- Revamped README.md to provide a clearer overview of the project, including updated platform support, key features, and installation instructions. - Added a new asar-integration.md file detailing the Asar 65816 assembler integration, including usage examples and API references. - Updated changelog.md to reflect new features and improvements in version 0.3.0, including Asar integration, ZSCustomOverworld v3, and enhanced message editing. - Revised getting-started.md to indicate the completion of Asar patching features and updated CLI command statuses. - Enhanced index.md to include new documentation links and a summary of major new features in the latest release. - Improved infrastructure.md to reflect the transition to C++23 and modern CMake practices.
52 lines
2.5 KiB
Markdown
52 lines
2.5 KiB
Markdown
# Roadmap
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## 0.3.0 (Current - Released January 2025)
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- **Asar 65816 Assembler Integration**: Complete cross-platform ROM patching with assembly code
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- **ZSCustomOverworld v3**: Complete integration with enhanced overworld editing capabilities
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- **Advanced Message Editing**: Enhanced text editing interface with improved parsing
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- **GUI Docking System**: Improved docking and workspace management for better workflow
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- **Symbol Extraction**: Extract and analyze assembly symbols with addresses
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- **Enhanced CLI Tools**: Modern z3ed command-line interface with improved UX
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- **Modernized Build System**: CMake 3.16+ with professional packaging and CI/CD
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- **Testing Infrastructure**: Comprehensive test suite with ROM-dependent test separation
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## 0.4.X (Next Major Release)
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- **Overworld Sprites**: Complete sprite editing, add/remove functionality
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- **Enhanced Dungeon Editing**: Advanced room object draw and edit functionality
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- **Tile16 Editing**: Enhanced editor for creating and modifying tile16 data
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- **Plugin Architecture**: Framework for community extensions and custom tools
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- **Graphics Sheets**: Complete editing, saving, and re-importing of sheets
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- **Project Refactoring**: Clean up resource loading and memory usage
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## 0.4.X
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- Dungeon: Implement room object draw and edit functionality.
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- Graphics Sheets: Complete editing, saving, and re-importing of sheets.
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- Project Refactoring: Clean up resource loading and memory usage.
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## 0.5.X
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- Sprite Property Editor: Add support for changing sprite behavior and attributes.
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- Custom Sprites: Support creating and editing custom sprites.
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- Asar Patching: Stabilize existing patching system for advanced modifications.
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## 0.6.X
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- SCAD Format: Polish and finalize the scad file integration.
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- Hex Editing Improvements: Enhance user interface for direct ROM manipulation.
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- Music Editing: Add an interface to edit and manage music data.
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## 0.7.X
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- Cross-Platform Stability: Test and refine builds across Windows, macOS, iOS, and Linux.
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- Plugin/Integration Framework: Provide hooks or scripting for community add-ons.
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## 0.8.X
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- Performance Optimizations: Remove bottlenecks in rendering and data processing.
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- Documentation Overhaul: Update manuals, guides, and in-app tooltips.
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## 0.9.X
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- Beta Release: Code freeze on major features, focus on bug fixes and polish.
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- User Interface Refinements: Improve UI consistency, iconography, and layout.
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- Internal Cleanup: Remove deprecated code, finalize API calls.
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## 1.0.0
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- Stable Release: Final, production-ready version.
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- Changelog: Comprehensive summary of all changes since 0.0.0.
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