Files
yaze/src/app/gui/style.cc

794 lines
32 KiB
C++

#include "style.h"
#include "app/core/platform/file_dialog.h"
#include "core/platform/font_loader.h"
#include "gui/color.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
namespace yaze {
namespace gui {
namespace {
Color ParseColor(const std::string &color) {
Color result;
if (color.size() == 7 && color[0] == '#') {
result.red = std::stoi(color.substr(1, 2), nullptr, 16) / 255.0f;
result.green = std::stoi(color.substr(3, 2), nullptr, 16) / 255.0f;
result.blue = std::stoi(color.substr(5, 2), nullptr, 16) / 255.0f;
} else {
throw std::invalid_argument("Invalid color format: " + color);
}
return result;
}
absl::Status ParseThemeContents(const std::string &key,
const std::string &value, Theme &theme) {
try {
if (key == "MenuBarBg") {
theme.menu_bar_bg = ParseColor(value);
} else if (key == "TitleBgActive") {
theme.title_bg_active = ParseColor(value);
} else if (key == "TitleBgCollapsed") {
theme.title_bg_collapsed = ParseColor(value);
} else if (key == "Tab") {
theme.tab = ParseColor(value);
} else if (key == "TabHovered") {
theme.tab_hovered = ParseColor(value);
} else if (key == "TabActive") {
theme.tab_active = ParseColor(value);
}
} catch (const std::exception &e) {
return absl::InvalidArgumentError(e.what());
}
return absl::OkStatus();
}
} // namespace
absl::StatusOr<Theme> LoadTheme(const std::string &filename) {
std::string theme_contents;
try {
theme_contents = core::LoadFile(filename);
} catch (const std::exception &e) {
return absl::InternalError(e.what());
}
Theme theme;
std::istringstream theme_stream(theme_contents);
while (theme_stream.good()) {
std::string line;
std::getline(theme_stream, line);
if (line.empty()) {
continue;
}
std::istringstream line_stream(line);
std::string key;
std::string value;
std::getline(line_stream, key, '=');
std::getline(line_stream, value);
RETURN_IF_ERROR(ParseThemeContents(key, value, theme));
}
return theme;
}
absl::Status SaveTheme(const Theme &theme) {
std::ostringstream theme_stream;
theme_stream << theme.name << "Theme\n";
theme_stream << "MenuBarBg=#" << gui::ColorToHexString(theme.menu_bar_bg)
<< "\n";
theme_stream << "TitleBg=#" << gui::ColorToHexString(theme.title_bar_bg) << "\n";
theme_stream << "Header=#" << gui::ColorToHexString(theme.header) << "\n";
theme_stream << "HeaderHovered=#" << gui::ColorToHexString(theme.header_hovered) << "\n";
theme_stream << "HeaderActive=#" << gui::ColorToHexString(theme.header_active) << "\n";
theme_stream << "TitleBgActive=#" << gui::ColorToHexString(theme.title_bg_active) << "\n";
theme_stream << "TitleBgCollapsed=#" << gui::ColorToHexString(theme.title_bg_collapsed) << "\n";
theme_stream << "Tab=#" << gui::ColorToHexString(theme.tab) << "\n";
theme_stream << "TabHovered=#" << gui::ColorToHexString(theme.tab_hovered) << "\n";
theme_stream << "TabActive=#" << gui::ColorToHexString(theme.tab_active) << "\n";
theme_stream << "Button=#" << gui::ColorToHexString(theme.button) << "\n";
theme_stream << "ButtonHovered=#" << gui::ColorToHexString(theme.button_hovered) << "\n";
theme_stream << "ButtonActive=#" << gui::ColorToHexString(theme.button_active) << "\n";
// Save the theme to a file.
