulletText("View Room Header Properties");
BulletText("View Entrance Properties");
Text("Graphics");
BulletText("View Decompressed Graphics Sheets");
BulletText("View/Update Graphics Groups");
Text("Palettes");
BulletText("View Palette Groups");
Text("Saveable");
BulletText("All Listed Overworld Features");
BulletText("Hex Editor Changes");
if (Button("Close", gui::kDefaultModalSize)) {
open_supported_features = false;
CloseCurrentPopup();
}
EndPopup();
}
if (open_rom_help) OpenPopup("Open a ROM");
if (BeginPopupModal("Open a ROM", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("File -> Open");
Text("Select a ROM file to open");
Text("Supported ROMs (headered or unheadered):");
Text("The Legend of Zelda: A Link to the Past");
Text("US Version 1.0");
Text("JP Version 1.0");
if (Button("Close", gui::kDefaultModalSize)) {
open_rom_help = false;
CloseCurrentPopup();
}
EndPopup();
}
if (open_manage_project) OpenPopup("Manage Project");
if (BeginPopupModal("Manage Project", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Project Menu");
Text("Create a new project or open an existing one.");
Text("Save the project to save the current state of the project.");
TextWrapped(
"To save a project, you need to first open a ROM and initialize your "
"code path and labels file. Label resource manager can be found in "
"the View menu. Code path is set in the Code editor after opening a "
"folder.");
if (Button("Close", gui::kDefaultModalSize)) {
open_manage_project = false;
CloseCurrentPopup();
}
EndPopup();
}
if (show_resource_label_manager) {
rom()->resource_label()->DisplayLabels(&show_resource_label_manager);
if (current_project_.project_opened_ &&
!current_project_.labels_filename_.empty()) {
current_project_.labels_filename_ = rom()->resource_label()->filename_;
}
}
}
void EditorManager::LoadRom() {
auto file_name = FileDialogWrapper::ShowOpenFileDialog();
auto load_rom = rom()->LoadFromFile(file_name);
if (load_rom.ok()) {
static RecentFilesManager manager("recent_files.txt");
manager.Load();
manager.AddFile(file_name);
manager.Save();
}
}
void EditorManager::SaveRom() {
if (flags()->kSaveDungeonMaps) {
status_ = screen_editor_.SaveDungeonMaps();
RETURN_VOID_IF_ERROR(status_);
}
status_ = overworld_editor_.Save();
RETURN_VOID_IF_ERROR(status_);
status_ = rom()->SaveToFile(backup_rom_, save_new_auto_);
}
void EditorManager::OpenRomOrProject(const std::string& filename) {
if (absl::StrContains(filename, ".yaze")) {
status_ = current_project_.Open(filename);
if (status_.ok()) {
status_ = OpenProject();
}
} else {
status_ = rom()->LoadFromFile(filename);
}
}
absl::Status EditorManager::OpenProject() {
RETURN_IF_ERROR(rom()->LoadFromFile(current_project_.rom_filename_));
if (!rom()->resource_label()->LoadLabels(current_project_.labels_filename_)) {
return absl::InternalError(
"Could not load labels file, update your project file.");
}
static RecentFilesManager manager("recent_files.txt");
manager.Load();
manager.AddFile(current_project_.filepath + "/" + current_project_.name +
".yaze");
manager.Save();
assembly_editor_.OpenFolder(current_project_.code_folder_);
current_project_.project_opened_ = true;
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -0,0 +1,116 @@
#ifndef YAZE_APP_EDITOR_EDITOR_MANAGER_H
#define YAZE_APP_EDITOR_EDITOR_MANAGER_H
#define IMGUI_DEFINE_MATH_OPERATORS
#include "absl/status/status.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/code/memory_editor.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/message/message_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/settings_editor.h"
#include "app/emu/emulator.h"
#include "app/gui/input.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @class EditorManager
* @brief The EditorManager controls the main editor window and manages the
* various editor classes.
*
* The EditorManager class contains instances of various editor classes such as
* AssemblyEditor, DungeonEditor, GraphicsEditor, MusicEditor, OverworldEditor,
* PaletteEditor, ScreenEditor, and SpriteEditor. The current_editor_ member
* variable points to the currently active editor in the tab view.
*
*/
class EditorManager : public SharedRom, public core::ExperimentFlags {
public:
EditorManager() {
current_editor_ = &overworld_editor_;
active_editors_.push_back(&overworld_editor_);
active_editors_.push_back(&dungeon_editor_);
active_editors_.push_back(&graphics_editor_);
active_editors_.push_back(&palette_editor_);
active_editors_.push_back(&sprite_editor_);
active_editors_.push_back(&message_editor_);
active_editors_.push_back(&screen_editor_);
}
void SetupScreen(std::string filename = "");
absl::Status Update();
auto emulator() -> emu::Emulator & { return emulator_; }
auto quit() { return quit_; }
private:
void ManageActiveEditors();
absl::Status DrawDynamicLayout();
void ManageKeyboardShortcuts();
void InitializeCommands();
void DrawStatusPopup();
void DrawAboutPopup();
void DrawInfoPopup();
void DrawYazeMenu();
void DrawYazeMenuBar();
void LoadRom();
void SaveRom();
void OpenRomOrProject(const std::string &filename);
absl::Status OpenProject();
bool quit_ = false;
bool about_ = false;
bool rom_info_ = false;
bool backup_rom_ = false;
bool save_new_auto_ = true;
bool show_status_ = false;
bool rom_assets_loaded_ = false;
bool dynamic_layout_ = false;
absl::Status status_;
emu::Emulator emulator_;
std::vector<Editor *> active_editors_;
std::vector<EditorLayoutParams> active_layouts_;
EditorLayoutParams root_layout_;
Project current_project_;
EditorContext editor_context_;
Editor *current_editor_ = nullptr;
AssemblyEditor assembly_editor_;
DungeonEditor dungeon_editor_;
GraphicsEditor graphics_editor_;
MusicEditor music_editor_;
OverworldEditor overworld_editor_;
PaletteEditor palette_editor_;
ScreenEditor screen_editor_;
SpriteEditor sprite_editor_;
SettingsEditor settings_editor_;
MessageEditor message_editor_;
MemoryEditorWithDiffChecker memory_editor_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_EDITOR_MANAGER_H

View File

@@ -0,0 +1,301 @@
#include "gfx_group_editor.h"
#include "absl/status/status.h"
#include "absl/strings/str_cat.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginChild;
using ImGui::BeginGroup;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::EndChild;
using ImGui::EndGroup;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::GetStyle;
using ImGui::IsItemClicked;
using ImGui::PopID;
using ImGui::PushID;
using ImGui::SameLine;
using ImGui::Separator;
using ImGui::SetNextItemWidth;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
using gfx::kPaletteGroupNames;
using gfx::PaletteCategory;
absl::Status GfxGroupEditor::Update() {
if (BeginTabBar("GfxGroupEditor")) {
if (BeginTabItem("Main")) {
gui::InputHexByte("Selected Blockset", &selected_blockset_,
(uint8_t)0x24);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "blockset", "0x" + std::to_string(selected_blockset_),
"Blockset " + std::to_string(selected_blockset_));
DrawBlocksetViewer();
EndTabItem();
}
if (BeginTabItem("Rooms")) {
gui::InputHexByte("Selected Blockset", &selected_roomset_, (uint8_t)81);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "roomset", "0x" + std::to_string(selected_roomset_),
"Roomset " + std::to_string(selected_roomset_));
DrawRoomsetViewer();
EndTabItem();
}
if (BeginTabItem("Sprites")) {
gui::InputHexByte("Selected Spriteset", &selected_spriteset_,
(uint8_t)143);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "spriteset", "0x" + std::to_string(selected_spriteset_),
"Spriteset " + std::to_string(selected_spriteset_));
Text("Values");
DrawSpritesetViewer();
EndTabItem();
}
if (BeginTabItem("Palettes")) {
DrawPaletteViewer();
EndTabItem();
}
EndTabBar();
}
return absl::OkStatus();
}
void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
if (BeginTable("##BlocksetTable", sheet_only ? 1 : 2,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
if (!sheet_only) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
}
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
if (!sheet_only) {
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 8; i++) {
SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->main_blockset_ids[selected_blockset_][i]);
}
EndGroup();
}
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 8; i++) {
int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
auto sheet = rom()->gfx_sheets().at(sheet_id);
gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 22);
}
EndGroup();
}
EndTable();
}
}
void GfxGroupEditor::DrawRoomsetViewer() {
Text("Values - Overwrites 4 of main blockset");
if (BeginTable("##Roomstable", 3,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
TableSetupColumn("List", ImGuiTableColumnFlags_WidthFixed, 100);
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
{
BeginChild("##RoomsetList");
for (int i = 0; i < 0x51; i++) {
BeginGroup();
std::string roomset_label = absl::StrFormat("0x%02X", i);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "roomset", roomset_label, "Roomset " + roomset_label);
if (IsItemClicked()) {
selected_roomset_ = i;
}
EndGroup();
}
EndChild();
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->room_blockset_ids[selected_roomset_][i]);
}
EndGroup();
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
auto sheet = rom()->gfx_sheets().at(sheet_id);
gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 23);
}
EndGroup();
}
EndTable();
}
}
void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
if (BeginTable("##SpritesTable", sheet_only ? 1 : 2,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable,
ImVec2(0, 0))) {
if (!sheet_only) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
}
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
if (!sheet_only) {
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->spriteset_ids[selected_spriteset_][i]);
}
EndGroup();
}
}
TableNextColumn();
{
BeginGroup();
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
auto sheet = rom()->gfx_sheets().at(115 + sheet_id);
gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 24);
}
EndGroup();
}
EndTable();
}
}
namespace {
void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) {
if (palette.empty()) {
return;
}
for (size_t n = 0; n < palette.size(); n++) {
PushID(n);
if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
// Small icon of the color in the palette
if (gui::SnesColorButton(absl::StrCat("Palette", n), palette[n],
ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip)) {
}
PopID();
}
}
} // namespace
void GfxGroupEditor::DrawPaletteViewer() {
gui::InputHexByte("Selected Paletteset", &selected_paletteset_);
if (selected_paletteset_ >= 71) {
selected_paletteset_ = 71;
}
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "paletteset", "0x" + std::to_string(selected_paletteset_),
"Paletteset " + std::to_string(selected_paletteset_));
uint8_t &dungeon_main_palette_val =
rom()->paletteset_ids[selected_paletteset_][0];
uint8_t &dungeon_spr_pal_1_val =
rom()->paletteset_ids[selected_paletteset_][1];
uint8_t &dungeon_spr_pal_2_val =
rom()->paletteset_ids[selected_paletteset_][2];
uint8_t &dungeon_spr_pal_3_val =
rom()->paletteset_ids[selected_paletteset_][3];
gui::InputHexByte("Dungeon Main", &dungeon_main_palette_val);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kDungeons].data(),
std::to_string(dungeon_main_palette_val), "Unnamed dungeon palette");
auto &palette = *rom()->mutable_palette_group()->dungeon_main.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][0]);
DrawPaletteFromPaletteGroup(palette);
Separator();
gui::InputHexByte("Dungeon Spr Pal 1", &dungeon_spr_pal_1_val);
auto &spr_aux_pal1 =
*rom()->mutable_palette_group()->sprites_aux1.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][1]);
DrawPaletteFromPaletteGroup(spr_aux_pal1);
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kSpritesAux1].data(),
std::to_string(dungeon_spr_pal_1_val), "Dungeon Spr Pal 1");
Separator();
gui::InputHexByte("Dungeon Spr Pal 2", &dungeon_spr_pal_2_val);
auto &spr_aux_pal2 =
*rom()->mutable_palette_group()->sprites_aux2.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][2]);
DrawPaletteFromPaletteGroup(spr_aux_pal2);
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kSpritesAux2].data(),
std::to_string(dungeon_spr_pal_2_val), "Dungeon Spr Pal 2");
Separator();
gui::InputHexByte("Dungeon Spr Pal 3", &dungeon_spr_pal_3_val);
auto &spr_aux_pal3 =
*rom()->mutable_palette_group()->sprites_aux3.mutable_palette(
rom()->paletteset_ids[selected_paletteset_][3]);
DrawPaletteFromPaletteGroup(spr_aux_pal3);
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, kPaletteGroupNames[PaletteCategory::kSpritesAux3].data(),
std::to_string(dungeon_spr_pal_3_val), "Dungeon Spr Pal 3");
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -1,29 +1,20 @@
#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
namespace yaze {
namespace app {
namespace editor {
class GfxGroupEditor : public SharedROM {
/**
* @class GfxGroupEditor
* @brief Manage graphics group configurations in a Rom.
*/
class GfxGroupEditor : public SharedRom {
public:
absl::Status Update();
@@ -38,33 +29,20 @@ class GfxGroupEditor : public SharedROM {
selected_spriteset_ = spriteset;
}
void InitBlockset(gfx::Bitmap tile16_blockset);
private:
int preview_palette_id_ = 0;
int last_sheet_id_ = 0;
uint8_t selected_blockset_ = 0;
uint8_t selected_roomset_ = 0;
uint8_t selected_spriteset_ = 0;
PaletteEditor palette_editor_;
uint8_t selected_paletteset_ = 0;
gui::Canvas blockset_canvas_;
gui::Canvas roomset_canvas_;
gui::Canvas spriteset_canvas_;
gfx::SnesPalette palette_;
gfx::PaletteGroup palette_group_;
gfx::Bitmap tile16_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
gui::BitmapViewer gfx_group_viewer_;
zelda3::Overworld overworld_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H

