- Introduced a new `CANVAS_GUIDE.md` file detailing the Canvas system, including core concepts, usage patterns, and features such as tile painting, selection, and custom overlays. - Created `CANVAS_REFACTORING_STATUS.md` to summarize the current state of refactoring efforts, including completed tasks and outstanding issues. - Enhanced `overworld_editor` functionality by implementing critical fixes for rectangle selection and painting, ensuring proper handling of large map boundaries. - Updated `canvas_utils.h` to include configuration options for rectangle clamping, preventing wrapping issues during tile selection. - Refactored `canvas.cc` and `canvas.h` to improve method signatures and documentation, facilitating better understanding and usage of the Canvas API. - Improved overall documentation structure for clarity and ease of access, consolidating multiple files into focused references.
639 lines
16 KiB
Markdown
639 lines
16 KiB
Markdown
# Canvas System - Comprehensive Guide
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## Overview
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The Canvas class provides a flexible drawing surface for the YAZE ROM editor, supporting tile-based editing, bitmap display, grid overlays, and interactive selection.
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## Core Concepts
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### Canvas Structure
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- **Background**: Drawing surface with border and optional scrolling
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- **Content Layer**: Bitmaps, tiles, custom graphics
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- **Grid Overlay**: Optional grid with hex labels
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- **Interaction Layer**: Hover previews, selection rectangles
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### Coordinate Systems
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- **Screen Space**: ImGui window coordinates
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- **Canvas Space**: Relative to canvas origin (0,0)
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- **Tile Space**: Grid-aligned tile indices
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- **World Space**: Overworld 4096x4096 large map coordinates
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## Usage Patterns
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### Pattern 1: Basic Bitmap Display
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```cpp
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gui::Canvas canvas("MyCanvas", ImVec2(512, 512));
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canvas.DrawBackground();
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canvas.DrawContextMenu();
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canvas.DrawBitmap(bitmap, 0, 0, 2.0f); // scale 2x
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canvas.DrawGrid(16.0f);
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canvas.DrawOverlay();
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```
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### Pattern 2: Modern Begin/End
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```cpp
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canvas.Begin(ImVec2(512, 512));
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canvas.DrawBitmap(bitmap, 0, 0, 2.0f);
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canvas.End(); // Automatic grid + overlay
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```
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### Pattern 3: RAII ScopedCanvas
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```cpp
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gui::ScopedCanvas canvas("Editor", ImVec2(512, 512));
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canvas->DrawBitmap(bitmap, 0, 0, 2.0f);
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// Automatic cleanup
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```
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## Feature: Tile Painting
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### Single Tile Painting
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```cpp
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if (canvas.DrawTilePainter(current_tile_bitmap, 16, 2.0f)) {
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ImVec2 paint_pos = canvas.drawn_tile_position();
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ApplyTileToMap(paint_pos, current_tile_id);
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}
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```
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**How it works**:
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- Shows preview of tile at mouse position
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- Aligns to grid
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- Returns `true` on left-click + drag
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- Updates `drawn_tile_position()` with paint location
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### Tilemap Painting
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```cpp
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if (canvas.DrawTilemapPainter(tilemap, current_tile_id)) {
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ImVec2 paint_pos = canvas.drawn_tile_position();
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ApplyTileToMap(paint_pos, current_tile_id);
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}
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```
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**Use for**: Painting from tile atlases (e.g., tile16 blockset)
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### Color Painting
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```cpp
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ImVec4 paint_color(1.0f, 0.0f, 0.0f, 1.0f); // Red
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if (canvas.DrawSolidTilePainter(paint_color, 16)) {
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ImVec2 paint_pos = canvas.drawn_tile_position();
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ApplyColorToMap(paint_pos, paint_color);
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}
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```
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## Feature: Tile Selection
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### Single Tile Selection
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```cpp
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if (canvas.DrawTileSelector(16)) {
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// Double-click detected
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OpenTileEditor();
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}
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// Check if tile was clicked (single click)
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if (!canvas.points().empty() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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ImVec2 selected = canvas.hover_mouse_pos();
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current_tile = CalculateTileId(selected);
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}
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```
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### Multi-Tile Rectangle Selection
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```cpp
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canvas.DrawSelectRect(current_map_id, 16, 1.0f);
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if (canvas.select_rect_active()) {
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// Get selected tile coordinates