return absl::OkStatus();
}
void ApplyTheme(const Theme &theme) {
ImGuiStyle *style = &ImGui::GetStyle();
ImVec4 *colors = style->Colors;
colors[ImGuiCol_MenuBarBg] = gui::ConvertColorToImVec4(theme.menu_bar_bg);
colors[ImGuiCol_TitleBg] = gui::ConvertColorToImVec4(theme.title_bar_bg);
colors[ImGuiCol_Header] = gui::ConvertColorToImVec4(theme.header);
colors[ImGuiCol_HeaderHovered] = gui::ConvertColorToImVec4(theme.header_hovered);
colors[ImGuiCol_HeaderActive] = gui::ConvertColorToImVec4(theme.header_active);
colors[ImGuiCol_TitleBgActive] = gui::ConvertColorToImVec4(theme.title_bg_active);
colors[ImGuiCol_TitleBgCollapsed] = gui::ConvertColorToImVec4(theme.title_bg_collapsed);
colors[ImGuiCol_Tab] = gui::ConvertColorToImVec4(theme.tab);
colors[ImGuiCol_TabHovered] = gui::ConvertColorToImVec4(theme.tab_hovered);
colors[ImGuiCol_TabActive] = gui::ConvertColorToImVec4(theme.tab_active);
colors[ImGuiCol_Button] = gui::ConvertColorToImVec4(theme.button);
colors[ImGuiCol_ButtonHovered] = gui::ConvertColorToImVec4(theme.button_hovered);
colors[ImGuiCol_ButtonActive] = gui::ConvertColorToImVec4(theme.button_active);
}
void ColorsYaze() {
ImGuiStyle *style = &ImGui::GetStyle();
ImVec4 *colors = style->Colors;
style->WindowPadding = ImVec2(10.f, 10.f);
style->FramePadding = ImVec2(10.f, 2.f);
style->CellPadding = ImVec2(4.f, 5.f);
style->ItemSpacing = ImVec2(10.f, 5.f);
style->ItemInnerSpacing = ImVec2(5.f, 5.f);
style->TouchExtraPadding = ImVec2(0.f, 0.f);
style->IndentSpacing = 20.f;
style->ScrollbarSize = 14.f;
style->GrabMinSize = 15.f;
style->WindowBorderSize = 0.f;
style->ChildBorderSize = 1.f;
style->PopupBorderSize = 1.f;
style->FrameBorderSize = 0.f;
style->TabBorderSize = 0.f;
style->WindowRounding = 0.f;
style->ChildRounding = 0.f;
style->FrameRounding = 5.f;
style->PopupRounding = 0.f;
style->ScrollbarRounding = 5.f;
auto alttpDarkGreen = ImVec4(0.18f, 0.26f, 0.18f, 1.0f);
auto alttpMidGreen = ImVec4(0.28f, 0.36f, 0.28f, 1.0f);
auto allttpLightGreen = ImVec4(0.36f, 0.45f, 0.36f, 1.0f);
auto allttpLightestGreen = ImVec4(0.49f, 0.57f, 0.49f, 1.0f);
colors[ImGuiCol_MenuBarBg] = alttpDarkGreen;
colors[ImGuiCol_TitleBg] = alttpMidGreen;
colors[ImGuiCol_Header] = alttpDarkGreen;
colors[ImGuiCol_HeaderHovered] = allttpLightGreen;
colors[ImGuiCol_HeaderActive] = alttpMidGreen;
colors[ImGuiCol_TitleBgActive] = alttpDarkGreen;
colors[ImGuiCol_TitleBgCollapsed] = alttpMidGreen;
colors[ImGuiCol_Tab] = alttpDarkGreen;
colors[ImGuiCol_TabHovered] = alttpMidGreen;
colors[ImGuiCol_TabActive] = ImVec4(0.347f, 0.466f, 0.347f, 1.000f);
colors[ImGuiCol_Button] = alttpMidGreen;
colors[ImGuiCol_ButtonHovered] = allttpLightestGreen;
colors[ImGuiCol_ButtonActive] = allttpLightGreen;
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.36f, 0.45f, 0.36f, 0.30f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.36f, 0.45f, 0.36f, 0.40f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
colors[ImGuiCol_Border] = allttpLightGreen;
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.28f, 0.36f, 0.28f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.28f, 0.36f, 0.28f, 0.69f);
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
colors[ImGuiCol_TabUnfocused] =
ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabUnfocusedActive] =
ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = alttpDarkGreen;
colors[ImGuiCol_TableBorderStrong] = alttpMidGreen;
colors[ImGuiCol_TableBorderLight] =
ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
void DrawBitmapViewer(const std::vector<gfx::Bitmap> &bitmaps, float scale,
int &current_bitmap_id) {
if (bitmaps.empty()) {
ImGui::Text("No bitmaps available.");
return;
}
// Display the current bitmap index and total count.
