126 lines
2.3 KiB
C
126 lines
2.3 KiB
C
#ifndef YAZE_H
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#define YAZE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stddef.h>
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#include <stdint.h>
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#include "dungeon.h"
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#include "overworld.h"
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#include "snes_color.h"
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#include "sprite.h"
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typedef struct z3_rom z3_rom;
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typedef struct yaze_project yaze_project;
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typedef struct yaze_command_registry yaze_command_registry;
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typedef struct yaze_event_dispatcher yaze_event_dispatcher;
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/**
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* @brief Extension editor context.
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*/
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typedef struct yaze_editor_context {
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z3_rom* rom;
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yaze_project* project;
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yaze_command_registry* command_registry;
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yaze_event_dispatcher* event_dispatcher;
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} yaze_editor_context;
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/**
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* @brief Initialize the Yaze library.
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*/
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int yaze_init(yaze_editor_context*);
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/**
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* @brief Clean up the Yaze library.
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*/
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void yaze_cleanup(yaze_editor_context*);
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/**
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* @brief Primitive of a Yaze project.
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*/
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struct yaze_project {
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const char* name;
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const char* filepath;
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const char* rom_filename;
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const char* code_folder;
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const char* labels_filename;
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};
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yaze_project yaze_load_project(const char* filename);
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/**
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* @brief Primitive of a Zelda3 ROM.
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*/
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struct z3_rom {
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const char* filename;
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const uint8_t* data;
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size_t size;
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void* impl; // yaze::app::Rom*
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};
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/**
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* @brief Load a Zelda3 ROM from a file.
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*/
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z3_rom* yaze_load_rom(const char* filename);
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/**
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* @brief Unload a Zelda3 ROM.
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*/
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void yaze_unload_rom(z3_rom* rom);
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/**
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* @brief Primitive of a Bitmap
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*/
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typedef struct yaze_bitmap {
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int width;
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int height;
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uint8_t bpp;
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uint8_t* data;
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} yaze_bitmap;
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/**
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* @brief Load a bitmap from a file.
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*/
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yaze_bitmap yaze_load_bitmap(const char* filename);
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/**
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* @brief Get a color from a palette set.
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*/
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snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
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int palette, int color);
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/**
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* @brief Load the overworld from a Zelda3 ROM.
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*/
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z3_overworld* yaze_load_overworld(const z3_rom* rom);
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/**
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* @brief Check the version of the Yaze library.
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*/
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void yaze_check_version(const char* version);
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/**
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* @brief Command registry.
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*/
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struct yaze_command_registry {
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void (*register_command)(const char* name, void (*command)(void));
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};
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/**
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* @brief Event dispatcher.
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*/
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struct yaze_event_dispatcher {
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void (*register_event_hook)(void (*event_hook)(void));
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_H
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