31217e1c5c22ef445c16161286a37bd63128f4f8
Simplified `ExperimentFlags` by removing unused flags and updated `Controller` to no longer inherit from it. Refactored `FlagsMenu` to separate flag categories into individual methods for better organization. Enhanced settings editor with a new "Font Manager" tab and updated `DrawGeneralSettings` to use the new flag category methods. Added `DrawFontManager` function for font management.
Yet Another Zelda3 Editor
- Platform: Windows, macOS, iOS, GNU/Linux
- Dependencies: SDL2, ImGui, abseil-cpp
Description
General purpose editor for The Legend of Zelda: A Link to the Past for the Super Nintendo.
Provides bindings in C and Python for building custom tools and utilities.
Takes heavy inspiration from ALTTP community efforts such as Hyrule Magic and ZScream
Building and installation
CMake is required to build yaze
- Clone the repository
- Create the build directory and configuration
- Build and run the application
- (Optional) Run the tests
git clone --recurse-submodules https://github.com/scawful/yaze.git
cmake -S . -B build
cmake --build build
By default this will build all targets.
- yaze: Editor Application
- yaze_c: C Library
- yaze_emu: SNES Emulator
- yaze_py: Python Module
- yaze_test: Unit Tests
- z3ed: Command Line Interface
Dependencies are included as submodules and will be built automatically. For those who want to reduce compile times, consider installing the dependencies on your system. See build-instructions.md for more information.
Documentation
- For users, please refer to getting_started.md for instructions on how to use yaze.
- For developers, please refer to the documentation for information on the project's infrastructure.
License
YAZE is distributed under the GNU GPLv3 license.
SDL2, ImGui and Abseil are subject to respective licenses.
Screenshots
Description
Languages
C++
85.8%
JavaScript
3.7%
Assembly
2.3%
CMake
2%
Shell
1.6%
Other
4.6%