ImGui::Text("Viewing Bitmap %d / %zu", current_bitmap_id + 1, bitmaps.size());
// Buttons to navigate through bitmaps.
if (ImGui::Button("<- Prev")) {
if (current_bitmap_id > 0) {
--current_bitmap_id;
}
}
ImGui::SameLine();
if (ImGui::Button("Next ->")) {
if (current_bitmap_id < bitmaps.size() - 1) {
++current_bitmap_id;
}
}
// Display the current bitmap.
const gfx::Bitmap &current_bitmap = bitmaps[current_bitmap_id];
// Assuming Bitmap has a function to get its texture ID, and width and
// height.
ImTextureID tex_id = (ImTextureID)(intptr_t)current_bitmap.texture();
ImVec2 size(current_bitmap.width() * scale, current_bitmap.height() * scale);
// ImGui::Image(tex_id, size);
// Scroll if the image is larger than the display area.
if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false,
ImGuiWindowFlags_HorizontalScrollbar)) {
ImGui::Image(tex_id, size);
ImGui::EndChild();
}
}
static const char *const kKeywords[] = {
"ADC", "AND", "ASL", "BCC", "BCS", "BEQ", "BIT", "BMI", "BNE", "BPL",
"BRA", "BRL", "BVC", "BVS", "CLC", "CLD", "CLI", "CLV", "CMP", "CPX",
"CPY", "DEC", "DEX", "DEY", "EOR", "INC", "INX", "INY", "JMP", "JSR",
"JSL", "LDA", "LDX", "LDY", "LSR", "MVN", "NOP", "ORA", "PEA", "PER",
"PHA", "PHB", "PHD", "PHP", "PHX", "PHY", "PLA", "PLB", "PLD", "PLP",
"PLX", "PLY", "REP", "ROL", "ROR", "RTI", "RTL", "RTS", "SBC", "SEC",
"SEI", "SEP", "STA", "STP", "STX", "STY", "STZ", "TAX", "TAY", "TCD",
"TCS", "TDC", "TRB", "TSB", "TSC", "TSX", "TXA", "TXS", "TXY", "TYA",
"TYX", "WAI", "WDM", "XBA", "XCE", "ORG", "LOROM", "HIROM"};
static const char *const kIdentifiers[] = {
"abort", "abs", "acos", "asin", "atan", "atexit",
"atof", "atoi", "atol", "ceil", "clock", "cosh",
"ctime", "div", "exit", "fabs", "floor", "fmod",
"getchar", "getenv", "isalnum", "isalpha", "isdigit", "isgraph",
"ispunct", "isspace", "isupper", "kbhit", "log10", "log2",
"log", "memcmp", "modf", "pow", "putchar", "putenv",
"puts", "rand", "remove", "rename", "sinh", "sqrt",
"srand", "strcat", "strcmp", "strerror", "time", "tolower",
"toupper"};
TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
TextEditor::LanguageDefinition language_65816;
for (auto &k : kKeywords)
language_65816.mKeywords.emplace(k);
for (auto &k : kIdentifiers) {
TextEditor::Identifier id;
id.mDeclaration = "Built-in function";
language_65816.mIdentifiers.insert(std::make_pair(std::string(k), id));
}
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[ \\t]*#[ \\t]*[a-zA-Z_]+", TextEditor::PaletteIndex::Preprocessor));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"L?\\\"(\\\\.|[^\\\"])*\\\"", TextEditor::PaletteIndex::String));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"\\'\\\\?[^\\']\\'", TextEditor::PaletteIndex::CharLiteral));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)([eE][+-]?[0-9]+)?[fF]?",
TextEditor::PaletteIndex::Number));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[+-]?[0-9]+[Uu]?[lL]?[lL]?", TextEditor::PaletteIndex::Number));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"0[0-7]+[Uu]?[lL]?[lL]?", TextEditor::PaletteIndex::Number));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"0[xX][0-9a-fA-F]+[uU]?[lL]?[lL]?",
TextEditor::PaletteIndex::Number));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[a-zA-Z_][a-zA-Z0-9_]*", TextEditor::PaletteIndex::Identifier));
