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yaze/src/app/application.cc

240 lines
7.3 KiB
C++

#include "app/application.h"
#include "absl/strings/str_cat.h"
#include "util/log.h"
#ifdef YAZE_WITH_GRPC
#include "app/service/canvas_automation_service.h"
#include "app/service/unified_grpc_server.h"
#include "app/test/test_manager.h"
#include "cli/service/agent/emulator_service_impl.h"
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#include "app/platform/wasm/wasm_bootstrap.h"
#include "app/platform/wasm/wasm_collaboration.h"
#endif
namespace yaze {
Application& Application::Instance() {
static Application instance;
return instance;
}
void Application::Initialize(const AppConfig& config) {
config_ = config;
LOG_INFO("App", "Initializing Application instance...");
controller_ = std::make_unique<Controller>();
// Process pending ROM load if we have one (from flags/config - non-WASM only)
std::string start_path = config_.rom_file;
#ifndef __EMSCRIPTEN__
if (!pending_rom_.empty()) {
// Pending ROM takes precedence over config (e.g. drag-drop before init)
start_path = pending_rom_;
pending_rom_.clear();
LOG_INFO("App", "Found pending ROM load: %s", start_path.c_str());
} else if (!start_path.empty()) {
LOG_INFO("App", "Using configured startup ROM: %s", start_path.c_str());
} else {
LOG_INFO("App", "No pending ROM, starting empty.");
}
#else
LOG_INFO("App", "WASM build - ROM loading handled via wasm_bootstrap queue.");
// In WASM, start_path from config might be ignored if we rely on web uploads
// But we can still try to pass it if it's a server-hosted ROM
#endif
// Always call OnEntry to initialize Window/Renderer, even with empty path
auto status = controller_->OnEntry(start_path);
if (!status.ok()) {
LOG_ERROR("App", "Failed to initialize controller: %s", std::string(status.message()).c_str());
} else {
LOG_INFO("App", "Controller initialized successfully. Active: %s", controller_->IsActive() ? "Yes" : "No");
if (controller_->editor_manager()) {
controller_->editor_manager()->ApplyStartupVisibility(config_);
}
// If we successfully loaded a ROM at startup, run startup actions
if (!start_path.empty() && controller_->editor_manager()) {
RunStartupActions();
}
#ifdef YAZE_WITH_GRPC
// Initialize gRPC server if enabled
if (config_.enable_test_harness) {
LOG_INFO("App", "Initializing gRPC automation services...");
canvas_automation_service_ = std::make_unique<CanvasAutomationServiceImpl>();
grpc_server_ = std::make_unique<YazeGRPCServer>();
auto rom_getter = [this]() { return controller_->GetCurrentRom(); };
if (controller_->editor_manager()) {
auto emulator_service =
std::make_unique<yaze::net::EmulatorServiceImpl>(
&controller_->editor_manager()->emulator(),
rom_getter);
auto add_status =
grpc_server_->AddService(std::move(emulator_service));
if (!add_status.ok()) {
LOG_ERROR("App", "Failed to attach emulator service: %s",
std::string(add_status.message()).c_str());
}
} else {
LOG_WARN("App", "EditorManager not ready; emulator gRPC disabled");
}
// Initialize server with all services
auto status = grpc_server_->Initialize(
config_.test_harness_port,
&yaze::test::TestManager::Get(),
rom_getter,
nullptr, // Version manager not ready
nullptr, // Approval manager not ready
canvas_automation_service_.get()
);
if (status.ok()) {
status = grpc_server_->StartAsync(); // Start in background thread
if (!status.ok()) {
LOG_ERROR("App", "Failed to start gRPC server: %s", std::string(status.message()).c_str());
} else {
LOG_INFO("App", "gRPC server started on port %d", config_.test_harness_port);
}
} else {
LOG_ERROR("App", "Failed to initialize gRPC server: %s", std::string(status.message()).c_str());
}
// Connect services to controller/editor manager
if (canvas_automation_service_) {
controller_->SetCanvasAutomationService(canvas_automation_service_.get());
}
}
#endif
}
#ifdef __EMSCRIPTEN__
// Register the ROM load handler now that controller is ready.
yaze::app::wasm::SetRomLoadHandler([](std::string path) {
Application::Instance().LoadRom(path);
});
#endif
}
void Application::Tick() {
if (!controller_) return;
#ifdef __EMSCRIPTEN__
auto& wasm_collab = app::platform::GetWasmCollaborationInstance();
wasm_collab.ProcessPendingChanges();
#endif
controller_->OnInput();
auto status = controller_->OnLoad();
if (!status.ok()) {
LOG_ERROR("App", "Controller Load Error: %s", std::string(status.message()).c_str());
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
return;
}
if (!controller_->IsActive()) {
// Window closed
// LOG_INFO("App", "Controller became inactive");
}
controller_->DoRender();
}
void Application::LoadRom(const std::string& path) {
LOG_INFO("App", "Requesting ROM load: %s", path.c_str());
if (!controller_) {
#ifdef __EMSCRIPTEN__
yaze::app::wasm::TriggerRomLoad(path);
LOG_INFO("App", "Forwarded to wasm_bootstrap queue (controller not ready): %s", path.c_str());
#else
pending_rom_ = path;
LOG_INFO("App", "Queued ROM load (controller not ready): %s", path.c_str());
#endif
return;
}
// Controller exists.
absl::Status status;
if (!controller_->IsActive()) {
status = controller_->OnEntry(path);
} else {
status = controller_->editor_manager()->OpenRomOrProject(path);
}
if (!status.ok()) {
std::string error_msg = absl::StrCat("Failed to load ROM: ", status.message());
LOG_ERROR("App", "%s", error_msg.c_str());
#ifdef __EMSCRIPTEN__
EM_ASM({
var msg = UTF8ToString($0);
console.error(msg);
alert(msg);
}, error_msg.c_str());
#endif
} else {
LOG_INFO("App", "ROM loaded successfully: %s", path.c_str());
// Run startup actions whenever a new ROM is loaded IF it matches our startup config
// (Optional: we might only want to run actions once at startup, but for CLI usage usually
// you load one ROM and want the actions applied to it).
// For now, we'll only run actions if this is the first load or if explicitly requested.
// Actually, simpler: just run them. The user can close cards if they want.
RunStartupActions();
#ifdef __EMSCRIPTEN__
EM_ASM({
console.log("ROM loaded successfully: " + UTF8ToString($0));
}, path.c_str());
#endif
}
}
void Application::RunStartupActions() {
if (!controller_ || !controller_->editor_manager()) return;
auto* manager = controller_->editor_manager();
manager->ProcessStartupActions(config_);
}
#ifdef __EMSCRIPTEN__
extern "C" void SyncFilesystem();
#endif
void Application::Shutdown() {
#ifdef __EMSCRIPTEN__
// Sync IDBFS to persist any changes before shutdown
LOG_INFO("App", "Syncing filesystem before shutdown...");
SyncFilesystem();
#endif
#ifdef YAZE_WITH_GRPC
if (grpc_server_) {
LOG_INFO("App", "Shutting down gRPC server...");
grpc_server_->Shutdown();
grpc_server_.reset();
}
canvas_automation_service_.reset();
#endif
if (controller_) {
controller_->OnExit();
controller_.reset();
}
}
} // namespace yaze