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yaze/docs/z3ed/QUICK_REFERENCE.md

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# z3ed Quick Reference Card
**Last Updated**: October 2, 2025
**For**: z3ed v0.1.0-alpha (macOS production-ready)
---
## Build & Setup
### Build with gRPC Support
```bash
# Initial build (15-20 min)
cmake -B build-grpc-test -DYAZE_WITH_GRPC=ON
cmake --build build-grpc-test --target yaze -j$(sysctl -n hw.ncpu)
cmake --build build-grpc-test --target z3ed -j$(sysctl -n hw.ncpu)
# Incremental rebuild (5-10 sec)
cmake --build build-grpc-test --target z3ed
```
### Start Test Harness
```bash
# Start YAZE with test harness
./build-grpc-test/bin/yaze.app/Contents/MacOS/yaze \
--enable_test_harness \
--test_harness_port=50052 \
--rom_file=assets/zelda3.sfc &
# Verify server running
lsof -i :50052
# Kill existing instance
killall yaze 2>/dev/null
```
---
## CLI Commands
### Agent Workflow
#### Create Proposal
```bash
# Run agent with sandbox (recommended)
z3ed agent run --prompt "Make soldiers red" --rom=zelda3.sfc --sandbox
# Run without sandbox (modifies ROM directly)
z3ed agent run --prompt "..." --rom=zelda3.sfc
```
#### List Proposals
```bash
# List all proposals
z3ed agent list
# Output shows:
# - ID
# - Status (Pending/Accepted/Rejected)
# - Created timestamp
# - Prompt
# - Commands executed
# - Bytes changed
```
#### View Diff
```bash
# View latest pending proposal
z3ed agent diff
# View specific proposal
z3ed agent diff --proposal-id proposal-20251002T100000-1
```
#### Review in GUI
```bash
# Open YAZE
./build/bin/yaze.app/Contents/MacOS/yaze
# Navigate: Debug → Agent Proposals
# Select proposal → Review → Accept/Reject/Delete
```
#### Export API Schema
```bash
# Export all commands as YAML (for AI consumption)
z3ed agent describe --output docs/api/z3ed-resources.yaml
# Export as JSON
z3ed agent describe --format json --output api.json
# Export specific resource
z3ed agent describe --resource rom --format json
```
### Agent Testing (IT-02)
#### Run Natural Language Test
```bash
# Open editor and wait for window
z3ed agent test --prompt "Open Overworld editor"
# Complex workflow
z3ed agent test --prompt "Open Dungeon editor and verify it loads"
# Click specific button
z3ed agent test --prompt "Click Save button"
```
#### Test Introspection (IT-05) 🔜 PLANNED
```bash
# Get test status
z3ed agent test status --test-id grpc_click_12345678
# Poll until completion
z3ed agent test status --test-id grpc_click_12345678 --follow
# Get detailed results
z3ed agent test results --test-id grpc_click_12345678 --include-logs
# List all tests
z3ed agent test list --category grpc
```
#### Widget Discovery (IT-06) <20> IN PROGRESS — telemetry available
```bash
# Discover all widgets
z3ed agent gui discover
# Filter by window
z3ed agent gui discover --window "Overworld"
# Get only buttons and include hidden/disabled widgets for AI diffing
z3ed agent gui discover --type button --include-invisible --include-disabled --format json
