406 lines
12 KiB
Markdown
406 lines
12 KiB
Markdown
# YAZE Build Scripts
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This directory contains build automation and maintenance scripts for the YAZE project.
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## build_cleaner.py
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Automates CMake source list maintenance and header include management with IWYU-style analysis.
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### Features
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1. **CMake Source List Maintenance**: Automatically updates source file lists in CMake files
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2. **Self-Header Includes**: Ensures source files include their corresponding headers
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3. **IWYU-Style Analysis**: Suggests missing headers based on symbol usage
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4. **.gitignore Support**: Respects .gitignore patterns when scanning files
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5. **Auto-Discovery**: Can discover CMake libraries that opt-in to auto-maintenance
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### Usage
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```bash
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# Dry-run to see what would change (recommended first step)
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python3 scripts/build_cleaner.py --dry-run
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# Update CMake source lists and header includes
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python3 scripts/build_cleaner.py
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# Run IWYU-style header analysis
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python3 scripts/build_cleaner.py --iwyu
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# Auto-discover CMake libraries marked for auto-maintenance
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python3 scripts/build_cleaner.py --auto-discover
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# Update only CMake source lists
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python3 scripts/build_cleaner.py --cmake-only
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# Update only header includes
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python3 scripts/build_cleaner.py --includes-only
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```
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### Opting-In to Auto-Maintenance
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By default, the script only auto-maintains source lists that are explicitly marked. To mark a CMake variable for auto-maintenance, add a comment above the `set()` statement:
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```cmake
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# This list is auto-maintained by scripts/build_cleaner.py
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set(
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YAZE_APP_EMU_SRC
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app/emu/audio/apu.cc
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app/emu/cpu/cpu.cc
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# ... more files
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)
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```
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The script looks for comments containing "auto-maintain" (case-insensitive) within 3 lines above the `set()` statement.
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### Excluding Files from Processing
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To exclude a specific file from all processing (CMake lists, header includes, IWYU), add this token near the top of the file:
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```cpp
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// build_cleaner:ignore
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```
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### .gitignore Support
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The script automatically respects `.gitignore` patterns. To enable this feature, install the `pathspec` dependency:
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```bash
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pip3 install -r scripts/requirements.txt
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# or
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pip3 install pathspec
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```
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### IWYU Configuration
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The script includes basic IWYU-style analysis that suggests headers based on symbol prefixes. To customize which headers are suggested, edit the `COMMON_HEADERS` dictionary in the script:
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```python
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COMMON_HEADERS = {
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'std::': ['<memory>', '<string>', '<vector>', ...],
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'absl::': ['<absl/status/status.h>', ...],
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'ImGui::': ['<imgui.h>'],
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'SDL_': ['<SDL.h>'],
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}
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```
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**Note**: The IWYU analysis is conservative and may suggest headers that are already transitively included. Use with care and review suggestions before applying.
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### Integration with CMake
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The script is integrated into the CMake build system:
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```bash
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# Run as a CMake target
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cmake --build build --target build_cleaner
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```
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### Dependencies
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- Python 3.7+
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- `pathspec` (optional, for .gitignore support): `pip3 install pathspec`
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### How It Works
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1. **CMake Maintenance**: Scans directories specified in the configuration and updates `set(VAR_NAME ...)` blocks with the current list of source files
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2. **Self-Headers**: For each `.cc`/`.cpp` file, ensures it includes its corresponding `.h` file
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3. **IWYU Analysis**: Scans source files for symbols and suggests appropriate headers based on prefix matching
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### Current Auto-Maintained Variables
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**All 20 library source lists are now auto-maintained by default:**
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- Core: `YAZE_APP_EMU_SRC`, `YAZE_APP_CORE_SRC`, `YAZE_APP_EDITOR_SRC`, `YAZE_APP_ZELDA3_SRC`, `YAZE_NET_SRC`, `YAZE_UTIL_SRC`
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- GFX: `GFX_TYPES_SRC`, `GFX_BACKEND_SRC`, `GFX_RESOURCE_SRC`, `GFX_CORE_SRC`, `GFX_UTIL_SRC`, `GFX_RENDER_SRC`, `GFX_DEBUG_SRC`
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- GUI: `GUI_CORE_SRC`, `CANVAS_SRC`, `GUI_WIDGETS_SRC`, `GUI_AUTOMATION_SRC`, `GUI_APP_SRC`
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- Other: `YAZE_AGENT_SOURCES`, `YAZE_TEST_SOURCES`
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The script intelligently preserves conditional blocks (if/endif) and excludes conditional files from the main source list.