View File

@@ -1,29 +1,34 @@
#include "app/editor/graphics_editor.h"
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "graphics_editor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/platform/clipboard.h"
#include "app/editor/modules/palette_editor.h"
#include "app/core/platform/renderer.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using gfx::kPaletteGroupAddressesKeys;
using ImGui::Button;
using ImGui::InputInt;
using ImGui::InputText;
@@ -35,48 +40,51 @@ constexpr ImGuiTableFlags kGfxEditTableFlags =
ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable |
ImGuiTableFlags_SizingFixedFit;
constexpr ImGuiTabBarFlags kGfxEditTabBarFlags =
ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton;
absl::Status GraphicsEditor::Update() {
TAB_BAR("##TabBar")
status_ = UpdateGfxEdit();
status_ = UpdateScadView();
status_ = UpdateLinkGfxView();
END_TAB_BAR()
if (ImGui::BeginTabBar("##TabBar")) {
status_ = UpdateGfxEdit();
TAB_ITEM("Sheet Browser")
if (asset_browser_.Initialized == false) {
asset_browser_.Initialize(rom()->gfx_sheets());
}
asset_browser_.Draw(rom()->gfx_sheets());
END_TAB_ITEM()
status_ = UpdateScadView();
status_ = UpdateLinkGfxView();
ImGui::EndTabBar();
}
CLEAR_AND_RETURN_STATUS(status_)
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateGfxEdit() {
TAB_ITEM("Graphics Editor")
if (ImGui::BeginTabItem("Sheet Editor")) {
if (ImGui::BeginTable("##GfxEditTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name :
{"Tilesheets", "Current Graphics", "Palette Controls"})
ImGui::TableSetupColumn(name);
if (ImGui::BeginTable("##GfxEditTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name : kGfxEditColumnNames)
ImGui::TableSetupColumn(name.data());
ImGui::TableHeadersRow();
ImGui::TableHeadersRow();
NEXT_COLUMN();
status_ = UpdateGfxSheetList();
NEXT_COLUMN();
status_ = UpdateGfxSheetList();
NEXT_COLUMN();
if (rom()->is_loaded()) {
DrawGfxEditToolset();
status_ = UpdateGfxTabView();
}
NEXT_COLUMN();
if (rom()->is_loaded()) {
DrawGfxEditToolset();
status_ = UpdateGfxTabView();
NEXT_COLUMN();
if (rom()->is_loaded()) {
status_ = UpdatePaletteColumn();
}
}
ImGui::EndTable();
NEXT_COLUMN();
if (rom()->is_loaded()) {
status_ = UpdatePaletteColumn();
}
ImGui::EndTabItem();
}
ImGui::EndTable();
END_TAB_ITEM()
return absl::OkStatus();
}
@@ -108,8 +116,8 @@ void GraphicsEditor::DrawGfxEditToolset() {
TableNextColumn();
if (Button(ICON_MD_CONTENT_COPY)) {
std::vector<uint8_t> png_data =
rom()->bitmap_manager().shared_bitmap(current_sheet_)->GetPngData();
CopyImageToClipboard(png_data);
rom()->gfx_sheets().at(current_sheet_).GetPngData();
core::CopyImageToClipboard(png_data);
}
HOVER_HINT("Copy to Clipboard");
@@ -117,16 +125,14 @@ void GraphicsEditor::DrawGfxEditToolset() {
if (Button(ICON_MD_CONTENT_PASTE)) {
std::vector<uint8_t> png_data;
int width, height;
GetImageFromClipboard(png_data, width, height);
core::GetImageFromClipboard(png_data, width, height);
if (png_data.size() > 0) {
rom()
->mutable_bitmap_manager()
->mutable_bitmap(current_sheet_)
->Create(width, height, 8, png_data);
rom()->UpdateBitmap(rom()
->mutable_bitmap_manager()
->mutable_bitmap(current_sheet_)
.get());
->mutable_gfx_sheets()
->at(current_sheet_)
.Create(width, height, 8, png_data);
Renderer::GetInstance().UpdateBitmap(
&rom()->mutable_gfx_sheets()->at(current_sheet_));
}
}
HOVER_HINT("Paste from Clipboard");
@@ -146,8 +152,8 @@ void GraphicsEditor::DrawGfxEditToolset() {
}
TableNextColumn();
auto bitmap = rom()->bitmap_manager()[current_sheet_];
auto palette = bitmap->palette();
auto bitmap = rom()->gfx_sheets()[current_sheet_];
auto palette = bitmap.palette();
for (int i = 0; i < 8; i++) {
ImGui::SameLine();
auto color =
@@ -160,7 +166,7 @@ void GraphicsEditor::DrawGfxEditToolset() {
}
TableNextColumn();
gui::InputHexByte("Tile Size", &tile_size_, 0x01);
gui::InputHexByte("Tile Size", &tile_size_);
ImGui::EndTable();
}
@@ -171,30 +177,38 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
"##GfxEditChild", ImVec2(0, 0), true,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
for (auto& [key, value] : rom()->bitmap_manager()) {
// TODO: Update the interaction for multi select on sheets
static ImGuiSelectionBasicStorage selection;
ImGuiMultiSelectFlags flags =
ImGuiMultiSelectFlags_ClearOnEscape | ImGuiMultiSelectFlags_BoxSelect1d;
ImGuiMultiSelectIO* ms_io =
ImGui::BeginMultiSelect(flags, selection.Size, kNumGfxSheets);
selection.ApplyRequests(ms_io);
ImGuiListClipper clipper;
clipper.Begin(kNumGfxSheets);
if (ms_io->RangeSrcItem != -1)
clipper.IncludeItemByIndex(
(int)ms_io->RangeSrcItem); // Ensure RangeSrc item is not clipped.
int key = 0;
for (auto& value : rom()->gfx_sheets()) {
ImGui::BeginChild(absl::StrFormat("##GfxSheet%02X", key).c_str(),
ImVec2(0x100 + 1, 0x40 + 1), true,
ImGuiWindowFlags_NoDecoration);
ImGui::PopStyleVar();
gui::Canvas graphics_bin_canvas_;
// auto select_tile_event = [&]() {
// };
// graphics_bin_canvas_.UpdateEvent(
// select_tile_event, ImVec2(0x100 + 1, 0x40 + 1), 0x20, sheet_scale_,
// /*grid_size=*/16.0f);
graphics_bin_canvas_.DrawBackground(ImVec2(0x100 + 1, 0x40 + 1));
graphics_bin_canvas_.DrawContextMenu();
if (value.get()->is_active()) {
auto texture = value.get()->texture();
if (value.is_active()) {
auto texture = value.texture();
graphics_bin_canvas_.draw_list()->AddImage(
(void*)texture,
(ImTextureID)(intptr_t)texture,
ImVec2(graphics_bin_canvas_.zero_point().x + 2,
graphics_bin_canvas_.zero_point().y + 2),
ImVec2(graphics_bin_canvas_.zero_point().x +
value.get()->width() * sheet_scale_,
value.width() * sheet_scale_,
graphics_bin_canvas_.zero_point().y +
value.get()->height() * sheet_scale_));
value.height() * sheet_scale_));
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
current_sheet_ = key;
@@ -215,6 +229,8 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
graphics_bin_canvas_.draw_list()->AddText(
text_pos, IM_COL32(125, 255, 125, 255),
absl::StrFormat("%02X", key).c_str());
key++;
}
graphics_bin_canvas_.DrawGrid(16.0f);
graphics_bin_canvas_.DrawOverlay();
@@ -223,16 +239,22 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
ImGui::EndChild();
}
ImGui::PopStyleVar();
ms_io = ImGui::EndMultiSelect();
selection.ApplyRequests(ms_io);
ImGui::EndChild();
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateGfxTabView() {
static int next_tab_id = 0;
constexpr ImGuiTabBarFlags kGfxEditTabBarFlags =
ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton;
if (ImGui::BeginTabBar("##GfxEditTabBar", kGfxEditTabBarFlags)) {
if (ImGui::TabItemButton(
"+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) {
if (ImGui::TabItemButton(ICON_MD_ADD, ImGuiTabItemFlags_Trailing |
ImGuiTabItemFlags_NoTooltip)) {
open_sheets_.insert(next_tab_id++);
}
@@ -258,18 +280,17 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar);
gfx::Bitmap& current_bitmap =
*rom()->mutable_bitmap_manager()->mutable_bitmap(sheet_id);
gfx::Bitmap& current_bitmap = rom()->mutable_gfx_sheets()->at(sheet_id);
auto draw_tile_event = [&]() {
current_sheet_canvas_.DrawTileOnBitmap(tile_size_, &current_bitmap,
current_color_);
rom()->UpdateBitmap(&current_bitmap, true);
Renderer::GetInstance().UpdateBitmap(&current_bitmap);
};
current_sheet_canvas_.UpdateColorPainter(
*rom()->bitmap_manager()[sheet_id], current_color_, draw_tile_event,
tile_size_, current_scale_);
rom()->mutable_gfx_sheets()->at(sheet_id), current_color_,
draw_tile_event, tile_size_, current_scale_);
ImGui::EndChild();
ImGui::EndTabItem();
@@ -301,7 +322,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
current_sheet_ = id;
// ImVec2(0x100, 0x40),
current_sheet_canvas_.UpdateColorPainter(
*rom()->bitmap_manager()[id], current_color_,
rom()->mutable_gfx_sheets()->at(id), current_color_,
[&]() {
},
@@ -321,12 +342,10 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
}
absl::Status GraphicsEditor::UpdatePaletteColumn() {
auto palette_group = rom()->palette_group(
kPaletteGroupAddressesKeys[edit_palette_group_name_index_]);
auto palette = palette_group[edit_palette_index_];
if (rom()->is_loaded()) {
auto palette_group = *rom()->palette_group().get_group(
kPaletteGroupAddressesKeys[edit_palette_group_name_index_]);
auto palette = palette_group.palette(edit_palette_index_);
gui::TextWithSeparators("ROM Palette");
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("Palette Group", (int*)&edit_palette_group_name_index_,
@@ -334,41 +353,67 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
IM_ARRAYSIZE(kPaletteGroupAddressesKeys));
ImGui::SetNextItemWidth(100.f);
gui::InputHex("Palette Group Index", &edit_palette_index_);
gui::SelectablePalettePipeline(edit_palette_sub_index_, refresh_graphics_,
palette);
if (refresh_graphics_ && !open_sheets_.empty()) {
RETURN_IF_ERROR(
rom()
->mutable_gfx_sheets()
->data()[current_sheet_]
.ApplyPaletteWithTransparent(palette, edit_palette_sub_index_));
Renderer::GetInstance().UpdateBitmap(
&rom()->mutable_gfx_sheets()->data()[current_sheet_]);
refresh_graphics_ = false;
}
}
gui::SelectablePalettePipeline(edit_palette_sub_index_, refresh_graphics_,
palette);
if (refresh_graphics_) {
rom()->bitmap_manager()[current_sheet_]->ApplyPaletteWithTransparent(
palette, edit_palette_sub_index_);
rom()->UpdateBitmap(
rom()->mutable_bitmap_manager()->mutable_bitmap(current_sheet_).get());
refresh_graphics_ = false;
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateLinkGfxView() {
TAB_ITEM("Player Animations")
const auto link_gfx_offset = 0x80000;
const auto link_gfx_length = 0x7000;
if (ImGui::BeginTable("##PlayerAnimationTable", 3, kGfxEditTableFlags,
ImVec2(0, 0))) {
for (const auto& name : {"Canvas", "Animation Steps", "Properties"})
ImGui::TableSetupColumn(name);
// TODO: Finish Rom::LoadLinkGraphics and implement this
if (ImGui::Button("Load Link Graphics (Experimental)")) {
if (rom()->is_loaded()) {
// Load Links graphics from the ROM
rom()->LoadLinkGraphics();
ImGui::TableHeadersRow();
// Split it into the pose data frames
// Create an animation step display for the poses
// Allow the user to modify the frames used in an anim step
// LinkOAM_AnimationSteps:
// #_0D85FB
NEXT_COLUMN();
link_canvas_.DrawBackground();
link_canvas_.DrawGrid(16.0f);
int i = 0;
for (auto link_sheet : *rom()->mutable_link_graphics()) {
int x_offset = 0;
int y_offset = gfx::kTilesheetHeight * i * 4;
link_canvas_.DrawContextMenu(&link_sheet);
link_canvas_.DrawBitmap(link_sheet, x_offset, y_offset, 4);
i++;
}
link_canvas_.DrawOverlay();
link_canvas_.DrawGrid();
NEXT_COLUMN();
ImGui::Text("Placeholder");
NEXT_COLUMN();
if (ImGui::Button("Load Link Graphics (Experimental)")) {
if (rom()->is_loaded()) {
// Load Links graphics from the ROM
RETURN_IF_ERROR(rom()->LoadLinkGraphics());
// Split it into the pose data frames
// Create an animation step display for the poses
// Allow the user to modify the frames used in an anim step
// LinkOAM_AnimationSteps:
// #_0D85FB
}
}
}
ImGui::EndTable();
END_TAB_ITEM()
return absl::OkStatus();
@@ -385,6 +430,10 @@ absl::Status GraphicsEditor::UpdateScadView() {
ImGui::End();
}
constexpr ImGuiTableFlags kGfxEditFlags = ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame;
BEGIN_TABLE("#gfxEditTable", 4, kGfxEditFlags)
SETUP_COLUMN("File Import (BIN, CGX, ROM)")
SETUP_COLUMN("Palette (COL)")
@@ -408,17 +457,18 @@ absl::Status GraphicsEditor::UpdateScadView() {
NEXT_COLUMN()
if (super_donkey_) {
if (refresh_graphics_) {
for (int i = 0; i < graphics_bin_.size(); i++) {
graphics_bin_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
rom()->UpdateBitmap(&graphics_bin_[i]);
}
refresh_graphics_ = false;
}
// TODO: Implement the Super Donkey 1 graphics decompression
// if (refresh_graphics_) {
// for (int i = 0; i < kNumGfxSheets; i++) {
// status_ = graphics_bin_[i].ApplyPalette(
// col_file_palette_group_[current_palette_index_]);
// Renderer::GetInstance().UpdateBitmap(&graphics_bin_[i]);
// }
// refresh_graphics_ = false;
// }
// Load the full graphics space from `super_donkey_1.bin`
gui::GraphicsBinCanvasPipeline(0x100, 0x40, 0x20, num_sheets_to_load_, 3,
super_donkey_, graphics_bin_);
// gui::GraphicsBinCanvasPipeline(0x100, 0x40, 0x20, num_sheets_to_load_, 3,
// super_donkey_, graphics_bin_);
} else if (cgx_loaded_ && col_file_) {
// Load the CGX graphics
gui::BitmapCanvasPipeline(import_canvas_, cgx_bitmap_, 0x100, 16384, 0x20,
@@ -435,6 +485,11 @@ absl::Status GraphicsEditor::UpdateScadView() {
}
absl::Status GraphicsEditor::DrawToolset() {
static constexpr absl::string_view kGfxToolsetColumnNames[] = {
"#memoryEditor",
"##separator_gfx1",
};
if (ImGui::BeginTable("GraphicsToolset", 2, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
for (const auto& name : kGfxToolsetColumnNames)
@@ -473,19 +528,21 @@ absl::Status GraphicsEditor::DrawCgxImport() {
is_open_ = true;
cgx_loaded_ = true;
});
gui::ButtonPipe("Copy CGX Path",
[this]() { ImGui::SetClipboardText(cgx_file_path_); });
gui::ButtonPipe("Load CGX Data", [this]() {
status_ = gfx::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
if (ImGui::Button("Copy CGX Path")) {
ImGui::SetClipboardText(cgx_file_path_);
}
cgx_bitmap_.InitializeFromData(0x80, 0x200, 8, decoded_cgx_);
if (ImGui::Button("Load CGX Data")) {
status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
if (col_file_) {
cgx_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&cgx_bitmap_);
Renderer::GetInstance().RenderBitmap(&cgx_bitmap_);
}
});
}
return absl::OkStatus();
}
@@ -507,19 +564,20 @@ absl::Status GraphicsEditor::DrawScrImport() {
InputInt("SCR Mod", &scr_mod_value_);
gui::ButtonPipe("Load Scr Data", [this]() {
status_ = gfx::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
if (ImGui::Button("Load Scr Data")) {
status_ =
gfx::scad_format::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
decoded_scr_data_.resize(0x100 * 0x100);
status_ = gfx::DrawScrWithCgx(current_bpp_, scr_data_, decoded_scr_data_,
decoded_cgx_);
status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
decoded_scr_data_, decoded_cgx_);
scr_bitmap_.InitializeFromData(0x100, 0x100, 8, decoded_scr_data_);
scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
if (scr_loaded_) {
scr_bitmap_.ApplyPalette(decoded_col_);
rom()->RenderBitmap(&scr_bitmap_);
Renderer::GetInstance().RenderBitmap(&scr_bitmap_);
}
});
}
return absl::OkStatus();
}
@@ -541,7 +599,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
/*z3_load=*/false);
auto col_data_ = gfx::GetColFileData(temp_rom_.data());
if (col_file_palette_group_.size() != 0) {
col_file_palette_group_.Clear();
col_file_palette_group_.clear();
}
auto col_file_palette_group_status =
gfx::CreatePaletteGroupFromColFile(col_data_);
@@ -551,13 +609,14 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
col_file_palette_ = gfx::SnesPalette(col_data_);
// gigaleak dev format based code
decoded_col_ = gfx::DecodeColFile(col_file_path_);
decoded_col_ = gfx::scad_format::DecodeColFile(col_file_path_);
col_file_ = true;
is_open_ = true;
});
gui::ButtonPipe("Copy COL Path",
[this]() { ImGui::SetClipboardText(col_file_path_); });
if (ImGui::Button("Copy Col Path")) {
ImGui::SetClipboardText(col_file_path_);
}
if (rom()->is_loaded()) {
gui::TextWithSeparators("ROM Palette");
@@ -629,8 +688,9 @@ absl::Status GraphicsEditor::DrawFileImport() {
is_open_ = true;
});
gui::ButtonPipe("Copy File Path",
[this]() { ImGui::SetClipboardText(file_path_); });
if (Button("Copy File Path")) {
ImGui::SetClipboardText(file_path_);
}
gui::InputHex("BIN Offset", &current_offset_);
gui::InputHex("BIN Size", &bin_size_);
@@ -649,21 +709,22 @@ absl::Status GraphicsEditor::DrawFileImport() {
absl::Status GraphicsEditor::DrawClipboardImport() {
gui::TextWithSeparators("Clipboard Import");
gui::ButtonPipe("Paste from Clipboard", [this]() {
if (Button("Paste From Clipboard")) {
const char* text = ImGui::GetClipboardText();
if (text) {
const auto clipboard_data = Bytes(text, text + strlen(text));
const auto clipboard_data =
std::vector<uint8_t>(text, text + strlen(text));
ImGui::MemFree((void*)text);
status_ = temp_rom_.LoadFromBytes(clipboard_data);
is_open_ = true;
open_memory_editor_ = true;
}
});
}
gui::InputHex("Offset", &clipboard_offset_);
gui::InputHex("Size", &clipboard_size_);
gui::InputHex("Num Sheets", &num_sheets_to_load_);
gui::ButtonPipe("Decompress Clipboard Data", [this]() {
if (Button("Decompress Clipboard Data")) {
if (temp_rom_.is_loaded()) {
status_ = DecompressImportData(0x40000);
} else {
@@ -671,7 +732,7 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
"Please paste data into the clipboard before "
"decompressing.");
}
});
}
return absl::OkStatus();
}
@@ -707,20 +768,20 @@ absl::Status GraphicsEditor::DecompressImportData(int size) {
temp_rom_.data(), current_offset_, size))
auto converted_sheet = gfx::SnesTo8bppSheet(import_data_, 3);
bin_bitmap_.Create(core::kTilesheetWidth, 0x2000, core::kTilesheetDepth,
bin_bitmap_.Create(gfx::kTilesheetWidth, 0x2000, gfx::kTilesheetDepth,
converted_sheet);
if (rom()->is_loaded()) {
auto palette_group = rom()->palette_group("ow_main");
auto palette_group = rom()->palette_group().overworld_animated;
z3_rom_palette_ = palette_group[current_palette_];
if (col_file_) {
bin_bitmap_.ApplyPalette(col_file_palette_);
status_ = bin_bitmap_.ApplyPalette(col_file_palette_);
} else {
bin_bitmap_.ApplyPalette(z3_rom_palette_);
status_ = bin_bitmap_.ApplyPalette(z3_rom_palette_);
}
}
rom()->RenderBitmap(&bin_bitmap_);
Renderer::GetInstance().RenderBitmap(&bin_bitmap_);
gfx_loaded_ = true;
return absl::OkStatus();
@@ -735,21 +796,21 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
auto decompressed_data,
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000))
auto converted_sheet = gfx::SnesTo8bppSheet(decompressed_data, 3);
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet);
gfx_sheets_[i] = gfx::Bitmap(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
gfx::kTilesheetDepth, converted_sheet);
if (col_file_) {
graphics_bin_[i].ApplyPalette(
status_ = gfx_sheets_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
} else {
// ROM palette
auto palette_group =
rom()->palette_group(kPaletteGroupAddressesKeys[current_palette_]);
z3_rom_palette_ = palette_group[current_palette_index_];
graphics_bin_[i].ApplyPalette(z3_rom_palette_);
auto palette_group = rom()->palette_group().get_group(
kPaletteGroupAddressesKeys[current_palette_]);
z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
status_ = gfx_sheets_[i].ApplyPalette(z3_rom_palette_);
}
rom()->RenderBitmap(&graphics_bin_[i]);
Renderer::GetInstance().RenderBitmap(&gfx_sheets_[i]);
i++;
}
@@ -760,21 +821,20 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
auto decompressed_data,
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000))
auto converted_sheet = gfx::SnesTo8bppSheet(decompressed_data, 3);
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet);
gfx_sheets_[i] = gfx::Bitmap(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
gfx::kTilesheetDepth, converted_sheet);
if (col_file_) {
graphics_bin_[i].ApplyPalette(
status_ = gfx_sheets_[i].ApplyPalette(
col_file_palette_group_[current_palette_index_]);
} else {
// ROM palette
auto palette_group =
rom()->palette_group(kPaletteGroupAddressesKeys[current_palette_]);
z3_rom_palette_ = palette_group[current_palette_index_];
graphics_bin_[i].ApplyPalette(z3_rom_palette_);
auto palette_group = rom()->palette_group().get_group(
kPaletteGroupAddressesKeys[current_palette_]);
z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
status_ = gfx_sheets_[i].ApplyPalette(z3_rom_palette_);
}
rom()->RenderBitmap(&graphics_bin_[i]);
Renderer::GetInstance().RenderBitmap(&gfx_sheets_[i]);
i++;
}
super_donkey_ = true;
@@ -785,4 +845,4 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,21 +1,19 @@
#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include <stack>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
@@ -43,28 +41,32 @@ const std::string kSuperDonkeySprites[] = {
"BE115", "BE5C2", "BEB63", "BF0CB", "BF607", "BFA55", "BFD71", "C017D",
"C0567", "C0981", "C0BA7", "C116D", "C166A", "C1FE0", "C24CE", "C2B19"};
constexpr const char* kPaletteGroupAddressesKeys[] = {
"ow_main", "ow_aux", "ow_animated", "hud",
"global_sprites", "armors", "swords", "shields",
"sprites_aux1", "sprites_aux2", "sprites_aux3", "dungeon_main",
"grass", "3d_object", "ow_mini_map",
};
static constexpr std::string_view kGfxEditColumnNames[] = {
"Tilesheets", "Current Graphics", "Palette Controls"};
static constexpr absl::string_view kGfxToolsetColumnNames[] = {
"#memoryEditor",
"##separator_gfx1",
};
constexpr ImGuiTableFlags kGfxEditFlags = ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame;
class GraphicsEditor : public SharedROM {
/**
* @class GraphicsEditor
* @brief Allows the user to edit graphics sheets from the game or view
* prototype graphics.
*
* The GraphicsEditor class is responsible for providing functionality to edit
* graphics sheets from the game or view prototype graphics of Link to the Past
* from the CGX, SCR, and OBJ formats. It provides various methods to update
* different components of the graphics editor, such as the graphics edit tab,
* link graphics view, and prototype graphics viewer. It also includes import
* functions for different file formats, as well as other utility functions for
* drawing toolsets, palette controls, clipboard imports, experimental features,
* and memory editor.
*/
class GraphicsEditor : public SharedRom, public Editor {
public:
absl::Status Update();
GraphicsEditor() { type_ = EditorType::kGraphics; }
absl::Status Update() override;
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
private:
enum class GfxEditMode {
@@ -152,16 +154,18 @@ class GraphicsEditor : public SharedROM {
char tilemap_file_path_[256] = "";
char tilemap_file_name_[256] = "";
gui::GfxSheetAssetBrowser asset_browser_;
GfxEditMode gfx_edit_mode_ = GfxEditMode::kSelect;
ROM temp_rom_;
ROM tilemap_rom_;
zelda3::Overworld overworld_;
Rom temp_rom_;
Rom tilemap_rom_;
zelda3::overworld::Overworld overworld_;
MemoryEditor cgx_memory_editor_;
MemoryEditor col_memory_editor_;
PaletteEditor palette_editor_;
Bytes import_data_;
Bytes graphics_buffer_;
std::vector<uint8_t> import_data_;
std::vector<uint8_t> graphics_buffer_;
std::vector<uint8_t> decoded_cgx_;
std::vector<uint8_t> cgx_data_;
std::vector<uint8_t> extra_cgx_data_;
@@ -172,9 +176,8 @@ class GraphicsEditor : public SharedROM {
gfx::Bitmap scr_bitmap_;
gfx::Bitmap bin_bitmap_;
gfx::Bitmap link_full_sheet_;
gfx::BitmapTable graphics_bin_;
gfx::BitmapTable clipboard_graphics_bin_;
gfx::BitmapTable link_graphics_;
std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
gfx::PaletteGroup col_file_palette_group_;
gfx::SnesPalette z3_rom_palette_;
gfx::SnesPalette col_file_palette_;
@@ -182,8 +185,13 @@ class GraphicsEditor : public SharedROM {
gui::Canvas import_canvas_;
gui::Canvas scr_canvas_;
gui::Canvas super_donkey_canvas_;
gui::Canvas current_sheet_canvas_{ImVec2(0x80, 0x20),
gui::Canvas graphics_bin_canvas_;
gui::Canvas current_sheet_canvas_{"CurrentSheetCanvas", ImVec2(0x80, 0x20),
gui::CanvasGridSize::k8x8};
gui::Canvas link_canvas_{
"LinkCanvas",
ImVec2(gfx::kTilesheetWidth * 4, gfx::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k16x16};
absl::Status status_;
};
@@ -191,4 +199,4 @@ class GraphicsEditor : public SharedROM {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H

