50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "test_utils.h"
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#include "app/controller.h"
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#include "app/editor/editor_manager.h"
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#include "app/rom.h"
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namespace yaze {
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namespace test {
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namespace gui {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
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yaze::Controller* controller = (yaze::Controller*)ctx->Test->UserData;
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if (!controller) {
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ctx->LogError("LoadRomInTest: Controller is null!");
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return;
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}
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// Get the ROM from the editor manager and load it directly
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Rom* rom = controller->GetCurrentRom();
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if (!rom) {
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ctx->LogError("LoadRomInTest: ROM object is null!");
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return;
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}
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// Check if ROM is already loaded
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if (rom->is_loaded()) {
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ctx->LogInfo("ROM already loaded, skipping...");
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return;
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}
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// Load the ROM file directly
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auto status = rom->LoadFromFile(rom_path);
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if (!status.ok()) {
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ctx->LogError("LoadRomInTest: Failed to load ROM: %s",
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std::string(status.message()).c_str());
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return;
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}
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ctx->LogInfo("ROM loaded successfully: %s", rom_path.c_str());
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ctx->Yield(5); // Give time for UI to update
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}
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
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ctx->MenuClick(absl::StrFormat("Editors/%s", editor_name).c_str());
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}
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} // namespace gui
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} // namespace test
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} // namespace yaze
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