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## verify-build-environment.\*
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`verify-build-environment.ps1` (Windows) and `verify-build-environment.sh` (macOS/Linux) are the primary diagnostics for contributors. They now:
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- Check for `clang-cl`, Ninja, NASM, Visual Studio workloads, and VS Code (optional).
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- Validate vcpkg bootstrap status plus `vcpkg/installed` cache contents.
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- Warn about missing ROM assets (`zelda3.sfc`, `assets/zelda3.sfc`, etc.).
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- Offer `-FixIssues` and `-CleanCache` switches to repair Git config, resync submodules, and wipe stale build directories.
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Run the script once per machine (and rerun after major toolchain updates) to ensure presets such as `win-dbg`, `win-ai`, `mac-ai`, and `ci-windows-ai` have everything they need.
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## setup-vcpkg-windows.ps1
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Automates the vcpkg bootstrap flow on Windows:
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1. Clones and bootstraps vcpkg (if not already present).
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2. Verifies that `git`, `clang-cl`, and Ninja are available, printing friendly instructions when they are missing.
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3. Installs the default triplet (`x64-windows` or `arm64-windows` when detected) and confirms that `vcpkg/installed/<triplet>` is populated.
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4. Reminds you to rerun `.\scripts\verify-build-environment.ps1 -FixIssues` to double-check the environment.
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Use it immediately after cloning the repository or whenever you need to refresh your local dependency cache before running `win-ai` or `ci-windows-ai` presets.
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## CMake Validation Tools
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A comprehensive toolkit for validating CMake configuration and catching dependency issues early. These tools help prevent build failures by detecting configuration problems before compilation.
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### validate-cmake-config.cmake
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Validates CMake configuration by checking targets, flags, and platform-specific settings.
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```bash
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# Validate default build directory
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cmake -P scripts/validate-cmake-config.cmake
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# Validate specific build directory
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cmake -P scripts/validate-cmake-config.cmake build_ai
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```
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**What it checks:**
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- Required targets exist
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- Feature flag consistency (AI requires gRPC, etc.)
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- Compiler settings (C++23, MSVC runtime on Windows)
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- Abseil configuration on Windows (prevents missing include issues)
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- Output directories
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- Common configuration mistakes
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### check-include-paths.sh
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Validates include paths in compile_commands.json to catch missing includes before build.
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```bash
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# Check default build directory
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./scripts/check-include-paths.sh
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# Check specific build
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./scripts/check-include-paths.sh build_ai
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# Verbose mode (show all include dirs)
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VERBOSE=1 ./scripts/check-include-paths.sh build
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```
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**Requires:** `jq` for better parsing (optional but recommended): `brew install jq`
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**What it checks:**
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- Common dependencies (SDL2, ImGui, yaml-cpp)
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- Platform-specific includes
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- Abseil includes from gRPC build (critical on Windows)
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- Suspicious configurations (missing -I flags, relative paths)
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### visualize-deps.py
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Generates dependency graphs and detects circular dependencies.
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```bash
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# Generate GraphViz diagram
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python3 scripts/visualize-deps.py build --format graphviz -o deps.dot
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dot -Tpng deps.dot -o deps.png
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# Generate Mermaid diagram
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python3 scripts/visualize-deps.py build --format mermaid -o deps.mmd
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# Show statistics
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python3 scripts/visualize-deps.py build --stats
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```
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**Formats:**
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- **graphviz**: DOT format for rendering with `dot` command
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- **mermaid**: For embedding in Markdown/documentation
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- **text**: Simple text tree for quick overview
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**Features:**
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- Detects circular dependencies (highlighted in red)
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- Shows dependency statistics
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- Color-coded targets (executables, libraries, etc.)
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### test-cmake-presets.sh
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Tests that all CMake presets can configure successfully.
