105 lines
4.0 KiB
Markdown
105 lines
4.0 KiB
Markdown
# Roadmap
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**Last Updated: October 4, 2025**
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This roadmap tracks upcoming releases and major ongoing initiatives.
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## Current Focus
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- Finish overworld editor parity (sprite workflows, performance tuning).
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- Resolve dungeon object rendering and tile painting gaps.
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- Close out Tile16 palette inconsistencies.
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- Harden the `z3ed` automation paths before expanding functionality.
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## 0.4.0 (Next Major Release) - SDL3 Modernization & Core Improvements
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**Status:** Planning
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**Type:** Major Breaking Release
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**Timeline:** 6-8 weeks
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### Primary Goals
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1. SDL3 migration across graphics, audio, and input
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2. Dependency reorganization (`src/lib/` + `third_party/` → `external/`)
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3. Backend abstraction layer for renderer/audio/input
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4. Editor polish and UX clean-up
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### Phase 1: Infrastructure (Week 1-2)
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- Merge `src/lib/` and `third_party/` into `external/`
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- Update CMake, submodules, and CI presets
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- Validate builds on Windows, macOS, Linux
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### Phase 2: SDL3 Core Migration (Week 3-4)
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- Switch to SDL3 with GPU-based rendering
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- Introduce `GraphicsBackend` abstraction
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- Restore window creation and baseline editor rendering
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- Update the ImGui SDL3 backend
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### Phase 3: Complete SDL3 Integration (Week 5-6)
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- Port editors (Overworld, Dungeon, Graphics, Palette, Screen, Music) to the new backend
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- Implement SDL3 audio backend for the emulator
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- Implement SDL3 input backend with improved gamepad support
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- Benchmark and tune rendering performance
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### Phase 4: Editor Features & UX (Week 7-8)
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- Resolve Tile16 palette inconsistencies
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- Complete overworld sprite add/remove/move workflow
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- Improve dungeon editor labels and tab management
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- Add lazy loading for rooms to cut load times
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### Phase 5: AI Agent Enhancements (Throughout)
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- Vim-style editing in `simple-chat` (complete)
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- Autocomplete engine with fuzzy matching (complete)
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- Harden live LLM integration (Gemini function-calling, prompts)
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- Attach AI workflows to GUI regression harness
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- Extend tool coverage for dialogue, music, sprite data
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### Success Criteria
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- SDL3 builds pass on Windows, macOS, Linux
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- No performance regression versus v0.3.x
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- Editors function on the new backend
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- Emulator audio/input verified
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- Documentation and migration guide updated
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**Breaking Changes:**
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- SDL2 → SDL3 (requires recompilation)
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- Directory restructure (requires submodule re-init)
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- API changes in graphics backend (for extensions)
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---
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## 0.5.X - Feature Expansion
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- **Plugin Architecture**: Design and implement the initial framework for community-developed extensions and custom tools.
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- **Advanced Graphics Editing**: Implement functionality to edit and re-import full graphics sheets.
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- **`z3ed` AI Agent Enhancements**:
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- **Collaborative Sessions**: Enhance the network collaboration mode with shared AI proposals and ROM synchronization.
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- **Multi-modal Input**: Integrate screenshot capabilities to send visual context to Gemini for more accurate, context-aware commands.
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---
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## 0.6.X - Content & Integration
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- **Advanced Content Editors**:
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- Implement a user interface for the music editing system.
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- Enhance the Hex Editor with better search and data interpretation features.
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- **Documentation Overhaul**:
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- Implement a system to auto-generate C++ API documentation from Doxygen comments.
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- Write a comprehensive user guide for ROM hackers, covering all major editor workflows.
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---
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## Recently Completed (v0.3.3 - October 6, 2025)
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- Vim mode for `simple-chat`: modal editing, navigation, history, autocomplete
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- Autocomplete engine with fuzzy matching and FTXUI dropdown
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- TUI enhancements: integrated autocomplete UI components and CMake wiring
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## Recently Completed (v0.3.2)
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- Dungeon editor: migrated to `TestRomManager`, resolved crash backlog
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- Windows build: fixed stack overflows and file dialog regressions
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- `z3ed learn`: added persistent storage for AI preferences and ROM metadata
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- Gemini integration: switched to native function calling API
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- Tile16 editor: refactored layout, added dynamic zoom controls
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