48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include <asardll.h>
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <array>
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#include <cstdint>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/string_view.h"
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#include "app/asm/script.h"
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#include "app/core/constants.h"
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#include "app/rom.h"
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namespace yaze_test {
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namespace asm_test {
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using yaze::app::ROM;
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using yaze::app::snes_asm::Script;
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using ::testing::_;
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using ::testing::ElementsAreArray;
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using ::testing::Return;
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using ::testing::TypedEq;
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class MockScript : public Script {
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public:
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MOCK_METHOD(absl::Status, ApplyPatchToROM, (ROM & rom));
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};
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TEST(ASMTest, NoPatchLoadedError) {
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ROM rom;
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MockScript script;
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EXPECT_CALL(script, ApplyPatchToROM(_))
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.WillOnce(Return(absl::InvalidArgumentError("No patch loaded!")));
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EXPECT_THAT(script.ApplyPatchToROM(rom),
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absl::InvalidArgumentError("No patch loaded!"));
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}
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TEST(ASMTest, ApplyPatchOk) {}
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} // namespace asm_test
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} // namespace yaze_test
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