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yaze/incl/yaze.h
2025-09-28 03:07:45 -04:00

589 lines
16 KiB
C

#ifndef YAZE_H
#define YAZE_H
/**
* @file yaze.h
* @brief Yet Another Zelda3 Editor (YAZE) - Public C API
*
* This header provides the main C API for YAZE, a modern ROM editor for
* The Legend of Zelda: A Link to the Past. This API allows external
* applications to interact with YAZE's functionality.
*
* @version 0.3.1
* @author YAZE Team
*/
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "zelda.h"
/**
* @defgroup version Version Information
* @{
*/
/** Major version number */
#define YAZE_VERSION_MAJOR 0
/** Minor version number */
#define YAZE_VERSION_MINOR 3
/** Patch version number */
#define YAZE_VERSION_PATCH 1
/** Combined version as a string */
#define YAZE_VERSION_STRING "0.3.1"
/** Combined version as a number (major * 10000 + minor * 100 + patch) */
#define YAZE_VERSION_NUMBER 301
/** @} */
typedef struct yaze_editor_context {
zelda3_rom* rom;
const char* error_message;
} yaze_editor_context;
/**
* @defgroup core Core API
* @{
*/
/**
* @brief Status codes returned by YAZE functions
*
* All YAZE functions that can fail return a status code to indicate
* success or the type of error that occurred.
*/
typedef enum yaze_status {
YAZE_OK = 0, /**< Operation completed successfully */
YAZE_ERROR_UNKNOWN = -1, /**< Unknown error occurred */
YAZE_ERROR_INVALID_ARG = 1, /**< Invalid argument provided */
YAZE_ERROR_FILE_NOT_FOUND = 2, /**< File not found */
YAZE_ERROR_MEMORY = 3, /**< Memory allocation failed */
YAZE_ERROR_IO = 4, /**< I/O operation failed */
YAZE_ERROR_CORRUPTION = 5, /**< Data corruption detected */
YAZE_ERROR_NOT_INITIALIZED = 6, /**< Component not initialized */
} yaze_status;
/**
* @brief Convert a status code to a human-readable string
*
* @param status The status code to convert
* @return A null-terminated string describing the status
*/
const char* yaze_status_to_string(yaze_status status);
/**
* @brief Initialize the YAZE library
*
* This function must be called before using any other YAZE functions.
* It initializes internal subsystems and prepares the library for use.
*
* @return YAZE_OK on success, error code on failure
*/
yaze_status yaze_library_init(void);
/**
* @brief Shutdown the YAZE library
*
* This function cleans up resources allocated by yaze_library_init().
* After calling this function, no other YAZE functions should be called
* until yaze_library_init() is called again.
*/
void yaze_library_shutdown(void);
/**
* @brief Main entry point for the YAZE application
*
* @param argc Number of command line arguments
* @param argv Array of command line argument strings
* @return Exit code (0 for success, non-zero for error)
*/
int yaze_app_main(int argc, char** argv);
/**
* @brief Check if the current YAZE version is compatible with the expected version
*
* @param expected_version Expected version string (e.g., "0.3.1")
* @return true if compatible, false otherwise
*/
bool yaze_check_version_compatibility(const char* expected_version);
/**
* @brief Get the current YAZE version string
*
* @return A null-terminated string containing the version
*/
const char* yaze_get_version_string(void);
/**
* @brief Get the current YAZE version number
*
* @return Version number (major * 10000 + minor * 100 + patch)
*/
int yaze_get_version_number(void);
/**
* @brief Initialize a YAZE editor context
*
* Creates and initializes an editor context for working with ROM files.
* The context manages the ROM data and provides access to editing functions.
*
* @param context Pointer to context structure to initialize
* @param rom_filename Path to the ROM file to load (can be NULL to create empty context)
* @return YAZE_OK on success, error code on failure
*
* @note The caller is responsible for calling yaze_shutdown() to clean up the context
*/
yaze_status yaze_init(yaze_editor_context* context, const char* rom_filename);
/**
* @brief Shutdown and clean up a YAZE editor context
*
* Releases all resources associated with the context, including ROM data.