```
#### Test Recording (IT-07) 🔜 PLANNED
```bash
# Start recording
z3ed agent test record start --output tests/my_test.json
# Perform actions...
# Stop recording
z3ed agent test record stop --validate
# Replay test
z3ed agent test replay tests/my_test.json
# Run test suite
z3ed agent test suite run tests/smoke.yaml --ci-mode
```
### ROM Commands
```bash
# Display ROM metadata
z3ed rom info --rom=zelda3.sfc
# Validate ROM integrity
z3ed rom validate --rom=zelda3.sfc
# Compare two ROMs
z3ed rom diff --rom1=original.sfc --rom2=modified.sfc
# Generate golden checksums
z3ed rom generate-golden --rom=zelda3.sfc --output=golden.json
```
### Palette Commands
```bash
# Export palette
z3ed palette export sprites_aux1 4 soldier.col
# Import palette
z3ed palette import sprites_aux1 4 soldier_red.col
# List palettes
z3ed palette list --group sprites_aux1
```
### Overworld Commands
```bash
# Get tile at coordinates
z3ed overworld get-tile --map=0 --x=100 --y=50
# Set tile at coordinates
z3ed overworld set-tile --map=0 --x=100 --y=50 --tile-id=0x1234
```
### Dungeon Commands
```bash
# List dungeon rooms
z3ed dungeon list-rooms --dungeon=0
# Add object to room
z3ed dungeon add-object --dungeon=0 --room=5 --object=chest
```
---
## gRPC Testing with grpcurl
### Setup
```bash
# Install grpcurl
brew install grpcurl
# Set proto path
export PROTO_PATH="src/app/core/proto"
export PROTO_FILE="imgui_test_harness.proto"
```
### Core RPCs
#### Ping (Health Check)
```bash
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"message":"test"}' 127.0.0.1:50052 yaze.test.ImGuiTestHarness/Ping
# Response:
# {
# "message": "Pong: test",
# "timestampMs": "1696271234567",
# "yazeVersion": "0.3.2"
# }
```
#### Click
```bash
# Click button
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"target":"button:Save","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
# Click menu item
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"target":"menuitem: Overworld Editor","type":"LEFT"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
```
#### Type
```bash
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"target":"input:Search","text":"tile16","clear_first":true}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Type
```
#### Wait
```bash
# Wait for window to be visible
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"condition":"window_visible:Overworld","timeout_ms":5000}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Wait
# Wait for element to be enabled
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"condition":"element_enabled:button:Save","timeout_ms":3000}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Wait
```
#### Assert
```bash
# Assert window visible
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"condition":"visible:Overworld"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Assert
# Assert element enabled
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"condition":"enabled:button:Save"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Assert
```
#### Screenshot (Stub)
```bash
grpcurl -plaintext -import-path $PROTO_PATH -proto $PROTO_FILE \
-d '{"window_title":"Overworld","output_path":"/tmp/test.png","format":"PNG"}' \
127.0.0.1:50052 yaze.test.ImGuiTestHarness/Screenshot
# Response: {"success":false,"message":"Screenshot not yet implemented"}
```
---
## E2E Testing
### Run Full Test Suite
```bash
# Run all E2E tests
./scripts/test_harness_e2e.sh
# Expected output:
# ✓ Ping (Health Check)
# ✓ Click (Open Overworld Editor)
# ✓ Wait (Overworld Editor Window)
# ✓ Assert (Overworld Editor Visible)
# ✓ Click (Open Dungeon Editor)
# Tests Passed: 5
```
### Manual Workflow Test
```bash
# 1. Start YAZE
./build-grpc-test/bin/yaze.app/Contents/MacOS/yaze \
--enable_test_harness --test_harness_port=50052 \
--rom_file=assets/zelda3.sfc &
