Files
yaze/test/integration/zelda3/sprite_position_test.cc
2025-10-17 12:10:25 -04:00

158 lines
6.1 KiB
C++

#include <gtest/gtest.h>
#include <memory>
#include <iostream>
#include <iomanip>
#include <fstream>
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
namespace yaze {
namespace zelda3 {
class SpritePositionTest : public ::testing::Test {
protected:
void SetUp() override {
// Try to load a vanilla ROM for testing
rom_ = std::make_unique<Rom>();
std::string rom_path = "bin/zelda3.sfc";
// Check if ROM exists in build directory
std::ifstream rom_file(rom_path);
if (rom_file.good()) {
ASSERT_TRUE(rom_->LoadFromFile(rom_path).ok()) << "Failed to load ROM from " << rom_path;
} else {
// Skip test if ROM not found
GTEST_SKIP() << "ROM file not found at " << rom_path;
}
overworld_ = std::make_unique<Overworld>(rom_.get());
ASSERT_TRUE(overworld_->Load(rom_.get()).ok()) << "Failed to load overworld";
}
void TearDown() override {
overworld_.reset();
rom_.reset();
}
std::unique_ptr<Rom> rom_;
std::unique_ptr<Overworld> overworld_;
};
// Test sprite coordinate system understanding
TEST_F(SpritePositionTest, SpriteCoordinateSystem) {
// Test sprites from different worlds
for (int game_state = 0; game_state < 3; game_state++) {
const auto& sprites = overworld_->sprites(game_state);
std::cout << "\n=== Game State " << game_state << " ===" << std::endl;
std::cout << "Total sprites: " << sprites.size() << std::endl;
int sprite_count = 0;
for (const auto& sprite : sprites) {
if (!sprite.deleted() && sprite_count < 10) { // Show first 10 sprites
std::cout << "Sprite " << std::hex << std::setw(2) << std::setfill('0')
<< static_cast<int>(sprite.id()) << " (" << const_cast<Sprite&>(sprite).name() << ")" << std::endl;
std::cout << " Map ID: 0x" << std::hex << std::setw(2) << std::setfill('0')
<< sprite.map_id() << std::endl;
std::cout << " X: " << std::dec << sprite.x() << " (0x" << std::hex << sprite.x() << ")" << std::endl;
std::cout << " Y: " << std::dec << sprite.y() << " (0x" << std::hex << sprite.y() << ")" << std::endl;
std::cout << " map_x: " << std::dec << sprite.map_x() << std::endl;
std::cout << " map_y: " << std::dec << sprite.map_y() << std::endl;
// Calculate expected world ranges
int world_start = game_state * 0x40;
int world_end = world_start + 0x40;
std::cout << " World range: 0x" << std::hex << world_start << " - 0x" << world_end << std::endl;
sprite_count++;
}
}
}
}
// Test sprite filtering logic
TEST_F(SpritePositionTest, SpriteFilteringLogic) {
// Test the filtering logic used in DrawOverworldSprites
for (int current_world = 0; current_world < 3; current_world++) {
const auto& sprites = overworld_->sprites(current_world);
std::cout << "\n=== Testing World " << current_world << " Filtering ===" << std::endl;
int visible_sprites = 0;
int total_sprites = 0;
for (const auto& sprite : sprites) {
if (!sprite.deleted()) {
total_sprites++;
// This is the filtering logic from DrawOverworldSprites
bool should_show = (sprite.map_id() < 0x40 + (current_world * 0x40) &&
sprite.map_id() >= (current_world * 0x40));
if (should_show) {
visible_sprites++;
std::cout << " Visible: Sprite 0x" << std::hex << static_cast<int>(sprite.id())
<< " on map 0x" << sprite.map_id() << " at ("
<< std::dec << sprite.x() << ", " << sprite.y() << ")" << std::endl;
}
}
}
std::cout << "World " << current_world << ": " << visible_sprites << "/"
<< total_sprites << " sprites visible" << std::endl;
}
}
// Test map coordinate calculations
TEST_F(SpritePositionTest, MapCoordinateCalculations) {
// Test how map coordinates should be calculated
for (int current_world = 0; current_world < 3; current_world++) {
const auto& sprites = overworld_->sprites(current_world);
std::cout << "\n=== World " << current_world << " Coordinate Analysis ===" << std::endl;
for (const auto& sprite : sprites) {
if (!sprite.deleted() &&
sprite.map_id() < 0x40 + (current_world * 0x40) &&
sprite.map_id() >= (current_world * 0x40)) {
// Calculate map position
int sprite_map_id = sprite.map_id();
int local_map_index = sprite_map_id - (current_world * 0x40);
int map_col = local_map_index % 8;
int map_row = local_map_index / 8;
int map_canvas_x = map_col * 512; // kOverworldMapSize
int map_canvas_y = map_row * 512;
std::cout << "Sprite 0x" << std::hex << static_cast<int>(sprite.id())
<< " on map 0x" << sprite_map_id << std::endl;
std::cout << " Local map index: " << std::dec << local_map_index << std::endl;
std::cout << " Map position: (" << map_col << ", " << map_row << ")" << std::endl;
std::cout << " Map canvas pos: (" << map_canvas_x << ", " << map_canvas_y << ")" << std::endl;
std::cout << " Sprite global pos: (" << sprite.x() << ", " << sprite.y() << ")" << std::endl;
std::cout << " Sprite local pos: (" << sprite.map_x() << ", " << sprite.map_y() << ")" << std::endl;
// Verify the calculation
int expected_global_x = map_canvas_x + sprite.map_x();
int expected_global_y = map_canvas_y + sprite.map_y();
std::cout << " Expected global: (" << expected_global_x << ", " << expected_global_y << ")" << std::endl;
std::cout << " Actual global: (" << sprite.x() << ", " << sprite.y() << ")" << std::endl;
if (expected_global_x == sprite.x() && expected_global_y == sprite.y()) {
std::cout << " ✓ Coordinates match!" << std::endl;
} else {
std::cout << " ✗ Coordinate mismatch!" << std::endl;
}
break; // Only test first sprite for brevity
}
}
}
}
} // namespace zelda3
} // namespace yaze