Files
yaze/src/app/zelda3/overworld_map.cc
2022-08-07 12:40:46 -04:00

292 lines
9.5 KiB
C++

#include "overworld_map.h"
#include <imgui/imgui.h>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <vector>
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace zelda3 {
OverworldMap::OverworldMap(int index, ROM& rom,
const std::vector<gfx::Tile16>& tiles16)
: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
LoadAreaInfo();
bitmap_.Create(512, 512, 8, 512 * 512);
}
void OverworldMap::LoadAreaInfo() {
if (index_ != 0x80 && index_ <= 150 &&
rom_[core::overworldMapSize + (index_ & 0x3F)] != 0) {
large_map_ = true;
}
if (index_ < 64) {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
area_music_[0] = rom_[core::overworldMusicBegining + parent_];
area_music_[1] = rom_[core::overworldMusicZelda + parent_];
area_music_[2] = rom_[core::overworldMusicMasterSword + parent_];
area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
} else if (index_ < 128) {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
area_music_[0] = rom_[core::overworldMusicDW + (parent_ - 64)];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
} else {
if (index_ == 0x94) {
parent_ = 128;
} else if (index_ == 0x95) {
parent_ = 03;
} else if (index_ == 0x96) {
parent_ = 0x5B; // pyramid bg use 0x5B map
} else if (index_ == 0x97) {
parent_ = 0x00; // pyramid bg use 0x5B map
} else if (index_ == 156) {
parent_ = 67;
} else if (index_ == 157) {
parent_ = 0;
} else if (index_ == 158) {
parent_ = 0;
} else if (index_ == 159) {
parent_ = 44;
} else if (index_ == 136) {
parent_ = 136;
}
area_palette_ = rom_[core::overworldSpecialPALGroup + parent_ - 128];
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
// pyramid bg use 0x5B map
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
}
message_id_ = rom_[core::overworldMessages + parent_];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 128];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 128];
}
}
absl::Status OverworldMap::BuildMap(int count, int game_state,
uchar* map_parent) {
if (large_map_) {
parent_ = map_parent[index_];
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
}
initialized_ = true;
}
}
auto tileset_status = BuildTileset(game_state);
if (!tileset_status.ok()) {
return tileset_status;
}
// int world = 0;
// if (index_ < 64) {
// map_tiles_ = map_tiles.light_world;
// } else if (index_ < 128 && index_ >= 64) {
// map_tiles_ = map_tiles.dark_world;
// world = 1;
// } else {
// map_tiles_ = map_tiles.special_world;
// world = 2;
// }
// int superY = ((index_ - (world * 64)) / 8);
// int superX = index_ - (world * 64) - (superY * 8);
// for (int y = 0; y < 32; y++) {
// for (int x = 0; x < 32; x++) {
// auto xt = x + (superX * 32);
// auto yt = y + (superY * 32);
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
// }
// }
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTileset(int game_state) {
int index_world = 0x20;
if (parent_ < 0x40) {
index_world = 0x20;
} else if (parent_ >= 0x40 && parent_ < 0x80) {
index_world = 0x21;
} else if (parent_ == 0x88) {
index_world = 36;
}
// Sprites Blocksets
static_graphics_[8] = 115 + 0;
static_graphics_[9] = 115 + 1;
static_graphics_[10] = 115 + 6;
static_graphics_[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
static_graphics_[12 + i] = (rom_[core::kSpriteBlocksetPointer +
(sprite_graphics_[game_state] * 4) + i] +
115);
}
// Main Blocksets
for (int i = 0; i < 8; i++) {
static_graphics_[i] =
rom_[core::overworldgfxGroups2 + (index_world * 8) + i];
}
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
static_graphics_[3] = rom_[core::overworldgfxGroups + (area_graphics_ * 4)];
}
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 1] != 0) {
static_graphics_[4] =
rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 1];
}
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 2] != 0) {
static_graphics_[5] =
rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 2];
}
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 3] != 0) {
static_graphics_[6] =
rom_[core::overworldgfxGroups + (area_graphics_ * 4) + 3];
}
// Hardcoded overworld GFX Values, for death mountain
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
static_graphics_[7] = 89;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
static_graphics_[7] = 89;
} else {
static_graphics_[7] = 91;
}
auto all_gfx_data = rom_.GetGraphicsBin();
for (int i = 0; i < 16; i++) {
current_graphics_sheet_set[i] = all_gfx_data[static_graphics_[i]];
}
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
// number of tiles16 3748?
for (auto i = 0; i < count; i++) {
// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
auto tiles = tiles16_[i];
for (auto tile = 0; tile < 4; tile++) {
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
int offset = offsets[tile];
// for (auto y = 0; y < 8; y++) {
// for (auto x = 0; x < 4; x++) {
// CopyTile(x, y, xx, yy, offset, info, gfx_tile16_data,
// gfx_tile8_data);
// }
// }
}
xx += 16;
if (xx >= 128) {
yy += 2048;
xx = 0;
}
}
return absl::OkStatus();
}
// map,current
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) {
int mx = x;
int my = y;
uchar r = 0;
if (tile.horizontal_mirror_ != 0) {
mx = 3 - x;
r = 1;
}
if (tile.vertical_mirror_ != 0) {
my = 7 - y;
}
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + yy + offset + (mx * 2) + (my * 128);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
// (sourceX * 16) + (sourceY * 128)
int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
auto source_ptr = ow_blockset;
int dest_ptr_pos = (x + (y * 512));
auto dest_ptr = bitmap_.GetData();
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
dest_ptr[dest_ptr_pos + xstrip + (ystrip * 512)] =
source_ptr[source_ptr_pos + xstrip + (ystrip * 128)];
}
}
}
} // namespace zelda3
} // namespace app
} // namespace yaze