- Introduced a new document detailing YAZE's dependency architecture, identifying optimization opportunities, and proposing a roadmap for reducing build times and improving maintainability. - Included a complete dependency graph, key findings, and a detailed refactoring plan to enhance modularity and reduce circular dependencies. - Document serves as a reference for future development and architectural decisions, aiming for 40-60% faster incremental builds. Benefits: - Provides a clear understanding of the current state and future direction for YAZE's architecture. - Facilitates better decision-making for developers regarding library organization and build optimization strategies.
230 lines
7.4 KiB
Markdown
230 lines
7.4 KiB
Markdown
# Platform Compatibility & CI/CD Fixes
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**Last Updated**: October 9, 2025
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---
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## Platform-Specific Notes
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### Windows
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**Build System:**
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- Uses vcpkg for: SDL2, yaml-cpp, zlib (fast, pre-compiled)
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- Uses FetchContent for: gRPC v1.67.1, abseil, protobuf (slower first time)
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**MSVC Flags Applied:**
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- `/bigobj` - Support large object files
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- `/permissive-` - Standards conformance
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- `/wd4267 /wd4244` - Suppress conversion warnings
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- `/constexpr:depth2048` - Deep template instantiation
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**Macro Definitions:**
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- `WIN32_LEAN_AND_MEAN` - Reduce Windows header pollution
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- `NOMINMAX` - Prevent min/max macro conflicts
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- `NOGDI` - Prevent GDI macro conflicts (DWORD, etc.)
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- `__PRFCHWINTRIN_H` - Work around Clang 20 `_m_prefetchw` linkage clash with
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Windows SDK headers
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**Build Times:**
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- First build with FetchContent: ~45-60 minutes (compiles gRPC)
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- Subsequent builds: ~2-5 minutes
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- With vcpkg pre-compiled gRPC: ~5-10 minutes first time
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### macOS
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**Build System:**
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- Uses vcpkg for: SDL2, yaml-cpp, zlib
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- Uses FetchContent for: gRPC, abseil, protobuf
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**Supported Architectures:**
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- x64 (Intel Macs) - macOS 13+
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- ARM64 (Apple Silicon) - macOS 14+
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**Build Times:**
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- First build: ~20-30 minutes
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- Subsequent builds: ~3-5 minutes
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### Linux
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**Build System:**
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- Uses system packages (apt) for most dependencies
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- Does NOT use vcpkg
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- Uses FetchContent for: gRPC, abseil, protobuf (when not in system)
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**Required System Packages:**
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```bash
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build-essential ninja-build pkg-config libglew-dev libxext-dev
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libwavpack-dev libabsl-dev libboost-all-dev libpng-dev python3-dev
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libpython3-dev libasound2-dev libpulse-dev libaudio-dev libx11-dev
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libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev libxss-dev
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libxxf86vm-dev libxkbcommon-dev libwayland-dev libdecor-0-dev
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libgtk-3-dev libdbus-1-dev gcc-12 g++-12 clang-15
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```
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**Build Times:**
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- First build: ~15-20 minutes
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- Subsequent builds: ~2-4 minutes
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---
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## Cross-Platform Code Validation
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All recent additions (October 2025) are cross-platform compatible:
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### Audio System
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- ✅ `src/app/emu/audio/audio_backend.h/cc` - Uses SDL2 (cross-platform)
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- ✅ No platform-specific code
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- ✅ Ready for SDL3 migration
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### Input System
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- ✅ `src/app/emu/input/input_backend.h/cc` - Uses SDL2 (cross-platform)
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- ✅ `src/app/emu/input/input_manager.h/cc` - Platform-agnostic
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- ✅ Ready for SDL3 migration
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### Debugger System
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- ✅ `src/app/emu/debug/apu_debugger.h/cc` - No platform dependencies
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- ✅ `src/app/emu/debug/breakpoint_manager.h/cc` - Platform-agnostic
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- ✅ `src/app/emu/debug/watchpoint_manager.h/cc` - Platform-agnostic
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- ✅ All use ImGui (cross-platform)
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### UI Layer
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- ✅ `src/app/emu/ui/*` - Uses ImGui + SDL2 (both cross-platform)
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- ✅ No platform-specific rendering code
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---
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## Common Build Issues & Solutions
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### Windows: "use of undefined type 'PromiseLike'"
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**Cause:** Old gRPC version (< v1.67.1)
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**Fix:** Clear build cache and reconfigure
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```powershell
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rm -r build/_deps/grpc-*
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cmake -B build -G "Visual Studio 17 2022" -A x64
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```
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### macOS: "absl not found"
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**Cause:** vcpkg not finding abseil packages
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**Fix:** Use FetchContent (default) - abseil is fetched automatically by gRPC
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```bash
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cmake -B build
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```
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### Linux: CMake configuration fails
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**Cause:** Missing system dependencies
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**Fix:** Install required packages
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```bash
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sudo apt-get update
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sudo apt-get install -y [see package list above]
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```
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### Windows: "DWORD syntax error"
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**Cause:** Windows macros conflicting with protobuf enums
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**Fix:** Ensure `NOGDI` is defined (now automatic in grpc.cmake)
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---
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## CI/CD Validation Checklist
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Before merging platform-specific changes:
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- ✅ vcpkg baseline synchronized across CI and vcpkg.json
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- ✅ Windows x86 build removed (cpp-httplib incompatibility)
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- ✅ Windows macro pollution prevented (NOGDI, NOMINMAX, WIN32_LEAN_AND_MEAN)
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- ✅ gRPC v1.67.1 with MSVC compatibility flags
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- ✅ Cross-platform code uses SDL2/ImGui only
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- ⏳ Validate CI builds pass on next push
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### CI/CD Performance Roadmap
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- **Dependency caching**: Cache vcpkg installs on Windows plus Homebrew/apt
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archives to trim 5-10 minutes per job; track cache keys via OS + lockfiles.
