79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
#ifndef YAZE_APP_CORE_INPUT_H
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#define YAZE_APP_CORE_INPUT_H
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <string>
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#include <variant>
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#include <vector>
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#include "absl/strings/string_view.h"
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#include "app/gfx/snes_tile.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace gui {
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constexpr ImVec2 kDefaultModalSize = ImVec2(200, 0);
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constexpr ImVec2 kZeroPos = ImVec2(0, 0);
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IMGUI_API bool InputHex(const char *label, uint64_t *data);
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IMGUI_API bool InputHex(const char *label, int *data, int num_digits = 4,
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float input_width = 50.f);
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IMGUI_API bool InputHexShort(const char *label, uint32_t *data);
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IMGUI_API bool InputHexWord(const char *label, uint16_t *data,
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float input_width = 50.f, bool no_step = false);
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IMGUI_API bool InputHexWord(const char *label, int16_t *data,
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float input_width = 50.f, bool no_step = false);
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IMGUI_API bool InputHexByte(const char *label, uint8_t *data,
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float input_width = 50.f, bool no_step = false);
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IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value,
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float input_width = 50.f, bool no_step = false);
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IMGUI_API bool ListBox(const char *label, int *current_item,
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const std::vector<std::string> &items,
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int height_in_items = -1);
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bool InputTileInfo(const char *label, gfx::TileInfo *tile_info);
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using ItemLabelFlags = enum ItemLabelFlag {
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Left = 1u << 0u,
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Right = 1u << 1u,
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Default = Left,
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};
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IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags);
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IMGUI_API ImGuiID GetID(const std::string &id);
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void FileDialogPipeline(absl::string_view display_key,
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absl::string_view file_extensions,
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std::optional<absl::string_view> button_text,
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std::function<void()> callback);
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using GuiElement = std::variant<std::function<void()>, std::string>;
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struct Table {
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const char *id;
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int num_columns;
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ImGuiTableFlags flags;
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ImVec2 size;
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std::vector<std::string> column_labels;
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std::vector<GuiElement> column_contents;
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};
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void AddTableColumn(Table &table, const std::string &label, GuiElement element);
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void DrawTable(Table ¶ms);
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} // namespace gui
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} // namespace yaze
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#endif
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