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yaze/docs/B5-architecture-and-networking.md
2025-10-17 12:10:25 -04:00

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# B5 - Architecture and Networking
This document provides a comprehensive overview of the yaze application's architecture, focusing on its service-oriented design, gRPC integration, and real-time collaboration features.
## 1. High-Level Architecture
The yaze ecosystem is split into two main components: the **YAZE GUI Application** and the **`z3ed` CLI Tool**.
```
┌─────────────────────────────────────────────────────────────────────────┐
│ YAZE GUI Application │
│ (Runs on local machine) │
├─────────────────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ UnifiedGRPCServer (Port 50051) │ │
│ │ ════════════════════════════════════════════════════════ │ │
│ │ Hosts 3 gRPC Services on a SINGLE PORT: │ │
│ │ │ │
│ │ 1. ImGuiTestHarness Service │ │
│ │ • GUI automation (click, type, wait, assert) │ │
│ │ │ │
│ │ 2. RomService │ │
│ │ • Read/write ROM bytes │ │
│ │ • Proposal system for collaborative editing │ │
│ │ │ │
│ │ 3. CanvasAutomation Service │ │
│ │ • High-level canvas operations (tile ops, selection) │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ ↑ │
│ │ gRPC Connection │
└────────────────────────────────────┼──────────────────────────────────────┘
┌────────────────────────────────────┼──────────────────────────────────────┐
│ z3ed CLI Tool │
│ (Command-line interface) │
├─────────────────────────────────────────────────────────────────────────┤
│ ┌──────────────────────────────────────────────────────────────┐ │
│ │ CLI Services (Business Logic - NOT gRPC servers) │ │
│ │ ══════════════════════════════════════════════════ │ │
│ │ - AI Services (Gemini, Ollama) │ │
│ │ - Agent Services (Chat, Tool Dispatcher) │ │
│ │ - Network Clients (gRPC and WebSocket clients) │ │
│ └──────────────────────────────────────────────────────────────┘ │
└───────────────────────────────────────────────────────────────────────────┘
```
## 2. Service Taxonomy
It's important to distinguish between the two types of "services" in the yaze project.
### APP Services (gRPC Servers)
- **Location**: `src/app/core/service/`, `src/app/net/`
- **Runs In**: YAZE GUI application
- **Purpose**: Expose application functionality to remote clients (like the `z3ed` CLI).
- **Type**: gRPC **SERVER** implementations.
### CLI Services (Business Logic)
- **Location**: `src/cli/service/`
- **Runs In**: `z3ed` CLI tool
- **Purpose**: Implement the business logic for the CLI commands.
- **Type**: These are helper classes, **NOT** gRPC servers. They may include gRPC **CLIENTS** to connect to the APP Services.
## 3. gRPC Services
yaze exposes its core functionality through a `UnifiedGRPCServer` that hosts multiple services on a single port (typically 50051).
### ImGuiTestHarness Service
- **Proto**: `imgui_test_harness.proto`
- **Purpose**: GUI automation.
- **Features**: Click, type, screenshots, widget discovery.
### RomService
- **Proto**: `rom_service.proto`
- **Purpose**: Low-level ROM manipulation.
- **Features**: Read/write bytes, proposal system for collaborative editing, snapshots for version management.
### CanvasAutomation Service
- **Proto**: `canvas_automation.proto`
- **Purpose**: High-level, abstracted control over canvas-based editors.
- **Features**: Tile operations (get/set), selection management, view control (pan/zoom).
## 4. Real-Time Collaboration
Real-time collaboration is enabled through a WebSocket-based protocol managed by the `yaze-server`, a separate Node.js application.
### Architecture
```
┌─────────────┐ WebSocket ┌──────────────┐
│ yaze app │◄────────────────────────────►│ yaze-server │
│ (GUI) │ │ (Node.js) │
└─────────────┘ └──────────────┘
▲ ▲
│ gRPC │ WebSocket
└─────────────┐ │
┌──────▼──────┐ │
│ z3ed CLI │◄──────────────────────┘
└─────────────┘
```
### Core Components
- **ROM Version Manager**: Protects the ROM from corruption with snapshots and safe points.
- **Proposal Approval Manager**: Manages a collaborative voting system for applying changes.
- **Collaboration Panel**: A UI within the YAZE editor for managing collaboration.
### WebSocket Protocol
The WebSocket protocol handles real-time messaging for:
- Hosting and joining sessions.
- Broadcasting ROM diffs (`rom_sync`).
- Sharing and voting on proposals (`proposal_share`, `proposal_vote`).
- Sharing snapshots.
## 5. Data Flow Example: AI Agent Edits a Tile
1. **User** runs `z3ed agent --prompt "Paint grass at 10,10"`.
2. The **GeminiAIService** (a CLI Service) parses the prompt and returns a tool call to `overworld-set-tile`.
3. The **ToolDispatcher** (a CLI Service) routes this to the appropriate handler.
4. The **Tile16ProposalGenerator** (a CLI Service) creates a proposal.
5. The **GuiAutomationClient** (a CLI Service acting as a gRPC client) calls the `CanvasAutomation.SetTile()` RPC method on the YAZE application's `UnifiedGRPCServer`.
6. The **CanvasAutomationService** in the YAZE app receives the request and uses the `CanvasAutomationAPI` to paint the tile.
7. If collaboration is active, the change is submitted through the **ProposalApprovalManager**, which communicates with the `yaze-server` via WebSocket to manage voting.
8. Once approved, the change is applied to the ROM and synced with all collaborators.