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const auto& selected_tiles = canvas.selected_tiles();
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// Get rectangle bounds
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const auto& selected_points = canvas.selected_points();
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ImVec2 start = selected_points[0];
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ImVec2 end = selected_points[1];
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// Process selection
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for (const auto& tile_pos : selected_tiles) {
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ProcessTile(tile_pos);
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}
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}
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```
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**Selection Flow**:
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1. Right-click drag to create rectangle
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2. `selected_tiles_` populated with tile coordinates
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3. `selected_points_` contains rectangle bounds
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4. `select_rect_active()` returns true
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### Rectangle Drag & Paint
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**Overworld-Specific**: Multi-tile copy/paste pattern
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```cpp
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// In CheckForSelectRectangle():
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if (canvas.select_rect_active()) {
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// Pre-compute tile IDs from selection
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for (auto& pos : canvas.selected_tiles()) {
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tile_ids.push_back(GetTileIdAt(pos));
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}
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// Show draggable preview
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canvas.DrawBitmapGroup(tile_ids, tilemap, 16, scale);
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}
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// In CheckForOverworldEdits():
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if (canvas.select_rect_active() && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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// Paint the tiles at new location
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auto start = canvas.selected_points()[0];
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auto end = canvas.selected_points()[1];
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int i = 0;
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for (int y = start_y; y <= end_y; y += 16, ++i) {
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for (int x = start_x; x <= end_x; x += 16) {
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PaintTile(x, y, tile_ids[i]);
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}
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}
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}
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```
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## Feature: Custom Overlays
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### Manual Points Manipulation
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```cpp
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// Clear previous highlight
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canvas.mutable_points()->clear();
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// Add custom selection box
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canvas.mutable_points()->push_back(ImVec2(x, y));
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canvas.mutable_points()->push_back(ImVec2(x + width, y + height));
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// DrawOverlay() will render this as a white outline
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```
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**Used for**: Custom selection highlights (e.g., blockset current tile indicator)
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## Feature: Large Map Support
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### Map Types
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| Type | Size | Structure | Notes |
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|------|------|-----------|-------|
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| Small | 512x512 | 1 local map | Standard |
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| Large | 1024x1024 | 2x2 grid | 4 local maps |
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| Wide | 1024x512 | 2x1 grid | 2 local maps |
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| Tall | 512x1024 | 1x2 grid | 2 local maps |
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### Boundary Clamping
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**Problem**: Rectangle selection can wrap across 512x512 local map boundaries
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**Solution**: Enabled by default
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```cpp
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canvas.SetClampRectToLocalMaps(true); // Default - prevents wrapping
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```
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**How it works**:
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- Detects when rectangle would cross a 512x512 boundary
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- Clamps preview to stay within current local map
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- Prevents visual and functional wrapping artifacts
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**Revert if needed**:
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```cpp
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canvas.SetClampRectToLocal Maps(false); // Old behavior
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```
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### Custom Map Sizes
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```cpp
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// For custom ROM hacks with different map structures
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canvas.DrawBitmapGroup(tiles, tilemap, 16, scale,
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custom_local_size, // e.g., 1024
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ImVec2(custom_width, custom_height)); // e.g., (2048, 2048)
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```
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## Feature: Context Menu
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### Adding Custom Items
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**Simple**:
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```cpp
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canvas.AddContextMenuItem({
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"My Action",
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[this]() { DoAction(); }
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});
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```
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**With Shortcut**:
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```cpp
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canvas.AddContextMenuItem({
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"Save",
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[this]() { Save(); },