* After calling this function, the context should not be used.
*
* @param context Pointer to context to shutdown
* @return YAZE_OK on success, error code on failure
*/
yaze_status yaze_shutdown(yaze_editor_context* context);
/** @} */
/**
* @defgroup graphics Graphics and Bitmap Functions
* @{
*/
/**
* @brief Bitmap data structure
*
* Represents a bitmap image with pixel data and metadata.
*/
typedef struct yaze_bitmap {
int width; /**< Width in pixels */
int height; /**< Height in pixels */
uint8_t bpp; /**< Bits per pixel (1, 2, 4, 8) */
uint8_t* data; /**< Pixel data (caller owns memory) */
} yaze_bitmap;
/**
* @brief Load a bitmap from file
*
* Loads a bitmap image from the specified file. Supports common
* image formats and SNES-specific formats.
*
* @param filename Path to the image file
* @return Bitmap structure with loaded data, or empty bitmap on error
*
* @note The caller is responsible for freeing the data pointer
*/
yaze_bitmap yaze_load_bitmap(const char* filename);
/**
* @brief Free bitmap data
*
* Releases memory allocated for bitmap pixel data.
*
* @param bitmap Pointer to bitmap structure to free
*/
void yaze_free_bitmap(yaze_bitmap* bitmap);
/**
* @brief Create an empty bitmap
*
* Allocates a new bitmap with the specified dimensions.
*
* @param width Width in pixels
* @param height Height in pixels
* @param bpp Bits per pixel
* @return Initialized bitmap structure, or empty bitmap on error
*/
yaze_bitmap yaze_create_bitmap(int width, int height, uint8_t bpp);
/**
* @brief SNES color in 15-bit RGB format (BGR555)
*
* Represents a color in the SNES native format. Colors are stored
* as 8-bit values but only the lower 5 bits are used by the SNES.
*/
typedef struct snes_color {
uint16_t red; /**< Red component (0-255, but SNES uses 0-31) */
uint16_t green; /**< Green component (0-255, but SNES uses 0-31) */
uint16_t blue; /**< Blue component (0-255, but SNES uses 0-31) */
} snes_color;
/**
* @brief Convert RGB888 color to SNES color
*
* @param r Red component (0-255)
* @param g Green component (0-255)
* @param b Blue component (0-255)
* @return SNES color structure
*/
snes_color yaze_rgb_to_snes_color(uint8_t r, uint8_t g, uint8_t b);
/**
* @brief Convert SNES color to RGB888
*
* @param color SNES color to convert
* @param r Pointer to store red component (0-255)
* @param g Pointer to store green component (0-255)
* @param b Pointer to store blue component (0-255)
*/
void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g, uint8_t* b);
/**
* @brief SNES color palette
*
* Represents a color palette used by the SNES. Each palette contains
* up to 256 colors, though most modes use fewer colors per palette.
*/
typedef struct snes_palette {
uint16_t id; /**< Palette ID (0-255) */
uint16_t size; /**< Number of colors in palette (1-256) */
snes_color* colors; /**< Array of colors (caller owns memory) */
} snes_palette;
/**
* @brief Create an empty palette
*
* @param id Palette ID
* @param size Number of colors to allocate
* @return Initialized palette structure, or NULL on error
*/
snes_palette* yaze_create_palette(uint16_t id, uint16_t size);
/**
* @brief Free palette memory
*
* @param palette Pointer to palette to free
*/
void yaze_free_palette(snes_palette* palette);
/**
* @brief Load palette from ROM
*
* @param rom ROM to load palette from
* @param palette_id ID of palette to load
* @return Loaded palette, or NULL on error
*/
snes_palette* yaze_load_palette_from_rom(const zelda3_rom* rom, uint16_t palette_id);
/**
* @brief 8x8 SNES tile data
*
* Represents an 8x8 pixel tile with indexed color data.
* Each pixel value is an index into a palette.