View File

@@ -0,0 +1,476 @@
#include "palette_editor.h"
#include "absl/status/status.h"
#include "absl/strings/str_cat.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/color.h"
#include "app/gui/style.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::AcceptDragDropPayload;
using ImGui::BeginChild;
using ImGui::BeginDragDropTarget;
using ImGui::BeginGroup;
using ImGui::BeginPopup;
using ImGui::BeginPopupContextItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::ColorButton;
using ImGui::ColorPicker4;
using ImGui::EndChild;
using ImGui::EndDragDropTarget;
using ImGui::EndGroup;
using ImGui::EndPopup;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::GetStyle;
using ImGui::OpenPopup;
using ImGui::PopID;
using ImGui::PushID;
using ImGui::SameLine;
using ImGui::Selectable;
using ImGui::Separator;
using ImGui::SetClipboardText;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetColumnIndex;
using ImGui::TableSetupColumn;
using ImGui::Text;
using ImGui::TreeNode;
using ImGui::TreePop;
using namespace gfx;
constexpr ImGuiTableFlags kPaletteTableFlags =
ImGuiTableFlags_Reorderable | ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Hideable;
constexpr ImGuiColorEditFlags kPalNoAlpha = ImGuiColorEditFlags_NoAlpha;
constexpr ImGuiColorEditFlags kPalButtonFlags2 = ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip;
constexpr ImGuiColorEditFlags kColorPopupFlags =
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
namespace {
int CustomFormatString(char* buf, size_t buf_size, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
#ifdef IMGUI_USE_STB_SPRINTF
int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
#else
int w = vsnprintf(buf, buf_size, fmt, args);
#endif
va_end(args);
if (buf == nullptr) return w;
if (w == -1 || w >= (int)buf_size) w = (int)buf_size - 1;
buf[w] = 0;
return w;
}
static inline float color_saturate(float f) {
return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f;
}
#define F32_TO_INT8_SAT(_VAL) \
((int)(color_saturate(_VAL) * 255.0f + \
0.5f)) // Saturated, always output 0..255
} // namespace
absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
static ImVec4 current_palette[256] = {};
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_NoDragDrop |
ImGuiColorEditFlags_NoOptions;
// Generate a default palette. The palette will persist and can be edited.
static bool init = false;
if (loaded && !init) {
for (int n = 0; n < palette.size(); n++) {
ASSIGN_OR_RETURN(auto color, palette.GetColor(n));
current_palette[n].x = color.rgb().x / 255;
current_palette[n].y = color.rgb().y / 255;
current_palette[n].z = color.rgb().z / 255;
current_palette[n].w = 255; // Alpha
}
init = true;
}
static ImVec4 backup_color;
bool open_popup = ColorButton("MyColor##3b", color, misc_flags);
SameLine(0, GetStyle().ItemInnerSpacing.x);
open_popup |= Button("Palette");
if (open_popup) {
OpenPopup("mypicker");
backup_color = color;
}
if (BeginPopup("mypicker")) {
TEXT_WITH_SEPARATOR("Current Overworld Palette");
ColorPicker4("##picker", (float*)&color,
misc_flags | ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview);
SameLine();
BeginGroup(); // Lock X position
Text("Current ==>");
SameLine();
Text("Previous");
if (Button("Update Map Palette")) {
}
ColorButton(
"##current", color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40));
SameLine();
if (ColorButton(
"##previous", backup_color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40)))
color = backup_color;
// List of Colors in Overworld Palette
Separator();
Text("Palette");
for (int n = 0; n < IM_ARRAYSIZE(current_palette); n++) {
PushID(n);
if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
if (ColorButton("##palette", current_palette[n], kPalButtonFlags2,
ImVec2(20, 20)))
color = ImVec4(current_palette[n].x, current_palette[n].y,
current_palette[n].z, color.w); // Preserve alpha!
if (BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
memcpy((float*)&current_palette[n], payload->Data, sizeof(float) * 3);
if (const ImGuiPayload* payload =
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
memcpy((float*)&current_palette[n], payload->Data, sizeof(float) * 4);
EndDragDropTarget();
}
PopID();
}
EndGroup();
EndPopup();
}
return absl::OkStatus();
}
absl::Status PaletteEditor::Update() {
if (rom()->is_loaded()) {
// Initialize the labels
for (int i = 0; i < kNumPalettes; i++) {
rom()->resource_label()->CreateOrGetLabel(
"Palette Group Name", std::to_string(i),
std::string(kPaletteGroupNames[i]));
}
} else {
return absl::NotFoundError("ROM not open, no palettes to display");
}
if (BeginTable("paletteEditorTable", 2, kPaletteTableFlags, ImVec2(0, 0))) {
TableSetupColumn("Palette Groups", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableSetupColumn("Palette Sets and Metadata",
ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableHeadersRow();
TableNextRow();
TableNextColumn();
DrawModifiedColors();
DrawCustomPalette();
Separator();
gui::SnesColorEdit4("Current Color Picker", &current_color_,
ImGuiColorEditFlags_NoAlpha);
Separator();
DisplayCategoryTable();
TableNextColumn();
gfx_group_editor_.DrawPaletteViewer();
Separator();
static bool in_use = false;
ImGui::Checkbox("Palette in use? ", &in_use);
Separator();
static std::string palette_notes = "Notes about the palette";
ImGui::InputTextMultiline("Notes", palette_notes.data(), 1024,
ImVec2(-1, ImGui::GetTextLineHeight() * 4),
ImGuiInputTextFlags_AllowTabInput);
EndTable();
}
CLEAR_AND_RETURN_STATUS(status_)
return absl::OkStatus();
}
void PaletteEditor::DrawCustomPalette() {
if (BeginChild("ColorPalette", ImVec2(0, 40), true,
ImGuiWindowFlags_HorizontalScrollbar)) {
for (int i = 0; i < custom_palette_.size(); i++) {
PushID(i);
SameLine(0.0f, GetStyle().ItemSpacing.y);
gui::SnesColorEdit4("##customPalette", &custom_palette_[i],
ImGuiColorEditFlags_NoInputs);
// Accept a drag drop target which adds a color to the custom_palette_
if (BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) {
ImVec4 color = ImVec4(0, 0, 0, 1.0f);
memcpy((float*)&color, payload->Data, sizeof(float));
custom_palette_.push_back(SnesColor(color));
}
EndDragDropTarget();
}
PopID();
}
SameLine();
if (ImGui::Button("Add Color")) {
custom_palette_.push_back(SnesColor(0x7FFF));
}
SameLine();
if (ImGui::Button("Export to Clipboard")) {
std::string clipboard;
for (const auto& color : custom_palette_) {
clipboard += absl::StrFormat("$%04X,", color.snes());
}
SetClipboardText(clipboard.c_str());
}
}
EndChild();
}
void PaletteEditor::DisplayCategoryTable() {
if (BeginTable("Category Table", 8,
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_SizingStretchSame |
ImGuiTableFlags_Hideable,
ImVec2(0, 0))) {
TableSetupColumn("Weapons and Gear");
TableSetupColumn("Overworld and Area Colors");
TableSetupColumn("Global Sprites");
TableSetupColumn("Sprites Aux1");
TableSetupColumn("Sprites Aux2");
TableSetupColumn("Sprites Aux3");
TableSetupColumn("Maps and Items");
TableSetupColumn("Dungeons");
TableHeadersRow();
TableNextRow();
TableSetColumnIndex(0);
if (TreeNode("Sword")) {
status_ = DrawPaletteGroup(PaletteCategory::kSword);
TreePop();
}
if (TreeNode("Shield")) {
status_ = DrawPaletteGroup(PaletteCategory::kShield);
TreePop();
}
if (TreeNode("Clothes")) {
status_ = DrawPaletteGroup(PaletteCategory::kClothes, true);
TreePop();
}
TableSetColumnIndex(1);
gui::BeginChildWithScrollbar("##WorldPaletteScrollRegion");
if (TreeNode("World Colors")) {
status_ = DrawPaletteGroup(PaletteCategory::kWorldColors);
TreePop();
}
if (TreeNode("Area Colors")) {
status_ = DrawPaletteGroup(PaletteCategory::kAreaColors);
TreePop();
}
EndChild();
TableSetColumnIndex(2);
status_ = DrawPaletteGroup(PaletteCategory::kGlobalSprites, true);
TableSetColumnIndex(3);
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux1);
TableSetColumnIndex(4);
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux2);
TableSetColumnIndex(5);
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux3);
TableSetColumnIndex(6);
gui::BeginChildWithScrollbar("##MapPaletteScrollRegion");
if (TreeNode("World Map")) {
status_ = DrawPaletteGroup(PaletteCategory::kWorldMap, true);
TreePop();
}
if (TreeNode("Dungeon Map")) {
status_ = DrawPaletteGroup(PaletteCategory::kDungeonMap);
TreePop();
}
if (TreeNode("Triforce")) {
status_ = DrawPaletteGroup(PaletteCategory::kTriforce);
TreePop();
}
if (TreeNode("Crystal")) {
status_ = DrawPaletteGroup(PaletteCategory::kCrystal);
TreePop();
}
EndChild();
TableSetColumnIndex(7);
gui::BeginChildWithScrollbar("##DungeonPaletteScrollRegion");
status_ = DrawPaletteGroup(PaletteCategory::kDungeons, true);
EndChild();
EndTable();
}
}
absl::Status PaletteEditor::DrawPaletteGroup(int category, bool right_side) {
if (!rom()->is_loaded()) {
return absl::NotFoundError("ROM not open, no palettes to display");
}
auto palette_group_name = kPaletteGroupNames[category];
gfx::PaletteGroup* palette_group =
rom()->mutable_palette_group()->get_group(palette_group_name.data());
const auto size = palette_group->size();
static bool edit_color = false;
for (int j = 0; j < size; j++) {
gfx::SnesPalette* palette = palette_group->mutable_palette(j);
auto pal_size = palette->size();
for (int n = 0; n < pal_size; n++) {
PushID(n);
if (!right_side) {
if ((n % 7) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
} else {
if ((n % 15) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
}
auto popup_id =
absl::StrCat(kPaletteCategoryNames[category].data(), j, "_", n);
// Small icon of the color in the palette
if (gui::SnesColorButton(popup_id, *palette->mutable_color(n),
kPalNoAlpha)) {
ASSIGN_OR_RETURN(current_color_, palette->GetColor(n));
}
if (BeginPopupContextItem(popup_id.c_str())) {
RETURN_IF_ERROR(HandleColorPopup(*palette, category, j, n))
}
PopID();
}
SameLine();
rom()->resource_label()->SelectableLabelWithNameEdit(
false, palette_group_name.data(), /*key=*/std::to_string(j),
"Unnamed Palette");
if (right_side) Separator();
}
return absl::OkStatus();
}
void PaletteEditor::DrawModifiedColors() {
if (BeginChild("ModifiedColors", ImVec2(0, 100), true,
ImGuiWindowFlags_HorizontalScrollbar)) {
for (int i = 0; i < history_.size(); i++) {
PushID(i);
gui::SnesColorEdit4("Original ", &history_.GetOriginalColor(i),
ImGuiColorEditFlags_NoInputs);
SameLine(0.0f, GetStyle().ItemSpacing.y);
gui::SnesColorEdit4("Modified ", &history_.GetModifiedColor(i),
ImGuiColorEditFlags_NoInputs);
PopID();
}
}
EndChild();
}
absl::Status PaletteEditor::HandleColorPopup(gfx::SnesPalette& palette, int i,
int j, int n) {
auto col = gfx::ToFloatArray(palette[n]);
auto original_color = palette[n];
if (gui::SnesColorEdit4("Edit Color", &palette[n], kColorPopupFlags)) {
history_.RecordChange(/*group_name=*/std::string(kPaletteGroupNames[i]),
/*palette_index=*/j, /*color_index=*/n,
original_color, palette[n]);
palette[n].set_modified(true);
}
if (Button("Copy as..", ImVec2(-1, 0))) OpenPopup("Copy");
if (BeginPopup("Copy")) {
int cr = F32_TO_INT8_SAT(col[0]);
int cg = F32_TO_INT8_SAT(col[1]);
int cb = F32_TO_INT8_SAT(col[2]);
char buf[64];
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff)", col[0],
col[1], col[2]);
if (Selectable(buf)) SetClipboardText(buf);
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d)", cr, cg, cb);
if (Selectable(buf)) SetClipboardText(buf);
CustomFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb);
if (Selectable(buf)) SetClipboardText(buf);
// SNES Format
CustomFormatString(buf, IM_ARRAYSIZE(buf), "$%04X",
ConvertRgbToSnes(ImVec4(col[0], col[1], col[2], 1.0f)));
if (Selectable(buf)) SetClipboardText(buf);
EndPopup();
}
EndPopup();
return absl::OkStatus();
}
absl::Status PaletteEditor::EditColorInPalette(gfx::SnesPalette& palette,
int index) {
if (index >= palette.size()) {
return absl::InvalidArgumentError("Index out of bounds");
}
// Get the current color
ASSIGN_OR_RETURN(auto color, palette.GetColor(index));
auto currentColor = color.rgb();
if (ColorPicker4("Color Picker", (float*)&palette[index])) {
// The color was modified, update it in the palette
palette(index, currentColor);
}
return absl::OkStatus();
}
absl::Status PaletteEditor::ResetColorToOriginal(
gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette) {
if (index >= palette.size() || index >= originalPalette.size()) {
return absl::InvalidArgumentError("Index out of bounds");
}
ASSIGN_OR_RETURN(auto color, originalPalette.GetColor(index));
auto originalColor = color.rgb();
palette(index, originalColor);
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -0,0 +1,126 @@
#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include <deque>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_color.h"
#include "app/rom.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
namespace palette_internal {
struct PaletteChange {
std::string group_name;
size_t palette_index;
size_t color_index;
gfx::SnesColor original_color;
gfx::SnesColor new_color;
};
class PaletteEditorHistory {
public:
void RecordChange(const std::string& group_name, size_t palette_index,
size_t color_index, const gfx::SnesColor& original_color,
const gfx::SnesColor& new_color) {
if (recent_changes_.size() >= kMaxHistorySize) {
recent_changes_.pop_front();
}
recent_changes_.push_back(
{group_name, palette_index, color_index, original_color, new_color});
}
gfx::SnesColor RestoreOriginalColor(const std::string& group_name,
size_t palette_index,
size_t color_index) const {
for (const auto& change : recent_changes_) {
if (change.group_name == group_name &&
change.palette_index == palette_index &&
change.color_index == color_index) {
return change.original_color;
}
}
return gfx::SnesColor();
}
auto size() const { return recent_changes_.size(); }
gfx::SnesColor& GetModifiedColor(size_t index) {
return recent_changes_[index].new_color;
}
gfx::SnesColor& GetOriginalColor(size_t index) {
return recent_changes_[index].original_color;
}
const std::deque<PaletteChange>& GetRecentChanges() const {
return recent_changes_;
}
private:
std::deque<PaletteChange> recent_changes_;
static const size_t kMaxHistorySize = 50;
};
} // namespace palette_internal
absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded);
/**
* @class PaletteEditor
* @brief Allows the user to view and edit in game palettes.
*/
class PaletteEditor : public SharedRom, public Editor {
public:
PaletteEditor() {
type_ = EditorType::kPalette;
custom_palette_.push_back(gfx::SnesColor(0x7FFF));
}
absl::Status Update() override;
absl::Status Cut() override { return absl::OkStatus(); }
absl::Status Copy() override { return absl::OkStatus(); }
absl::Status Paste() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::OkStatus(); }
absl::Status Redo() override { return absl::OkStatus(); }
absl::Status Find() override { return absl::OkStatus(); }
void DisplayCategoryTable();
absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette);
absl::Status DrawPaletteGroup(int category, bool right_side = false);
void DrawCustomPalette();
void DrawModifiedColors();
private:
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
absl::Status status_;
gfx::SnesColor current_color_;
GfxGroupEditor gfx_group_editor_;
std::vector<gfx::SnesColor> custom_palette_;
ImVec4 saved_palette_[256] = {};
palette_internal::PaletteEditorHistory history_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

View File

@@ -0,0 +1,593 @@
#include "screen_editor.h"
#include <fstream>
#include <iostream>
#include <string>
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
constexpr uint32_t kRedPen = 0xFF0000FF;
absl::Status ScreenEditor::Update() {
if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
if (ImGui::BeginTabItem("Dungeon Maps")) {
if (rom()->is_loaded()) {
DrawDungeonMapsEditor();
}
ImGui::EndTabItem();
}
DrawInventoryMenuEditor();
DrawOverworldMapEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
ImGui::EndTabBar();
}
return status_;
}
void ScreenEditor::DrawInventoryMenuEditor() {
TAB_ITEM("Inventory Menu")
static bool create = false;
if (!create && rom()->is_loaded()) {
status_ = inventory_.Create();
palette_ = inventory_.Palette();
create = true;
}
DrawInventoryToolset();
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Canvas");
ImGui::TableSetupColumn("Tiles");
ImGui::TableSetupColumn("Palette");
ImGui::TableHeadersRow();
ImGui::TableNextColumn();
screen_canvas_.DrawBackground();
screen_canvas_.DrawContextMenu();
screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
screen_canvas_.DrawGrid(32.0f);
screen_canvas_.DrawOverlay();
ImGui::TableNextColumn();
tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
tilesheet_canvas_.DrawGrid(16.0f);
tilesheet_canvas_.DrawOverlay();
ImGui::TableNextColumn();
status_ = gui::DisplayPalette(palette_, create);
ImGui::EndTable();
}
ImGui::Separator();
END_TAB_ITEM()
}
void ScreenEditor::DrawInventoryToolset() {
if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("#drawTool");
ImGui::TableSetupColumn("#sep1");
ImGui::TableSetupColumn("#zoomOut");
ImGui::TableSetupColumn("#zoomIN");
ImGui::TableSetupColumn("#sep2");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
BUTTON_COLUMN(ICON_MD_UNDO)
BUTTON_COLUMN(ICON_MD_REDO)
TEXT_COLUMN(ICON_MD_MORE_VERT)
BUTTON_COLUMN(ICON_MD_ZOOM_OUT)
BUTTON_COLUMN(ICON_MD_ZOOM_IN)
TEXT_COLUMN(ICON_MD_MORE_VERT)
BUTTON_COLUMN(ICON_MD_DRAW)
BUTTON_COLUMN(ICON_MD_BUILD)
ImGui::EndTable();
}
}
absl::Status ScreenEditor::LoadDungeonMaps() {
std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
int total_floors_d;
uint8_t nbr_floor_d;
uint8_t nbr_basement_d;
for (int d = 0; d < 14; d++) {
current_floor_rooms_d.clear();
current_floor_gfx_d.clear();
ASSIGN_OR_RETURN(
int ptr,
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
ASSIGN_OR_RETURN(
int ptr_gfx,
rom()->ReadWord(zelda3::screen::kDungeonMapGfxPtr + (d * 2)));
ptr |= 0x0A0000; // Add bank to the short ptr
ptr_gfx |= 0x0A0000; // Add bank to the short ptr
int pc_ptr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
int pc_ptr_gfx =
core::SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
ASSIGN_OR_RETURN(
ushort boss_room_d,
rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
ASSIGN_OR_RETURN(
nbr_basement_d,
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
nbr_basement_d &= 0x0F;
ASSIGN_OR_RETURN(
nbr_floor_d,
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
nbr_floor_d &= 0xF0;
nbr_floor_d = nbr_floor_d >> 4;
total_floors_d = nbr_basement_d + nbr_floor_d;
dungeon_map_labels_.emplace_back();
// for each floor in the dungeon
for (int i = 0; i < total_floors_d; i++) {
dungeon_map_labels_[d].emplace_back();
std::array<uint8_t, 25> rdata;
std::array<uint8_t, 25> gdata;
// for each room on the floor
for (int j = 0; j < 25; j++) {
gdata[j] = 0xFF;
rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms
if (rdata[j] == 0x0F) {
gdata[j] = 0xFF;
} else {
gdata[j] = rom()->data()[pc_ptr_gfx++];
}
std::string label = core::UppercaseHexByte(rdata[j]);
dungeon_map_labels_[d][i][j] = label;
}
current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
current_floor_rooms_d.push_back(rdata); // Add new floor data
}
dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
current_floor_rooms_d, current_floor_gfx_d);
}
return absl::OkStatus();
}
absl::Status ScreenEditor::SaveDungeonMaps() {
for (int d = 0; d < 14; d++) {
int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
int ptr_gfx = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
int pc_ptr = core::SnesToPc(ptr);
int pc_ptr_gfx = core::SnesToPc(ptr_gfx);
const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
for (int i = 0; i < nbr_floors + nbr_basements; i++) {
for (int j = 0; j < 25; j++) {
RETURN_IF_ERROR(rom()->WriteByte(pc_ptr + j + (i * 25),
dungeon_maps_[d].floor_rooms[i][j]));
RETURN_IF_ERROR(rom()->WriteByte(pc_ptr_gfx + j + (i * 25),
dungeon_maps_[d].floor_gfx[i][j]));
pc_ptr_gfx++;
}
}
}
return absl::OkStatus();
}
absl::Status ScreenEditor::LoadDungeonMapTile16(
const std::vector<uint8_t>& gfx_data, bool bin_mode) {
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
for (int i = 0; i < 186; i++) {
int addr = zelda3::screen::kDungeonMapTile16;
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
addr = zelda3::screen::kDungeonMapTile16Expanded;
}
ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
int sheet_offset = 212;
if (bin_mode) {
sheet_offset = 0;
}
tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
}
RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
auto tile = tile16_sheet_.GetTile16(i);
tile16_individual_[i] = tile;
RETURN_IF_ERROR(
tile16_individual_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
}
return absl::OkStatus();
}
absl::Status ScreenEditor::SaveDungeonMapTile16() {
for (int i = 0; i < 186; i++) {
int addr = zelda3::screen::kDungeonMapTile16;
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
addr = zelda3::screen::kDungeonMapTile16Expanded;
}
gfx::TileInfo t1 = tile16_sheet_.tile_info()[i].tiles[0];
gfx::TileInfo t2 = tile16_sheet_.tile_info()[i].tiles[1];
gfx::TileInfo t3 = tile16_sheet_.tile_info()[i].tiles[2];
gfx::TileInfo t4 = tile16_sheet_.tile_info()[i].tiles[3];
auto tl = gfx::TileInfoToWord(t1);
RETURN_IF_ERROR(rom()->WriteWord(addr + (i * 8), tl));
auto tr = gfx::TileInfoToWord(t2);
RETURN_IF_ERROR(rom()->WriteWord(addr + 2 + (i * 8), tr));
auto bl = gfx::TileInfoToWord(t3);
RETURN_IF_ERROR(rom()->WriteWord(addr + 4 + (i * 8), bl));
auto br = gfx::TileInfoToWord(t4);
RETURN_IF_ERROR(rom()->WriteWord(addr + 6 + (i * 8), br));
}
return absl::OkStatus();
}
void ScreenEditor::DrawDungeonMapsTabs() {
auto& current_dungeon = dungeon_maps_[selected_dungeon];
if (ImGui::BeginTabBar("##DungeonMapTabs")) {
auto nbr_floors =
current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
for (int i = 0; i < nbr_floors; i++) {
int basement_num = current_dungeon.nbr_of_basement - i;
std::string tab_name = absl::StrFormat("Basement %d", basement_num);
if (i >= current_dungeon.nbr_of_basement) {
tab_name = absl::StrFormat("Floor %d",
i - current_dungeon.nbr_of_basement + 1);
}
if (ImGui::BeginTabItem(tab_name.c_str())) {
floor_number = i;
screen_canvas_.DrawBackground(ImVec2(325, 325));
screen_canvas_.DrawTileSelector(64.f);
auto boss_room = current_dungeon.boss_room;
for (int j = 0; j < 25; j++) {
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
int tile16_id = current_dungeon.floor_gfx[floor_number][j];
int posX = ((j % 5) * 32);
int posY = ((j / 5) * 32);
if (tile16_individual_.count(tile16_id) == 0) {
tile16_individual_[tile16_id] =
tile16_sheet_.GetTile16(tile16_id);
Renderer::GetInstance().RenderBitmap(
&tile16_individual_[tile16_id]);
}
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
(posY * 2), 4.0f);
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
64, kRedPen);
}
std::string label =
dungeon_map_labels_[selected_dungeon][floor_number][j];
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
std::string gfx_id = core::UppercaseHexByte(tile16_id);
screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
}
}
screen_canvas_.DrawGrid(64.f, 5);
screen_canvas_.DrawOverlay();
if (!screen_canvas_.points().empty()) {
int x = screen_canvas_.points().front().x / 64;
int y = screen_canvas_.points().front().y / 64;
selected_room = x + (y * 5);
}
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
}
gui::InputHexByte(
"Selected Room",
&current_dungeon.floor_rooms[floor_number].at(selected_room));
gui::InputHexWord("Boss Room", &current_dungeon.boss_room);
const ImVec2 button_size = ImVec2(130, 0);
// Add Floor Button
if (ImGui::Button("Add Floor", button_size) &&
current_dungeon.nbr_of_floor < 8) {
current_dungeon.nbr_of_floor++;
dungeon_map_labels_[selected_dungeon].emplace_back();
}
ImGui::SameLine();
if (ImGui::Button("Remove Floor", button_size) &&
current_dungeon.nbr_of_floor > 0) {
current_dungeon.nbr_of_floor--;
dungeon_map_labels_[selected_dungeon].pop_back();
}
// Add Basement Button
if (ImGui::Button("Add Basement", button_size) &&
current_dungeon.nbr_of_basement < 8) {
current_dungeon.nbr_of_basement++;
dungeon_map_labels_[selected_dungeon].emplace_back();
}
ImGui::SameLine();
if (ImGui::Button("Remove Basement", button_size) &&
current_dungeon.nbr_of_basement > 0) {
current_dungeon.nbr_of_basement--;
dungeon_map_labels_[selected_dungeon].pop_back();
}
if (ImGui::Button("Copy Floor", button_size)) {
copy_button_pressed = true;
}
ImGui::SameLine();
if (ImGui::Button("Paste Floor", button_size)) {
paste_button_pressed = true;
}
}
void ScreenEditor::DrawDungeonMapsEditor() {
if (!dungeon_maps_loaded_) {
if (!LoadDungeonMaps().ok()) {
ImGui::Text("Failed to load dungeon maps");
}
if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
// TODO: Load roomset gfx based on dungeon ID
sheets_.emplace(0, rom()->gfx_sheets()[212]);
sheets_.emplace(1, rom()->gfx_sheets()[213]);
sheets_.emplace(2, rom()->gfx_sheets()[214]);
sheets_.emplace(3, rom()->gfx_sheets()[215]);
dungeon_maps_loaded_ = true;
} else {
ImGui::Text("Failed to load dungeon map tile16");
}
}
if (ImGui::BeginTable("##DungeonMapToolset", 2, ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Draw Mode");
ImGui::TableSetupColumn("Edit Mode");
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_DRAW)) {
current_mode_ = EditingMode::DRAW;
}
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_EDIT)) {
current_mode_ = EditingMode::EDIT;
}
ImGui::EndTable();
}
static std::vector<std::string> dungeon_names = {
"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
"Desert Palace", "Tower of Hera", "Agahnim's Tower",
"Palace of Darkness", "Swamp Palace", "Skull Woods",
"Thieves' Town", "Ice Palace", "Misery Mire",
"Turtle Rock", "Ganon's Tower"};
if (ImGui::BeginTable("DungeonMapsTable", 4,
ImGuiTableFlags_Resizable |
ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable)) {
ImGui::TableSetupColumn("Dungeon");
ImGui::TableSetupColumn("Map");
ImGui::TableSetupColumn("Rooms Gfx");
ImGui::TableSetupColumn("Tiles Gfx");
ImGui::TableHeadersRow();
// Dungeon column
ImGui::TableNextColumn();
for (int i = 0; i < dungeon_names.size(); i++) {
rom()->resource_label()->SelectableLabelWithNameEdit(
selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i),
dungeon_names[i]);
if (ImGui::IsItemClicked()) {
selected_dungeon = i;
}
}
// Map column
ImGui::TableNextColumn();
DrawDungeonMapsTabs();
ImGui::TableNextColumn();
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawTileSelector(32.f);
tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
tilesheet_canvas_.DrawGrid(32.f);
tilesheet_canvas_.DrawOverlay();
if (!tilesheet_canvas_.points().empty()) {
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
(tilesheet_canvas_.points().front().y / 32) * 16;
current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
// Draw the selected tile
if (!screen_canvas_.points().empty()) {
dungeon_maps_[selected_dungeon]
.floor_gfx[floor_number][selected_room] = selected_tile16_;
tilesheet_canvas_.mutable_points()->clear();
}
}
ImGui::Separator();
current_tile_canvas_.DrawBackground(ImVec2(64 * 2 + 2, 64 * 2 + 4));
current_tile_canvas_.DrawContextMenu();
current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
4.0f);
current_tile_canvas_.DrawGrid(16.f);
current_tile_canvas_.DrawOverlay();
gui::InputTileInfo("TL", &current_tile16_info.tiles[0]);
ImGui::SameLine();
gui::InputTileInfo("TR", &current_tile16_info.tiles[1]);
gui::InputTileInfo("BL", &current_tile16_info.tiles[2]);
ImGui::SameLine();
gui::InputTileInfo("BR", &current_tile16_info.tiles[3]);
if (ImGui::Button("Modify Tile16")) {
tile16_sheet_.ModifyTile16(
rom()->graphics_buffer(), current_tile16_info.tiles[0],
current_tile16_info.tiles[1], current_tile16_info.tiles[2],
current_tile16_info.tiles[3], selected_tile16_, 212);
tile16_individual_[selected_tile16_] =
tile16_sheet_.GetTile16(selected_tile16_);
RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(
&tile16_individual_[selected_tile16_]);
}
}
ImGui::EndChild();
ImGui::TableNextColumn();
tilemap_canvas_.DrawBackground();
tilemap_canvas_.DrawContextMenu();
if (tilemap_canvas_.DrawTileSelector(16.f)) {
// Get the tile8 ID to use for the tile16 drawing above
selected_tile8_ = tilemap_canvas_.GetTileIdFromMousePos();
}
tilemap_canvas_.DrawBitmapTable(sheets_);
tilemap_canvas_.DrawGrid();
tilemap_canvas_.DrawOverlay();
ImGui::Text("Selected tile8: %d", selected_tile8_);
ImGui::Separator();
ImGui::Text("For use with custom inserted graphics assembly patches.");
if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();
ImGui::EndTable();
}
}
void ScreenEditor::LoadBinaryGfx() {
std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
if (!bin_file.empty()) {
std::ifstream file(bin_file, std::ios::binary);
if (file.is_open()) {
// Read the gfx data into a buffer
std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
std::istreambuf_iterator<char>());
auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
gfx_bin_data_ = converted_bin;
tile16_sheet_.clear();
if (LoadDungeonMapTile16(converted_bin, true).ok()) {
sheets_.clear();
std::vector<std::vector<uint8_t>> gfx_sheets;
for (int i = 0; i < 4; i++) {
gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
converted_bin.begin() + ((i + 1) * 0x1000));
sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
sheets_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3));
Renderer::GetInstance().RenderBitmap(&sheets_[i]);
}
binary_gfx_loaded_ = true;
} else {
status_ = absl::InternalError("Failed to load dungeon map tile16");
}
file.close();
}
}
}
void ScreenEditor::DrawTitleScreenEditor() {
if (ImGui::BeginTabItem("Title Screen")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawNamingScreenEditor() {
if (ImGui::BeginTabItem("Naming Screen")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawOverworldMapEditor() {
if (ImGui::BeginTabItem("Overworld Map")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawToolset() {
static bool show_bg1 = true;
static bool show_bg2 = true;
static bool show_bg3 = true;
static bool drawing_bg1 = true;
static bool drawing_bg2 = false;
static bool drawing_bg3 = false;
ImGui::Checkbox("Show BG1", &show_bg1);
ImGui::SameLine();
ImGui::Checkbox("Show BG2", &show_bg2);
ImGui::Checkbox("Draw BG1", &drawing_bg1);
ImGui::SameLine();
ImGui::Checkbox("Draw BG2", &drawing_bg2);
ImGui::SameLine();
ImGui::Checkbox("Draw BG3", &drawing_bg3);
}
} // namespace editor
} // namespace app
} // namespace yaze

