Files
yaze/CMakeLists.txt
scawful a5d98ad83c refactor: reorganize submodule structure and enhance CMake configuration
- Moved all third-party libraries (SDL, ImGui, Asar, etc.) from `src/lib/` and `third_party/` to a new `ext/` directory for better organization and clarity in dependency management.
- Updated CMake configuration to reflect the new paths, ensuring all targets and includes point to the `ext/` directory.
- Enhanced CMake presets to support new build options for AI and gRPC features, improving modularity and build flexibility.
- Added new feature flags for agent UI and remote automation, allowing for more granular control over build configurations.
- Updated documentation to reflect changes in the project structure and build options, ensuring clarity for contributors and users.
2025-11-16 18:27:37 -05:00

137 lines
4.2 KiB
CMake

# Yet Another Zelda3 Editor
# by scawful
cmake_minimum_required(VERSION 3.16)
# Set minimum policy version for subdirectories to allow older dependencies like yaml-cpp
# This allows cmake_minimum_required in subdirectories to use versions < 3.5
set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "Minimum policy version for subdirectories")
# Set policies for compatibility
cmake_policy(SET CMP0091 NEW)
# Ensure we consistently use the static MSVC runtime (/MT, /MTd) to match vcpkg static triplets
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "" FORCE)
endif()
cmake_policy(SET CMP0048 NEW)
cmake_policy(SET CMP0077 NEW)
# Enable Objective-C only on macOS where it's actually used
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
project(yaze VERSION 0.3.2
DESCRIPTION "Yet Another Zelda3 Editor"
LANGUAGES CXX C OBJC OBJCXX)
else()
project(yaze VERSION 0.3.2
DESCRIPTION "Yet Another Zelda3 Editor"
LANGUAGES CXX C)
endif()
# Include build options first
include(cmake/options.cmake)
# Enable ccache for faster rebuilds if available
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
message(STATUS "✓ ccache found, enabling for faster builds")
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
set(CMAKE_C_COMPILER_LAUNCHER ccache)
endif()
# Set project metadata
set(YAZE_VERSION_MAJOR 0)
set(YAZE_VERSION_MINOR 3)
set(YAZE_VERSION_PATCH 2)
# Suppress deprecation warnings from submodules
set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "Suppress deprecation warnings")
# Add cmake directory to module path
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
# Include utility functions
include(cmake/utils.cmake)
# Set up dependencies using CPM.cmake
include(cmake/dependencies.cmake)
# Additional configuration options
option(YAZE_SUPPRESS_WARNINGS "Suppress compiler warnings (use -v preset suffix for verbose)" ON)
set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file")
# Export compile commands for clangd/LSP
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Platform detection
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(YAZE_PLATFORM_MACOS ON)
elseif(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(YAZE_PLATFORM_LINUX ON)
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
set(YAZE_PLATFORM_WINDOWS ON)
endif()
# Setup compiler flags and common interface target
yaze_add_compiler_flags()
# Configure yaze_config.h
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/src/yaze_config.h.in
${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h
@ONLY
)
# Output directories
include(GNUInstallDirs)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(BUILD_SHARED_LIBS OFF)
# Handle dependencies
# Project Files
add_subdirectory(src)
# Tools
option(YAZE_BUILD_TOOLS "Build development utility tools" OFF)
if(YAZE_BUILD_TOOLS)
message(STATUS "Building development tools")
add_subdirectory(tools)
endif()
# Tests
if(YAZE_BUILD_TESTS)
add_subdirectory(test)
endif()
# Code quality targets
find_program(CLANG_FORMAT NAMES clang-format clang-format-14 clang-format-15 clang-format-16 clang-format-17 clang-format-18)
if(CLANG_FORMAT)
file(GLOB_RECURSE ALL_SOURCE_FILES
"${CMAKE_SOURCE_DIR}/src/*.cc"
"${CMAKE_SOURCE_DIR}/src/*.h"
"${CMAKE_SOURCE_DIR}/test/*.cc"
"${CMAKE_SOURCE_DIR}/test/*.h")
add_custom_target(yaze-format
COMMAND ${CLANG_FORMAT} -i --style=Google ${ALL_SOURCE_FILES}
COMMENT "Running clang-format on source files"
)
add_custom_target(yaze-format-check
COMMAND ${CLANG_FORMAT} --dry-run --Werror --style=Google ${ALL_SOURCE_FILES}
COMMENT "Checking code format"
)
endif()
# Packaging configuration
include(cmake/packaging/cpack.cmake)
add_custom_target(build_cleaner
COMMAND ${CMAKE_COMMAND} -E echo "Running scripts/build_cleaner.py --dry-run"
COMMAND ${CMAKE_COMMAND} -E chdir ${CMAKE_SOURCE_DIR} ${Python3_EXECUTABLE} scripts/build_cleaner.py --dry-run
COMMENT "Validate CMake source lists and includes"
)