*/
typedef struct snes_tile8 {
uint32_t id; /**< Tile ID for reference */
uint32_t palette_id; /**< Associated palette ID */
uint8_t data[64]; /**< 64 pixels in row-major order (y*8+x) */
} snes_tile8;
/**
* @brief Load tile data from ROM
*
* @param rom ROM to load from
* @param tile_id ID of tile to load
* @param bpp Bits per pixel (1, 2, 4, 8)
* @return Loaded tile data, or empty tile on error
*/
snes_tile8 yaze_load_tile_from_rom(const zelda3_rom* rom, uint32_t tile_id, uint8_t bpp);
/**
* @brief Convert tile data between different bit depths
*
* @param tile Source tile data
* @param from_bpp Source bits per pixel
* @param to_bpp Target bits per pixel
* @return Converted tile data
*/
snes_tile8 yaze_convert_tile_bpp(const snes_tile8* tile, uint8_t from_bpp, uint8_t to_bpp);
typedef struct snes_tile_info {
uint16_t id;
uint8_t palette;
bool priority;
bool vertical_mirror;
bool horizontal_mirror;
} snes_tile_info;
typedef struct snes_tile16 {
snes_tile_info tiles[4];
} snes_tile16;
typedef struct snes_tile32 {
uint16_t t0;
uint16_t t1;
uint16_t t2;
uint16_t t3;
} snes_tile32;
/** @} */
/**
* @defgroup rom ROM Manipulation
* @{
*/
/**
* @brief Load a ROM file
*
* Loads a Zelda 3 ROM file and validates its format.
*
* @param filename Path to ROM file (.sfc, .smc, etc.)
* @return Pointer to ROM structure, or NULL on error
*
* @note Caller must call yaze_unload_rom() to free memory
*/
zelda3_rom* yaze_load_rom_file(const char* filename);
/**
* @brief Validate ROM integrity
*
* Checks if the ROM data is valid and uncorrupted.
*
* @param rom ROM to validate
* @return YAZE_OK if valid, error code if corrupted
*/
yaze_status yaze_validate_rom(const zelda3_rom* rom);
/**
* @brief Get ROM information
*
* @param rom ROM to query
* @param version Pointer to store detected ROM version
* @param size Pointer to store ROM size in bytes
* @return YAZE_OK on success, error code on failure
*/
yaze_status yaze_get_rom_info(const zelda3_rom* rom, zelda3_version* version, uint64_t* size);
/**
* @brief Get a color from a palette set
*
* Retrieves a specific color from a palette set in the ROM.
*
* @param rom The ROM to get the color from
* @param palette_set The palette set index (0-255)
* @param palette The palette index within the set (0-15)
* @param color The color index within the palette (0-15)
* @return The color from the palette set
*/
snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
int palette_set, int palette,
int color);
/** @} */
/**
* @defgroup overworld Overworld Functions
* @{
*/
/**
* @brief Load the overworld from ROM
*
* Loads and parses the overworld data from the ROM, including all maps,
* sprites, and related data structures.
*
* @param rom The ROM to load the overworld from
* @return Pointer to overworld structure, or NULL on error
*
* @note Caller must free the returned pointer when done
*/
zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
/**
* @brief Free overworld data
*
* @param overworld Pointer to overworld to free
*/
void yaze_free_overworld(zelda3_overworld* overworld);
/**
* @brief Get overworld map by index
*
* @param overworld Overworld data
* @param map_index Map index (0-159 for most ROMs)
* @return Pointer to map data, or NULL if invalid index
*/
const zelda3_overworld_map* yaze_get_overworld_map(const zelda3_overworld* overworld, int map_index);
/**
* @brief Get total number of overworld maps
*
* @param overworld Overworld data
* @return Number of maps available
*/
int yaze_get_overworld_map_count(const zelda3_overworld* overworld);
/** @} */
/**
* @defgroup dungeon Dungeon Functions
* @{
*/
/**
* @brief Load all dungeon rooms from ROM
*
* Loads and parses all dungeon room data from the ROM.