language_65816.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[\\[\\]\\{\\}\\!\\%\\^\\&\\*\\(\\)\\-\\+\\=\\~\\|\\<\\>\\?\\/"
"\\;\\,\\.]",
TextEditor::PaletteIndex::Punctuation));
language_65816.mCommentStart = "/*";
language_65816.mCommentEnd = "*/";
language_65816.mSingleLineComment = ";";
language_65816.mCaseSensitive = false;
language_65816.mAutoIndentation = true;
language_65816.mName = "65816";
return language_65816;
}
// TODO: Add more display settings to popup windows.
void BeginWindowWithDisplaySettings(const char *id, bool *active,
const ImVec2 &size,
ImGuiWindowFlags flags) {
ImGuiStyle *ref = &ImGui::GetStyle();
static float childBgOpacity = 0.75f;
auto color = ref->Colors[ImGuiCol_WindowBg];
ImGui::PushStyleColor(ImGuiCol_WindowBg, color);
ImGui::PushStyleColor(ImGuiCol_ChildBg, color);
ImGui::PushStyleColor(ImGuiCol_Border, color);
ImGui::Begin(id, active, flags | ImGuiWindowFlags_MenuBar);
ImGui::BeginMenuBar();
if (ImGui::BeginMenu("Display Settings")) {
ImGui::SliderFloat("Child Background Opacity", &childBgOpacity, 0.0f, 1.0f);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
void EndWindowWithDisplaySettings() {
ImGui::End();
ImGui::PopStyleColor(3);
}
void BeginPadding(int i) {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(i, i));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(i, i));
}
void EndPadding() { EndNoPadding(); }
void BeginNoPadding() {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
void EndNoPadding() { ImGui::PopStyleVar(2); }
void BeginChildWithScrollbar(const char *str_id) {
ImGui::BeginChild(str_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar);
}
void BeginChildBothScrollbars(int id) {
ImGuiID child_id = ImGui::GetID((void *)(intptr_t)id);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar);
}
void DrawDisplaySettings(ImGuiStyle *ref) {
// You can pass in a reference ImGuiStyle structure to compare to, revert to
// and save to (without a reference style pointer, we will use one compared
// locally as a reference)
ImGuiStyle &style = ImGui::GetStyle();
static ImGuiStyle ref_saved_style;
// Default to using internal storage as reference
static bool init = true;
if (init && ref == NULL)
ref_saved_style = style;
init = false;
if (ref == NULL)
ref = &ref_saved_style;
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
if (ImGui::ShowStyleSelector("Colors##Selector"))
ref_saved_style = style;
ImGui::ShowFontSelector("Fonts##Selector");
// Simplified Settings (expose floating-pointer border sizes as boolean
// representing 0.0f or 1.0f)
if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f,
"%.0f"))
style.GrabRounding = style.FrameRounding; // Make GrabRounding always the
// same value as FrameRounding
{
bool border = (style.WindowBorderSize > 0.0f);
if (ImGui::Checkbox("WindowBorder", &border)) {
style.WindowBorderSize = border ? 1.0f : 0.0f;
}
}
ImGui::SameLine();
{
bool border = (style.FrameBorderSize > 0.0f);
if (ImGui::Checkbox("FrameBorder", &border)) {
style.FrameBorderSize = border ? 1.0f : 0.0f;
}
}
ImGui::SameLine();
{
bool border = (style.PopupBorderSize > 0.0f);
if (ImGui::Checkbox("PopupBorder", &border)) {
style.PopupBorderSize = border ? 1.0f : 0.0f;
}
}
// Save/Revert button
if (ImGui::Button("Save Ref"))
*ref = ref_saved_style = style;
ImGui::SameLine();
if (ImGui::Button("Revert Ref"))
style = *ref;
ImGui::SameLine();
ImGui::Separator();