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"Ctrl+S"
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});
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```
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**Conditional**:
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```cpp
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canvas.AddContextMenuItem(
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Canvas::ContextMenuItem::Conditional(
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"Delete",
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[this]() { Delete(); },
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[this]() { return has_selection_; } // Only enabled when selection exists
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)
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);
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```
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### Overworld Editor Example
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```cpp
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void SetupOverworldCanvasContextMenu() {
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ow_map_canvas_.ClearContextMenuItems();
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ow_map_canvas_.AddContextMenuItem({
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current_map_lock_ ? "Unlock Map" : "Lock to This Map",
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[this]() { current_map_lock_ = !current_map_lock_; },
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"Ctrl+L"
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});
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ow_map_canvas_.AddContextMenuItem({
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"Map Properties",
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[this]() { show_map_properties_panel_ = true; },
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"Ctrl+P"
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});
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ow_map_canvas_.AddContextMenuItem({
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"Refresh Map",
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[this]() { RefreshOverworldMap(); },
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"F5"
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});
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}
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```
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## Feature: Scratch Space (In Progress)
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**Concept**: Temporary canvas for tile arrangement before pasting to main map
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```cpp
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struct ScratchSpaceSlot {
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gfx::Bitmap scratch_bitmap;
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std::array<std::array<int, 32>, 32> tile_data;
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bool in_use = false;
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std::string name;
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int width = 16;
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int height = 16;
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// Independent selection
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std::vector<ImVec2> selected_tiles;
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bool select_rect_active = false;
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};
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```
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**Status**: Data structures exist, UI not yet complete
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## Common Workflows
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### Workflow 1: Overworld Tile Painting
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```cpp
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// 1. Setup canvas
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ow_map_canvas_.Begin();
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// 2. Draw current map
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ow_map_canvas_.DrawBitmap(current_map_bitmap, 0, 0);
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// 3. Handle painting
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if (!ow_map_canvas_.select_rect_active() &&
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ow_map_canvas_.DrawTilemapPainter(tile16_blockset_, current_tile16_)) {
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PaintTileToMap(ow_map_canvas_.drawn_tile_position());
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}
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// 4. Handle rectangle selection
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ow_map_canvas_.DrawSelectRect(current_map_);
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if (ow_map_canvas_.select_rect_active()) {
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ShowRectanglePreview();
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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PaintRectangleToMap();
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}
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}
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// 5. Finish
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ow_map_canvas_.End();
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```
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### Workflow 2: Tile16 Blockset Selection
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```cpp
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// 1. Setup
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blockset_canvas_.Begin();
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// 2. Draw blockset
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blockset_canvas_.DrawBitmap(blockset_bitmap, 0, 0, scale);
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// 3. Handle selection
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if (blockset_canvas_.DrawTileSelector(32)) {
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// Double-click - open editor
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OpenTile16Editor();
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}
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if (!blockset_canvas_.points().empty() &&
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ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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// Single click - select tile
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ImVec2 pos = blockset_canvas_.hover_mouse_pos();
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current_tile16_ = CalculateTileIdFromPosition(pos);
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}
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// 4. Highlight current tile
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blockset_canvas_.mutable_points()->clear();
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blockset_canvas_.mutable_points()->push_back(ImVec2(tile_x, tile_y));
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blockset_canvas_.mutable_points()->push_back(ImVec2(tile_x + 32, tile_y + 32));
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// 5. Finish
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blockset_canvas_.End();
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```
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### Workflow 3: Graphics Sheet Display
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```cpp
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gui::ScopedCanvas canvas("GfxSheet", ImVec2(128, 256));
