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yaze/test/integration/memory_debugging_test.cc

254 lines
7.5 KiB
C++

/**
* @file memory_debugging_test.cc
* @brief Integration test for memory breakpoints and watchpoints
*
* This test verifies that memory breakpoints and watchpoints trigger
* correctly during actual CPU execution via the memory bus.
*/
#include <gtest/gtest.h>
#include <vector>
#include <cstring>
#include "app/emu/emulator.h"
#include "app/emu/snes.h"
#include "app/emu/debug/breakpoint_manager.h"
#include "app/emu/debug/watchpoint_manager.h"
#include "app/rom.h"
namespace yaze {
namespace emu {
namespace {
class MemoryDebuggingTest : public ::testing::Test {
protected:
void SetUp() override {
// Create a minimal test ROM with some test code
CreateTestRom();
// Initialize emulator with test ROM
emulator_.Initialize(nullptr, test_rom_data_);
emulator_.set_debugging(true); // Enable debugging mode
}
void CreateTestRom() {
// Create a minimal ROM that tests memory access
test_rom_data_.resize(0x8000); // 32KB ROM
// ROM header (simplified)
std::memset(test_rom_data_.data(), 0, test_rom_data_.size());
// Test program at reset vector ($8000 in LoROM)
// This simple program:
// 1. Writes $42 to WRAM address $0000
// 2. Reads from WRAM address $0000
// 3. Writes $FF to WRAM address $1000
// 4. Infinite loop
size_t code_offset = 0x0000; // Start of ROM
uint8_t test_code[] = {
// LDA #$42
0xA9, 0x42,
// STA $7E0000 (WRAM)
0x8F, 0x00, 0x00, 0x7E,
// LDA $7E0000 (WRAM)
0xAF, 0x00, 0x00, 0x7E,
// LDA #$FF
0xA9, 0xFF,
// STA $7E1000 (WRAM)
0x8F, 0x00, 0x10, 0x7E,
// Infinite loop: JMP $8000
0x4C, 0x00, 0x80
};
std::memcpy(test_rom_data_.data() + code_offset, test_code, sizeof(test_code));
// Set reset vector to $8000
test_rom_data_[0x7FFC] = 0x00;
test_rom_data_[0x7FFD] = 0x80;
}
Emulator emulator_;
std::vector<uint8_t> test_rom_data_;
};
TEST_F(MemoryDebuggingTest, MemoryWriteBreakpoint) {
// Add a write breakpoint at WRAM $0000
uint32_t bp_id = emulator_.breakpoint_manager().AddBreakpoint(
0x7E0000, // WRAM address
BreakpointManager::Type::WRITE,
BreakpointManager::CpuType::CPU_65816,
"", // No condition
"Test write breakpoint at WRAM $0000"
);
// Track if breakpoint was hit
bool breakpoint_hit = false;
int cycles_executed = 0;
const int max_cycles = 100;
// Run emulation for a limited number of cycles
while (cycles_executed < max_cycles && !breakpoint_hit) {
// Step one instruction
emulator_.snes().cpu().RunOpcode();
cycles_executed++;
// Check if we're still running (breakpoint stops execution)
if (!emulator_.snes().running()) {
breakpoint_hit = true;
break;
}
}
// Verify the breakpoint was hit
EXPECT_TRUE(breakpoint_hit) << "Write breakpoint at $7E0000 should have been hit";
// Verify the breakpoint manager recorded the hit
auto breakpoints = emulator_.breakpoint_manager().GetAllBreakpoints();
auto it = std::find_if(breakpoints.begin(), breakpoints.end(),
[bp_id](const auto& bp) { return bp.id == bp_id; });
ASSERT_NE(it, breakpoints.end());
EXPECT_GT(it->hit_count, 0) << "Breakpoint hit count should be > 0";
}
TEST_F(MemoryDebuggingTest, MemoryReadBreakpoint) {
// Add a read breakpoint at WRAM $0000
uint32_t bp_id = emulator_.breakpoint_manager().AddBreakpoint(
0x7E0000, // WRAM address
BreakpointManager::Type::READ,
BreakpointManager::CpuType::CPU_65816,
"", // No condition
"Test read breakpoint at WRAM $0000"
);
// Track if breakpoint was hit
bool breakpoint_hit = false;
int cycles_executed = 0;
const int max_cycles = 100;