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@@ -0,0 +1,117 @@
#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H
#define YAZE_APP_EDITOR_SCREEN_EDITOR_H
#include <array>
#include "absl/status/status.h"
#include "app/editor/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
#include "app/zelda3/screen/dungeon_map.h"
#include "app/zelda3/screen/inventory.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @brief The ScreenEditor class allows the user to edit a variety of screens in
* the game or create a custom menu.
*
* This class is currently a work in progress (WIP) and provides functionality
* for updating the screens, saving dungeon maps, drawing different types of
* screens, loading dungeon maps, and managing various properties related to the
* editor.
*
* The screens that can be edited include the title screen, naming screen,
* overworld map, inventory menu, and more.
*
* The class inherits from the SharedRom class.
*/
class ScreenEditor : public SharedRom, public Editor {
public:
ScreenEditor() {
screen_canvas_.SetCanvasSize(ImVec2(512, 512));
type_ = EditorType::kScreen;
}
absl::Status Update() override;
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
absl::Status SaveDungeonMaps();
private:
void DrawTitleScreenEditor();
void DrawNamingScreenEditor();
void DrawOverworldMapEditor();
void DrawInventoryMenuEditor();
void DrawToolset();
void DrawInventoryToolset();
absl::Status LoadDungeonMaps();
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t> &gfx_data,
bool bin_mode = false);
absl::Status SaveDungeonMapTile16();
void DrawDungeonMapsTabs();
void DrawDungeonMapsEditor();
void LoadBinaryGfx();
enum class EditingMode { DRAW, EDIT };
EditingMode current_mode_ = EditingMode::DRAW;
bool dungeon_maps_loaded_ = false;
bool binary_gfx_loaded_ = false;
uint8_t selected_room = 0;
uint8_t boss_room = 0;
int selected_tile16_ = 0;
int selected_tile8_ = 0;
int selected_dungeon = 0;
int floor_number = 1;
bool copy_button_pressed = false;
bool paste_button_pressed = false;
std::vector<uint8_t> all_gfx_;
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
std::array<uint16_t, 4> current_tile16_data_;
std::vector<uint8_t> gfx_bin_data_;
absl::Status status_;
gfx::SnesPalette palette_;
gfx::BitmapTable sheets_;
gfx::Tilesheet tile16_sheet_;
gfx::InternalTile16 current_tile16_info;
gui::Canvas current_tile_canvas_{"##CurrentTileCanvas"};
gui::Canvas screen_canvas_;
gui::Canvas tilesheet_canvas_;
gui::Canvas tilemap_canvas_{"##TilemapCanvas",
ImVec2(128 + 2, (192) + 4),
gui::CanvasGridSize::k8x8, 2.f};
zelda3::screen::Inventory inventory_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

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@@ -1,111 +1,131 @@
#include "tile16_editor.h"
#include <imgui/imgui.h>
#include <cmath>
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/core/platform/renderer.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginMenu;
using ImGui::BeginMenuBar;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::Checkbox;
using ImGui::Combo;
using ImGui::EndChild;
using ImGui::EndMenu;
using ImGui::EndMenuBar;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
absl::Status Tile16Editor::Update() {
if (rom()->is_loaded() && !map_blockset_loaded_) {
RETURN_IF_ERROR(LoadTile8());
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {
std::string str = core::UppercaseHexByte(all_tiles_types_[i]);
tile16_names.push_back(str);
}
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
absl::Status Tile16Editor::InitBlockset(
const gfx::Bitmap& tile16_blockset_bmp, const gfx::Bitmap& current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]) {
all_tiles_types_ = all_tiles_types;
tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp;
RETURN_IF_ERROR(LoadTile8());
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {
std::string str = core::UppercaseHexByte(all_tiles_types_[i]);
tile16_names.push_back(str);
}
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::Update() {
if (!map_blockset_loaded_) {
return absl::InvalidArgumentError("Blockset not initialized, open a ROM.");
}
RETURN_IF_ERROR(DrawMenu());
if (BeginTabBar("Tile16 Editor Tabs")) {
RETURN_IF_ERROR(DrawTile16Editor());
DrawTile16Editor();
RETURN_IF_ERROR(UpdateTile16Transfer());
ImGui::EndTabBar();
EndTabBar();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawTile16Editor() {
absl::Status Tile16Editor::DrawMenu() {
if (BeginMenuBar()) {
if (BeginMenu("View")) {
Checkbox("Show Collision Types",
tile8_source_canvas_.custom_labels_enabled());
EndMenu();
}
EndMenuBar();
}
return absl::OkStatus();
}
void Tile16Editor::DrawTile16Editor() {
if (BeginTabItem("Tile16 Editing")) {
if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Tiles", ImGuiTableColumnFlags_WidthFixed,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Blockset", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x);
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
GetContentRegionAvail().x);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
status_ = UpdateBlockset();
if (!status_.ok()) {
EndTable();
}
TableNextColumn();
RETURN_IF_ERROR(UpdateTile16Edit());
status_ = UpdateTile16Edit();
if (status_ != absl::OkStatus()) {
EndTable();
}
status_ = DrawTileEditControls();
ImGui::EndTable();
EndTable();
}
ImGui::EndTabItem();
EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTile16Transfer() {
if (BeginTabItem("Tile16 Transfer")) {
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Current ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
ImGui::GetContentRegionAvail().x / 2);
TableSetupColumn("Transfer ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
ImGui::GetContentRegionAvail().x / 2);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTransferTileCanvas());
ImGui::EndTable();
}
ImGui::EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateBlockset() {
@@ -118,21 +138,19 @@ absl::Status Tile16Editor::UpdateBlockset() {
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
ImGui::EndChild();
EndChild();
if (!blockset_canvas_.points().empty()) {
uint16_t x = blockset_canvas_.points().front().x / 32;
uint16_t y = blockset_canvas_.points().front().y / 32;
// notify_tile16.mutable_get() = x + (y * 8);
notify_tile16.mutable_get() = blockset_canvas_.GetTileIdFromMousePos();
notify_tile16.apply_changes();
if (notify_tile16.modified()) {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = tile16_individual_[notify_tile16];
current_tile16_bmp_.ApplyPalette(
rom()->palette_group("ow_main")[current_palette_]);
rom()->RenderBitmap(&current_tile16_bmp_);
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(current_tile16_bmp_.ApplyPalette(
ow_main_pal_group[current_palette_]));
Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
}
}
@@ -152,8 +170,8 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
// Calculate the pixel start position within the Tile16
ImVec2 start_position;
start_position.x = ((tile_index_x) / 4) * 0x40;
start_position.y = ((tile_index_y) / 4) * 0x40;
start_position.x = tile_index_x * 0x40;
start_position.y = tile_index_y * 0x40;
std::cout << "Start Position X: " << start_position.x << std::endl;
std::cout << "Start Position Y: " << start_position.y << std::endl;
@@ -173,61 +191,63 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
}
absl::Status Tile16Editor::UpdateTile16Edit() {
if (ImGui::BeginChild("Tile8 Selector",
ImVec2(ImGui::GetContentRegionAvail().x, 0x175),
true)) {
tile8_source_canvas_.DrawBackground(
ImVec2(core::kTilesheetWidth * 4, core::kTilesheetHeight * 0x10 * 4));
tile8_source_canvas_.DrawContextMenu();
auto ow_main_pal_group = rom()->palette_group().overworld_main;
if (BeginChild("Tile8 Selector", ImVec2(GetContentRegionAvail().x, 0x175),
true)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu(&current_gfx_bmp_);
if (tile8_source_canvas_.DrawTileSelector(32)) {
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[0], current_palette_);
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid(32.0f);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
}
ImGui::EndChild();
EndChild();
// The user selected a tile8
if (!tile8_source_canvas_.points().empty()) {
uint16_t x = tile8_source_canvas_.points().front().x / 16;
uint16_t y = tile8_source_canvas_.points().front().y / 16;
current_tile8_ = x + (y * 8);
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[0], current_palette_);
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
ImGui::Text("Tile16 ID: %d", current_tile16_);
ImGui::Text("Tile8 ID: %d", current_tile8_);
if (ImGui::BeginChild("Tile16 Editor Options",
ImVec2(ImGui::GetContentRegionAvail().x, 0x50), true)) {
tile16_edit_canvas_.DrawBackground(ImVec2(0x40, 0x40));
tile16_edit_canvas_.DrawContextMenu();
if (BeginChild("Tile16 Editor Options",
ImVec2(GetContentRegionAvail().x, 0x50), true)) {
tile16_edit_canvas_.DrawBackground();
tile16_edit_canvas_.DrawContextMenu(&current_tile16_bmp_);
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
if (!tile8_source_canvas_.points().empty()) {
if (tile16_edit_canvas_.DrawTilePainter(
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position()));
rom()->UpdateBitmap(&current_tile16_bmp_);
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid(64.0f);
tile16_edit_canvas_.DrawGrid();
tile16_edit_canvas_.DrawOverlay();
}
ImGui::EndChild();
DrawTileEditControls();
EndChild();
return absl::OkStatus();
}
void Tile16Editor::DrawTileEditControls() {
ImGui::Separator();
ImGui::Text("Options:");
absl::Status Tile16Editor::DrawTileEditControls() {
Separator();
Text("Tile16 ID: %d", current_tile16_);
Text("Tile8 ID: %d", current_tile8_);
Text("Options:");
gui::InputHexByte("Palette", &notify_palette.mutable_get());
notify_palette.apply_changes();
if (notify_palette.modified()) {
@@ -242,70 +262,26 @@ void Tile16Editor::DrawTileEditControls() {
}
if (value > 0x00) {
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value);
current_tile16_bmp_.ApplyPaletteWithTransparent(palette, value);
rom()->UpdateBitmap(&current_gfx_bmp_);
rom()->UpdateBitmap(&current_tile16_bmp_);
RETURN_IF_ERROR(
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_gfx_bmp_);
RETURN_IF_ERROR(
current_tile16_bmp_.ApplyPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
ImGui::Checkbox("X Flip", &x_flip);
ImGui::Checkbox("Y Flip", &y_flip);
ImGui::Checkbox("Priority Tile", &priority_tile);
}
Checkbox("X Flip", &x_flip);
Checkbox("Y Flip", &y_flip);
Checkbox("Priority Tile", &priority_tile);
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create a button for loading another ROM
if (ImGui::Button("Load ROM")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseTransferFileDlgKey", "Open Transfer ROM", ".sfc,.smc", ".");
}
gui::FileDialogPipeline(
"ChooseTransferFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
transfer_status_ = transfer_rom_.LoadFromFile(filePathName);
transfer_started_ = true;
});
// TODO: Implement tile16 transfer
if (transfer_started_ && !transfer_blockset_loaded_) {
PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
graphics_bin_ = transfer_rom_.graphics_bin();
// Load the Link to the Past overworld.
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
transfer_overworld_.set_current_map(0);
palette_ = transfer_overworld_.AreaPalette();
// Create the tile16 blockset image
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
transfer_overworld_.Tile16Blockset(),
*rom(), transfer_blockset_bmp_, palette_);
transfer_blockset_loaded_ = true;
}
// Create a canvas for holding the tiles which will be exported
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
return absl::OkStatus();
}
absl::Status Tile16Editor::InitBlockset(
const gfx::Bitmap& tile16_blockset_bmp, gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]) {
all_tiles_types_ = all_tiles_types;
tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp;
tile8_gfx_data_ = current_gfx_bmp_.vector();
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile8() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
current_gfx_individual_.reserve(1024);
for (int index = 0; index < 1024; index++) {
@@ -321,13 +297,12 @@ absl::Status Tile16Editor::LoadTile8() {
// Calculate the position in the current gfx data
int num_columns = current_gfx_bmp_.width() / 8;
int num_rows = current_gfx_bmp_.height() / 8;
int x = (index % num_columns) * 8 + tx;
int y = (index / num_columns) * 8 + ty;
int gfx_position = x + (y * 0x100);
// Get the pixel value from the current gfx data
uint8_t value = tile8_gfx_data_[gfx_position];
uint8_t value = current_gfx_bmp_.data()[gfx_position];
if (value & 0x80) {
value -= 0x88;
@@ -339,9 +314,9 @@ absl::Status Tile16Editor::LoadTile8() {
current_gfx_individual_.emplace_back();
current_gfx_individual_[index].Create(0x08, 0x08, 0x08, tile_data);
current_gfx_individual_[index].ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[0], current_palette_);
rom()->RenderBitmap(&current_gfx_individual_[index]);
RETURN_IF_ERROR(current_gfx_individual_[index].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
Renderer::GetInstance().RenderBitmap(&current_gfx_individual_[index]);
}
map_blockset_loaded_ = true;
@@ -349,6 +324,81 @@ absl::Status Tile16Editor::LoadTile8() {
return absl::OkStatus();
}
absl::Status Tile16Editor::SetCurrentTile(int id) {
current_tile16_ = id;
current_tile16_bmp_ = tile16_individual_[id];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(
current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]));
Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}
#pragma mark - Tile16Transfer
absl::Status Tile16Editor::UpdateTile16Transfer() {
if (BeginTabItem("Tile16 Transfer")) {
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Current ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x / 2);
TableSetupColumn("Transfer ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x / 2);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTransferTileCanvas());
EndTable();
}
EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create a button for loading another ROM
if (Button("Load ROM")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseTransferFileDlgKey", "Open Transfer ROM", ".sfc,.smc", ".");
}
gui::FileDialogPipeline(
"ChooseTransferFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
transfer_status_ = transfer_rom_.LoadFromFile(filePathName);
transfer_started_ = true;
});
// TODO: Implement tile16 transfer
if (transfer_started_ && !transfer_blockset_loaded_) {
PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
// Load the Link to the Past overworld.
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
transfer_overworld_.set_current_map(0);
palette_ = transfer_overworld_.current_area_palette();
// Create the tile16 blockset image
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, 0x2000, 0x80, transfer_overworld_.tile16_blockset_data(),
transfer_blockset_bmp_, palette_));
transfer_blockset_loaded_ = true;
}
// Create a canvas for holding the tiles which will be exported
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze