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canvas->DrawBitmap(graphics_sheet, 0, 0, 1.0f);
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if (canvas->DrawTileSelector(8)) {
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EditGraphicsTile(canvas->hover_mouse_pos());
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}
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// Automatic cleanup
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```
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## Configuration
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### Grid Settings
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```cpp
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canvas.SetGridStep(16.0f); // 16x16 grid
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canvas.SetEnableGrid(true); // Show grid
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```
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### Scale Settings
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```cpp
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canvas.SetGlobalScale(2.0f); // 2x zoom
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canvas.SetZoomToFit(bitmap); // Auto-fit to window
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canvas.ResetView(); // Reset to 1x, (0,0)
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```
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### Interaction Settings
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```cpp
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canvas.set_draggable(true); // Enable pan with right-drag
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canvas.SetContextMenuEnabled(true); // Enable right-click menu
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```
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### Large Map Settings
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```cpp
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canvas.SetClampRectToLocalMaps(true); // Prevent boundary wrapping (default)
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```
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## Bug Fixes Applied
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### 1. Rectangle Selection Wrapping in Large Maps ✅
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**Issue**: When dragging rectangle selection near 512x512 boundaries, tiles painted in wrong location
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**Root Cause**:
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- `selected_tiles_` contains coordinates from ORIGINAL selection
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- Painting used `GetTileFromPosition(selected_tiles_[i])` which recalculated wrong tile IDs
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- Index mismatch when dragged position was clamped
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**Fix**:
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- Moved `tile16_ids` from local static to member variable `selected_tile16_ids_`
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- Pre-compute tile IDs from original selection
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- Painting uses `selected_tile16_ids_[i]` directly (no recalculation)
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- Proper bounds checking prevents array overflow
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**Result**: Rectangle painting works correctly at all boundary positions
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### 2. Drag-Time Preview Clamping ✅
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**Issue**: Preview could show wrapping during drag
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**Fix**: Clamp mouse position BEFORE grid alignment in `DrawBitmapGroup`
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## API Reference
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### Drawing Methods
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```cpp
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// Background and setup
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void DrawBackground(ImVec2 size = {0, 0});
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void DrawContextMenu();
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void Begin(ImVec2 size = {0, 0}); // Modern
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void End(); // Modern
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// Bitmap drawing
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void DrawBitmap(Bitmap& bitmap, int offset, float scale);
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void DrawBitmap(Bitmap& bitmap, int x, int y, float scale, int alpha = 255);
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void DrawBitmap(Bitmap& bitmap, ImVec2 dest_pos, ImVec2 dest_size,
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ImVec2 src_pos, ImVec2 src_size);
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// Tile interaction
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bool DrawTilePainter(const Bitmap& tile, int size, float scale);
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bool DrawTilemapPainter(Tilemap& tilemap, int current_tile);
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bool DrawSolidTilePainter(const ImVec4& color, int size);
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bool DrawTileSelector(int size, int size_y = 0);
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void DrawSelectRect(int current_map, int tile_size = 16, float scale = 1.0f);
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// Group operations
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void DrawBitmapGroup(std::vector<int>& tile_ids, Tilemap& tilemap,
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int tile_size, float scale = 1.0f,
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int local_map_size = 0x200,
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ImVec2 total_map_size = {0x1000, 0x1000});
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// Overlays
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void DrawGrid(float step = 64.0f, int offset = 8);
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void DrawOverlay();
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void DrawOutline(int x, int y, int w, int h);
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void DrawRect(int x, int y, int w, int h, ImVec4 color);
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void DrawText(std::string text, int x, int y);
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```
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### State Accessors
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```cpp
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// Selection state
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bool select_rect_active() const;
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const std::vector<ImVec2>& selected_tiles() const;
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const ImVector<ImVec2>& selected_points() const;
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ImVec2 selected_tile_pos() const;
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void set_selected_tile_pos(ImVec2 pos);
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// Interaction state
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const ImVector<ImVec2>& points() const;
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ImVector<ImVec2>* mutable_points();
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ImVec2 drawn_tile_position() const;
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ImVec2 hover_mouse_pos() const;
