Files
yaze/src/app/editor/master_editor.h
2024-07-13 19:35:43 -04:00

127 lines
3.5 KiB
C++

#ifndef YAZE_APP_EDITOR_MASTER_EDITOR_H
#define YAZE_APP_EDITOR_MASTER_EDITOR_H
#define IMGUI_DEFINE_MATH_OPERATORS 1
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/context/gfx_context.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/graphics_editor.h"
#include "app/editor/modules/music_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/screen_editor.h"
#include "app/editor/sprite_editor.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @class MasterEditor
* @brief The MasterEditor class represents the main editor for a Rom in the
* Yaze application.
*
* This class inherits from SharedRom, GfxContext, and ExperimentFlags, and
* provides functionality for setting up the screen, updating the editor, and
* shutting down the editor. It also includes methods for drawing various menus
* and popups, saving the Rom, and managing editor-specific flags.
*
* The MasterEditor class contains instances of various editor classes such as
* AssemblyEditor, DungeonEditor, GraphicsEditor, MusicEditor, OverworldEditor,
* PaletteEditor, ScreenEditor, and SpriteEditor. The current_editor_ member
* variable points to the currently active editor in the tab view.
*
* @note This class assumes the presence of an SDL_Renderer object for rendering
* graphics.
*/
class MasterEditor : public SharedRom,
public context::GfxContext,
public core::ExperimentFlags {
public:
MasterEditor() {
current_editor_ = &overworld_editor_;
active_editors_.push_back(&overworld_editor_);
active_editors_.push_back(&dungeon_editor_);
}
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer,
std::string filename = "");
absl::Status Update();
auto emulator() -> emu::Emulator& { return emulator_; }
auto quit() { return quit_; }
private:
void ManageActiveEditors();
void DrawFileDialog();
void DrawStatusPopup();
void DrawAboutPopup();
void DrawInfoPopup();
void DrawYazeMenu();
void DrawFileMenu();
void DrawEditMenu();
void DrawViewMenu();
void DrawHelpMenu();
void LoadRom();
void SaveRom();
absl::Status OpenProject();
bool quit_ = false;
bool about_ = false;
bool rom_info_ = false;
bool backup_rom_ = false;
bool save_new_auto_ = true;
bool show_status_ = false;
bool rom_assets_loaded_ = false;
absl::Status status_;
absl::Status prev_status_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
emu::Emulator emulator_;
Project current_project_;
AssemblyEditor assembly_editor_;
DungeonEditor dungeon_editor_;
GraphicsEditor graphics_editor_;
MusicEditor music_editor_;
OverworldEditor overworld_editor_;
PaletteEditor palette_editor_;
ScreenEditor screen_editor_;
SpriteEditor sprite_editor_;
ImVector<int> active_tabs_;
std::vector<Editor*> active_editors_;
Editor* current_editor_ = nullptr;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_MASTER_EDITOR_H