View File

@@ -1,32 +1,35 @@
#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/editor/context/gfx_context.h"
#include "app/editor/modules/palette_editor.h"
#include "app/core/common.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
class Tile16Editor : public GfxContext, public SharedROM {
/**
* @brief Popup window to edit Tile16 data
*/
class Tile16Editor : public GfxContext, public SharedRom {
public:
absl::Status InitBlockset(const gfx::Bitmap& tile16_blockset_bmp,
const gfx::Bitmap& current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
absl::Status Update();
absl::Status DrawTile16Editor();
absl::Status DrawMenu();
void DrawTile16Editor();
absl::Status UpdateTile16Transfer();
absl::Status UpdateBlockset();
@@ -34,24 +37,13 @@ class Tile16Editor : public GfxContext, public SharedROM {
absl::Status UpdateTile16Edit();
void DrawTileEditControls();
absl::Status DrawTileEditControls();
absl::Status UpdateTransferTileCanvas();
absl::Status InitBlockset(const gfx::Bitmap& tile16_blockset_bmp,
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
absl::Status LoadTile8();
auto set_tile16(int id) {
current_tile16_ = id;
current_tile16_bmp_ = tile16_individual_[id];
current_tile16_bmp_.ApplyPalette(
rom()->palette_group("ow_main")[current_palette_]);
rom()->RenderBitmap(&current_tile16_bmp_);
}
absl::Status SetCurrentTile(int id);
private:
bool map_blockset_loaded_ = false;
@@ -65,62 +57,49 @@ class Tile16Editor : public GfxContext, public SharedROM {
core::NotifyValue<uint32_t> notify_tile16;
core::NotifyValue<uint8_t> notify_palette;
// Canvas dimensions
int canvas_width;
int canvas_height;
// Texture ID for the canvas
int texture_id;
// Various options for the Tile16 Editor
bool x_flip;
bool y_flip;
bool priority_tile;
int tile_size;
uint8_t *all_tiles_types_;
uint8_t* all_tiles_types_;
// Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_{ImVec2(0x100, 0x4000),
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gfx::Bitmap tile16_blockset_bmp_;
// Canvas for editing the selected tile
gui::Canvas tile16_edit_canvas_;
gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
gui::CanvasGridSize::k64x64};
gfx::Bitmap current_tile16_bmp_;
gfx::Bitmap current_tile8_bmp_;
// Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
gui::Canvas tile8_source_canvas_;
gui::Canvas tile8_source_canvas_{
"Tile8SourceCanvas",
ImVec2(gfx::kTilesheetWidth * 4, gfx::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k32x32};
gfx::Bitmap current_gfx_bmp_;
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
gfx::Bitmap transfer_current_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::vector<gfx::Bitmap> current_gfx_individual_;
std::vector<uint8_t> current_tile16_data_;
std::vector<uint8_t> tile8_gfx_data_;
PaletteEditor palette_editor_;
gfx::SnesPalette palette_;
zelda3::Overworld transfer_overworld_;
zelda3::overworld::Overworld transfer_overworld_;
gfx::BitmapTable graphics_bin_;
absl::Status status_;
ROM transfer_rom_;
Rom transfer_rom_;
absl::Status transfer_status_;
core::TaskManager<std::function<void(int)>> task_manager_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H

View File

@@ -1,610 +0,0 @@
#include "master_editor.h"
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_internal.h>
#include <imgui_memory_editor.h>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/graphics_editor.h"
#include "app/editor/modules/assembly_editor.h"
#include "app/editor/modules/music_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/screen_editor.h"
#include "app/editor/sprite_editor.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
namespace {
constexpr ImGuiWindowFlags kMainEditorFlags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar;
void NewMasterFrame() {
const ImGuiIO& io = ImGui::GetIO();
ImGui::NewFrame();
ImGui::SetNextWindowPos(gui::kZeroPos);
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
ImGui::SetNextWindowSize(dimensions, ImGuiCond_Always);
if (!ImGui::Begin("##YazeMain", nullptr, kMainEditorFlags)) {
ImGui::End();
return;
}
}
bool BeginCentered(const char* name) {
ImGuiIO const& io = ImGui::GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
ImGui::SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings;
return ImGui::Begin(name, nullptr, flags);
}
class RecentFilesManager {
public:
RecentFilesManager(const std::string& filename) : filename_(filename) {}
void AddFile(const std::string& filePath) {
// Add a file to the list, avoiding duplicates
auto it = std::find(recentFiles_.begin(), recentFiles_.end(), filePath);
if (it == recentFiles_.end()) {
recentFiles_.push_back(filePath);
}
}
void Save() {
std::ofstream file(filename_);
if (!file.is_open()) {
return; // Handle the error appropriately
}
for (const auto& filePath : recentFiles_) {
file << filePath << std::endl;
}
}
void Load() {
std::ifstream file(filename_);
if (!file.is_open()) {
return; // Handle the error appropriately
}
recentFiles_.clear();
std::string line;
while (std::getline(file, line)) {
if (!line.empty()) {
recentFiles_.push_back(line);
}
}
}
const std::vector<std::string>& GetRecentFiles() const {
return recentFiles_;
}
private:
std::string filename_;
std::vector<std::string> recentFiles_;
};
} // namespace
using ImGui::BeginMenu;
using ImGui::Checkbox;
using ImGui::MenuItem;
using ImGui::Text;
void MasterEditor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer) {
sdl_renderer_ = renderer;
rom()->SetupRenderer(renderer);
}
namespace {
// Function to switch the active tab in a tab bar
void SetTabBarTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) {
if (tab_bar == NULL) return;
// Find the tab item with the specified tab_id
ImGuiTabItem* tab_item = &tab_bar->Tabs[tab_id];
tab_item->LastFrameVisible = -1;
tab_item->LastFrameSelected = -1;
tab_bar->VisibleTabId = tab_id;
tab_bar->VisibleTabWasSubmitted = true;
tab_bar->SelectedTabId = tab_id;
tab_bar->NextSelectedTabId = tab_id;
tab_bar->ReorderRequestTabId = tab_id;
tab_bar->CurrFrameVisible = -1;
}
} // namespace
absl::Status MasterEditor::Update() {
NewMasterFrame();
DrawYazeMenu();
DrawFileDialog();
DrawStatusPopup();
DrawAboutPopup();
DrawInfoPopup();
if (rom()->is_loaded() && !rom_assets_loaded_) {
// Initialize overworld graphics, maps, and palettes
RETURN_IF_ERROR(overworld_editor_.LoadGraphics());
rom_assets_loaded_ = true;
}
TAB_BAR("##TabBar")
auto current_tab_bar = ImGui::GetCurrentContext()->CurrentTabBar;
if (overworld_editor_.jump_to_tab() == -1) {
gui::RenderTabItem("Overworld", [&]() {
current_editor_ = &overworld_editor_;
status_ = overworld_editor_.Update();
});
}
gui::RenderTabItem("Dungeon", [&]() {
current_editor_ = &dungeon_editor_;
status_ = dungeon_editor_.Update();
if (overworld_editor_.jump_to_tab() != -1) {
dungeon_editor_.add_room(overworld_editor_.jump_to_tab());
overworld_editor_.jump_to_tab_ = -1;
}
});
gui::RenderTabItem("Graphics",
[&]() { status_ = graphics_editor_.Update(); });
gui::RenderTabItem("Sprites", [&]() { status_ = sprite_editor_.Update(); });
gui::RenderTabItem("Palettes", [&]() { status_ = palette_editor_.Update(); });
gui::RenderTabItem("Screens", [&]() { screen_editor_.Update(); });
gui::RenderTabItem("Music", [&]() { music_editor_.Update(); });
END_TAB_BAR()
ImGui::End();
return absl::OkStatus();
}
void MasterEditor::DrawFileDialog() {
gui::FileDialogPipeline("ChooseFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
status_ = rom()->LoadFromFile(filePathName);
static RecentFilesManager manager("recent_files.txt");
// Load existing recent files
manager.Load();
// Add a new file
manager.AddFile(filePathName);
// Save the updated list
manager.Save();
});
}
void MasterEditor::DrawStatusPopup() {
if (!status_.ok()) {
show_status_ = true;
prev_status_ = status_;
}
if (show_status_ && (BeginCentered("StatusWindow"))) {
Text("%s", prev_status_.ToString().c_str());
ImGui::Spacing();
ImGui::NextColumn();
ImGui::Columns(1);
ImGui::Separator();
ImGui::NewLine();
ImGui::SameLine(270);
if (ImGui::Button("OK", gui::kDefaultModalSize)) {
show_status_ = false;
}
ImGui::SameLine();
if (ImGui::Button(ICON_MD_CONTENT_COPY, ImVec2(50, 0))) {
ImGui::SetClipboardText(prev_status_.ToString().c_str());
}
ImGui::End();
}
}
void MasterEditor::DrawAboutPopup() {
if (about_) ImGui::OpenPopup("About");
if (ImGui::BeginPopupModal("About", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Yet Another Zelda3 Editor - v%.2f", core::kYazeVersion);
Text("Written by: scawful");
ImGui::Spacing();
Text("Special Thanks: Zarby89, JaredBrian");
ImGui::Separator();
if (ImGui::Button("Close", gui::kDefaultModalSize)) {
about_ = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void MasterEditor::DrawInfoPopup() {
if (rom_info_) ImGui::OpenPopup("ROM Information");
if (ImGui::BeginPopupModal("ROM Information", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Title: %s", rom()->title());
Text("ROM Size: %ld", rom()->size());
if (ImGui::Button("Close", gui::kDefaultModalSize)) {
rom_info_ = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void MasterEditor::DrawYazeMenu() {
static bool show_display_settings = false;
static bool show_command_line_interface = false;
MENU_BAR()
DrawFileMenu();
DrawEditMenu();
DrawViewMenu();
DrawHelpMenu();
ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetStyle().ItemSpacing.x -
ImGui::CalcTextSize(ICON_MD_DISPLAY_SETTINGS).x - 150);
// Modify the style of the button to have no background color
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
if (ImGui::Button(ICON_MD_DISPLAY_SETTINGS)) {
show_display_settings = !show_display_settings;
}
if (ImGui::Button(ICON_MD_TERMINAL)) {
show_command_line_interface = !show_command_line_interface;
}
ImGui::PopStyleColor();
Text("%s", absl::StrCat("yaze v", core::kYazeVersion).c_str());
END_MENU_BAR()
if (show_display_settings) {
ImGui::Begin("Display Settings", &show_display_settings,
ImGuiWindowFlags_None);
gui::DrawDisplaySettings();
ImGui::End();
}
if (show_command_line_interface) {
ImGui::Begin("Command Line Interface", &show_command_line_interface,
ImGuiWindowFlags_None);
Text("Enter a command:");
ImGui::End();
}
}
void MasterEditor::DrawFileMenu() {
static bool save_as_menu = false;
if (BeginMenu("File")) {
if (MenuItem("Open", "Ctrl+O")) {
if (flags()->kNewFileDialogWrapper) {
auto file_name = FileDialogWrapper::ShowOpenFileDialog();
PRINT_IF_ERROR(rom()->LoadFromFile(file_name));
static RecentFilesManager manager("recent_files.txt");
manager.Load();
manager.AddFile(file_name);
manager.Save();
} else {
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
".sfc,.smc", ".");
}
}
if (BeginMenu("Open Recent")) {
static RecentFilesManager manager("recent_files.txt");
manager.Load();
if (manager.GetRecentFiles().empty()) {
MenuItem("No Recent Files", nullptr, false, false);
} else {
for (const auto& filePath : manager.GetRecentFiles()) {
if (MenuItem(filePath.c_str())) {
status_ = rom()->LoadFromFile(filePath);
}
}
}
ImGui::EndMenu();
}
MENU_ITEM2("Save", "Ctrl+S") {
if (rom()->is_loaded()) {
SaveRom();
}
}
MENU_ITEM("Save As..") { save_as_menu = true; }
if (rom()->is_loaded()) {
MENU_ITEM("Reload") { status_ = rom()->Reload(); }
MENU_ITEM("Close") {
status_ = rom()->Close();
rom_assets_loaded_ = false;
}
}
ImGui::Separator();
if (BeginMenu("Options")) {
MenuItem("Backup ROM", "", &backup_rom_);
MenuItem("Save New Auto", "", &save_new_auto_);
ImGui::Separator();
if (BeginMenu("Experiment Flags")) {
if (BeginMenu("Overworld Flags")) {
Checkbox("Enable Overworld Sprites",
&mutable_flags()->overworld.kDrawOverworldSprites);
ImGui::Separator();
Checkbox("Save Overworld Maps",
&mutable_flags()->overworld.kSaveOverworldMaps);
Checkbox("Save Overworld Entrances",
&mutable_flags()->overworld.kSaveOverworldEntrances);
Checkbox("Save Overworld Exits",
&mutable_flags()->overworld.kSaveOverworldExits);
Checkbox("Save Overworld Items",
&mutable_flags()->overworld.kSaveOverworldItems);
Checkbox("Save Overworld Properties",
&mutable_flags()->overworld.kSaveOverworldProperties);
ImGui::EndMenu();
}
if (BeginMenu("Dungeon Flags")) {
Checkbox("Draw Dungeon Room Graphics",
&mutable_flags()->kDrawDungeonRoomGraphics);
ImGui::Separator();
Checkbox("Save Dungeon Maps", &mutable_flags()->kSaveDungeonMaps);
ImGui::EndMenu();
}
Checkbox("Enable Console Logging", &mutable_flags()->kLogToConsole);
Checkbox("Enable Texture Streaming",
&mutable_flags()->kLoadTexturesAsStreaming);
Checkbox("Use Bitmap Manager", &mutable_flags()->kUseBitmapManager);
Checkbox("Log Instructions to Debugger",
&mutable_flags()->kLogInstructions);
Checkbox("Save All Palettes", &mutable_flags()->kSaveAllPalettes);
Checkbox("Save With Change Queue",
&mutable_flags()->kSaveWithChangeQueue);
Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
ImGui::EndMenu();
}
ImGui::EndMenu();
}
ImGui::Separator();
if (MenuItem("Quit", "Ctrl+Q")) {
// TODO: Implement quit confirmation dialog.
}
ImGui::EndMenu();
}
if (save_as_menu) {
static std::string save_as_filename = "";
ImGui::Begin("Save As..", &save_as_menu, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::InputText("Filename", &save_as_filename);
if (ImGui::Button("Save", gui::kDefaultModalSize)) {
SaveRom();
save_as_menu = false;
}
ImGui::SameLine();
if (ImGui::Button("Cancel", gui::kDefaultModalSize)) {
save_as_menu = false;
}
ImGui::End();
}
}
void MasterEditor::DrawEditMenu() {
if (BeginMenu("Edit")) {
MENU_ITEM2("Undo", "Ctrl+Z") { status_ = current_editor_->Undo(); }
MENU_ITEM2("Redo", "Ctrl+Y") { status_ = current_editor_->Redo(); }
ImGui::Separator();
MENU_ITEM2("Cut", "Ctrl+X") { status_ = current_editor_->Cut(); }
MENU_ITEM2("Copy", "Ctrl+C") { status_ = current_editor_->Copy(); }
MENU_ITEM2("Paste", "Ctrl+V") { status_ = current_editor_->Paste(); }
ImGui::Separator();
MENU_ITEM2("Find", "Ctrl+F") {}
ImGui::Separator();
MENU_ITEM("ROM Information") rom_info_ = true;
ImGui::EndMenu();
}
}
void MasterEditor::DrawViewMenu() {
static bool show_imgui_metrics = false;
static bool show_memory_editor = false;
static bool show_asm_editor = false;
static bool show_imgui_demo = false;
static bool show_memory_viewer = false;
static bool show_palette_editor = false;
static bool show_emulator = false;
static bool show_resource_label_manager = false;
if (show_emulator) {
ImGui::Begin("Emulator", &show_emulator, ImGuiWindowFlags_MenuBar);
emulator_.Run();
ImGui::End();
}
if (show_imgui_metrics) {
ImGui::ShowMetricsWindow(&show_imgui_metrics);
}
if (show_memory_editor) {
static MemoryEditor mem_edit;
mem_edit.DrawWindow("Memory Editor", (void*)&(*rom()), rom()->size());
}
if (show_imgui_demo) {
ImGui::ShowDemoWindow();
}
if (show_asm_editor) {
assembly_editor_.Update(show_asm_editor);
}
if (show_palette_editor) {
ImGui::Begin("Palette Editor", &show_palette_editor);
status_ = palette_editor_.Update();
ImGui::End();
}
if (show_memory_viewer) {
ImGui::Begin("Memory Viewer (ImGui)", &show_memory_viewer);
const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing();
static ImGuiTableFlags flags =
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable |
ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg |
ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX;
if (auto outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f);
ImGui::BeginTable("table1", 3, flags, outer_size)) {
for (int row = 0; row < 10; row++) {
ImGui::TableNextRow();
for (int column = 0; column < 3; column++) {
ImGui::TableNextColumn();
Text("Cell %d,%d", column, row);
}
}
ImGui::EndTable();
}
ImGui::End();
}
if (show_resource_label_manager) {
rom()->resource_label()->DisplayLabels(&show_resource_label_manager);
}
if (BeginMenu("View")) {
MenuItem("Emulator", nullptr, &show_emulator);
MenuItem("Memory Viewer", nullptr, &show_memory_viewer);
ImGui::Separator();
MenuItem("Resource Label Manager", nullptr, &show_resource_label_manager);
ImGui::Separator();
MenuItem("Hex Editor", nullptr, &show_memory_editor);
MenuItem("Assembly Editor", nullptr, &show_asm_editor);
MenuItem("Palette Editor", nullptr, &show_palette_editor);
ImGui::Separator();
MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
MenuItem("ImGui Metrics", nullptr, &show_imgui_metrics);
ImGui::EndMenu();
}
}
void MasterEditor::DrawHelpMenu() {
static bool open_rom_help = false;
static bool open_supported_features = false;
if (BeginMenu("Help")) {
if (MenuItem("How to open a ROM")) open_rom_help = true;
if (MenuItem("Supported Features")) open_supported_features = true;
if (MenuItem("About")) about_ = true;
ImGui::EndMenu();
}
if (open_supported_features) ImGui::OpenPopup("Supported Features");
if (ImGui::BeginPopupModal("Supported Features", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
// TODO: Expand on details of what is currently implemented.
ImGui::BulletText("Overworld Editing");
ImGui::BulletText("Dungeon Editing");
ImGui::BulletText("Sprite Editing");
ImGui::BulletText("Palette Editing");
ImGui::BulletText("Screen Editing");
if (ImGui::Button("Close", gui::kDefaultModalSize)) {
open_supported_features = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
if (open_rom_help) ImGui::OpenPopup("Open a ROM");
if (ImGui::BeginPopupModal("Open a ROM", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("File -> Open");
Text("Select a ROM file to open");
Text("Supported ROMs (headered or unheadered):");
Text("The Legend of Zelda: A Link to the Past");
Text("US Version 1.0");
Text("JP Version 1.0");
if (ImGui::Button("Close", gui::kDefaultModalSize)) {
open_rom_help = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void MasterEditor::SaveRom() {
if (flags()->kSaveDungeonMaps) {
status_ = screen_editor_.SaveDungeonMaps();
RETURN_VOID_IF_ERROR(status_);
}
if (flags()->overworld.kSaveOverworldMaps) {
RETURN_VOID_IF_ERROR(
status_ = overworld_editor_.overworld()->CreateTile32Tilemap());
status_ = overworld_editor_.overworld()->SaveMap32Tiles();
RETURN_VOID_IF_ERROR(status_);
status_ = overworld_editor_.overworld()->SaveMap16Tiles();
RETURN_VOID_IF_ERROR(status_);
status_ = overworld_editor_.overworld()->SaveOverworldMaps();
RETURN_VOID_IF_ERROR(status_);
}
if (flags()->overworld.kSaveOverworldEntrances) {
status_ = overworld_editor_.overworld()->SaveEntrances();
RETURN_VOID_IF_ERROR(status_);
}
if (flags()->overworld.kSaveOverworldExits) {
status_ = overworld_editor_.overworld()->SaveExits();
RETURN_VOID_IF_ERROR(status_);
}
if (flags()->overworld.kSaveOverworldItems) {
status_ = overworld_editor_.overworld()->SaveItems();
RETURN_VOID_IF_ERROR(status_);
}
if (flags()->overworld.kSaveOverworldProperties) {
status_ = overworld_editor_.overworld()->SaveMapProperties();
RETURN_VOID_IF_ERROR(status_);
}
status_ = rom()->SaveToFile(backup_rom_, save_new_auto_);
}
} // namespace editor
} // namespace app
} // namespace yaze

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@@ -1,92 +0,0 @@
#ifndef YAZE_APP_EDITOR_MASTER_EDITOR_H
#define YAZE_APP_EDITOR_MASTER_EDITOR_H
#define IMGUI_DEFINE_MATH_OPERATORS 1
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gui/pipeline.h"
#include "app/editor/context/gfx_context.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/graphics_editor.h"
#include "app/editor/modules/assembly_editor.h"
#include "app/editor/modules/music_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/screen_editor.h"
#include "app/editor/sprite_editor.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
class MasterEditor : public SharedROM,
public GfxContext,
public core::ExperimentFlags {
public:
MasterEditor() { current_editor_ = &overworld_editor_; }
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
absl::Status Update();
void Shutdown() { overworld_editor_.Shutdown(); }
private:
void DrawFileDialog();
void DrawStatusPopup();
void DrawAboutPopup();
void DrawInfoPopup();
void DrawYazeMenu();
void DrawFileMenu();
void DrawEditMenu();
void DrawViewMenu();
void DrawHelpMenu();
void SaveRom();
bool about_ = false;
bool rom_info_ = false;
bool backup_rom_ = false;
bool save_new_auto_ = true;
bool show_status_ = false;
bool rom_assets_loaded_ = false;
absl::Status status_;
absl::Status prev_status_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
emu::Emulator emulator_;
AssemblyEditor assembly_editor_;
DungeonEditor dungeon_editor_;
GraphicsEditor graphics_editor_;
MusicEditor music_editor_;
OverworldEditor overworld_editor_;
PaletteEditor palette_editor_;
ScreenEditor screen_editor_;
SpriteEditor sprite_editor_;
Editor *current_editor_ = nullptr;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_MASTER_EDITOR_H

