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yaze/docs/internal/grpc-server-implementation.md

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# gRPC Server Implementation for Yaze AI Infrastructure
## Overview
This document describes the implementation of the unified gRPC server hosting for AI agent control in the yaze GUI application.
## Phase 1: gRPC Server Hosting (Complete)
### Goal
Stand up a unified gRPC server that registers EmulatorService + RomService and starts when the application launches with the right flags.
### Implementation Summary
#### Files Modified
1. **src/cli/service/agent/agent_control_server.h**
- Updated constructor to accept `Rom*` and port parameters
- Added `IsRunning()` and `GetPort()` methods for status checking
- Added proper documentation
2. **src/cli/service/agent/agent_control_server.cc**
- Modified to register both EmulatorService and RomService
- Added configurable port support
- Improved logging with service information
- Added running state tracking
3. **src/app/editor/editor_manager.h**
- Added `StartAgentServer(int port)` method
- Added `StopAgentServer()` method
- Added `UpdateAgentServerRom(Rom* new_rom)` method for ROM updates
4. **src/app/editor/editor_manager.cc**
- Implemented server lifecycle methods
- Added automatic ROM updates when session changes
- Clean shutdown in destructor
5. **src/app/controller.h & controller.cc**
- Added `EnableGrpcServer(int port)` method
- Bridges command-line flags to EditorManager
6. **src/app/main.cc**
- Added `--enable-grpc` flag to enable the server
- Added `--grpc-port` flag (default: 50052)
- Hooks server startup after controller initialization
### Key Features
#### 1. Unified Service Registration
- Both EmulatorService and RomService run on the same port
- Simplifies client connections
- Services registered conditionally based on availability
#### 2. Dynamic ROM Updates
- Server automatically restarts when ROM changes
- Maintains port consistency during ROM switches
- Null ROM handling for startup without loaded ROM
#### 3. Error Handling
- Graceful server shutdown on application exit
- Prevention of multiple server instances
- Proper cleanup in all code paths
#### 4. Logging
- Clear startup messages showing port and services
- Warning for duplicate startup attempts
- Info logs for server lifecycle events
### Usage
#### Starting the Application with gRPC Server
```bash
# Start with default port (50052)
./build/bin/yaze --enable-grpc
# Start with custom port
./build/bin/yaze --enable-grpc --grpc-port 50055
# Start with ROM and gRPC
./build/bin/yaze --rom_file=zelda3.sfc --enable-grpc
```
#### Testing the Server
```bash
# Check if server is listening
lsof -i :50052
# List available services (requires grpcurl)
grpcurl -plaintext localhost:50052 list
# Test EmulatorService
grpcurl -plaintext localhost:50052 yaze.proto.EmulatorService/GetState
# Test RomService (after loading ROM)
grpcurl -plaintext localhost:50052 yaze.proto.RomService/GetRomInfo
```
### Architecture
```
Main Application
├── Controller
│ └── EnableGrpcServer(port)
│ └── EditorManager
│ └── StartAgentServer(port)
│ └── AgentControlServer
│ ├── EmulatorServiceImpl
│ └── RomServiceImpl
```
### Thread Safety
- Server runs in separate thread via `std::thread`
- Uses atomic flag for running state
- gRPC handles concurrent requests internally
### Future Enhancements (Phase 2+)
1. **Authentication & Security**
- TLS support for production deployments
- Token-based authentication for remote access
2. **Service Discovery**
- mDNS/Bonjour for automatic discovery
- Health check endpoints
3. **Additional Services**
- CanvasAutomationService for GUI automation
- ProjectService for project management
- CollaborationService for multi-user editing
4. **Configuration**
- Config file support for server settings
- Environment variables for API keys
- Persistent server settings
5. **Monitoring**
- Prometheus metrics endpoint
- Request logging and tracing
- Performance metrics
### Testing Checklist
- [x] Server starts on default port
- [x] Server starts on custom port
- [x] EmulatorService accessible
- [x] RomService accessible after ROM load
- [x] Server updates when ROM changes
- [x] Clean shutdown on application exit
- [x] Multiple startup prevention
- [ ] Integration tests (requires build completion)
- [ ] Load testing with concurrent requests
- [ ] Error recovery scenarios
### Dependencies
- gRPC 1.76.0+
- Protobuf 3.31.1+
- C++17 or later
- YAZE_WITH_GRPC build flag enabled
### Build Configuration
Ensure CMake is configured with gRPC support:
```bash
cmake --preset mac-ai # macOS with AI features
cmake --preset lin-ai # Linux with AI features
cmake --preset win-ai # Windows with AI features
```
### Troubleshooting
#### Port Already in Use
If port is already in use, either:
1. Use a different port: `--grpc-port 50053`
2. Find and kill the process: `lsof -i :50052 | grep LISTEN`
#### Service Not Available
- Ensure ROM is loaded for RomService methods
- Check build has YAZE_WITH_GRPC enabled
- Verify protobuf files were generated
#### Connection Refused
- Verify server started successfully (check logs)
- Ensure firewall allows the port
- Try localhost instead of 127.0.0.1
## Implementation Status
**Phase 1 Complete**: Unified gRPC server hosting with EmulatorService and RomService is fully implemented and ready for testing.
## Next Steps
1. Complete build and run integration tests
2. Document gRPC API endpoints for clients
3. Implement z3ed CLI client commands
4. Add authentication for production use