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- **Compiler caching**: Enable `ccache`/`sccache` across the matrix using the
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`hendrikmuhs/ccache-action` with 500 MB per-run limits for 3-5 minute wins.
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- **Conditional work**: Add a path-filter job that skips emulator builds or
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full test runs when only docs or CLI code change; fall back to full matrix on
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shared components.
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- **Reusable workflows**: Centralize setup steps (checking out submodules,
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restoring caches, configuring presets) to reduce duplication between `ci.yml`
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and `release.yml`.
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- **Release optimizations**: Use lean presets without test targets, run platform
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builds in parallel, and reuse cached artifacts from CI when hashes match.
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---
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## Testing Strategy
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### Automated (CI)
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- ✅ Build on Ubuntu 22.04 (GCC-12, Clang-15)
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- ✅ Build on macOS 13/14 (x64/ARM64)
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- ✅ Build on Windows 2022 (x64 only)
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- ✅ Run core tests (AsarWrapperTest, SnesTileTest, etc.)
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- ✅ Code quality checks (clang-format, cppcheck, clang-tidy)
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- ✅ Memory sanitizer (Linux AddressSanitizer)
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### Manual Testing
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After successful CI build:
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- 🔲 Windows: Audio backend initializes
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- 🔲 Windows: Keyboard input works
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- 🔲 Windows: APU Debugger UI renders
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- 🔲 Linux: Input polling works
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- 🔲 macOS: All features functional
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---
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## Quick Reference
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### Build Command (All Platforms)
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```bash
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# Simple - no flags needed!
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cmake -B build
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cmake --build build --parallel
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# Or use presets:
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cmake --preset [mac-dbg|lin-dbg|win-dbg]
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cmake --build --preset [mac-dbg|lin-dbg|win-dbg]
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```
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### Enable Features
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All features (JSON, gRPC, AI) are **always enabled** by default.
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No need to specify `-DZ3ED_AI=ON` or `-DYAZE_WITH_GRPC=ON`.
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### Windows Troubleshooting
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```powershell
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# Verify environment
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.\scripts\verify-build-environment.ps1
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# Use vcpkg for faster builds
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.\scripts\setup-vcpkg-windows.ps1
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cmake -B build -DCMAKE_TOOLCHAIN_FILE="vcpkg/scripts/buildsystems/vcpkg.cmake"
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```
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---
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## Filesystem Abstraction
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To ensure robust and consistent behavior across platforms, YAZE has standardized its filesystem operations:
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- **`std::filesystem`**: All new and refactored code uses the C++17 `std::filesystem` library for path manipulation, directory iteration, and file operations. This eliminates platform-specific bugs related to path separators (`/` vs `\`).
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- **`PlatformPaths` Utility**: A dedicated utility class, `yaze::util::PlatformPaths`, provides platform-aware API for retrieving standard directory locations:
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- **Application Data**: `%APPDATA%` on Windows, `~/Library/Application Support` on macOS, XDG Base Directory on Linux
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- **Configuration Files**: Semantically clear API for config file locations
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- **Home and Temporary Directories**: Safely resolves user-specific and temporary folders
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This removes legacy platform-specific APIs (like `dirent.h` or Win32 directory functions) for cleaner, more maintainable file handling.
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---
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## Native File Dialog Support
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YAZE features native file dialogs on all platforms:
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- **macOS**: Cocoa-based file selection with proper sandboxing support
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- **Windows**: Windows Explorer integration with COM APIs (`IFileOpenDialog`/`IFileSaveDialog`)
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- **Linux**: GTK3 dialogs that match system appearance
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- **Fallback**: Cross-platform implementation when native dialogs unavailable
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---
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**Status:** ✅ All CI/CD issues resolved. Next push should build successfully on all platforms.
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