Files
yaze/src/app/gui/input.h

79 lines
2.4 KiB
C++

#ifndef YAZE_APP_CORE_INPUT_H
#define YAZE_APP_CORE_INPUT_H
#define IMGUI_DEFINE_MATH_OPERATORS
#include <cstddef>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <variant>
#include <vector>
#include "absl/strings/string_view.h"
#include "app/gfx/snes_tile.h"
#include "imgui/imgui.h"
namespace yaze {
namespace gui {
constexpr ImVec2 kDefaultModalSize = ImVec2(200, 0);
constexpr ImVec2 kZeroPos = ImVec2(0, 0);
IMGUI_API bool InputHex(const char *label, uint64_t *data);
IMGUI_API bool InputHex(const char *label, int *data, int num_digits = 4,
float input_width = 50.f);
IMGUI_API bool InputHexShort(const char *label, uint32_t *data);
IMGUI_API bool InputHexWord(const char *label, uint16_t *data,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool InputHexWord(const char *label, int16_t *data,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool InputHexByte(const char *label, uint8_t *data,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value,
float input_width = 50.f, bool no_step = false);
IMGUI_API bool ListBox(const char *label, int *current_item,
const std::vector<std::string> &items,
int height_in_items = -1);
bool InputTileInfo(const char *label, gfx::TileInfo *tile_info);
using ItemLabelFlags = enum ItemLabelFlag {
Left = 1u << 0u,
Right = 1u << 1u,
Default = Left,
};
IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags);
IMGUI_API ImGuiID GetID(const std::string &id);
void FileDialogPipeline(absl::string_view display_key,
absl::string_view file_extensions,
std::optional<absl::string_view> button_text,
std::function<void()> callback);
using GuiElement = std::variant<std::function<void()>, std::string>;
struct Table {
const char *id;
int num_columns;
ImGuiTableFlags flags;
ImVec2 size;
std::vector<std::string> column_labels;
std::vector<GuiElement> column_contents;
};
void AddTableColumn(Table &table, const std::string &label, GuiElement element);
void DrawTable(Table &params);
} // namespace gui
} // namespace yaze
#endif