31 lines
1.9 KiB
Markdown
31 lines
1.9 KiB
Markdown
# ImPlot Integration and Visualization Ideas
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This repository now ships a thin wrapper for ImPlot under `yaze::gui::plotting`
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(`src/app/gui/plots/implot_support.*`). The helpers:
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- Ensure the ImPlot context exists (`EnsureImPlotContext()`).
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- Apply theme-aware styling (`PlotStyleScope`, `BuildStyleFromTheme`).
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- Wrap `BeginPlot`/`EndPlot` with RAII (`PlotGuard`).
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Example usage:
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```c++
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using namespace yaze::gui::plotting;
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PlotStyleScope plot_style(ThemeManager::Get().GetCurrentTheme());
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PlotConfig config{.id = "Tile Usage", .flags = ImPlotFlags_NoLegend};
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PlotGuard plot(config);
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if (plot) {
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ImPlot::PlotHistogram("tiles", tile_hist.data(), tile_hist.size());
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}
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```
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Candidate ROM-hacking visualizations worth adding:
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- Tile and palette analytics: histograms of tile IDs per region; stacked bars of palette usage; scatter of tile index vs. frequency to find unused art.
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- VRAM/CHR timelines: line plots of VRAM writes or DMA burst sizes during playback; overlays comparing two builds to spot regressions.
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- Memory watch dashboards: line plots of key WRAM variables (health, rupees, mode flags) with markers for room transitions or boss flags.
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- RNG/logic inspection: scatter of RNG seed vs. outcome (drops, patterns); step plots of RNG state across frames to debug determinism.
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- Audio/SPC insight: per-channel volume over time; simple spectrum snapshots before/after a music tweak.
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- Compression/asset diffs: bar charts of bank sizes and free space; plot of LZ chunk sizes to catch anomalies.
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- Overworld/dungeon tuning: line plots of enemy counts, chest density, or item rarity per region; cumulative difficulty curves across progression.
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- Performance profiling: stacked bars for frame time breakdowns (render vs. emu vs. scripting); list of slowest frames with hover tooltips describing scene state.
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- Script/event timelines: Gantt-like plots for cutscene steps or event triggers, with hover showing script IDs and offsets.
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