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```bash
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# Test all presets for current platform
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./scripts/test-cmake-presets.sh
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# Test specific preset
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./scripts/test-cmake-presets.sh --preset mac-ai
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# Test in parallel (faster)
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./scripts/test-cmake-presets.sh --platform mac --parallel 4
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# Quick mode (don't clean between tests)
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./scripts/test-cmake-presets.sh --quick
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```
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**Options:**
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- `--parallel N`: Test N presets in parallel (default: 4)
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- `--preset NAME`: Test only specific preset
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- `--platform PLATFORM`: Test only mac/win/lin presets
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- `--quick`: Skip cleaning between tests
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- `--verbose`: Show full CMake output
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### Usage in Development Workflow
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**After configuring CMake:**
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```bash
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cmake --preset mac-ai
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cmake -P scripts/validate-cmake-config.cmake build
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./scripts/check-include-paths.sh build
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```
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**Before committing:**
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```bash
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# Test all platform presets configure successfully
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./scripts/test-cmake-presets.sh --platform mac
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```
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**When adding new targets:**
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```bash
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# Check for circular dependencies
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python3 scripts/visualize-deps.py build --stats
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```
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**For full details**, see [docs/internal/testing/cmake-validation.md](../docs/internal/testing/cmake-validation.md)
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## Symbol Conflict Detection
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Tools to detect One Definition Rule (ODR) violations and duplicate symbol definitions **before linking fails**.
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### Quick Start
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```bash
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# Extract symbols from object files
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./scripts/extract-symbols.sh
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# Check for conflicts
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./scripts/check-duplicate-symbols.sh
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# Run tests
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./scripts/test-symbol-detection.sh
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```
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### Scripts
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#### extract-symbols.sh
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Scans compiled object files and creates a JSON database of all symbols and their locations.
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**Features:**
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- Cross-platform: macOS/Linux (nm), Windows (dumpbin)
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- Fast: ~2-3 seconds for typical builds
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- Identifies duplicate definitions across object files
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- Tracks symbol type (text, data, read-only, etc.)
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**Usage:**
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```bash
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# Extract from build directory
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./scripts/extract-symbols.sh build
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# Custom output file
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./scripts/extract-symbols.sh build symbols.json
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```
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**Output:** `build/symbol_database.json` - JSON with symbol conflicts listed
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#### check-duplicate-symbols.sh
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Analyzes symbol database and reports conflicts in developer-friendly format.
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**Usage:**
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```bash
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# Check default database
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./scripts/check-duplicate-symbols.sh
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# Verbose output
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./scripts/check-duplicate-symbols.sh --verbose
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# Include fix suggestions
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./scripts/check-duplicate-symbols.sh --fix-suggestions
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```
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**Exit codes:**
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- `0` = No conflicts found
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- `1` = Conflicts detected (fails in CI/pre-commit)
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#### test-symbol-detection.sh
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Integration test suite for symbol detection system.
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**Usage:**
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```bash
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./scripts/test-symbol-detection.sh
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```
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**Validates:**
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- Scripts are executable
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- Build directory and object files exist
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- Symbol extraction works correctly
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- JSON database is valid
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- Duplicate checker runs successfully
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- Pre-commit hook is configured
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### Git Hook Integration
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**First-time setup:**
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```bash
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git config core.hooksPath .githooks
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chmod +x .githooks/pre-commit
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```
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The pre-commit hook automatically runs symbol checks on changed files:
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- Fast: ~1-2 seconds
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- Only checks affected objects
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- Warns about conflicts
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- Can skip with `--no-verify` if needed
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### CI/CD Integration
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The `symbol-detection.yml` GitHub Actions workflow runs on:
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- All pushes to `master` and `develop`
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- All pull requests affecting C++ files
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- Workflows can be triggered manually
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**What it does:**
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1. Builds project
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2. Extracts symbols from all object files
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3. Checks for conflicts
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4. Uploads symbol database as artifact
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5. Fails job if conflicts found
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### Common Fixes
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**Duplicate global variable:**
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```cpp
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// Bad - defined in both files
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ABSL_FLAG(std::string, rom, "", "ROM path");
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// Fix 1: Use static (internal linkage)
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static ABSL_FLAG(std::string, rom, "", "ROM path");
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// Fix 2: Use anonymous namespace
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namespace {
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ABSL_FLAG(std::string, rom, "", "ROM path");
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}
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```
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**Duplicate function:**
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```cpp
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// Bad - defined in both files
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void ProcessData() { /* ... */ }
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// Fix: Make inline or use static
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inline void ProcessData() { /* ... */ }
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```
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### Performance
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| Operation | Time |
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| Extract (4000 objects, macOS) | ~3s |
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| Extract (4000 objects, Windows) | ~5-7s |
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| Check duplicates | <100ms |
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| Pre-commit hook | ~1-2s |
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### Documentation
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Full documentation available in:
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- [docs/internal/testing/symbol-conflict-detection.md](../docs/internal/testing/symbol-conflict-detection.md)
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- [docs/internal/testing/sample-symbol-database.json](../docs/internal/testing/sample-symbol-database.json)
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