if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) {
if (ImGui::BeginTabItem("Sizes")) {
ImGui::SeparatorText("Main");
ImGui::SliderFloat2("WindowPadding", (float *)&style.WindowPadding, 0.0f,
20.0f, "%.0f");
ImGui::SliderFloat2("FramePadding", (float *)&style.FramePadding, 0.0f,
20.0f, "%.0f");
ImGui::SliderFloat2("ItemSpacing", (float *)&style.ItemSpacing, 0.0f,
20.0f, "%.0f");
ImGui::SliderFloat2("ItemInnerSpacing", (float *)&style.ItemInnerSpacing,
0.0f, 20.0f, "%.0f");
ImGui::SliderFloat2("TouchExtraPadding",
(float *)&style.TouchExtraPadding, 0.0f, 10.0f,
"%.0f");
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f,
"%.0f");
ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f,
"%.0f");
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f,
"%.0f");
ImGui::SeparatorText("Borders");
ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f,
1.0f, "%.0f");
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f,
"%.0f");
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f,
"%.0f");
ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f,
"%.0f");
ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f,
"%.0f");
ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f,
2.0f, "%.0f");
ImGui::SeparatorText("Rounding");
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f,
"%.0f");
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f,
"%.0f");
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f,
"%.0f");
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f,
"%.0f");
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f,
12.0f, "%.0f");
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f,
"%.0f");
ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f,
"%.0f");
ImGui::SeparatorText("Tables");
ImGui::SliderFloat2("CellPadding", (float *)&style.CellPadding, 0.0f,
20.0f, "%.0f");
ImGui::SliderAngle("TableAngledHeadersAngle",
&style.TableAngledHeadersAngle, -50.0f, +50.0f);
ImGui::SeparatorText("Widgets");
ImGui::SliderFloat2("WindowTitleAlign", (float *)&style.WindowTitleAlign,
0.0f, 1.0f, "%.2f");
ImGui::Combo("ColorButtonPosition", (int *)&style.ColorButtonPosition,
"Left\0Right\0");
ImGui::SliderFloat2("ButtonTextAlign", (float *)&style.ButtonTextAlign,
0.0f, 1.0f, "%.2f");
ImGui::SameLine();
ImGui::SliderFloat2("SelectableTextAlign",
(float *)&style.SelectableTextAlign, 0.0f, 1.0f,
"%.2f");
ImGui::SameLine();
ImGui::SliderFloat("SeparatorTextBorderSize",
&style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
ImGui::SliderFloat2("SeparatorTextAlign",
(float *)&style.SeparatorTextAlign, 0.0f, 1.0f,
"%.2f");
ImGui::SliderFloat2("SeparatorTextPadding",
(float *)&style.SeparatorTextPadding, 0.0f, 40.0f,
"%.0f");
ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f,
12.0f, "%.0f");
ImGui::SeparatorText("Tooltips");
for (int n = 0; n < 2; n++)
if (ImGui::TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse"
: "HoverFlagsForTooltipNav")) {
ImGuiHoveredFlags *p = (n == 0) ? &style.HoverFlagsForTooltipMouse
: &style.HoverFlagsForTooltipNav;
ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNone", p,
ImGuiHoveredFlags_DelayNone);
ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayShort", p,
ImGuiHoveredFlags_DelayShort);
ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNormal", p,
ImGuiHoveredFlags_DelayNormal);
ImGui::CheckboxFlags("ImGuiHoveredFlags_Stationary", p,
