Files
yaze/docs/z3ed
scawful 18eff96e61 Add z3ed Agent Roadmap Document
- Introduced a new `AGENT-ROADMAP.md` file outlining the strategic vision and implementation plan for the `z3ed` AI agent.
- Defined the core vision of transitioning to a conversational ROM hacking assistant with key features such as an interactive chat interface, ROM introspection, and contextual awareness.
- Detailed the technical implementation plan, including the development of a `ConversationalAgentService`, read-only tools for the agent, and user-facing TUI/GUI chat interfaces.
- Consolidated immediate priorities, short-term goals, and long-term vision for the agent's development.

This commit establishes a comprehensive roadmap for enhancing the z3ed agent's capabilities, paving the way for future AI-driven features and user interactions.
2025-10-03 10:06:31 -04:00
..
2025-10-03 10:06:31 -04:00

z3ed: AI-Powered CLI for YAZE

Status: Active Development | AI Integration Phase
Latest Update: October 3, 2025

Overview

z3ed is a command-line interface for YAZE that enables AI-driven ROM modifications through a proposal-based workflow. It provides both human-accessible commands for developers and machine-readable APIs for LLM integration.

Core Capabilities:

  1. AI-Driven Editing: Natural language prompts → ROM modifications (overworld tile16, dungeon objects, sprites, palettes)
  2. GUI Test Automation: Widget discovery, test recording/replay, introspection for debugging
  3. Proposal System: Safe sandbox editing with accept/reject workflow
  4. Multiple AI Backends: Ollama (local), Gemini (cloud), Claude (planned)

Quick Start

Build Options

# Basic z3ed (CLI only, no AI/testing features)
cmake --build build --target z3ed

# Full build with AI agent and testing suite
cmake -B build-grpc-test -DYAZE_WITH_GRPC=ON -DYAZE_WITH_JSON=ON
cmake --build build-grpc-test --target z3ed

Dependencies for Full Build:

  • gRPC (GUI automation)
  • nlohmann/json (AI service communication)
  • OpenSSL (optional, for Gemini HTTPS - auto-detected on macOS/Linux)

AI Agent Commands

# Generate commands from natural language prompt
z3ed agent plan --prompt "Place a tree at position 10, 10 on map 0"

# Execute in sandbox with auto-approval
z3ed agent run --prompt "Create a 3x3 water pond at 15, 20" --rom zelda3.sfc --sandbox

# List all proposals
z3ed agent list

# View proposal details
z3ed agent diff --proposal <id>

GUI Testing Commands

# Run automated test
z3ed agent test --prompt "Open Overworld editor and verify it loads"

# Query test status
z3ed agent test status --test-id <id> --follow

# Record manual workflow
z3ed agent test record start --output tests/my_test.json
# ... perform actions in GUI ...
z3ed agent test record stop

# Replay recorded test
z3ed agent test replay tests/my_test.json

AI Service Setup

# Install Ollama
brew install ollama  # macOS
# or download from https://ollama.com

# Pull recommended model
ollama pull qwen2.5-coder:7b

# Start server
ollama serve

# z3ed will auto-detect Ollama at localhost:11434
z3ed agent plan --prompt "test"

Gemini (Google Cloud API)

# Get API key from https://aistudio.google.com/apikey
export GEMINI_API_KEY="your-key-here"

# z3ed will auto-select Gemini when key is set
z3ed agent plan --prompt "test"

Note: Gemini requires OpenSSL (HTTPS). Build with -DYAZE_WITH_GRPC=ON -DYAZE_WITH_JSON=ON to enable SSL support. OpenSSL is auto-detected on macOS/Linux. Windows users can use Ollama instead.

Example Prompts

Here are some example prompts you can try with either Ollama or Gemini:

Overworld Tile16 Editing:

  • "Place a tree at position 10, 20 on map 0"
  • "Create a 3x3 water pond at coordinates 15, 10"
  • "Add a dirt path from position 5,5 to 5,15"
  • "Plant a row of trees horizontally at y=8 from x=20 to x=25"

Dungeon Editing (Label-Aware):

  • "Add 3 soldiers to the Eastern Palace entrance room"
  • "Place a chest in Hyrule Castle treasure room"

Core Documentation

Essential Reads

  1. AGENT-ROADMAP.md - The primary source of truth for the AI agent's strategic vision, architecture, and next steps.
  2. E6-z3ed-cli-design.md - Detailed architecture and design philosophy.
  3. E6-z3ed-reference.md - Complete command reference and API documentation.