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#include "message_data.h"
#include "app/core/common.h"
namespace yaze {
namespace app {
namespace editor {
uint8_t FindMatchingCharacter(char value) {
for (const auto [key, char_value] : CharEncoder) {
if (value == char_value) {
return key;
}
}
return 0xFF;
}
uint8_t FindDictionaryEntry(uint8_t value) {
if (value < DICTOFF || value == 0xFF) {
return -1;
}
return value - DICTOFF;
}
TextElement FindMatchingCommand(uint8_t b) {
TextElement empty_element;
for (const auto& text_element : TextCommands) {
if (text_element.ID == b) {
return text_element;
}
}
return empty_element;
}
TextElement FindMatchingSpecial(uint8_t value) {
auto it = std::find_if(SpecialChars.begin(), SpecialChars.end(),
[value](const TextElement& text_element) {
return text_element.ID == value;
});
if (it != SpecialChars.end()) {
return *it;
}
return TextElement();
}
ParsedElement FindMatchingElement(const std::string& str) {
std::smatch match;
for (auto& textElement : TextCommands) {
match = textElement.MatchMe(str);
if (match.size() > 0) {
if (textElement.HasArgument) {
return ParsedElement(textElement,
std::stoi(match[1].str(), nullptr, 16));
} else {
return ParsedElement(textElement, 0);
}
}
}
const auto dictionary_element =
TextElement(0x80, DICTIONARYTOKEN, true, "Dictionary");
match = dictionary_element.MatchMe(str);
if (match.size() > 0) {
return ParsedElement(dictionary_element,
DICTOFF + std::stoi(match[1].str(), nullptr, 16));
}
return ParsedElement();
}
std::string ParseTextDataByte(uint8_t value) {
if (CharEncoder.contains(value)) {
char c = CharEncoder.at(value);
std::string str = "";
str.push_back(c);
return str;
}
// Check for command.
TextElement textElement = FindMatchingCommand(value);
if (!textElement.Empty()) {
return textElement.GenericToken;
}
// Check for special characters.
textElement = FindMatchingSpecial(value);
if (!textElement.Empty()) {
return textElement.GenericToken;
}
// Check for dictionary.
int dictionary = FindDictionaryEntry(value);
if (dictionary >= 0) {
return absl::StrFormat("[%s:%X]", DICTIONARYTOKEN, dictionary);
}
return "";
}
std::vector<uint8_t> ParseMessageToData(std::string str) {
std::vector<uint8_t> bytes;
std::string temp_string = str;
int pos = 0;
while (pos < temp_string.size()) {
// Get next text fragment.
if (temp_string[pos] == '[') {
int next = temp_string.find(']', pos);
if (next == -1) {
break;
}
ParsedElement parsedElement =
FindMatchingElement(temp_string.substr(pos, next - pos + 1));
const auto dictionary_element =
TextElement(0x80, DICTIONARYTOKEN, true, "Dictionary");
if (!parsedElement.Active) {
core::logf("Error parsing message: %s", temp_string);
break;
} else if (parsedElement.Parent == dictionary_element) {
bytes.push_back(parsedElement.Value);
} else {
bytes.push_back(parsedElement.Parent.ID);
if (parsedElement.Parent.HasArgument) {
bytes.push_back(parsedElement.Value);
}
}
pos = next + 1;
continue;
} else {
uint8_t bb = FindMatchingCharacter(temp_string[pos++]);
if (bb != 0xFF) {
core::logf("Error parsing message: %s", temp_string);
bytes.push_back(bb);
}
}
}
return bytes;
}
std::vector<DictionaryEntry> BuildDictionaryEntries(app::Rom* rom) {
std::vector<DictionaryEntry> AllDictionaries;
for (int i = 0; i < kNumDictionaryEntries; i++) {
std::vector<uint8_t> bytes;
std::stringstream stringBuilder;
int address = core::SnesToPc(
kTextData + (rom->data()[kPointersDictionaries + (i * 2) + 1] << 8) +
rom->data()[kPointersDictionaries + (i * 2)]);
int temppush_backress = core::SnesToPc(
kTextData +
(rom->data()[kPointersDictionaries + ((i + 1) * 2) + 1] << 8) +
rom->data()[kPointersDictionaries + ((i + 1) * 2)]);
while (address < temppush_backress) {
uint8_t uint8_tDictionary = rom->data()[address++];
bytes.push_back(uint8_tDictionary);
stringBuilder << ParseTextDataByte(uint8_tDictionary);
}
AllDictionaries.push_back(DictionaryEntry{(uint8_t)i, stringBuilder.str()});
}
std::sort(AllDictionaries.begin(), AllDictionaries.end(),
[](const DictionaryEntry& a, const DictionaryEntry& b) {
return a.Contents.size() > b.Contents.size();
});
return AllDictionaries;
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_MESSAGE_MESSAGE_DATA_H
#define YAZE_APP_EDITOR_MESSAGE_MESSAGE_DATA_H
#include <regex>
#include <string>
#include <vector>
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_replace.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
const uint8_t kMessageTerminator = 0x7F;
const std::string BANKToken = "BANK";
const std::string DICTIONARYTOKEN = "D";
constexpr uint8_t DICTOFF = 0x88;
static const std::unordered_map<uint8_t, wchar_t> CharEncoder = {
{0x00, 'A'}, {0x01, 'B'}, {0x02, 'C'}, {0x03, 'D'}, {0x04, 'E'},
{0x05, 'F'}, {0x06, 'G'}, {0x07, 'H'}, {0x08, 'I'}, {0x09, 'J'},
{0x0A, 'K'}, {0x0B, 'L'}, {0x0C, 'M'}, {0x0D, 'N'}, {0x0E, 'O'},
{0x0F, 'P'}, {0x10, 'Q'}, {0x11, 'R'}, {0x12, 'S'}, {0x13, 'T'},
{0x14, 'U'}, {0x15, 'V'}, {0x16, 'W'}, {0x17, 'X'}, {0x18, 'Y'},
{0x19, 'Z'}, {0x1A, 'a'}, {0x1B, 'b'}, {0x1C, 'c'}, {0x1D, 'd'},
{0x1E, 'e'}, {0x1F, 'f'}, {0x20, 'g'}, {0x21, 'h'}, {0x22, 'i'},
{0x23, 'j'}, {0x24, 'k'}, {0x25, 'l'}, {0x26, 'm'}, {0x27, 'n'},
{0x28, 'o'}, {0x29, 'p'}, {0x2A, 'q'}, {0x2B, 'r'}, {0x2C, 's'},
{0x2D, 't'}, {0x2E, 'u'}, {0x2F, 'v'}, {0x30, 'w'}, {0x31, 'x'},
{0x32, 'y'}, {0x33, 'z'}, {0x34, '0'}, {0x35, '1'}, {0x36, '2'},
{0x37, '3'}, {0x38, '4'}, {0x39, '5'}, {0x3A, '6'}, {0x3B, '7'},
{0x3C, '8'}, {0x3D, '9'}, {0x3E, '!'}, {0x3F, '?'}, {0x40, '-'},
{0x41, '.'}, {0x42, ','}, {0x44, '>'}, {0x45, '('}, {0x46, ')'},
{0x4C, '"'}, {0x51, '\''}, {0x59, ' '}, {0x5A, '<'}, {0x5F, L'¡'},
{0x60, L'¡'}, {0x61, L'¡'}, {0x62, L' '}, {0x63, L' '}, {0x64, L' '},
{0x65, ' '}, {0x66, '_'},
};
uint8_t FindMatchingCharacter(char value);
uint8_t FindDictionaryEntry(uint8_t value);
std::vector<uint8_t> ParseMessageToData(std::string str);
struct DictionaryEntry {
uint8_t ID;
std::string Contents;
std::vector<uint8_t> Data;
int Length;
std::string Token;
DictionaryEntry() = default;
DictionaryEntry(uint8_t i, std::string s)
: Contents(s), ID(i), Length(s.length()) {
Token = absl::StrFormat("[%s:%00X]", DICTIONARYTOKEN, ID);
Data = ParseMessageToData(Contents);
}
bool ContainedInString(std::string s) {
return s.find(Contents) != std::string::npos;
}
std::string ReplaceInstancesOfIn(std::string s) {
std::string replacedString = s;
size_t pos = replacedString.find(Contents);
while (pos != std::string::npos) {
replacedString.replace(pos, Contents.length(), Token);
pos = replacedString.find(Contents, pos + Token.length());
}
return replacedString;
}
};
constexpr int kTextData = 0xE0000;
constexpr int kTextDataEnd = 0xE7FFF;
constexpr int kNumDictionaryEntries = 97;
constexpr int kPointersDictionaries = 0x74703;
std::vector<DictionaryEntry> BuildDictionaryEntries(app::Rom* rom);
std::string ReplaceAllDictionaryWords(std::string str,
std::vector<DictionaryEntry> dictionary);
// Inserted into commands to protect them from dictionary replacements.
const std::string CHEESE = "\uBEBE";
struct MessageData {
int ID;
int Address;
std::string RawString;
std::string ContentsParsed;
std::vector<uint8_t> Data;
std::vector<uint8_t> DataParsed;
MessageData() = default;
MessageData(int id, int address, const std::string& rawString,
const std::vector<uint8_t>& rawData,
const std::string& parsedString,
const std::vector<uint8_t>& parsedData)
: ID(id),
Address(address),
RawString(rawString),
Data(rawData),
DataParsed(parsedData),
ContentsParsed(parsedString) {}
// Copy constructor
MessageData(const MessageData& other) {
ID = other.ID;
Address = other.Address;
RawString = other.RawString;
Data = other.Data;
DataParsed = other.DataParsed;
ContentsParsed = other.ContentsParsed;
}
std::string ToString() {
return absl::StrFormat("%0X - %s", ID, ContentsParsed);
}
std::string OptimizeMessageForDictionary(
std::string messageString,
const std::vector<DictionaryEntry>& dictionary) {
std::stringstream protons;
bool command = false;
for (const auto& c : messageString) {
if (c == '[') {
command = true;
} else if (c == ']') {
command = false;
}
protons << c;
if (command) {
protons << CHEESE;
}
}
std::string protonsString = protons.str();
std::string replacedString =
ReplaceAllDictionaryWords(protonsString, dictionary);
std::string finalString =
absl::StrReplaceAll(replacedString, {{CHEESE, ""}});
return finalString;
}
void SetMessage(const std::string& message,
const std::vector<DictionaryEntry>& dictionary) {
RawString = message;
ContentsParsed = OptimizeMessageForDictionary(message, dictionary);
}
};
struct TextElement {
uint8_t ID;
std::string Token;
std::string GenericToken;
std::string Pattern;
std::string StrictPattern;
std::string Description;
bool HasArgument;
TextElement() = default;
TextElement(uint8_t id, std::string token, bool arg,
std::string description) {
ID = id;
Token = token;
if (arg) {
GenericToken = absl::StrFormat("[%s:##]", Token);
} else {
GenericToken = absl::StrFormat("[%s]", Token);
}
HasArgument = arg;
Description = description;
Pattern =
arg ? "\\[" + Token + ":?([0-9A-F]{1,2})\\]" : "\\[" + Token + "\\]";
Pattern = absl::StrReplaceAll(Pattern, {{"[", "\\["}, {"]", "\\]"}});
StrictPattern = absl::StrCat("^", Pattern, "$");
StrictPattern = "^" + Pattern + "$";
}
std::string GetParameterizedToken(uint8_t value = 0) {
if (HasArgument) {
return absl::StrFormat("[%s:%02X]", Token, value);
} else {
return absl::StrFormat("[%s]", Token);
}
}
std::string ToString() {
return absl::StrFormat("%s %s", GenericToken, Description);
}
std::smatch MatchMe(std::string dfrag) const {
std::regex pattern(StrictPattern);
std::smatch match;
std::regex_match(dfrag, match, pattern);
return match;
}
bool Empty() { return ID == 0; }
// Comparison operator
bool operator==(const TextElement& other) const { return ID == other.ID; }
};
static const std::vector<TextElement> TextCommands = {
TextElement(0x6B, "W", true, "Window border"),
TextElement(0x6D, "P", true, "Window position"),
TextElement(0x6E, "SPD", true, "Scroll speed"),
TextElement(0x7A, "S", true, "Text draw speed"),
TextElement(0x77, "C", true, "Text color"),
TextElement(0x6A, "L", false, "Player name"),
TextElement(0x74, "1", false, "Line 1"),
TextElement(0x75, "2", false, "Line 2"),
TextElement(0x76, "3", false, "Line 3"),
TextElement(0x7E, "K", false, "Wait for key"),
TextElement(0x73, "V", false, "Scroll text"),
TextElement(0x78, "WT", true, "Delay X"),
TextElement(0x6C, "N", true, "BCD number"),
TextElement(0x79, "SFX", true, "Sound effect"),
TextElement(0x71, "CH3", false, "Choose 3"),
TextElement(0x72, "CH2", false, "Choose 2 high"),
TextElement(0x6F, "CH2L", false, "Choose 2 low"),
TextElement(0x68, "CH2I", false, "Choose 2 indented"),
TextElement(0x69, "CHI", false, "Choose item"),
TextElement(0x67, "IMG", false, "Next attract image"),
TextElement(0x80, BANKToken, false, "Bank marker (automatic)"),
TextElement(0x70, "NONO", false, "Crash"),
};
TextElement FindMatchingCommand(uint8_t b);
static const std::vector<TextElement> SpecialChars = {
TextElement(0x43, "...", false, "Ellipsis …"),
TextElement(0x4D, "UP", false, "Arrow ↑"),
TextElement(0x4E, "DOWN", false, "Arrow ↓"),
TextElement(0x4F, "LEFT", false, "Arrow ←"),
TextElement(0x50, "RIGHT", false, "Arrow →"),
TextElement(0x5B, "A", false, "Button Ⓐ"),
TextElement(0x5C, "B", false, "Button Ⓑ"),
TextElement(0x5D, "X", false, "Button ⓧ"),
TextElement(0x5E, "Y", false, "Button ⓨ"),
TextElement(0x52, "HP1L", false, "1 HP left"),
TextElement(0x53, "HP1R", false, "1 HP right"),
TextElement(0x54, "HP2L", false, "2 HP left"),
TextElement(0x55, "HP3L", false, "3 HP left"),
TextElement(0x56, "HP3R", false, "3 HP right"),
TextElement(0x57, "HP4L", false, "4 HP left"),
TextElement(0x58, "HP4R", false, "4 HP right"),
TextElement(0x47, "HY0", false, "Hieroglyph ☥"),
TextElement(0x48, "HY1", false, "Hieroglyph 𓈗"),
TextElement(0x49, "HY2", false, "Hieroglyph Ƨ"),
TextElement(0x4A, "LFL", false, "Link face left"),
TextElement(0x4B, "LFR", false, "Link face right"),
};
TextElement FindMatchingSpecial(uint8_t b);
struct ParsedElement {
TextElement Parent;
uint8_t Value;
bool Active = false;
ParsedElement() = default;
ParsedElement(TextElement textElement, uint8_t value) {
Parent = textElement;
Value = value;
Active = true;
}
};
ParsedElement FindMatchingElement(const std::string& str);
std::string ParseTextDataByte(uint8_t value);
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_MESSAGE_MESSAGE_DATA_H