*
* @param rom The ROM to load rooms from
* @param room_count Pointer to store the number of rooms loaded
* @return Array of room structures, or NULL on error
*
* @note Caller must free the returned array when done
*/
zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom, int* room_count);
/**
* @brief Load a specific dungeon room
*
* @param rom ROM to load from
* @param room_id Room ID to load (0-295 for most ROMs)
* @return Pointer to room data, or NULL on error
*/
const zelda3_dungeon_room* yaze_load_room(const zelda3_rom* rom, int room_id);
/**
* @brief Free dungeon room data
*
* @param rooms Array of rooms to free
* @param room_count Number of rooms in array
*/
void yaze_free_rooms(zelda3_dungeon_room* rooms, int room_count);
/** @} */
/**
* @defgroup messages Message System
* @{
*/
/**
* @brief Load all text messages from ROM
*
* Loads and parses all in-game text messages from the ROM.
*
* @param rom The ROM to load messages from
* @param messages Pointer to store array of messages
* @param message_count Pointer to store number of messages loaded
* @return YAZE_OK on success, error code on failure
*
* @note Caller must free the messages array when done
*/
yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages, int* message_count);
/**
* @brief Get a specific message by ID
*
* @param rom ROM to load from
* @param message_id Message ID to retrieve
* @return Pointer to message data, or NULL if not found
*/
const zelda3_message* yaze_get_message(const zelda3_rom* rom, int message_id);
/**
* @brief Free message data
*
* @param messages Array of messages to free
* @param message_count Number of messages in array
*/
void yaze_free_messages(zelda3_message* messages, int message_count);
/** @} */
/**
* @brief Function pointer to initialize the extension.
*
* @param context The editor context.
*/
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);
/**
* @defgroup extensions Extension System
* @{
*/
/**
* @brief Extension interface for YAZE
*
* Defines the interface for YAZE extensions. Extensions can add new
* functionality to YAZE and can be written in C or other languages.
*/
typedef struct yaze_extension {
const char* name; /**< Extension name (must not be NULL) */
const char* version; /**< Extension version string */
const char* description; /**< Brief description of functionality */
const char* author; /**< Extension author */
int api_version; /**< Required YAZE API version */
/**
* @brief Initialize the extension
*
* Called when the extension is loaded. Use this to set up
* any resources or state needed by the extension.
*
* @param context Editor context provided by YAZE
* @return YAZE_OK on success, error code on failure
*/
yaze_status (*initialize)(yaze_editor_context* context);
/**
* @brief Clean up the extension
*
* Called when the extension is unloaded. Use this to clean up
* any resources or state used by the extension.
*/
void (*cleanup)(void);
/**
* @brief Get extension capabilities
*
* Returns a bitmask indicating what features this extension provides.
*
* @return Capability flags (see YAZE_EXT_CAP_* constants)
*/
uint32_t (*get_capabilities)(void);
} yaze_extension;
/** Extension capability flags */
#define YAZE_EXT_CAP_ROM_EDITING (1 << 0) /**< Can edit ROM data */
#define YAZE_EXT_CAP_GRAPHICS (1 << 1) /**< Provides graphics functions */
#define YAZE_EXT_CAP_AUDIO (1 << 2) /**< Provides audio functions */
#define YAZE_EXT_CAP_SCRIPTING (1 << 3) /**< Provides scripting support */
#define YAZE_EXT_CAP_IMPORT_EXPORT (1 << 4) /**< Can import/export data */
/**
* @brief Register an extension with YAZE
*
* @param extension Extension to register
* @return YAZE_OK on success, error code on failure
*/
yaze_status yaze_register_extension(const yaze_extension* extension);
/**
* @brief Unregister an extension
*
* @param name Name of extension to unregister
* @return YAZE_OK on success, error code on failure
*/
yaze_status yaze_unregister_extension(const char* name);
/** @} */
#ifdef __cplusplus
}
#endif
#endif // YAZE_H