27 lines
583 B
C++
27 lines
583 B
C++
#include "app/editor/context/gfx_context.h"
|
|
|
|
#include <imgui/imgui.h>
|
|
|
|
#include <cmath>
|
|
|
|
#include "app/editor/utils/editor.h"
|
|
#include "app/editor/modules/palette_editor.h"
|
|
#include "app/gfx/bitmap.h"
|
|
#include "app/gfx/snes_palette.h"
|
|
#include "app/gfx/snes_tile.h"
|
|
#include "app/gui/canvas.h"
|
|
#include "app/gui/icons.h"
|
|
#include "app/gui/pipeline.h"
|
|
#include "app/rom.h"
|
|
|
|
namespace yaze {
|
|
namespace app {
|
|
namespace editor {
|
|
namespace context {
|
|
|
|
std::unordered_map<uint8_t, gfx::Paletteset> GfxContext::palettesets_;
|
|
|
|
}
|
|
} // namespace editor
|
|
} // namespace app
|
|
} // namespace yaze
|