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@@ -0,0 +1,707 @@
#include "message_editor.h"
#include <string>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_replace.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::EndChild;
using ImGui::EndTable;
using ImGui::InputText;
using ImGui::InputTextMultiline;
using ImGui::SameLine;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableSetupColumn;
using ImGui::Text;
using ImGui::TextWrapped;
constexpr ImGuiTableFlags kMessageTableFlags = ImGuiTableFlags_Hideable |
ImGuiTableFlags_Borders |
ImGuiTableFlags_Resizable;
constexpr ImGuiTableFlags kDictTableFlags =
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable;
absl::Status MessageEditor::Initialize() {
for (int i = 0; i < kWidthArraySize; i++) {
width_array[i] = rom()->data()[kCharactersWidth + i];
}
all_dictionaries_ = BuildDictionaryEntries(rom());
ReadAllTextDataV2();
font_preview_colors_.AddColor(0x7FFF); // White
font_preview_colors_.AddColor(0x7C00); // Red
font_preview_colors_.AddColor(0x03E0); // Green
font_preview_colors_.AddColor(0x001F); // Blue
std::vector<uint8_t> data(0x4000, 0);
for (int i = 0; i < 0x4000; i++) {
data[i] = rom()->data()[kGfxFont + i];
}
font_gfx16_data_ = gfx::SnesTo8bppSheet(data, /*bpp=*/2, /*num_sheets=*/2);
// 4bpp
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
kFontGfxMessageSize, kFontGfxMessageSize, kFontGfxMessageDepth,
font_gfx16_data_, font_gfx_bitmap_, font_preview_colors_))
current_font_gfx16_data_.reserve(kCurrentMessageWidth *
kCurrentMessageHeight);
for (int i = 0; i < kCurrentMessageWidth * kCurrentMessageHeight; i++) {
current_font_gfx16_data_.push_back(0);
}
// 8bpp
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
kCurrentMessageWidth, kCurrentMessageHeight, 64, current_font_gfx16_data_,
current_font_gfx16_bitmap_, font_preview_colors_))
gfx::SnesPalette color_palette = font_gfx_bitmap_.palette();
for (int i = 0; i < font_preview_colors_.size(); i++) {
*color_palette.mutable_color(i) = font_preview_colors_[i];
}
*font_gfx_bitmap_.mutable_palette() = color_palette;
for (const auto& each_message : list_of_texts_) {
std::cout << "Message #" << each_message.ID << " at address "
<< core::UppercaseHexLong(each_message.Address) << std::endl;
std::cout << " " << each_message.RawString << std::endl;
// Each string has a [:XX] char encoded
// The corresponding character is found in CharEncoder unordered_map
std::string parsed_message = "";
for (const auto& byte : each_message.Data) {
// Find the char byte in the CharEncoder map
if (CharEncoder.contains(byte)) {
parsed_message.push_back(CharEncoder.at(byte));
} else {
// If the byte is not found in the CharEncoder map, it is a command
// or a dictionary entry
if (byte >= DICTOFF && byte < (DICTOFF + 97)) {
// Dictionary entry
auto dictionaryEntry = GetDictionaryFromID(byte - DICTOFF);
parsed_message.append(dictionaryEntry.Contents);
} else {
// Command
TextElement textElement = FindMatchingCommand(byte);
if (!textElement.Empty()) {
// If the element is line 2, 3 or V we add a newline
if (textElement.ID == kScrollVertical || textElement.ID == kLine2 ||
textElement.ID == kLine3)
parsed_message.append("\n");
parsed_message.append(textElement.GenericToken);
}
}
}
}
std::cout << " > " << parsed_message << std::endl;
parsed_messages_.push_back(parsed_message);
}
DrawMessagePreview();
return absl::OkStatus();
}
absl::Status MessageEditor::Update() {
if (rom()->is_loaded() && !data_loaded_) {
RETURN_IF_ERROR(Initialize());
current_message_ = list_of_texts_[1];
data_loaded_ = true;
}
if (BeginTable("##MessageEditor", 4, kDictTableFlags)) {
TableSetupColumn("List");
TableSetupColumn("Contents");
TableSetupColumn("Commands");
TableSetupColumn("Dictionary");
TableHeadersRow();
TableNextColumn();
DrawMessageList();
TableNextColumn();
DrawCurrentMessage();
TableNextColumn();
DrawTextCommands();
TableNextColumn();
DrawDictionary();
EndTable();
}
return absl::OkStatus();
}
void MessageEditor::DrawMessageList() {
if (InputText("Search", &search_text_)) {
// TODO: ImGui style text filtering
}
if (BeginChild("##MessagesList", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
if (BeginTable("##MessagesTable", 3, kMessageTableFlags)) {
TableSetupColumn("ID");
TableSetupColumn("Contents");
TableSetupColumn("Data");
TableHeadersRow();
for (const auto& message : list_of_texts_) {
TableNextColumn();
if (Button(core::UppercaseHexWord(message.ID).c_str())) {
current_message_ = message;
DrawMessagePreview();
}
TableNextColumn();
TextWrapped("%s", parsed_messages_[message.ID].c_str());
TableNextColumn();
TextWrapped(
"%s",
core::UppercaseHexLong(list_of_texts_[message.ID].Address).c_str());
}
EndTable();
}
EndChild();
}
}
void MessageEditor::DrawCurrentMessage() {
Button(absl::StrCat("Message ", current_message_.ID).c_str());
if (InputTextMultiline("##MessageEditor",
&parsed_messages_[current_message_.ID],
ImVec2(ImGui::GetContentRegionAvail().x, 0))) {
current_message_.Data = ParseMessageToData(message_text_box_.text);
DrawMessagePreview();
}
Separator();
Text("Font Graphics");
gui::BeginPadding(1);
BeginChild("MessageEditorCanvas", ImVec2(0, 130));
font_gfx_canvas_.DrawBackground();
font_gfx_canvas_.DrawContextMenu();
font_gfx_canvas_.DrawBitmap(font_gfx_bitmap_, 0, 0);
font_gfx_canvas_.DrawGrid();
font_gfx_canvas_.DrawOverlay();
EndChild();
gui::EndPadding();
Separator();
Text("Message Preview");
if (Button("Refresh Bitmap")) {
Renderer::GetInstance().UpdateBitmap(&current_font_gfx16_bitmap_);
}
gui::BeginPadding(1);
BeginChild("CurrentGfxFont", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar);
current_font_gfx16_canvas_.DrawBackground();
gui::EndPadding();
current_font_gfx16_canvas_.DrawContextMenu();
current_font_gfx16_canvas_.DrawBitmap(current_font_gfx16_bitmap_, 0, 0);
current_font_gfx16_canvas_.DrawGrid();
current_font_gfx16_canvas_.DrawOverlay();
EndChild();
}
void MessageEditor::DrawTextCommands() {
if (BeginChild("##TextCommands", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
for (const auto& text_element : TextCommands) {
if (Button(text_element.GenericToken.c_str())) {
}
SameLine();
TextWrapped("%s", text_element.Description.c_str());
Separator();
}
EndChild();
}
}
void MessageEditor::DrawDictionary() {
if (ImGui::BeginChild("##DictionaryChild", ImVec2(0, 0), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
if (BeginTable("##Dictionary", 2, kDictTableFlags)) {
TableSetupColumn("ID");
TableSetupColumn("Contents");
for (const auto& dictionary : all_dictionaries_) {
TableNextColumn();
Text("%s", core::UppercaseHexWord(dictionary.ID).c_str());
TableNextColumn();
Text("%s", dictionary.Contents.c_str());
}
EndTable();
}
EndChild();
}
}
// TODO: Fix the command parsing.
void MessageEditor::ReadAllTextDataV2() {
// Read all text data from the ROM.
int pos = kTextData;
int message_id = 0;
std::vector<uint8_t> raw_message;
std::vector<uint8_t> parsed_message;
std::string current_raw_message;
std::string current_parsed_message;
uint8_t current_byte = 0;
while (current_byte != 0xFF) {
current_byte = rom()->data()[pos++];
if (current_byte == kMessageTerminator) {
auto message =
MessageData(message_id++, pos, current_raw_message, raw_message,
current_parsed_message, parsed_message);
list_of_texts_.push_back(message);
raw_message.clear();
parsed_message.clear();
current_raw_message.clear();
current_parsed_message.clear();
continue;
}
raw_message.push_back(current_byte);
// Check for command.
TextElement text_element = FindMatchingCommand(current_byte);
if (!text_element.Empty()) {
parsed_message.push_back(current_byte);
if (text_element.HasArgument) {
current_byte = rom()->data()[pos++];
raw_message.push_back(current_byte);
parsed_message.push_back(current_byte);
}
current_raw_message.append(
text_element.GetParameterizedToken(current_byte));
current_parsed_message.append(
text_element.GetParameterizedToken(current_byte));
if (text_element.Token == BANKToken) {
pos = kTextData2;
}
continue;
}
// Check for special characters.
text_element = FindMatchingSpecial(current_byte);
if (!text_element.Empty()) {
current_raw_message.append(text_element.GetParameterizedToken());
current_parsed_message.append(text_element.GetParameterizedToken());
parsed_message.push_back(current_byte);
continue;
}
// Check for dictionary.
int dictionary = FindDictionaryEntry(current_byte);
if (dictionary >= 0) {
current_raw_message.append("[");
current_raw_message.append(DICTIONARYTOKEN);
current_raw_message.append(":");
current_raw_message.append(core::UppercaseHexWord(dictionary));
current_raw_message.append("]");
uint32_t address = core::Get24LocalFromPC(
rom()->data(), kPointersDictionaries + (dictionary * 2));
uint32_t address_end = core::Get24LocalFromPC(
rom()->data(), kPointersDictionaries + ((dictionary + 1) * 2));
for (uint32_t i = address; i < address_end; i++) {
parsed_message.push_back(rom()->data()[i]);
current_parsed_message.append(ParseTextDataByte(rom()->data()[i]));
}
continue;
}
// Everything else.
if (CharEncoder.contains(current_byte)) {
std::string str = "";
str.push_back(CharEncoder.at(current_byte));
current_raw_message.append(str);
current_parsed_message.append(str);
parsed_message.push_back(current_byte);
}
}
}
void MessageEditor::ReadAllTextData() {
int pos = kTextData;
int message_id = 0;
uint8_t current_byte;
std::vector<uint8_t> temp_bytes_raw;
std::vector<uint8_t> temp_bytes_parsed;
std::string current_message_raw;
std::string current_message_parsed;
TextElement text_element;
while (true) {
current_byte = rom()->data()[pos++];
if (current_byte == kMessageTerminator) {
auto message =
MessageData(message_id++, pos, current_message_raw, temp_bytes_raw,
current_message_parsed, temp_bytes_parsed);
list_of_texts_.push_back(message);
temp_bytes_raw.clear();
temp_bytes_parsed.clear();
current_message_raw.clear();
current_message_parsed.clear();
continue;
} else if (current_byte == 0xFF) {
break;
}
temp_bytes_raw.push_back(current_byte);
// Check for command.
text_element = FindMatchingCommand(current_byte);
if (!text_element.Empty()) {
temp_bytes_parsed.push_back(current_byte);
if (text_element.HasArgument) {
current_byte = rom()->data()[pos++];
temp_bytes_raw.push_back(current_byte);
temp_bytes_parsed.push_back(current_byte);
}
current_message_raw.append(
text_element.GetParameterizedToken(current_byte));
current_message_parsed.append(
text_element.GetParameterizedToken(current_byte));
if (text_element.Token == BANKToken) {
pos = kTextData2;
}
continue;
}
// Check for special characters.
text_element = FindMatchingSpecial(current_byte);
if (!text_element.Empty()) {
current_message_raw.append(text_element.GetParameterizedToken());
current_message_parsed.append(text_element.GetParameterizedToken());
temp_bytes_parsed.push_back(current_byte);
continue;
}
// Check for dictionary.
int dictionary = FindDictionaryEntry(current_byte);
if (dictionary >= 0) {
current_message_raw.append("[");
current_message_raw.append(DICTIONARYTOKEN);
current_message_raw.append(":");
current_message_raw.append(core::UppercaseHexWord(dictionary));
current_message_raw.append("]");
uint32_t address = core::Get24LocalFromPC(
rom()->data(), kPointersDictionaries + (dictionary * 2));
uint32_t address_end = core::Get24LocalFromPC(
rom()->data(), kPointersDictionaries + ((dictionary + 1) * 2));
for (uint32_t i = address; i < address_end; i++) {
temp_bytes_parsed.push_back(rom()->data()[i]);
current_message_parsed.append(ParseTextDataByte(rom()->data()[i]));
}
continue;
}
// Everything else.
if (CharEncoder.contains(current_byte)) {
std::string str = "";
str.push_back(CharEncoder.at(current_byte));
current_message_raw.append(str);
current_message_parsed.append(str);
temp_bytes_parsed.push_back(current_byte);
}
}
}
std::string ReplaceAllDictionaryWords(std::string str,
std::vector<DictionaryEntry> dictionary) {
std::string temp = str;
for (const auto& entry : dictionary) {
if (absl::StrContains(temp, entry.Contents)) {
temp = absl::StrReplaceAll(temp, {{entry.Contents, entry.Contents}});
}
}
return temp;
}
DictionaryEntry MessageEditor::GetDictionaryFromID(uint8_t value) {
if (value < 0 || value >= all_dictionaries_.size()) {
return DictionaryEntry();
}
return all_dictionaries_[value];
}
void MessageEditor::DrawTileToPreview(int x, int y, int srcx, int srcy, int pal,
int sizex, int sizey) {
const int num_x_tiles = 16;
const int img_width = 512; // (imgwidth/2)
int draw_id = srcx + (srcy * 32);
for (int yl = 0; yl < sizey * 8; yl++) {
for (int xl = 0; xl < 4; xl++) {
int mx = xl;
int my = yl;
// Formula information to get tile index position in the array.
// ((ID / nbrofXtiles) * (imgwidth/2) + (ID - ((ID/16)*16) ))
int tx = ((draw_id / num_x_tiles) * img_width) +
((draw_id - ((draw_id / 16) * 16)) * 4);
uint8_t pixel = font_gfx16_data_[tx + (yl * 64) + xl];
// nx,ny = object position, xx,yy = tile position, xl,yl = pixel
// position
int index = x + (y * 172) + (mx * 2) + (my * 172);
if ((pixel & 0x0F) != 0) {
current_font_gfx16_data_[index + 1] =
(uint8_t)((pixel & 0x0F) + (0 * 4));
}
if (((pixel >> 4) & 0x0F) != 0) {
current_font_gfx16_data_[index + 0] =
(uint8_t)(((pixel >> 4) & 0x0F) + (0 * 4));
}
}
}
}
void MessageEditor::DrawStringToPreview(std::string str) {
for (const auto c : str) {
DrawCharacterToPreview(c);
}
}
void MessageEditor::DrawCharacterToPreview(char c) {
DrawCharacterToPreview(FindMatchingCharacter(c));
}
void MessageEditor::DrawCharacterToPreview(const std::vector<uint8_t>& text) {
for (const uint8_t& value : text) {
if (skip_next) {
skip_next = false;
continue;
}
if (value < 100) {
int srcy = value / 16;
int srcx = value - (value & (~0xF));
if (text_position_ >= 170) {
text_position_ = 0;
text_line_++;
}
DrawTileToPreview(text_position_, text_line_ * 16, srcx, srcy, 0, 1, 2);
text_position_ += width_array[value];
} else if (value == kLine1) {
text_position_ = 0;
text_line_ = 0;
} else if (value == kScrollVertical) {
text_position_ = 0;
text_line_ += 1;
} else if (value == kLine2) {
text_position_ = 0;
text_line_ = 1;
} else if (value == kLine3) {
text_position_ = 0;
text_line_ = 2;
} else if (value == 0x6B || value == 0x6D || value == 0x6E ||
value == 0x77 || value == 0x78 || value == 0x79 ||
value == 0x7A) {
skip_next = true;
continue;
} else if (value == 0x6C) // BCD numbers.
{
DrawCharacterToPreview('0');
skip_next = true;
continue;
} else if (value == 0x6A) {
// Includes parentheses to be longer, since player names can be up to 6
// characters.
DrawStringToPreview("(NAME)");
} else if (value >= DICTOFF && value < (DICTOFF + 97)) {
auto dictionaryEntry = GetDictionaryFromID(value - DICTOFF);
DrawCharacterToPreview(dictionaryEntry.Data);
}
}
}
void MessageEditor::DrawMessagePreview() {
// From Parsing.
text_line_ = 0;
for (int i = 0; i < (172 * 4096); i++) {
current_font_gfx16_data_[i] = 0;
}
text_position_ = 0;
DrawCharacterToPreview(current_message_.Data);
shown_lines_ = 0;
}
absl::Status MessageEditor::Cut() {
// Ensure that text is currently selected in the text box.
if (!message_text_box_.text.empty()) {
// Cut the selected text in the control and paste it into the Clipboard.
message_text_box_.Cut();
}
return absl::OkStatus();
}
absl::Status MessageEditor::Paste() {
// Determine if there is any text in the Clipboard to paste into the
if (ImGui::GetClipboardText() != nullptr) {
// Paste the text from the Clipboard into the text box.
message_text_box_.Paste();
}
return absl::OkStatus();
}
absl::Status MessageEditor::Copy() {
// Ensure that text is selected in the text box.
if (message_text_box_.selection_length > 0) {
// Copy the selected text to the Clipboard.
message_text_box_.Copy();
}
return absl::OkStatus();
}
absl::Status MessageEditor::Undo() {
// Determine if last operation can be undone in text box.
if (message_text_box_.can_undo) {
// Undo the last operation.
message_text_box_.Undo();
// clear the undo buffer to prevent last action from being redone.
message_text_box_.clearUndo();
}
return absl::OkStatus();
}
absl::Status MessageEditor::Save() {
std::vector<uint8_t> backup = rom()->vector();
for (int i = 0; i < 100; i++) {
RETURN_IF_ERROR(rom()->Write(kCharactersWidth + i, width_array[i]));
}
int pos = kTextData;
bool in_second_bank = false;
for (const auto& message : list_of_texts_) {
for (const auto value : message.Data) {
RETURN_IF_ERROR(rom()->Write(pos, value));
if (value == kBlockTerminator) {
// Make sure we didn't go over the space available in the first block.
// 0x7FFF available.
if ((!in_second_bank & pos) > kTextDataEnd) {
return absl::InternalError(DisplayTextOverflowError(pos, true));
}
// Switch to the second block.
pos = kTextData2 - 1;
in_second_bank = true;
}
pos++;
}
RETURN_IF_ERROR(
rom()->Write(pos++, kMessageTerminator)); // , true, "Terminator text"
}
// Verify that we didn't go over the space available for the second block.
// 0x14BF available.
if ((in_second_bank & pos) > kTextData2End) {
// rom()->data() = backup;
return absl::InternalError(DisplayTextOverflowError(pos, false));
}
RETURN_IF_ERROR(rom()->Write(pos, 0xFF)); // , true, "End of text"
return absl::OkStatus();
}
std::string MessageEditor::DisplayTextOverflowError(int pos, bool bank) {
int space = bank ? kTextDataEnd - kTextData : kTextData2End - kTextData2;
std::string bankSTR = bank ? "1st" : "2nd";
std::string posSTR =
bank ? absl::StrFormat("%X4", pos & 0xFFFF)
: absl::StrFormat("%X4", (pos - kTextData2) & 0xFFFF);
std::string message = absl::StrFormat(
"There is too much text data in the %s block to save.\n"
"Available: %X4 | Used: %s",
bankSTR, space, posSTR);
return message;
}
void MessageEditor::Delete() {
// Determine if any text is selected in the TextBox control.
if (message_text_box_.selection_length == 0) {
// clear all of the text in the textbox.
message_text_box_.clear();
}
}
void MessageEditor::SelectAll() {
// Determine if any text is selected in the TextBox control.
if (message_text_box_.selection_length == 0) {
// Select all text in the text box.
message_text_box_.SelectAll();
// Move the cursor to the text box.
message_text_box_.Focus();
}
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_MESSAGE_EDITOR_H
#define YAZE_APP_EDITOR_MESSAGE_EDITOR_H
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/message/message_data.h"
#include "app/editor/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
constexpr int kGfxFont = 0x70000; // 2bpp format
constexpr int kTextData2 = 0x75F40;
constexpr int kTextData2End = 0x773FF;
constexpr int kCharactersWidth = 0x74ADF;
constexpr int kNumMessages = 396;
constexpr int kCurrentMessageWidth = 172;
constexpr int kCurrentMessageHeight = 4096;
constexpr int kFontGfxMessageSize = 128;
constexpr int kFontGfxMessageDepth = 8;
constexpr uint8_t kWidthArraySize = 100;
constexpr uint8_t kBlockTerminator = 0x80;
constexpr uint8_t kMessageBankChangeId = 0x80;
constexpr uint8_t kScrollVertical = 0x73;
constexpr uint8_t kLine1 = 0x74;
constexpr uint8_t kLine2 = 0x75;
constexpr uint8_t kLine3 = 0x76;
static TextElement DictionaryElement =
TextElement(0x80, DICTIONARYTOKEN, true, "Dictionary");
class MessageEditor : public Editor, public SharedRom {
public:
MessageEditor() { type_ = EditorType::kMessage; }
absl::Status Initialize();
absl::Status Update() override;
void DrawMessageList();
void DrawCurrentMessage();
void DrawTextCommands();
void DrawDictionary();
void ReadAllTextDataV2();
[[deprecated]] void ReadAllTextData();
absl::Status Cut() override;
absl::Status Copy() override;
absl::Status Paste() override;
absl::Status Undo() override;
absl::Status Redo() override {
return absl::UnimplementedError("Redo not implemented");
}
absl::Status Find() override {
return absl::UnimplementedError("Find not implemented");
}
absl::Status Save();
void Delete();
void SelectAll();
DictionaryEntry GetDictionaryFromID(uint8_t value);
void DrawTileToPreview(int x, int y, int srcx, int srcy, int pal,
int sizex = 1, int sizey = 1);
void DrawCharacterToPreview(char c);
void DrawCharacterToPreview(const std::vector<uint8_t>& text);
void DrawStringToPreview(std::string str);
void DrawMessagePreview();
std::string DisplayTextOverflowError(int pos, bool bank);
private:
bool skip_next = false;
bool data_loaded_ = false;
int text_line_ = 0;
int text_position_ = 0;
int shown_lines_ = 0;
uint8_t width_array[kWidthArraySize];
std::string search_text_ = "";
std::vector<uint8_t> font_gfx16_data_;
std::vector<uint8_t> current_font_gfx16_data_;
std::vector<std::string> parsed_messages_;
std::vector<MessageData> list_of_texts_;
std::vector<DictionaryEntry> all_dictionaries_;
MessageData current_message_;
gfx::Bitmap font_gfx_bitmap_;
gfx::Bitmap current_font_gfx16_bitmap_;
gfx::SnesPalette font_preview_colors_;
gui::Canvas font_gfx_canvas_{"##FontGfxCanvas", ImVec2(128, 128)};
gui::Canvas current_font_gfx16_canvas_{"##CurrentMessageGfx",
ImVec2(172, 4096)};
struct TextBox {
std::string text;
std::string buffer;
int cursor_pos = 0;
int selection_start = 0;
int selection_end = 0;
int selection_length = 0;
bool has_selection = false;
bool has_focus = false;
bool changed = false;
bool can_undo = false;
void Undo() {
text = buffer;
cursor_pos = selection_start;
has_selection = false;
}
void clearUndo() { can_undo = false; }
void Copy() { ImGui::SetClipboardText(text.c_str()); }
void Cut() {
Copy();
text.erase(selection_start, selection_end - selection_start);
cursor_pos = selection_start;
has_selection = false;
changed = true;
}
void Paste() {
text.erase(selection_start, selection_end - selection_start);
text.insert(selection_start, ImGui::GetClipboardText());
std::string str = ImGui::GetClipboardText();
cursor_pos = selection_start + str.size();
has_selection = false;
changed = true;
}
void clear() {
text.clear();
buffer.clear();
cursor_pos = 0;
selection_start = 0;
selection_end = 0;
selection_length = 0;
has_selection = false;
has_focus = false;
changed = false;
can_undo = false;
}
void SelectAll() {
selection_start = 0;
selection_end = text.size();
selection_length = text.size();
has_selection = true;
}
void Focus() { has_focus = true; }
};
TextBox message_text_box_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_MESSAGE_EDITOR_H

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@@ -1,152 +0,0 @@
#include "assembly_editor.h"
#include "app/gui/widgets.h"
#include "core/constants.h"
namespace yaze {
namespace app {
namespace editor {
AssemblyEditor::AssemblyEditor() {
text_editor_.SetLanguageDefinition(gui::GetAssemblyLanguageDef());
text_editor_.SetPalette(TextEditor::GetDarkPalette());
}
void AssemblyEditor::Update(bool& is_loaded) {
ImGui::Begin("Assembly Editor", &is_loaded);
MENU_BAR()
DrawFileMenu();
DrawEditMenu();
END_MENU_BAR()
auto cpos = text_editor_.GetCursorPosition();
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
text_editor_.Render("##asm_editor");
ImGui::End();
}
void AssemblyEditor::InlineUpdate() {
ChangeActiveFile("assets/asm/template_song.asm");
auto cpos = text_editor_.GetCursorPosition();
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
text_editor_.Render("##asm_editor", ImVec2(0, 0));
}
void AssemblyEditor::ChangeActiveFile(const std::string_view& filename) {
current_file_ = filename;
}
void AssemblyEditor::DrawFileView() {
ImGui::BeginTable("##table_view", 4,
ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg);
// Table headers
ImGui::TableSetupColumn("Files", ImGuiTableColumnFlags_WidthFixed, 150.0f);
ImGui::TableSetupColumn("Line", ImGuiTableColumnFlags_WidthFixed, 60.0f);
ImGui::TableSetupColumn("Address", ImGuiTableColumnFlags_WidthFixed, 100.0f);
ImGui::TableSetupColumn("Editor", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableHeadersRow();
// Table data
ImGui::TableNextRow();
ImGui::TableNextColumn();
// TODO: Add tree view of files
ImGui::TableNextColumn();
// TODO: Add line number
ImGui::TableNextColumn();
// TODO: Add address per line
ImGui::TableNextColumn();
auto cpos = text_editor_.GetCursorPosition();
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
text_editor_.CanUndo() ? "*" : " ",
text_editor_.GetLanguageDefinition().mName.c_str(),
current_file_.c_str());
text_editor_.Render("##asm_editor");
ImGui::EndTable();
}
void AssemblyEditor::DrawFileMenu() {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "Ctrl+O")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseASMFileDlg", "Open ASM file", ".asm,.txt", ".");
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
// TODO: Implement this
}
ImGui::EndMenu();
}
if (ImGuiFileDialog::Instance()->Display("ChooseASMFileDlg")) {
if (ImGuiFileDialog::Instance()->IsOk()) {
ChangeActiveFile(ImGuiFileDialog::Instance()->GetFilePathName());
}
ImGuiFileDialog::Instance()->Close();
}
}
void AssemblyEditor::DrawEditMenu() {
if (ImGui::BeginMenu("Edit")) {
if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
text_editor_.Undo();
}
if (ImGui::MenuItem("Redo", "Ctrl+Y")) {
text_editor_.Redo();
}
ImGui::Separator();
if (ImGui::MenuItem("Cut", "Ctrl+X")) {
text_editor_.Cut();
}
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
text_editor_.Copy();
}
if (ImGui::MenuItem("Paste", "Ctrl+V")) {
text_editor_.Paste();
}
ImGui::Separator();
if (ImGui::MenuItem("Find", "Ctrl+F")) {
// TODO: Implement this.
}
ImGui::EndMenu();
}
}
void AssemblyEditor::SetEditorText() {
if (!file_is_loaded_) {
std::ifstream t(current_file_);
if (t.good()) {
std::string str((std::istreambuf_iterator<char>(t)),
std::istreambuf_iterator<char>());
text_editor_.SetText(str);
file_is_loaded_ = true;
}
}
}
} // namespace editor
} // namespace app
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
#define YAZE_APP_EDITOR_ASSEMBLY_EDITOR_H
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <fstream>
#include <istream>
#include <string>
namespace yaze {
namespace app {
namespace editor {
class AssemblyEditor {
public:
AssemblyEditor();
void Update(bool &is_loaded);
void InlineUpdate();
void ChangeActiveFile(const std::string_view &);
private:
void DrawFileMenu();
void DrawEditMenu();
void DrawFileView();
void SetEditorText();
bool file_is_loaded_ = false;
std::string current_file_;
TextEditor text_editor_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