ImGuiHoveredFlags_Stationary);
ImGui::CheckboxFlags("ImGuiHoveredFlags_NoSharedDelay", p,
ImGuiHoveredFlags_NoSharedDelay);
ImGui::TreePop();
}
ImGui::SeparatorText("Misc");
ImGui::SliderFloat2("DisplaySafeAreaPadding",
(float *)&style.DisplaySafeAreaPadding, 0.0f, 30.0f,
"%.0f");
ImGui::SameLine();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Colors")) {
static int output_dest = 0;
static bool output_only_modified = true;
if (ImGui::Button("Export")) {
if (output_dest == 0)
ImGui::LogToClipboard();
else
ImGui::LogToTTY();
ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE);
for (int i = 0; i < ImGuiCol_COUNT; i++) {
const ImVec4 &col = style.Colors[i];
const char *name = ImGui::GetStyleColorName(i);
if (!output_only_modified ||
memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
ImGui::LogText(
"colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, "
"%.2ff);" IM_NEWLINE,
name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
}
ImGui::LogFinish();
}
ImGui::SameLine();
ImGui::SetNextItemWidth(120);
ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0");
ImGui::SameLine();
ImGui::Checkbox("Only Modified Colors", &output_only_modified);
static ImGuiTextFilter filter;
filter.Draw("Filter colors", ImGui::GetFontSize() * 16);
static ImGuiColorEditFlags alpha_flags = 0;
if (ImGui::RadioButton("Opaque",
alpha_flags == ImGuiColorEditFlags_None)) {
alpha_flags = ImGuiColorEditFlags_None;
}
ImGui::SameLine();
if (ImGui::RadioButton("Alpha",
alpha_flags == ImGuiColorEditFlags_AlphaPreview)) {
alpha_flags = ImGuiColorEditFlags_AlphaPreview;
}
ImGui::SameLine();
if (ImGui::RadioButton(
"Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) {
alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf;
}
ImGui::SameLine();
ImGui::SetNextWindowSizeConstraints(
ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10),
ImVec2(FLT_MAX, FLT_MAX));
ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Border,
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar |
ImGuiWindowFlags_NavFlattened);
ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
for (int i = 0; i < ImGuiCol_COUNT; i++) {
const char *name = ImGui::GetStyleColorName(i);
if (!filter.PassFilter(name))
continue;
ImGui::PushID(i);
ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
ImGuiColorEditFlags_AlphaBar | alpha_flags);
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) {
// Tips: in a real user application, you may want to merge and use
// an icon font into the main font, so instead of "Save"/"Revert"
// you'd use icons! Read the FAQ and docs/FONTS.md about using icon
// fonts. It's really easy and super convenient!
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
if (ImGui::Button("Save")) {
ref->Colors[i] = style.Colors[i];
}
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
if (ImGui::Button("Revert")) {
style.Colors[i] = ref->Colors[i];
}
}
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
ImGui::TextUnformatted(name);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Fonts")) {
ImGuiIO &io = ImGui::GetIO();
ImFontAtlas *atlas = io.Fonts;
ImGui::ShowFontAtlas(atlas);
// Post-baking font scaling. Note that this is NOT the nice way of
// scaling fonts, read below. (we enforce hard clamping manually as by
// default DragFloat/SliderFloat allows CTRL+Click text to get out of
// bounds).
