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yaze/docs/infrastructure.md
2024-08-07 14:50:59 -04:00

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# YAZE Infrastructure Overview
For developers to reference.
## Targets
- **yaze**: Desktop application for Windows/macOS/Linux
- **yaze_c**: C Library
- **yaze_py**: Python Module
- **yaze_ext**: Extensions library
- **yaze_test**: Unit test executable
## Directory Structure
- **.github/workflows**: Contains `yaze_test` workflow config.
- **assets**: Hosts assets like fonts.
- **cmake**: Contains CMake configurations.
- **docs**: Contains documentation for users and developers.
- [Getting Started](./getting-started.md)
- [LC_LZ2 Compression](./compression.md)
- **src**: Contains source files.
- **app**: Contains the GUI editor `yaze`
- **base**: Contains the base data headers for `yaze_c`
- **cli**: Contains the command line interface `z3ed`
- **ext**: Contains the extensions library `yaze_ext`
- **py**: Contains the Python module `yaze_py`
- **lib**: Contains git submodule dependencies.
- Abseil-cpp
- Asar
- ImGui
- ImGuiFileDialog
- ImGuiColorTextEdit
- imgui_memory_editor
- SDL2
- **test**: Contains testing interface `yaze_test`
### Flow of Control
- [app/yaze.cc](../src/app/yaze.cc)
- Initializes `absl::FailureSignalHandler` for stack tracing.
- Runs the `core::Controller` loop.
- [app/core/controller.cc](../src/app/core/controller.cc)
- Initializes SDLRenderer and SDLWindow
- Initializes ImGui, fonts, themes, and clipboard.
- Handles user input from keyboard and mouse.
- Updates `editor::MasterEditor`
- Renders the output to the screen.
- Handles the teardown of SDL and ImGui resources.
- [app/editor/master_editor.cc](../src/app/editor/master_editor.cc)
- Handles the main menu bar.
- File
- Open
- Save
- Edit
- View
- Emulator
- HEX Editor
- Palette Editor
- Memory Viewer
- ImGui Demo
- GUI Tools
- Runtime Metrics
- Style Editor
- Help
- Handles `absl::Status` errors as popups delivered to the user.
- Update all the editors in a tab view.
- [app/editor/assembly_editor.cc](../src/app/editor/assembly_editor.cc)
- [app/editor/dungeon_editor.cc](../src/app/editor/dungeon_editor.cc)
- [app/editor/graphics_editor.cc](../src/app/editor/graphics_editor.cc)
- [app/editor/music_editor.cc](../src/app/editor/music_editor.cc)
- [app/editor/overworld_editor.cc](../src/app/editor/overworld_editor.cc)
- [app/editor/screen_editor.cc](../src/app/editor/screen_editor.cc)
- [app/editor/sprite_editor.cc](../src/app/editor/sprite_editor.cc)
## ROM
- [app/rom.cc](../src/app/rom.cc)
- [app/rom.h](../src/app/rom.h)
---
This `ROM` class provides methods to manipulate and access data from a ROM.
## Bitmap
- [app/gfx/bitmap.cc](../src/app/gfx/bitmap.cc)
- [app/gfx/bitmap.h](../src/app/gfx/bitmap.cc)
---
This class is responsible for creating, managing, and manipulating bitmap data, which can be displayed on the screen using the ImGui library.
## Z3ED cli
| Command | Arg | Params | Status |
|---------|-----|--------|--------|
| Apply BPS Patch | -a | rom_file bps_file | In progress |
| Create BPS Patch | -c | bps_file src_file modified_file | Not started |
| Open ROM | -o | rom_file | Complete |
| Backup ROM | -b | rom_file [new_file] | In progress |
| Expand ROM | -x | rom_file file_size | Not started |
| Transfer Tile16 | -t | src_rom dest_rom tile32_id_list(csv) | Complete |
| Export Graphics | -e | rom_file bin_file | In progress |
| Import Graphics | -i | bin_file rom_file | Not started |
| SNES to PC Address | -s | address | Complete |
| PC to SNES Address | -p | address | Complete |
## Further Development Ideas
- Extend `zelda3` namespace with additional functionalities.
- Optimize program performance.
- Introduce new features in the GUI editor.