104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
#ifndef YAZE_TEST_E2E_DUNGEON_E2E_TESTS_H_
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#define YAZE_TEST_E2E_DUNGEON_E2E_TESTS_H_
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/**
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* @file dungeon_e2e_tests.h
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* @brief Unified header for all dungeon E2E tests
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*
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* This header provides a single include point for all dungeon-related E2E tests.
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* It also provides a registration function that can be called to register all
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* dungeon tests with the ImGuiTestEngine in a single call.
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*
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* Test Categories:
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* - Smoke Tests: Basic functionality validation (dungeon_editor_smoke_test.h)
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* - Visual Verification: AI-powered rendering verification
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* (dungeon_visual_verification_test.h)
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* - Object Drawing: Object placement and manipulation
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* (dungeon_object_drawing_test.h)
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* - Canvas Interaction: Mouse/keyboard interaction on canvas
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* (dungeon_canvas_interaction_test.h)
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* - Layer Rendering: Layer visibility and rendering order
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* (dungeon_layer_rendering_test.h)
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*
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* Usage:
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* #include "e2e/dungeon_e2e_tests.h"
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*
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* // In test setup (replaces individual test registrations):
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* yaze::test::e2e::RegisterDungeonE2ETests(engine, &controller);
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*/
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#include "imgui_test_engine/imgui_te_context.h"
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// Include all dungeon E2E test headers
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#include "e2e/dungeon_canvas_interaction_test.h"
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#include "e2e/dungeon_editor_smoke_test.h"
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#include "e2e/dungeon_layer_rendering_test.h"
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#include "e2e/dungeon_object_drawing_test.h"
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#include "e2e/dungeon_visual_verification_test.h"
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// Forward declarations
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struct ImGuiTestEngine;
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namespace yaze {
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// Forward declarations
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class Controller;
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namespace test {
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namespace e2e {
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/**
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* @brief Register all dungeon E2E tests with the test engine
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*
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* This function registers all dungeon-related E2E tests including:
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* - DungeonEditorV2 smoke tests (1 test)
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* - Visual verification tests (4 tests)
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* - Object drawing tests (4 tests)
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* - Canvas interaction tests (4 tests)
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* - Layer rendering tests (5 tests)
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*
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* Total: 18 dungeon E2E tests
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*
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* @param engine The ImGuiTestEngine instance to register tests with
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* @param controller Pointer to the application controller (used as UserData)
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*/
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void RegisterDungeonE2ETests(ImGuiTestEngine* engine, Controller* controller);
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// =============================================================================
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// Test Index (by category and source file)
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// =============================================================================
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// --- Smoke Tests (dungeon_editor_smoke_test.h) ---
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// E2ETest_DungeonEditorV2SmokeTest - Basic card-based UI validation
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// --- Visual Verification (dungeon_visual_verification_test.h) ---
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// yaze::test::E2ETest_VisualVerification_BasicRoomRendering
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// yaze::test::E2ETest_VisualVerification_LayerVisibility
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// yaze::test::E2ETest_VisualVerification_ObjectEditor
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// yaze::test::E2ETest_VisualVerification_MultiRoomNavigation
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// --- Object Drawing (dungeon_object_drawing_test.h) ---
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// yaze::test::E2ETest_DungeonObjectDrawing_BasicPlacement
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// yaze::test::E2ETest_DungeonObjectDrawing_MultiLayerObjects
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// yaze::test::E2ETest_DungeonObjectDrawing_ObjectDeletion
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// yaze::test::E2ETest_DungeonObjectDrawing_ObjectRepositioning
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// --- Canvas Interaction (dungeon_canvas_interaction_test.h) ---
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// E2ETest_DungeonCanvas_PanZoom
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// E2ETest_DungeonCanvas_ObjectSelection
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// E2ETest_DungeonCanvas_GridSnap
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// E2ETest_DungeonCanvas_MultiSelect
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// --- Layer Rendering (dungeon_layer_rendering_test.h) ---
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// yaze::test::E2ETest_DungeonLayers_ToggleBG1
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// yaze::test::E2ETest_DungeonLayers_ToggleBG2
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// yaze::test::E2ETest_DungeonLayers_AllLayersOff
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// yaze::test::E2ETest_DungeonLayers_PerRoomSettings
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// yaze::test::E2ETest_DungeonLayers_ObjectsAboveBackground
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} // namespace e2e
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} // namespace test
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} // namespace yaze
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#endif // YAZE_TEST_E2E_DUNGEON_E2E_TESTS_H_
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