Files
yaze/src/app/editor/graphics/tile16_editor.h
2024-07-24 09:37:35 -04:00

118 lines
3.1 KiB
C++

#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
/**
* @brief Popup window to edit Tile16 data
*/
class Tile16Editor : public context::GfxContext, public SharedRom {
public:
absl::Status InitBlockset(gfx::Bitmap* tile16_blockset_bmp,
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
absl::Status Update();
absl::Status DrawMenu();
absl::Status DrawTile16Editor();
absl::Status UpdateTile16Transfer();
absl::Status UpdateBlockset();
absl::Status DrawToCurrentTile16(ImVec2 pos);
absl::Status UpdateTile16Edit();
absl::Status DrawTileEditControls();
absl::Status UpdateTransferTileCanvas();
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
private:
bool map_blockset_loaded_ = false;
bool transfer_started_ = false;
bool transfer_blockset_loaded_ = false;
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
core::NotifyValue<uint32_t> notify_tile16;
core::NotifyValue<uint8_t> notify_palette;
// Various options for the Tile16 Editor
bool x_flip;
bool y_flip;
bool priority_tile;
int tile_size;
uint8_t* all_tiles_types_;
// Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gfx::Bitmap* tile16_blockset_bmp_;
// Canvas for editing the selected tile
gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
gui::CanvasGridSize::k64x64};
gfx::Bitmap* current_tile16_bmp_;
// Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
gui::Canvas tile8_source_canvas_{
"Tile8SourceCanvas",
ImVec2(core::kTilesheetWidth * 4, core::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k32x32};
gfx::Bitmap current_gfx_bmp_;
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::vector<gfx::Bitmap> current_gfx_individual_;
std::vector<uint8_t> current_tile16_data_;
std::vector<uint8_t> tile8_gfx_data_;
PaletteEditor palette_editor_;
gfx::SnesPalette palette_;
zelda3::overworld::Overworld transfer_overworld_;
gfx::BitmapTable graphics_bin_;
Rom transfer_rom_;
absl::Status transfer_status_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H