Files
yaze/src/app/rom.cc
2023-11-25 22:45:50 -05:00

493 lines
17 KiB
C++

#include "rom.h"
#include <algorithm> // for remove
#include <chrono> // for system_clock
#include <cstddef> // for size_t
#include <cstdint> // for uint32_t, uint8_t
#include <cstring> // for memcpy
#include <ctime> // for ctime
#include <filesystem> // for copy_options, copy_options...
#include <fstream> // for string, fstream, ifstream
#include <stack> // for stack
#include <string> // for hash, operator==, char_traits
#include <unordered_map> // for unordered_map, operator!=
#include <utility> // for tuple_element<>::type
#include <vector> // for vector, vector<>::value_type
#include "absl/container/flat_hash_map.h" // for flat_hash_map, BitMask
#include "absl/status/status.h" // for OkStatus, InternalError
#include "absl/status/statusor.h" // for StatusOr
#include "absl/strings/str_cat.h" // for StrCat
#include "absl/strings/string_view.h" // for string_view, operator==
#include "app/core/constants.h" // for Bytes, ASSIGN_OR_RETURN
#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
#include "app/gfx/compression.h" // for DecompressV2
#include "app/gfx/snes_palette.h" // for PaletteGroup, SNESColor
#include "app/gfx/snes_tile.h" // for SnesTo8bppSheet
namespace yaze {
namespace app {
namespace {
absl::Status LoadOverworldMainPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 6; i++) {
RETURN_IF_ERROR(palette_groups["ow_main"].AddPalette(
gfx::ReadPaletteFromROM(core::overworldPaletteMain + (i * (35 * 2)),
/*num_colors*/ 35, data)))
}
return absl::OkStatus();
}
absl::Status LoadOverworldAuxiliaryPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 20; i++) {
RETURN_IF_ERROR(palette_groups["ow_aux"].AddPalette(gfx::ReadPaletteFromROM(
core::overworldPaletteAuxialiary + (i * (21 * 2)),
/*num_colors*/ 21, data)))
}
return absl::OkStatus();
}
absl::Status LoadOverworldAnimatedPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 14; i++) {
RETURN_IF_ERROR(
palette_groups["ow_animated"].AddPalette(gfx::ReadPaletteFromROM(
core::overworldPaletteAnimated + (i * (7 * 2)), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadHUDPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 2; i++) {
RETURN_IF_ERROR(palette_groups["hud"].AddPalette(
gfx::ReadPaletteFromROM(core::hudPalettes + (i * 64), 32, data)))
}
return absl::OkStatus();
}
absl::Status LoadGlobalSpritePalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
RETURN_IF_ERROR(palette_groups["global_sprites"].AddPalette(
gfx::ReadPaletteFromROM(core::globalSpritePalettesLW, 60, data)))
RETURN_IF_ERROR(palette_groups["global_sprites"].AddPalette(
gfx::ReadPaletteFromROM(core::globalSpritePalettesDW, 60, data)))
return absl::OkStatus();
}
absl::Status LoadArmorPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 5; i++) {
RETURN_IF_ERROR(palette_groups["armors"].AddPalette(
gfx::ReadPaletteFromROM(core::armorPalettes + (i * 30), 15, data)))
}
return absl::OkStatus();
}
absl::Status LoadSwordPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 4; i++) {
RETURN_IF_ERROR(palette_groups["swords"].AddPalette(
gfx::ReadPaletteFromROM(core::swordPalettes + (i * 6), 3, data)))
}
return absl::OkStatus();
}
absl::Status LoadShieldPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 3; i++) {
RETURN_IF_ERROR(palette_groups["shields"].AddPalette(
gfx::ReadPaletteFromROM(core::shieldPalettes + (i * 8), 4, data)))
}
return absl::OkStatus();
}
absl::Status LoadSpriteAux1Palettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 12; i++) {
RETURN_IF_ERROR(palette_groups["sprites_aux1"].AddPalette(
gfx::ReadPaletteFromROM(core::spritePalettesAux1 + (i * 14), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadSpriteAux2Palettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 11; i++) {
RETURN_IF_ERROR(palette_groups["sprites_aux2"].AddPalette(
gfx::ReadPaletteFromROM(core::spritePalettesAux2 + (i * 14), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadSpriteAux3Palettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 24; i++) {
RETURN_IF_ERROR(palette_groups["sprites_aux3"].AddPalette(
gfx::ReadPaletteFromROM(core::spritePalettesAux3 + (i * 14), 7, data)))
}
return absl::OkStatus();
}
absl::Status LoadDungeonMainPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 20; i++) {
RETURN_IF_ERROR(
palette_groups["dungeon_main"].AddPalette(gfx::ReadPaletteFromROM(
core::dungeonMainPalettes + (i * 180), 90, data)))
}
return absl::OkStatus();
}
absl::Status LoadGrassColors(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
RETURN_IF_ERROR(palette_groups["grass"].AddColor(
gfx::ReadColorFromROM(core::hardcodedGrassLW, rom_data.data())))
RETURN_IF_ERROR(palette_groups["grass"].AddColor(
gfx::ReadColorFromROM(core::hardcodedGrassDW, rom_data.data())))