# 2. Create proposal
./build/bin/z3ed agent run --prompt "Test proposal" --rom=zelda3.sfc --sandbox
# 3. List proposals
./build/bin/z3ed agent list
# 4. View diff
./build/bin/z3ed agent diff
# 5. Review in GUI
./build/bin/yaze.app/Contents/MacOS/yaze
# Debug → Agent Proposals → Select → Accept
# 6. Cleanup
killall yaze
```
---
## Troubleshooting
### Port Already in Use
```bash
# Find process
lsof -i :50052
# Kill process
kill <PID>
# Or use different port
./yaze --enable_test_harness --test_harness_port=50053
```
### Connection Refused
```bash
# Check if server is running
lsof -i :50052
# Check firewall (macOS)
# System Preferences → Security & Privacy → Firewall
# Check logs
./yaze --enable_test_harness --log_level=debug
```
### Widget Not Found
```bash
# Problem: "Button 'XYZ' not found"
# Solutions:
# 1. Verify exact label (case-sensitive)
# 2. Wait for window to be visible first
grpcurl ... Wait '{"condition":"window_visible:WindowName"}'
# 3. Assert widget exists
grpcurl ... Assert '{"condition":"exists:button:XYZ"}'
# 4. Use widget discovery (IT-06 telemetry)
z3ed agent gui discover --window "WindowName"
```
### Build Errors
```bash
# Clean build
rm -rf build-grpc-test
cmake -B build-grpc-test -DYAZE_WITH_GRPC=ON
cmake --build build-grpc-test --target yaze -j$(sysctl -n hw.ncpu)
# Check gRPC installation
cmake --build build-grpc-test --target help | grep -i grpc
# Verify proto generation
ls build-grpc-test/_deps/grpc-src/
```
---
## File Locations
### Core Files
```
src/app/core/
├── proto/imgui_test_harness.proto # gRPC service definition
├── core/service/imgui_test_harness_service.{h,cc} # RPC implementation
└── test_manager.{h,cc} # Test execution management
src/cli/
├── handlers/agent.cc # CLI agent commands
└── service/
├── proposal_registry.{h,cc} # Proposal tracking
├── rom_sandbox_manager.{h,cc} # ROM isolation
└── resource_catalog.{h,cc} # API schema
src/app/editor/system/
└── proposal_drawer.{h,cc} # GUI review panel
docs/z3ed/
├── README.md # Overview & links
├── E6-z3ed-cli-design.md # Architecture
├── E6-z3ed-implementation-plan.md # Roadmap
├── E6-z3ed-reference.md # Technical reference
├── IMPLEMENTATION_CONTINUATION.md # Next steps
└── IT-05-IMPLEMENTATION-GUIDE.md # Introspection API guide
```
### Build Artifacts
```
build-grpc-test/
├── bin/
│ ├── yaze.app/Contents/MacOS/yaze # YAZE with test harness
│ └── z3ed # CLI tool
└── _deps/
└── grpc-src/ # gRPC source (auto-fetched)
/tmp/yaze/
├── proposals/ # Proposal metadata
│ └── proposal-<timestamp>-<seq>/
│ ├── execution.log
│ ├── diff.txt
│ └── screenshots/
└── sandboxes/ # Isolated ROM copies
└── <timestamp>-<seq>/
└── zelda3.sfc
```
---
## Environment Variables
```bash
# Optional: Set default ROM path
export YAZE_ROM_PATH=~/roms/zelda3.sfc
# Optional: Set default test harness port
export YAZE_TEST_HARNESS_PORT=50052
# Optional: Enable verbose logging
export YAZE_LOG_LEVEL=debug
# Optional: Set proposal directory
export YAZE_PROPOSAL_DIR=/custom/path/proposals
```
---
## Platform Support
| Platform | Status | Notes |
|----------|--------|-------|
| macOS ARM64 | ✅ Production Ready | Fully tested |
| macOS Intel | ⚠️ Should Work | Not explicitly tested |
| Linux | ⚠️ Should Work | gRPC has excellent support |
| Windows | 🔬 Experimental | Build system ready, needs validation |
---
## Next Steps
**Current Phase**: Test Harness Enhancements (IT-05 to IT-09)
**Immediate Priority**: IT-05 (Test Introspection API)
**See**:
- [IMPLEMENTATION_CONTINUATION.md](IMPLEMENTATION_CONTINUATION.md) - Detailed roadmap
- [IT-05-IMPLEMENTATION-GUIDE.md](IT-05-IMPLEMENTATION-GUIDE.md) - Step-by-step guide
---
## Resources
- **GitHub**: https://github.com/scawful/yaze
- **Documentation**: `docs/z3ed/`
- **Slack/Discord**: [TBD]
- **Contributors**: @scawful, GitHub Copilot
---
**Last Updated**: October 2, 2025
**Version**: z3ed v0.1.0-alpha
**License**: Same as YAZE (see LICENSE)