// Run emulation - should hit on the LDA $7E0000 instruction
while (cycles_executed < max_cycles && !breakpoint_hit) {
emulator_.snes().cpu().RunOpcode();
cycles_executed++;
if (!emulator_.snes().running()) {
breakpoint_hit = true;
break;
}
}
// Verify the breakpoint was hit
EXPECT_TRUE(breakpoint_hit) << "Read breakpoint at $7E0000 should have been hit";
}
TEST_F(MemoryDebuggingTest, WatchpointTracking) {
// Add a watchpoint at WRAM $0000 (track both reads and writes)
uint32_t wp_id = emulator_.watchpoint_manager().AddWatchpoint(
0x7E0000, // Start address
0x7E0000, // End address (single byte)
true, // Track reads
true, // Track writes
false, // Don't break on access
"Test watchpoint at WRAM $0000"
);
// Run emulation for several instructions
const int instructions_to_execute = 10;
for (int i = 0; i < instructions_to_execute; i++) {
emulator_.snes().cpu().RunOpcode();
}
// Get watchpoint history
auto history = emulator_.watchpoint_manager().GetHistory(0x7E0000, 10);
// We should have at least one write and one read in the history
bool found_write = false;
bool found_read = false;
for (const auto& access : history) {
if (access.is_write) {
found_write = true;
EXPECT_EQ(access.new_value, 0x42) << "Written value should be $42";
} else {
found_read = true;
EXPECT_EQ(access.new_value, 0x42) << "Read value should be $42";
}
}
EXPECT_TRUE(found_write) << "Should have recorded a write to $7E0000";
EXPECT_TRUE(found_read) << "Should have recorded a read from $7E0000";
}
TEST_F(MemoryDebuggingTest, WatchpointBreakOnAccess) {
// Add a watchpoint that breaks on write access
uint32_t wp_id = emulator_.watchpoint_manager().AddWatchpoint(
0x7E1000, // Start address
0x7E1000, // End address
false, // Don't track reads
true, // Track writes
true, // Break on access
"Test breaking watchpoint at WRAM $1000"
);
// Track if watchpoint caused a break
bool watchpoint_triggered = false;
int cycles_executed = 0;
const int max_cycles = 100;
// Run emulation - should break when writing to $7E1000
while (cycles_executed < max_cycles && !watchpoint_triggered) {
emulator_.snes().cpu().RunOpcode();
cycles_executed++;
if (!emulator_.snes().running()) {
// Check if we stopped due to watchpoint
auto history = emulator_.watchpoint_manager().GetHistory(0x7E1000, 1);
if (!history.empty()) {
watchpoint_triggered = true;
}
break;
}
}
EXPECT_TRUE(watchpoint_triggered) << "Watchpoint at $7E1000 should have triggered a break";
// Verify the access was logged
auto history = emulator_.watchpoint_manager().GetHistory(0x7E1000, 10);
ASSERT_FALSE(history.empty());
EXPECT_TRUE(history[0].is_write);
EXPECT_EQ(history[0].new_value, 0xFF) << "Written value should be $FF";
}
TEST_F(MemoryDebuggingTest, DebuggingDisabledPerformance) {
// Disable debugging - callbacks should not be invoked
emulator_.set_debugging(false);
// Add breakpoints and watchpoints (they shouldn't trigger)
emulator_.breakpoint_manager().AddBreakpoint(
0x7E0000, BreakpointManager::Type::WRITE,
BreakpointManager::CpuType::CPU_65816
);
emulator_.watchpoint_manager().AddWatchpoint(
0x7E0000, 0x7E0000, true, true, true
);
// Run emulation - should not break
const int instructions_to_execute = 20;
bool unexpectedly_stopped = false;
for (int i = 0; i < instructions_to_execute; i++) {
emulator_.snes().cpu().RunOpcode();
if (!emulator_.snes().running()) {
unexpectedly_stopped = true;
break;
}
}
EXPECT_FALSE(unexpectedly_stopped)
<< "Emulation should not stop when debugging is disabled";
}
} // namespace
} // namespace emu
} // namespace yaze