- Implemented a Command Abstraction Layer to eliminate ~1300 lines of duplicated code across tool commands, enhancing maintainability and consistency. - Established a unified structure for argument parsing, ROM loading, and output formatting across all commands. - Added comprehensive documentation, including a Command Abstraction Guide with migration checklists and testing strategies. - Introduced better testing capabilities for command components, making them AI-friendly and easier to validate. - Removed legacy command classes and integrated new command handlers for improved functionality. Benefits: - Streamlined command handling and improved code quality. - Enhanced developer experience with clear documentation and testing strategies. - Maintained backward compatibility with no breaking changes to existing command interfaces.
329 lines
10 KiB
C++
329 lines
10 KiB
C++
#include "cli/handlers/commands.h"
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#include "cli/handlers/tools/resource_commands.h"
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#include "cli/handlers/game/dungeon_commands.h"
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#include "cli/handlers/game/overworld_commands.h"
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#include "cli/handlers/game/message_commands.h"
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#include "cli/handlers/game/dialogue_commands.h"
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#include "cli/handlers/game/music_commands.h"
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#include "cli/handlers/graphics/hex_commands.h"
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#include "cli/handlers/graphics/palette_commands.h"
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// #include "cli/handlers/graphics/sprite_commands.h" // Implementations not available
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#include "cli/handlers/tools/gui_commands.h"
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#include "cli/handlers/tools/emulator_commands.h"
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// #include "cli/handlers/rom/rom_commands.h" // Not used in stubs
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// #include "cli/handlers/rom/project_commands.h" // Not used in stubs
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namespace yaze {
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namespace cli {
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namespace handlers {
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// Resource commands
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absl::Status HandleResourceListCommand(const std::vector<std::string>& args, Rom* rom) {
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ResourceListCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleResourceSearchCommand(const std::vector<std::string>& args, Rom* rom) {
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ResourceSearchCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Dungeon commands
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absl::Status HandleDungeonListSpritesCommand(const std::vector<std::string>& args, Rom* rom) {
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DungeonListSpritesCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDungeonDescribeRoomCommand(const std::vector<std::string>& args, Rom* rom) {
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DungeonDescribeRoomCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDungeonExportRoomCommand(const std::vector<std::string>& args, Rom* rom) {
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DungeonExportRoomCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDungeonListObjectsCommand(const std::vector<std::string>& args, Rom* rom) {
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DungeonListObjectsCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDungeonGetRoomTilesCommand(const std::vector<std::string>& args, Rom* rom) {
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DungeonGetRoomTilesCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDungeonSetRoomPropertyCommand(const std::vector<std::string>& args, Rom* rom) {
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DungeonSetRoomPropertyCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Overworld commands
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absl::Status HandleOverworldFindTileCommand(const std::vector<std::string>& args, Rom* rom) {
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OverworldFindTileCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleOverworldDescribeMapCommand(const std::vector<std::string>& args, Rom* rom) {
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OverworldDescribeMapCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleOverworldListWarpsCommand(const std::vector<std::string>& args, Rom* rom) {
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OverworldListWarpsCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleOverworldListSpritesCommand(const std::vector<std::string>& args, Rom* rom) {
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OverworldListSpritesCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleOverworldGetEntranceCommand(const std::vector<std::string>& args, Rom* rom) {
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OverworldGetEntranceCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleOverworldTileStatsCommand(const std::vector<std::string>& args, Rom* rom) {
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OverworldTileStatsCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Message commands
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absl::Status HandleMessageListCommand(const std::vector<std::string>& args, Rom* rom) {
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MessageListCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleMessageReadCommand(const std::vector<std::string>& args, Rom* rom) {
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MessageReadCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleMessageSearchCommand(const std::vector<std::string>& args, Rom* rom) {
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MessageSearchCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Dialogue commands
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absl::Status HandleDialogueListCommand(const std::vector<std::string>& args, Rom* rom) {
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DialogueListCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDialogueReadCommand(const std::vector<std::string>& args, Rom* rom) {
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DialogueReadCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleDialogueSearchCommand(const std::vector<std::string>& args, Rom* rom) {
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DialogueSearchCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Music commands
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absl::Status HandleMusicListCommand(const std::vector<std::string>& args, Rom* rom) {
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MusicListCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleMusicInfoCommand(const std::vector<std::string>& args, Rom* rom) {
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MusicInfoCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleMusicTracksCommand(const std::vector<std::string>& args, Rom* rom) {
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MusicTracksCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Sprite commands (stubs - implementations not available)