const float MIN_SCALE = 0.3f;
const float MAX_SCALE = 2.0f;
static float window_scale = 1.0f;
ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::DragFloat(
"window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE,
"%.2f",
ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
ImGui::SetWindowFontScale(window_scale);
ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE,
MAX_SCALE, "%.2f",
ImGuiSliderFlags_AlwaysClamp); // Scale everything
ImGui::PopItemWidth();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Rendering")) {
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
ImGui::SameLine();
ImGui::Checkbox("Anti-aliased lines use texture",
&style.AntiAliasedLinesUseTex);
ImGui::SameLine();
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
ImGui::DragFloat("Curve Tessellation Tolerance",
&style.CurveTessellationTol, 0.02f, 0.10f, 10.0f,
"%.2f");
if (style.CurveTessellationTol < 0.10f)
style.CurveTessellationTol = 0.10f;
// When editing the "Circle Segment Max Error" value, draw a preview of
// its effect on auto-tessellated circles.
ImGui::DragFloat("Circle Tessellation Max Error",
&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
"%.2f", ImGuiSliderFlags_AlwaysClamp);
const bool show_samples = ImGui::IsItemActive();
if (show_samples)
ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
if (show_samples && ImGui::BeginTooltip()) {
ImGui::TextUnformatted("(R = radius, N = number of segments)");
ImGui::Spacing();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x;
for (int n = 0; n < 8; n++) {
const float RAD_MIN = 5.0f;
const float RAD_MAX = 70.0f;
const float rad =
RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f);
ImGui::BeginGroup();
ImGui::Text("R: %.f\nN: %d", rad,
draw_list->_CalcCircleAutoSegmentCount(rad));
const float canvas_width = std::max(min_widget_width, rad * 2.0f);
const float offset_x = floorf(canvas_width * 0.5f);
const float offset_y = floorf(RAD_MAX);
const ImVec2 p1 = ImGui::GetCursorScreenPos();
draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad,
ImGui::GetColorU32(ImGuiCol_Text));
ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
/*
const ImVec2 p2 = ImGui::GetCursorScreenPos();
draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y),
rad, ImGui::GetColorU32(ImGuiCol_Text));
ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
*/
ImGui::EndGroup();
ImGui::SameLine();
}
ImGui::EndTooltip();
}
ImGui::SameLine();
ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f,
"%.2f"); // Not exposing zero here so user doesn't
// "lose" the UI (zero alpha clips all
// widgets). But application code could have a
// toggle to switch between zero and non-zero.
ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f,
1.0f, "%.2f");
ImGui::SameLine();
ImGui::PopItemWidth();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopItemWidth();
}
void TextWithSeparators(const absl::string_view &text) {
ImGui::Separator();
ImGui::Text("%s", text.data());
ImGui::Separator();
}
void DrawFontManager() {
ImGuiIO& io = ImGui::GetIO();
ImFontAtlas* atlas = io.Fonts;
static ImFont* current_font = atlas->Fonts[0];
static int current_font_index = 0;
static int font_size = 16;
static bool font_selected = false;
ImGui::Text("Loaded fonts");
for (const auto& loaded_font : core::global_font_state.fonts) {
ImGui::Text("%s", loaded_font.font_path);
}
ImGui::Separator();
ImGui::Text("Current Font: %s", current_font->GetDebugName());
ImGui::Text("Font Size: %d", font_size);
if (ImGui::BeginCombo("Fonts", current_font->GetDebugName())) {
for (int i = 0; i < atlas->Fonts.Size; i++) {
bool is_selected = (current_font == atlas->Fonts[i]);
if (ImGui::Selectable(atlas->Fonts[i]->GetDebugName(), is_selected)) {
current_font = atlas->Fonts[i];
current_font_index = i;
font_selected = true;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::Separator();
if (ImGui::SliderInt("Font Size", &font_size, 8, 32)) {
current_font->Scale = font_size / 16.0f;
}
}
} // namespace gui
} // namespace yaze