Quick References

Implementation Guides

Current Status (October 2025)

The project is currently focused on implementing a conversational AI agent. See AGENT-ROADMAP.md for a detailed breakdown of what's complete, in progress, and planned.

🔄 In Progress

  • Conversational Agent: Building a chat-like interface for the TUI and GUI.
  • Agent "Tools": Adding more read-only commands for the agent to inspect the ROM.
  • ResourceLabels Integration: Integrating user-defined names for AI context.

📋 Planned

  • GUI Chat Widget: A shared chat interface for the main yaze application.
  • Dungeon Editing Support: Object/sprite placement via AI.
  • Visual Diff Generation: Before/after screenshots for proposals.

AI Editing Focus Areas

z3ed is optimized for practical ROM editing workflows:

Overworld Tile16 Editing PRIMARY FOCUS

Why: Simple data model (uint16 IDs), visual feedback, reversible, safe

  • Single tile placement (trees, rocks, bushes)
  • Area creation (water ponds, dirt patches)
  • Path creation (connecting points with tiles)
  • Pattern generation (tree rows, forests, boundaries)

Dungeon Editing

  • Sprite placement with label awareness ("eastern palace entrance")
  • Object placement (chests, doors, switches)
  • Entrance configuration
  • Room property editing

Palette Editing

  • Color modification by index
  • Sprite palette adjustments
  • Export/import workflows

Additional Capabilities

  • Sprite data editing
  • Compression/decompression
  • ROM validation
  • Patch application

Example Workflows

Basic Tile16 Edit

# AI generates command
z3ed agent plan --prompt "Place a tree at 10, 10"
# Output: overworld set-tile --map 0 --x 10 --y 10 --tile 0x02E

# Execute manually
z3ed overworld set-tile --map 0 --x 10 --y 10 --tile 0x02E

# Or auto-execute with sandbox
z3ed agent run --prompt "Place a tree at 10, 10" --rom zelda3.sfc --sandbox

Complex Multi-Step Edit

# AI generates multiple commands
z3ed agent plan --prompt "Create a 3x3 water pond at 15, 20"

# Review proposal
z3ed agent diff --latest

# Accept and apply
z3ed agent accept --latest

Label-Aware Dungeon Edit

# AI uses ResourceLabels from your project
z3ed agent plan --prompt "Add 3 soldiers to my custom fortress entrance"
# AI explains: "Using label 'custom_fortress' for dungeon 0x04"

Dependencies Guard

AI agent features require:

  • YAZE_WITH_GRPC=ON - GUI automation and test harness
  • YAZE_WITH_JSON=ON - AI service communication
  • OpenSSL (optional) - Gemini HTTPS support (auto-detected)

Windows Compatibility: Build without gRPC/JSON for basic z3ed functionality. Use Ollama (localhost) instead of Gemini for AI features without SSL dependency.

Recent Changes (Oct 3, 2025)

SSL/HTTPS Support

  • OpenSSL now optional (guarded by YAZE_WITH_GRPC + YAZE_WITH_JSON)
  • Graceful degradation when OpenSSL not found (Ollama still works)
  • Windows builds work without SSL dependencies

Prompt Engineering

  • Refocused examples on tile16 editing workflows
  • Added dungeon editing with label awareness
  • Inline tile16 reference for AI knowledge
  • Practical multi-step examples (water ponds, paths, patterns)

Documentation Consolidation

  • Removed 10 outdated/redundant documents
  • Consolidated status into AGENTIC-PLAN-STATUS.md
  • Updated README with clear dependency requirements
  • Added Windows compatibility notes

Troubleshooting

"OpenSSL not found" warning

Impact: Gemini API won't work (HTTPS required)
Solutions:

  • Use Ollama instead (no SSL needed, runs locally)
  • Install OpenSSL: brew install openssl (macOS) or apt-get install libssl-dev (Linux)
  • Windows: Build without gRPC/JSON, use Ollama

"gRPC not available" error

Impact: GUI testing and automation disabled
Solution: Rebuild with -DYAZE_WITH_GRPC=ON

AI generates invalid commands

Causes: Vague prompt, unfamiliar tile IDs, missing context
Solutions:

  • Use specific coordinates and tile types
  • Reference tile16 IDs from documentation
  • Provide map context ("Light World", "map 0")
  • Check ResourceLabels are loaded for your project

Gemini-Specific Issues

  • "Cannot reach Gemini API": Check your internet connection, API key, and that you've built with SSL support.
  • "Invalid Gemini API key": Regenerate your key at aistudio.google.com/apikey.