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@@ -1,255 +0,0 @@
#include "gfx_group_editor.h"
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::SameLine;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
absl::Status GfxGroupEditor::Update() {
if (ImGui::BeginTabBar("GfxGroupEditor")) {
if (ImGui::BeginTabItem("Main")) {
gui::InputHexByte("Selected Blockset", &selected_blockset_);
DrawBlocksetViewer();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Rooms")) {
gui::InputHexByte("Selected Blockset", &selected_roomset_);
DrawRoomsetViewer();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Sprites")) {
gui::InputHexByte("Selected Spriteset", &selected_spriteset_);
ImGui::Text("Values");
DrawSpritesetViewer();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Palettes")) {
DrawPaletteViewer();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::Separator();
ImGui::Text("Palette: ");
ImGui::InputInt("##PreviewPaletteID", &preview_palette_id_);
return absl::OkStatus();
}
void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
if (ImGui::BeginTable("##BlocksetTable", sheet_only ? 1 : 2,
ImGuiTableFlags_Borders, ImVec2(0, 0))) {
if (!sheet_only) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
}
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
if (!sheet_only) {
TableNextColumn();
{
ImGui::BeginGroup();
for (int i = 0; i < 8; i++) {
ImGui::SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->main_blockset_ids[selected_blockset_][i]);
}
ImGui::EndGroup();
}
}
TableNextColumn();
{
ImGui::BeginGroup();
for (int i = 0; i < 8; i++) {
int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
auto &sheet = *rom()->bitmap_manager()[sheet_id];
// if (sheet_id != last_sheet_id_) {
// last_sheet_id_ = sheet_id;
// auto palette_group = rom()->palette_group("ow_main");
// auto palette = palette_group[preview_palette_id_];
// sheet.ApplyPalette(palette);
// rom()->UpdateBitmap(&sheet);
// }
gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 22);
}
ImGui::EndGroup();
}
ImGui::EndTable();
}
}
void GfxGroupEditor::DrawRoomsetViewer() {
ImGui::Text("Values - Overwrites 4 of main blockset");
if (ImGui::BeginTable("##Roomstable", 2, ImGuiTableFlags_Borders,
ImVec2(0, 0))) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
{
ImGui::BeginGroup();
for (int i = 0; i < 4; i++) {
ImGui::SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->room_blockset_ids[selected_roomset_][i]);
}
ImGui::EndGroup();
}
TableNextColumn();
{
ImGui::BeginGroup();
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
auto &sheet = *rom()->bitmap_manager()[sheet_id];
gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 23);
}
ImGui::EndGroup();
}
ImGui::EndTable();
}
}
void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
if (ImGui::BeginTable("##SpritesTable", sheet_only ? 1 : 2,
ImGuiTableFlags_Borders, ImVec2(0, 0))) {
if (!sheet_only) {
TableSetupColumn("Inputs", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
}
TableSetupColumn("Sheets", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
if (!sheet_only) {
TableNextColumn();
{
ImGui::BeginGroup();
for (int i = 0; i < 4; i++) {
ImGui::SetNextItemWidth(100.f);
gui::InputHexByte(("0x" + std::to_string(i)).c_str(),
&rom()->spriteset_ids[selected_spriteset_][i]);
}
ImGui::EndGroup();
}
}
TableNextColumn();
{
ImGui::BeginGroup();
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
auto sheet = *rom()->bitmap_manager()[115 + sheet_id];
gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 24);
}
ImGui::EndGroup();
}
ImGui::EndTable();
}
}
namespace {
void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) {
for (int n = 0; n < palette.size(); n++) {
ImGui::PushID(n);
if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
auto popup_id = absl::StrCat("Palette", n);
// Small icon of the color in the palette
if (gui::SnesColorButton(popup_id, palette[n],
ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip)) {
}
ImGui::PopID();
}
}
} // namespace
void GfxGroupEditor::DrawPaletteViewer() {
static uint8_t selected_paletteset = 0;
gui::InputHexByte("Selected Paletteset", &selected_paletteset);
auto dungeon_main_palette_val = rom()->paletteset_ids[selected_paletteset][0];
auto dungeon_spr_pal_1_val = rom()->paletteset_ids[selected_paletteset][1];
auto dungeon_spr_pal_2_val = rom()->paletteset_ids[selected_paletteset][2];
auto dungeon_spr_pal_3_val = rom()->paletteset_ids[selected_paletteset][3];
gui::InputHexByte("Dungeon Main", &dungeon_main_palette_val);
gui::InputHexByte("Dungeon Spr Pal 1", &dungeon_spr_pal_1_val);
gui::InputHexByte("Dungeon Spr Pal 2", &dungeon_spr_pal_2_val);
gui::InputHexByte("Dungeon Spr Pal 3", &dungeon_spr_pal_3_val);
auto &palette =
*rom()
->mutable_palette_group(
"dungeon_main")[rom()->paletteset_ids[selected_paletteset][0]]
.mutable_palette(0);
DrawPaletteFromPaletteGroup(palette);
auto &spr_aux_pal1 =
*rom()
->mutable_palette_group(
"sprites_aux1")[rom()->paletteset_ids[selected_paletteset][1]]
.mutable_palette(0);
DrawPaletteFromPaletteGroup(spr_aux_pal1);
auto &spr_aux_pal2 =
*rom()
->mutable_palette_group(
"sprites_aux2")[rom()->paletteset_ids[selected_paletteset][2]]
.mutable_palette(0);
DrawPaletteFromPaletteGroup(spr_aux_pal2);
auto &spr_aux_pal3 =
*rom()
->mutable_palette_group(
"sprites_aux3")[rom()->paletteset_ids[selected_paletteset][3]]
.mutable_palette(0);
DrawPaletteFromPaletteGroup(spr_aux_pal3);
}
void GfxGroupEditor::InitBlockset(gfx::Bitmap tile16_blockset) {
tile16_blockset_bmp_ = tile16_blockset;
}
} // namespace editor
} // namespace app
} // namespace yaze

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@@ -1,299 +0,0 @@
#include "palette_editor.h"
#include <imgui/imgui.h>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
static inline float ImSaturate(float f) {
return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f;
}
#define IM_F32_TO_INT8_SAT(_VAL) \
((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
int CustomFormatString(char* buf, size_t buf_size, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
#ifdef IMGUI_USE_STB_SPRINTF
int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
#else
int w = vsnprintf(buf, buf_size, fmt, args);
#endif
va_end(args);
if (buf == nullptr) return w;
if (w == -1 || w >= (int)buf_size) w = (int)buf_size - 1;
buf[w] = 0;
return w;
}
namespace yaze {
namespace app {
namespace editor {
absl::Status PaletteEditor::Update() {
if (rom()->is_loaded()) {
// Initialize the labels
for (int i = 0; i < kNumPalettes; i++) {
rom()->resource_label()->CreateOrGetLabel(
"Palette Group Name", std::to_string(i),
std::string(kPaletteGroupNames[i]));
}
}
if (ImGui::BeginTable("paletteEditorTable", 2,
ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("Palette Groups",
ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
ImGui::TableSetupColumn("Editor", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
for (int category = 0; category < kNumPalettes; ++category) {
if (ImGui::TreeNode(kPaletteCategoryNames[category].data())) {
status_ = DrawPaletteGroup(category);
ImGui::TreePop();
}
}
ImGui::TableNextColumn();
if (gui::SnesColorEdit4("Color Picker", current_color_,
ImGuiColorEditFlags_NoAlpha)) {
}
ImGui::EndTable();
}
CLEAR_AND_RETURN_STATUS(status_)
return absl::OkStatus();
}
void PaletteEditor::EditColorInPalette(gfx::SnesPalette& palette, int index) {
if (index >= palette.size()) {
// Handle error: the index is out of bounds
return;
}
// Get the current color
auto currentColor = palette.GetColor(index).rgb();
if (ImGui::ColorPicker4("Color Picker", (float*)&palette[index])) {
// The color was modified, update it in the palette
palette(index, currentColor);
}
}
void PaletteEditor::ResetColorToOriginal(
gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette) {
if (index >= palette.size() || index >= originalPalette.size()) {
// Handle error: the index is out of bounds
return;
}
auto originalColor = originalPalette.GetColor(index).rgb();
palette(index, originalColor);
}
absl::Status PaletteEditor::DrawPaletteGroup(int category) {
if (!rom()->is_loaded()) {
return absl::NotFoundError("ROM not open, no palettes to display");
}
const auto size =
rom()->palette_group(kPaletteGroupNames[category].data()).size();
auto palettes =
rom()->mutable_palette_group(kPaletteGroupNames[category].data());
static bool edit_color = false;
for (int j = 0; j < size; j++) {
// ImGui::Text("%d", j);
rom()->resource_label()->SelectableLabelWithNameEdit(
false, "Palette Group Name", std::to_string(j),
std::string(kPaletteGroupNames[category]));
auto palette = palettes->mutable_palette(j);
auto pal_size = palette->size();
for (int n = 0; n < pal_size; n++) {
ImGui::PushID(n);
if ((n % 7) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
auto popup_id =
absl::StrCat(kPaletteCategoryNames[category].data(), j, "_", n);
// Small icon of the color in the palette
if (gui::SnesColorButton(popup_id, *palette->mutable_color(n),
palette_button_flags)) {
current_color_ = palette->GetColor(n);
// EditColorInPalette(*palette, n);
}
if (ImGui::BeginPopupContextItem(popup_id.c_str())) {
RETURN_IF_ERROR(HandleColorPopup(*palette, category, j, n))
}
// if (gui::SnesColorEdit4(popup_id.c_str(), (*palette)[n],
// palette_button_flags)) {
// EditColorInPalette(*palette, n);
// }
ImGui::PopID();
}
}
return absl::OkStatus();
}
absl::Status PaletteEditor::HandleColorPopup(gfx::SnesPalette& palette, int i,
int j, int n) {
auto col = gfx::ToFloatArray(palette[n]);
if (gui::SnesColorEdit4("Edit Color", palette[n], color_popup_flags)) {
RETURN_IF_ERROR(rom()->UpdatePaletteColor(kPaletteGroupNames[i].data(), j,
n, palette[n]))
}
if (ImGui::Button("Copy as..", ImVec2(-1, 0))) ImGui::OpenPopup("Copy");
if (ImGui::BeginPopup("Copy")) {
int cr = IM_F32_TO_INT8_SAT(col[0]);
int cg = IM_F32_TO_INT8_SAT(col[1]);
int cb = IM_F32_TO_INT8_SAT(col[2]);
char buf[64];
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff)", col[0],
col[1], col[2]);
if (ImGui::Selectable(buf)) ImGui::SetClipboardText(buf);
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d)", cr, cg, cb);
if (ImGui::Selectable(buf)) ImGui::SetClipboardText(buf);
CustomFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb);
if (ImGui::Selectable(buf)) ImGui::SetClipboardText(buf);
ImGui::EndPopup();
}
ImGui::EndPopup();
return absl::OkStatus();
}
void PaletteEditor::DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_NoDragDrop |
ImGuiColorEditFlags_NoOptions;
// Generate a default palette. The palette will persist and can be edited.
static bool init = false;
if (loaded && !init) {
InitializeSavedPalette(palette);
init = true;
}
static ImVec4 backup_color;
bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
open_popup |= ImGui::Button("Palette");
if (open_popup) {
ImGui::OpenPopup("mypicker");
backup_color = color;
}
if (ImGui::BeginPopup("mypicker")) {
TEXT_WITH_SEPARATOR("Current Overworld Palette");
ImGui::ColorPicker4("##picker", (float*)&color,
misc_flags | ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview);
ImGui::SameLine();
ImGui::BeginGroup(); // Lock X position
ImGui::Text("Current ==>");
ImGui::SameLine();
ImGui::Text("Previous");
if (ImGui::Button("Update Map Palette")) {
}
ImGui::ColorButton(
"##current", color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40));
ImGui::SameLine();
if (ImGui::ColorButton(
"##previous", backup_color,
ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf,
ImVec2(60, 40)))
color = backup_color;
// List of Colors in Overworld Palette
ImGui::Separator();
ImGui::Text("Palette");
for (int n = 0; n < IM_ARRAYSIZE(saved_palette_); n++) {
ImGui::PushID(n);
if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
if (ImGui::ColorButton("##palette", saved_palette_[n],
palette_button_flags_2, ImVec2(20, 20)))
color = ImVec4(saved_palette_[n].x, saved_palette_[n].y,
saved_palette_[n].z, color.w); // Preserve alpha!
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
memcpy((float*)&saved_palette_[n], payload->Data, sizeof(float) * 3);
if (const ImGuiPayload* payload =
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
memcpy((float*)&saved_palette_[n], payload->Data, sizeof(float) * 4);
ImGui::EndDragDropTarget();
}
ImGui::PopID();
}
ImGui::EndGroup();
ImGui::EndPopup();
}
}
void PaletteEditor::DrawPortablePalette(gfx::SnesPalette& palette) {
static bool init = false;
if (!init) {
InitializeSavedPalette(palette);
init = true;
}
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)100);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
ImGui::BeginGroup(); // Lock X position
ImGui::Text("Palette");
for (int n = 0; n < IM_ARRAYSIZE(saved_palette_); n++) {
ImGui::PushID(n);
if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
if (ImGui::ColorButton("##palette", saved_palette_[n],
palette_button_flags_2, ImVec2(20, 20)))
ImVec4(saved_palette_[n].x, saved_palette_[n].y, saved_palette_[n].z,
1.0f); // Preserve alpha!
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload =
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
memcpy((float*)&saved_palette_[n], payload->Data, sizeof(float) * 3);
if (const ImGuiPayload* payload =
ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
memcpy((float*)&saved_palette_[n], payload->Data, sizeof(float) * 4);
ImGui::EndDragDropTarget();
}
ImGui::PopID();
}
ImGui::EndGroup();
}
ImGui::EndChild();
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -1,121 +0,0 @@
#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include <imgui/imgui.h>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
constexpr int kNumPalettes = 11;
static constexpr absl::string_view kPaletteCategoryNames[] = {
"Sword", "Shield", "Clothes", "World Colors",
"Area Colors", "Enemies", "Dungeons", "World Map",
"Dungeon Map", "Triforce", "Crystal"};
static constexpr absl::string_view kPaletteGroupNames[] = {
"swords", "shields", "armors", "ow_main",
"ow_aux", "global_sprites", "dungeon_main", "ow_mini_map",
"ow_mini_map", "3d_object", "3d_object"};
struct PaletteChange {
std::string group_name;
size_t palette_index;
size_t color_index;
gfx::SnesColor original_color;
gfx::SnesColor new_color;
};
class PaletteEditorHistory {
public:
// Record a change in the palette editor
void RecordChange(const std::string& groupName, size_t paletteIndex,
size_t colorIndex, const gfx::SnesColor& originalColor,
const gfx::SnesColor& newColor) {
// Check size and remove the oldest if necessary
if (recentChanges.size() >= maxHistorySize) {
recentChanges.pop_front();
}
// Push the new change
recentChanges.push_back(
{groupName, paletteIndex, colorIndex, originalColor, newColor});
}
// Get recent changes for display in the palette editor
const std::deque<PaletteChange>& GetRecentChanges() const {
return recentChanges;
}
// Restore the original color
gfx::SnesColor GetOriginalColor(const std::string& groupName,
size_t paletteIndex,
size_t colorIndex) const {
for (const auto& change : recentChanges) {
if (change.group_name == groupName &&
change.palette_index == paletteIndex &&
change.color_index == colorIndex) {
return change.original_color;
}
}
// Handle error or return default (this is just an example,
// handle as appropriate for your application)
return gfx::SnesColor();
}
private:
std::deque<PaletteChange> recentChanges;
static const size_t maxHistorySize = 50; // or any other number you deem fit
};
class PaletteEditor : public SharedROM {
public:
absl::Status Update();
absl::Status DrawPaletteGroups();
void EditColorInPalette(gfx::SnesPalette& palette, int index);
void ResetColorToOriginal(gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette);
void DisplayPalette(gfx::SnesPalette& palette, bool loaded);
void DrawPortablePalette(gfx::SnesPalette& palette);
absl::Status DrawPaletteGroup(int category);
private:
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
void InitializeSavedPalette(const gfx::SnesPalette& palette) {
for (int n = 0; n < palette.size(); n++) {
saved_palette_[n].x = palette.GetColor(n).rgb().x / 255;
saved_palette_[n].y = palette.GetColor(n).rgb().y / 255;
saved_palette_[n].z = palette.GetColor(n).rgb().z / 255;
saved_palette_[n].w = 255; // Alpha
}
}
absl::Status status_;
PaletteEditorHistory history_;
ImVec4 saved_palette_[256] = {};
gfx::SnesColor current_color_;
ImGuiColorEditFlags color_popup_flags =
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha;
ImGuiColorEditFlags palette_button_flags_2 = ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

View File

@@ -1,71 +1,18 @@
#include "music_editor.h"
#include <SDL_mixer.h>
#include <imgui/imgui.h>
#include "imgui/imgui.h"
#include "absl/strings/str_format.h"
#include "app/editor/modules/assembly_editor.h"
#include "app/editor/code/assembly_editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
// #include "snes_spc/demo/demo_util.h"
// #include "snes_spc/demo/wave_writer.h"
// #include "snes_spc/snes_spc/spc.h"
namespace yaze {
namespace app {
namespace editor {
namespace {
#define BUF_SIZE 2048
void PlaySPC() {
// /* Create emulator and filter */
// SNES_SPC* snes_spc = spc_new();
// SPC_Filter* filter = spc_filter_new();
// if (!snes_spc || !filter) error("Out of memory");
// /* Load SPC */
// {
// /* Load file into memory */
// long spc_size;
// void* spc = load_file("assets/music/hyrule_field.spc", &spc_size);
// /* Load SPC data into emulator */
// error(spc_load_spc(snes_spc, spc, spc_size));
// free(spc); /* emulator makes copy of data */
// /* Most SPC files have garbage data in the echo buffer, so clear that */
// spc_clear_echo(snes_spc);
// /* Clear filter before playing */
// spc_filter_clear(filter);
// }
// /* Record 20 seconds to wave file */
// wave_open(spc_sample_rate, "out.wav");
// wave_enable_stereo();
// while (wave_sample_count() < 30 * spc_sample_rate * 2) {
// /* Play into buffer */
// short buf[BUF_SIZE];
// error(spc_play(snes_spc, BUF_SIZE, buf));
// /* Filter samples */
// spc_filter_run(filter, buf, BUF_SIZE);
// wave_write(buf, BUF_SIZE);
// }
// /* Cleanup */
// spc_filter_delete(filter);
// spc_delete(snes_spc);
// wave_close();
}
} // namespace
void MusicEditor::Update() {
absl::Status MusicEditor::Update() {
if (ImGui::BeginTable("MusicEditorColumns", 2, music_editor_flags_,
ImVec2(0, 0))) {
ImGui::TableSetupColumn("Assembly");
@@ -83,6 +30,8 @@ void MusicEditor::Update() {
ImGui::EndTable();
}
return absl::OkStatus();
}
void MusicEditor::DrawChannels() {
@@ -221,31 +170,8 @@ void MusicEditor::DrawToolset() {
static bool has_loaded_song = false;
const int MAX_VOLUME = 100;
if (is_playing) {
if (!has_loaded_song) {
// PlaySPC();
// current_song_ = Mix_LoadMUS("out.wav");
// Mix_PlayMusic(current_song_, -1);
// has_loaded_song = true;
}
// // If there is no music playing
// if (Mix_PlayingMusic() == 0) {
// Mix_PlayMusic(current_song_, -1);
// }
// // If music is being played
// else {
// // If the music is paused
// if (Mix_PausedMusic() == 1) {
// // Resume the music
// Mix_ResumeMusic();
// }
// // If the music is playing
// else {
// // Pause the music
// Mix_PauseMusic();
// }
// }
if (is_playing && !has_loaded_song) {
has_loaded_song = true;
}
gui::ItemLabel("Select a song to edit: ", gui::ItemLabelFlags::Left);
@@ -264,7 +190,6 @@ void MusicEditor::DrawToolset() {
ImGui::TableNextColumn();
if (ImGui::Button(is_playing ? ICON_MD_STOP : ICON_MD_PLAY_ARROW)) {
if (is_playing) {
Mix_HaltMusic();
has_loaded_song = false;
}
is_playing = !is_playing;

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