remove pipeline.h

This commit is contained in:
scawful
2024-07-24 09:37:35 -04:00
parent 8e9f5d345b
commit 3710ee5ed9
18 changed files with 6 additions and 62 deletions

View File

@@ -16,19 +16,6 @@ set(
app/gfx/tilesheet.cc
)
set(
YAZE_APP_ZELDA3_SRC
app/zelda3/overworld/overworld_map.cc
app/zelda3/overworld/overworld.cc
app/zelda3/screen/inventory.cc
app/zelda3/screen/title_screen.cc
app/zelda3/sprite/sprite.cc
app/zelda3/music/tracker.cc
app/zelda3/dungeon/room.cc
app/zelda3/dungeon/room_object.cc
app/zelda3/dungeon/object_renderer.cc
)
set(
YAZE_GUI_SRC
app/gui/asset_browser.cc
@@ -36,7 +23,6 @@ set(
app/gui/input.cc
app/gui/style.cc
app/gui/color.cc
app/gui/pipeline.cc
app/gui/zeml.cc
)

View File

@@ -12,7 +12,6 @@
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/code/memory_editor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
@@ -21,6 +20,7 @@
#include "app/editor/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/utils/editor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/editor/utils/recent_files.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
@@ -28,7 +28,6 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/rom.h"

View File

@@ -9,7 +9,6 @@
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room_names.h"

View File

@@ -15,7 +15,6 @@
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"

View File

@@ -13,7 +13,6 @@
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"

View File

@@ -18,7 +18,6 @@
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/rom.h"

View File

@@ -15,7 +15,6 @@
#include "app/gui/asset_browser.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"

View File

@@ -16,7 +16,6 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"

View File

@@ -7,16 +7,15 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/editor/utils/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
@@ -30,9 +29,9 @@ namespace editor {
class Tile16Editor : public context::GfxContext, public SharedRom {
public:
absl::Status InitBlockset(gfx::Bitmap* tile16_blockset_bmp,
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]);
absl::Status Update();
absl::Status DrawMenu();

View File

@@ -30,7 +30,6 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/rom.h"

View File

@@ -31,7 +31,6 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
namespace yaze {

View File

@@ -21,7 +21,6 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/zeml.h"
#include "app/rom.h"

View File

@@ -22,7 +22,6 @@
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"

View File

@@ -4,14 +4,13 @@
#include <cmath>
#include "app/editor/utils/editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
namespace yaze {

View File

@@ -12,7 +12,6 @@
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
namespace yaze {

View File

@@ -1,13 +0,0 @@
#include "pipeline.h"
namespace yaze {
namespace app {
namespace gui {
} // namespace gui
} // namespace app
} // namespace yaze

View File

@@ -1,14 +0,0 @@
#ifndef YAZE_APP_CORE_PIPELINE_H
#define YAZE_APP_CORE_PIPELINE_H
namespace yaze {
namespace app {
namespace gui {
} // namespace gui
} // namespace app
} // namespace yaze
#endif

View File

@@ -20,7 +20,6 @@
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/pipeline.h"
#include "app/rom.h" // for Rom
#include "app/zelda3/overworld/overworld.h"
#include "cli/patch.h" // for ApplyBpsPatch, CreateBpsPatch