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yaze/docs/canvas-migration.md
2025-09-25 00:02:38 -04:00

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# Canvas Interface Migration Strategy
## Overview
This document outlines a strategy for migrating from the current complex Canvas class to a simplified version that uses pure functions while maintaining backward compatibility.
## Current Issues
1. **Duplicate Declarations**: Many methods are declared in both public and private sections
2. **Mixed Access Patterns**: Some private methods are accessed publicly through accessors
3. **Complex State Management**: Canvas state is scattered across many member variables
4. **Tight Coupling**: Drawing operations are tightly coupled to the class implementation
## Migration Strategy
### Phase 1: Create Pure Function Interface (COMPLETED)
- ✅ Created `canvas_interface.h` with pure function definitions
- ✅ Created `CanvasSimplified` class that uses pure functions
- ✅ Maintained identical public API for backward compatibility
### Phase 2: Gradual Migration
#### Step 1: Add Compatibility Layer
```cpp
// In existing Canvas class, add delegation methods
class Canvas {
public:
// Existing methods delegate to pure functions
void DrawBitmap(gfx::Bitmap& bitmap, int border_offset, float scale) override {
canvas_ops::drawing::DrawBitmap(state_, bitmap, border_offset, scale);
}
private:
canvas_ops::CanvasState state_; // Replace individual members
};
```
#### Step 2: Update Existing Code
```cpp
// Before
canvas.DrawBitmap(bitmap, 2, 1.0f);
// After (same API, different implementation)
canvas.DrawBitmap(bitmap, 2, 1.0f); // No change needed!
```
#### Step 3: Gradual Replacement
```cpp
// Option 1: Replace Canvas with CanvasSimplified
using Canvas = CanvasSimplified;
// Option 2: Use typedef for gradual migration
typedef CanvasSimplified NewCanvas;
```
### Phase 3: Benefits of New Interface
#### 1. Pure Functions
```cpp
// Testable without Canvas instance
canvas_ops::CanvasState test_state;
canvas_ops::drawing::DrawBitmap(test_state, bitmap, 2, 1.0f);
```
#### 2. Better Separation of Concerns
```cpp
// Drawing operations
canvas_ops::drawing::DrawGrid(state, 64.0f);
// Interaction handling
canvas_ops::interaction::HandleMouseInput(state);
// State management
canvas_ops::canvas_management::SetCanvasSize(state, ImVec2(512, 512));
```
#### 3. Easier Testing
```cpp
TEST(CanvasDrawing, DrawBitmap) {
canvas_ops::CanvasState state;
gfx::Bitmap bitmap;
canvas_ops::drawing::DrawBitmap(state, bitmap, 2, 1.0f);
// Assert on state changes
EXPECT_TRUE(state.refresh_graphics_);
}
```
## Implementation Plan
### Week 1: Core Infrastructure
- [ ] Implement pure function bodies in `canvas_interface.cc`
- [ ] Create `CanvasSimplified` implementation
- [ ] Add unit tests for pure functions
### Week 2: Compatibility Layer
- [ ] Add delegation methods to existing Canvas class
- [ ] Replace member variables with `CanvasState`
- [ ] Test backward compatibility
### Week 3: Gradual Migration
- [ ] Update one editor at a time (overworld, dungeon, etc.)
- [ ] Use `CanvasSimplified` in new code
- [ ] Monitor for any breaking changes
### Week 4: Cleanup
- [ ] Remove old Canvas implementation
- [ ] Rename `CanvasSimplified` to `Canvas`
- [ ] Update documentation
## Breaking Changes
### None Expected
The new interface maintains the exact same public API, so existing code should continue to work without changes.
### Optional Improvements
```cpp
// Old way (still works)
canvas.DrawBitmap(bitmap, 2, 1.0f);
// New way (optional, more explicit)
canvas_ops::drawing::DrawBitmap(canvas.GetState(), bitmap, 2, 1.0f);
```
## Testing Strategy
### Unit Tests
```cpp
TEST(CanvasOps, DrawBitmap) {
canvas_ops::CanvasState state;
gfx::Bitmap bitmap;
canvas_ops::drawing::DrawBitmap(state, bitmap, 2, 1.0f);
// Verify state changes
EXPECT_TRUE(state.refresh_graphics_);
}
```
### Integration Tests
```cpp
TEST(CanvasIntegration, OverworldEditor) {
CanvasSimplified canvas;
OverworldEditor editor(&canvas);
// Test that editor still works with new canvas
editor.Draw();
}
```
## Performance Considerations
### Minimal Overhead
- Pure functions have minimal overhead compared to method calls
- `CanvasState` is passed by reference, no copying
- Same memory layout as original class
### Potential Optimizations
```cpp
// Batch operations
canvas_ops::CanvasState& state = canvas.GetState();
canvas_ops::drawing::DrawGrid(state, 64.0f);
canvas_ops::drawing::DrawOverlay(state);
// Single state update at end
```
## Rollback Plan
If issues arise:
1. Keep both implementations available
2. Use compile-time flag to switch between them
3. Revert to original Canvas if needed
4. Gradual rollback of individual editors
## Conclusion
This migration strategy provides:
- ✅ Backward compatibility
- ✅ Better testability
- ✅ Cleaner separation of concerns
- ✅ Easier maintenance
- ✅ No breaking changes
The pure function approach makes the Canvas system more modular and maintainable while preserving all existing functionality.