Files
yaze/test/mocks/mock_rom.h
2025-09-27 00:25:45 -04:00

104 lines
2.6 KiB
C++

#ifndef YAZE_TEST_MOCKS_MOCK_ROM_H
#define YAZE_TEST_MOCKS_MOCK_ROM_H
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "testing.h"
#include "app/rom.h"
namespace yaze {
namespace test {
/**
* @brief Enhanced ROM for testing that behaves like a real ROM but with test data
*
* This class extends Rom to provide testing utilities while maintaining
* all the real ROM functionality. Instead of mocking methods, it loads
* real test data into the ROM.
*/
class MockRom : public Rom {
public:
MockRom() = default;
// Override the only virtual method in Rom
MOCK_METHOD(absl::Status, WriteHelper, (const WriteAction&), (override));
/**
* @brief Load test data into the ROM
* @param data The test ROM data to load
* @return Status of the operation
*/
absl::Status SetTestData(const std::vector<uint8_t>& data) {
auto status = LoadFromData(data, false); // Don't load Zelda3 specific data
if (status.ok()) {
test_data_loaded_ = true;
}
return status;
}
/**
* @brief Store object-specific test data for validation
*/
void SetObjectData(int object_id, const std::vector<uint8_t>& data) {
object_data_[object_id] = data;
}
/**
* @brief Store room-specific test data for validation
*/
void SetRoomData(int room_id, const std::vector<uint8_t>& data) {
room_data_[room_id] = data;
}
/**
* @brief Check if object data has been set for testing
*/
bool HasObjectData(int object_id) const {
return object_data_.find(object_id) != object_data_.end();
}
/**
* @brief Check if room data has been set for testing
*/
bool HasRoomData(int room_id) const {
return room_data_.find(room_id) != room_data_.end();
}
/**
* @brief Check if the mock ROM is valid for testing
*/
bool IsValid() const {
return test_data_loaded_ && is_loaded() && size() > 0;
}
/**
* @brief Get the stored object data for validation
*/
const std::vector<uint8_t>& GetObjectData(int object_id) const {
static const std::vector<uint8_t> empty;
auto it = object_data_.find(object_id);
return (it != object_data_.end()) ? it->second : empty;
}
/**
* @brief Get the stored room data for validation
*/
const std::vector<uint8_t>& GetRoomData(int room_id) const {
static const std::vector<uint8_t> empty;
auto it = room_data_.find(room_id);
return (it != room_data_.end()) ? it->second : empty;
}
private:
bool test_data_loaded_ = false;
std::map<int, std::vector<uint8_t>> object_data_;
std::map<int, std::vector<uint8_t>> room_data_;
};
} // namespace test
} // namespace yaze
#endif