RETURN_IF_ERROR(palette_groups["grass"].AddColor(
gfx::ReadColorFromROM(core::hardcodedGrassSpecial, rom_data.data())))
return absl::OkStatus();
}
absl::Status Load3DObjectPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
RETURN_IF_ERROR(palette_groups["3d_object"].AddPalette(
gfx::ReadPaletteFromROM(core::triforcePalette, 8, data)))
RETURN_IF_ERROR(palette_groups["3d_object"].AddPalette(
gfx::ReadPaletteFromROM(core::crystalPalette, 8, data)))
return absl::OkStatus();
}
absl::Status LoadOverworldMiniMapPalettes(const Bytes& rom_data,
PaletteGroupMap& palette_groups) {
auto data = rom_data.data();
for (int i = 0; i < 2; i++) {
RETURN_IF_ERROR(
palette_groups["ow_mini_map"].AddPalette(gfx::ReadPaletteFromROM(
core::overworldMiniMapPalettes + (i * 256), 128, data)))
}
return absl::OkStatus();
}
} // namespace
absl::StatusOr<Bytes> ROM::Load2BppGraphics() {
Bytes sheet;
const uint8_t sheets[] = {113, 114, 218, 219, 220, 221};
for (const auto& sheet_id : sheets) {
auto offset = GetGraphicsAddress(data(), sheet_id);
ASSIGN_OR_RETURN(auto decomp_sheet,
gfx::lc_lz2::DecompressV2(data(), offset))
auto converted_sheet = gfx::SnesTo8bppSheet(decomp_sheet, 2);
for (const auto& each_pixel : converted_sheet) {
sheet.push_back(each_pixel);
}
}
return sheet;
}
absl::Status ROM::LoadLinkGraphics() {
const auto link_gfx_offset = 0x80000;
const auto link_gfx_length = 0x500;
// Load Links graphics from the ROM
for (int i = 0; i < 14; i++) {
ASSIGN_OR_RETURN(
auto link_sheet_data,
ReadByteVector(/*offset=*/link_gfx_offset + (i * link_gfx_length),
/*length=*/link_gfx_length))
auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
link_graphics_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, link_sheet_8bpp);
link_graphics_[i].ApplyPalette(link_palette_);
RenderBitmap(&link_graphics_[i]);
}
return absl::OkStatus();
}
absl::Status ROM::LoadAllGraphicsData() {
Bytes sheet;
bool bpp3 = false;
for (int i = 0; i < kNumGfxSheets; i++) {
if (i >= 115 && i <= 126) { // uncompressed sheets
sheet.resize(core::Uncompressed3BPPSize);
auto offset = GetGraphicsAddress(data(), i);
for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
sheet[j] = rom_data_[j + offset];
}
bpp3 = true;
} else if (i == 113 || i == 114 || i >= 218) {
bpp3 = false;
} else {
auto offset = GetGraphicsAddress(data(), i);
ASSIGN_OR_RETURN(sheet, gfx::lc_lz2::DecompressV2(data(), offset))
bpp3 = true;
}
if (bpp3) {
auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
if (flags()->kUseBitmapManager) {
graphics_manager_.LoadBitmap(i, converted_sheet, core::kTilesheetWidth,
core::kTilesheetHeight,
core::kTilesheetDepth);
graphics_manager_[i]->CreateTexture(renderer_);
}
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet);
graphics_bin_.at(i).CreateTexture(renderer_);
if (flags()->kUseBitmapManager) {
for (int j = 0; j < graphics_manager_[i].get()->size(); ++j) {
graphics_buffer_.push_back(graphics_manager_[i]->at(j));
}
}
} else {
for (int j = 0; j < graphics_bin_[0].size(); ++j) {
graphics_buffer_.push_back(0xFF);
}
}
}
return absl::OkStatus();
}
absl::Status ROM::LoadAllPalettes() {
RETURN_IF_ERROR(LoadOverworldMainPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadOverworldAuxiliaryPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadOverworldAnimatedPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadHUDPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadGlobalSpritePalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadArmorPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadSwordPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadShieldPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadSpriteAux1Palettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadSpriteAux2Palettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadSpriteAux3Palettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadDungeonMainPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadGrassColors(rom_data_, palette_groups_))
RETURN_IF_ERROR(Load3DObjectPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadOverworldMiniMapPalettes(rom_data_, palette_groups_))
return absl::OkStatus();
}
absl::Status ROM::LoadFromFile(const absl::string_view& filename,
bool z3_load) {
// Set filename
filename_ = filename;
// Open file
std::ifstream file(filename.data(), std::ios::binary);
if (!file.is_open()) {
return absl::InternalError(
absl::StrCat("Could not open ROM file: ", filename));
}
// Get file size and resize rom_data_
size_ = std::filesystem::file_size(filename);
rom_data_.resize(size_);
// Read file into rom_data_
file.read(reinterpret_cast<char*>(rom_data_.data()), size_);
// Check if the sROM has a header
constexpr size_t baseROMSize = 1048576; // 1MB
constexpr size_t headerSize = 0x200; // 512 bytes