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absl::Status HandleSpriteListCommand(const std::vector<std::string>& /*args*/, Rom* /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandleSpritePropertiesCommand(const std::vector<std::string>& /*args*/, Rom* /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandleSpritePaletteCommand(const std::vector<std::string>& /*args*/, Rom* /*rom*/) {
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return absl::OkStatus();
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}
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// GUI commands
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absl::Status HandleGuiPlaceTileCommand(const std::vector<std::string>& args, Rom* rom) {
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GuiPlaceTileCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleGuiClickCommand(const std::vector<std::string>& args, Rom* rom) {
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GuiClickCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleGuiDiscoverToolCommand(const std::vector<std::string>& args, Rom* rom) {
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GuiDiscoverToolCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleGuiScreenshotCommand(const std::vector<std::string>& args, Rom* rom) {
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GuiScreenshotCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Emulator commands
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absl::Status HandleEmulatorStepCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorStepCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorRunCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorRunCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorPauseCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorPauseCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorResetCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorResetCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorGetStateCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorGetStateCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorSetBreakpointCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorSetBreakpointCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorClearBreakpointCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorClearBreakpointCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorListBreakpointsCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorListBreakpointsCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorReadMemoryCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorReadMemoryCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorWriteMemoryCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorWriteMemoryCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorGetRegistersCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorGetRegistersCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleEmulatorGetMetricsCommand(const std::vector<std::string>& args, Rom* rom) {
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EmulatorGetMetricsCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Hex commands
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absl::Status HandleHexRead(const std::vector<std::string>& args, Rom* rom) {
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HexReadCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleHexWrite(const std::vector<std::string>& args, Rom* rom) {
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HexWriteCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandleHexSearch(const std::vector<std::string>& args, Rom* rom) {
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HexSearchCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Palette commands
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absl::Status HandlePaletteGetColors(const std::vector<std::string>& args, Rom* rom) {
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PaletteGetColorsCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandlePaletteSetColor(const std::vector<std::string>& args, Rom* rom) {
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PaletteSetColorCommandHandler handler;
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return handler.Run(args, rom);
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}
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absl::Status HandlePaletteAnalyze(const std::vector<std::string>& args, Rom* rom) {
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PaletteAnalyzeCommandHandler handler;
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return handler.Run(args, rom);
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}
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// Agent-specific commands (stubs for now)
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absl::Status HandleRunCommand(const std::vector<std::string>& /*args*/, Rom& /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandlePlanCommand(const std::vector<std::string>& /*args*/) {
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return absl::OkStatus();
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}
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absl::Status HandleDiffCommand(Rom& /*rom*/, const std::vector<std::string>& /*args*/) {
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return absl::OkStatus();
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}
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absl::Status HandleAcceptCommand(const std::vector<std::string>& /*args*/, Rom& /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandleTestCommand(const std::vector<std::string>& /*args*/) {
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return absl::OkStatus();
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}
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absl::Status HandleGuiCommand(const std::vector<std::string>& /*args*/) {
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return absl::OkStatus();
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}
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absl::Status HandleLearnCommand(const std::vector<std::string>& /*args*/) {
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return absl::OkStatus();
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}
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absl::Status HandleListCommand() {
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return absl::OkStatus();
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}
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absl::Status HandleCommitCommand(Rom& /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandleRevertCommand(Rom& /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandleDescribeCommand(const std::vector<std::string>& /*arg_vec*/) {
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return absl::OkStatus();
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}
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absl::Status HandleChatCommand(Rom& /*rom*/) {
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return absl::OkStatus();
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}
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absl::Status HandleSimpleChatCommand(const std::vector<std::string>&, Rom* /*rom*/, bool /*quiet*/) {
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return absl::OkStatus();
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}
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absl::Status HandleTestConversationCommand(const std::vector<std::string>& /*arg_vec*/) {
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return absl::OkStatus();
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}
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} // namespace handlers
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} // namespace cli
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} // namespace yaze
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