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bool IsMouseHovering() const;
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// Canvas properties
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ImVec2 zero_point() const;
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ImVec2 scrolling() const;
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void set_scrolling(ImVec2 scroll);
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float global_scale() const;
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void set_global_scale(float scale);
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```
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### Configuration
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```cpp
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// Grid
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void SetGridStep(float step);
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void SetEnableGrid(bool enable);
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// Scale
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void SetGlobalScale(float scale);
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void SetZoomToFit(const Bitmap& bitmap);
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void ResetView();
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// Interaction
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void set_draggable(bool draggable);
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void SetClampRectToLocalMaps(bool clamp);
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// Context menu
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void AddContextMenuItem(const ContextMenuItem& item);
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void ClearContextMenuItems();
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```
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## Implementation Notes
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### Points Management
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**Two separate point arrays**:
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1. **points_**: Hover preview (white outline)
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- Updated by tile painter methods
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- Can be manually set for custom highlights
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- Rendered by `DrawOverlay()`
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2. **selected_points_**: Selection rectangle (white box)
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- Updated by `DrawSelectRect()`
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- Updated by `DrawBitmapGroup()` during drag
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- Rendered by `DrawOverlay()`
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### Selection State
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**Three pieces of selection data**:
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1. **selected_tiles_**: Vector of ImVec2 coordinates
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- Populated by `DrawSelectRect()` on right-click drag
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- Contains tile positions from ORIGINAL selection
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- Used to fetch tile IDs
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2. **selected_points_**: Rectangle bounds (2 points)
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- Start and end of rectangle
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- Updated during drag by `DrawBitmapGroup()`
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- Used for painting location
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3. **selected_tile_pos_**: Single tile selection (ImVec2)
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- Set by right-click in `DrawSelectRect()`
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- Used for single tile picker
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- Reset to (-1, -1) after use
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### Overworld Rectangle Painting Flow
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```
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1. User right-click drags in overworld
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↓
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2. DrawSelectRect() creates selection
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- Populates selected_tiles_ with coordinates
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- Sets selected_points_ to rectangle bounds
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- Sets select_rect_active_ = true
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↓
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3. CheckForSelectRectangle() every frame
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- Gets tile IDs from selected_tiles_ coordinates
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- Stores in selected_tile16_ids_ (pre-computed)
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- Calls DrawBitmapGroup() for preview
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↓
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4. DrawBitmapGroup() updates preview position
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- Follows mouse
|
|
- Clamps to 512x512 boundaries
|
|
- Updates selected_points_ to new position
|
|
↓
|
|
5. User left-clicks to paint
|
|
↓
|
|
6. CheckForOverworldEdits() applies tiles
|
|
- Uses selected_points_ for NEW paint location
|
|
- Uses selected_tile16_ids_ for tile data
|
|
- Paints correctly without recalculation
|
|
```
|
|
|
|
## Best Practices
|
|
|
|
### DO ✅
|
|
|
|
- Use `Begin()/End()` for new code (cleaner)
|
|
- Use `ScopedCanvas` for exception safety
|
|
- Check `select_rect_active()` before accessing selection
|
|
- Validate array sizes before indexing
|
|
- Use helper constructors for context menu items
|
|
- Enable boundary clamping for large maps
|
|
|
|
### DON'T ❌
|
|
|
|
- Don't clear `points_` if you need the hover preview
|
|
- Don't assume `selected_tiles_.size() == loop iterations` after clamping
|
|
- Don't recalculate tile IDs during painting (use pre-computed)
|
|
- Don't access `selected_tiles_[i]` without bounds check
|
|
- Don't modify `points_` during tile painter calls (managed internally)
|
|
|
|
## Troubleshooting
|
|
|
|
### Issue: Rectangle wraps at boundaries
|
|
**Fix**: Ensure `SetClampRectToLocalMaps(true)` (default)
|
|
|
|
### Issue: Painting in wrong location
|
|
**Fix**: Use pre-computed tile IDs, not recalculated from selected_tiles_
|
|
|
|
### Issue: Array index out of bounds
|
|
**Fix**: Add bounds check: `i < selected_tile_ids.size()`
|
|
|
|
### Issue: Forgot to call End()
|
|
**Fix**: Use `ScopedCanvas` for automatic cleanup
|
|
|
|
## Future: Scratch Space
|
|
|
|
**Planned features**:
|
|
- Temporary tile arrangement canvas
|
|
- Copy/paste between scratch and main map
|
|
- Multiple scratch slots (4 available)
|
|
- Save/load scratch layouts
|
|
|
|
**Current status**: Data structures exist, UI pending
|
|
|
|
## Documentation Files
|
|
|
|
1. **CANVAS_GUIDE.md** (this file) - Complete reference
|
|
2. **canvas_modern_usage_examples.md** - Code examples
|
|
3. **canvas_refactoring_summary.md** - Phase 1 improvements
|
|
4. **canvas_refactoring_summary_phase2.md** - Lessons learned
|
|
5. **canvas_bug_analysis.md** - Wrapping bug details
|
|
|
|
## Summary
|
|
|
|
The Canvas system provides:
|
|
- ✅ Flexible bitmap display
|
|
- ✅ Tile painting with preview
|
|
- ✅ Single and multi-tile selection
|
|
- ✅ Large map support with boundary clamping
|
|
- ✅ Custom context menus
|
|
- ✅ Modern Begin/End + RAII patterns
|
|
- ✅ Zero breaking changes
|
|
|
|
**All features working and tested!**
|