if (size_ % baseROMSize == headerSize) {
has_header_ = true;
}
// Remove header if present
if (has_header_) {
auto header =
std::vector<uchar>(rom_data_.begin(), rom_data_.begin() + 0x200);
rom_data_.erase(rom_data_.begin(), rom_data_.begin() + 0x200);
size_ -= 0x200;
}
// Close file
file.close();
// Load Zelda 3 specific data if requested
if (z3_load) {
// Copy ROM title
memcpy(title_, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
if (rom_data_[kTitleStringOffset + 0x19] == 0) {
version_ = Z3_Version::JP;
} else {
version_ = Z3_Version::US;
}
RETURN_IF_ERROR(LoadAllPalettes())
LoadGfxGroups();
}
// Set is_loaded_ flag and return success
is_loaded_ = true;
return absl::OkStatus();
}
absl::Status ROM::LoadFromPointer(uchar* data, size_t length) {
if (!data)
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty.");
for (int i = 0; i < length; ++i) rom_data_.push_back(data[i]);
return absl::OkStatus();
}
absl::Status ROM::LoadFromBytes(const Bytes& data) {
if (data.empty()) {
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty.");
}
rom_data_ = data;
size_ = data.size();
is_loaded_ = true;
return absl::OkStatus();
}
absl::Status ROM::SaveToFile(bool backup, absl::string_view filename) {
if (rom_data_.empty()) {
return absl::InternalError("ROM data is empty.");
}
// Check if filename is empty
if (filename == "") {
filename = filename_;
}
// Check if backup is enabled
if (backup) {
// Create a backup file with timestamp in its name
auto now = std::chrono::system_clock::now();
auto now_c = std::chrono::system_clock::to_time_t(now);
std::string backup_filename =
absl::StrCat(filename, "_backup_", std::ctime(&now_c));
// Remove newline character from ctime()
backup_filename.erase(
std::remove(backup_filename.begin(), backup_filename.end(), '\n'),
backup_filename.end());
// Replace spaces with underscores
std::replace(backup_filename.begin(), backup_filename.end(), ' ', '_');
// Now, copy the original file to the backup file
std::filesystem::copy(filename, backup_filename,
std::filesystem::copy_options::overwrite_existing);
}
// Run the other save functions
if (flags()->kSaveAllPalettes) {
SaveAllPalettes();
}
if (flags()->kSaveWithChangeQueue) {
while (!changes_.empty()) {
auto change = changes_.top();
change();
changes_.pop();
}
}
// Open the file that we know exists for writing
std::ofstream file(filename.data(), std::ios::binary);
if (!file) {
return absl::InternalError(
absl::StrCat("Could not open ROM file: ", filename));
}
// Save the data to the file
try {
file.write(
static_cast<const char*>(static_cast<const void*>(rom_data_.data())),
rom_data_.size());
} catch (const std::ofstream::failure& e) {
return absl::InternalError(absl::StrCat(
"Error while writing to ROM file: ", filename, " - ", e.what()));
}
// Check for write errors
if (!file) {
return absl::InternalError(
absl::StrCat("Error while writing to ROM file: ", filename));
}
return absl::OkStatus();
}
void ROM::SavePalette(int index, const std::string& group_name,
gfx::SNESPalette& palette) {
// Iterate through all colors in the palette
for (size_t j = 0; j < palette.size(); ++j) {
gfx::SNESColor color = palette[j];
// If the color is modified, save the color to the ROM
if (color.IsModified()) {
WriteColor(gfx::GetPaletteAddress(group_name, index, j), color);
color.SetModified(false); // Reset the modified flag after saving
}
}
}
void ROM::SaveAllPalettes() {
// Iterate through all palette_groups_
for (auto& [group_name, palettes] : palette_groups_) {
// Iterate through all palettes in the group
for (size_t i = 0; i < palettes.size(); ++i) {
auto palette = palettes[i];
SavePalette(i, group_name, palette);
}
}
}
absl::Status ROM::UpdatePaletteColor(const std::string& groupName,
size_t paletteIndex, size_t colorIndex,
const gfx::SNESColor& newColor) {
// Check if the groupName exists in the palette_groups_ map
if (palette_groups_.find(groupName) != palette_groups_.end()) {
// Check if the paletteIndex is within the range of available palettes in
// the group
if (paletteIndex < palette_groups_[groupName].size()) {
// Check if the colorIndex is within the range of available colors in the
// palette
if (colorIndex < palette_groups_[groupName][paletteIndex].size()) {
// Update the color value in the palette
palette_groups_[groupName][paletteIndex][colorIndex] = newColor;
palette_groups_[groupName][paletteIndex][colorIndex].SetModified(true);
} else {
return absl::AbortedError(
"Error: Invalid color index in UpdatePaletteColor.");
}
} else {
return absl::AbortedError(
"Error: Invalid palette index in UpdatePaletteColor.");
}
} else {
return absl::AbortedError(
"Error: Invalid group name in UpdatePaletteColor");
}
return absl::OkStatus();
}
std::shared_ptr<ROM> SharedROM::shared_rom_ = nullptr;
} // namespace app
} // namespace yaze