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yaze/README.md
scawful 50f83e818c Update README and documentation for YAZE v0.3.0 release
- Revamped README to reflect the new branding and major features of YAZE, including complete Asar 65816 assembler integration and enhanced CLI tools.
- Added new documentation files for getting started, build instructions, Asar integration, and comprehensive testing guides.
- Removed outdated documentation and streamlined the structure for better navigation.
- Introduced a changelog to track version history and significant updates.
- Updated API reference and added detailed guides for dungeon and overworld editing functionalities.
2025-09-25 21:10:35 -04:00

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# YAZE - Yet Another Zelda3 Editor
A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM hacking, built with C++23 and featuring complete Asar 65816 assembler integration.
[![Build Status](https://github.com/scawful/yaze/workflows/CI/badge.svg)](https://github.com/scawful/yaze/actions)
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
## 🚀 Version 0.3.0 - Major Release
**Complete Asar Integration • Modern Build System • Enhanced CLI Tools • Professional CI/CD**
### ✨ Key Features
#### Asar 65816 Assembler Integration
- **Cross-platform ROM patching** with assembly code support
- **Symbol extraction** with addresses and opcodes from assembly files
- **Assembly validation** with comprehensive error reporting
- **Modern C++ API** with safe memory management
#### ZSCustomOverworld v3
- **Enhanced overworld editing** capabilities
- **Advanced map properties** and metadata support
- **Custom graphics support** and tile management
- **Improved compatibility** with existing projects
#### Advanced Features
- **Message Editing**: Enhanced text editing interface with real-time preview
- **GUI Docking**: Flexible workspace management with customizable layouts
- **Modern CLI**: Enhanced z3ed tool with interactive TUI and subcommands
- **Cross-Platform**: Full support for Windows, macOS, and Linux
### 🛠️ Technical Improvements
- **Modern CMake 3.16+**: Target-based configuration and build system
- **CMakePresets**: Development workflow presets for better productivity
- **Cross-platform CI/CD**: Automated builds and testing for all platforms
- **Professional packaging**: NSIS, DMG, and DEB/RPM installers
- **Enhanced testing**: ROM-dependent test separation for CI compatibility
## 🏗️ Quick Start
### Prerequisites
- **CMake 3.16+**
- **C++23 Compiler** (GCC 13+, Clang 16+, MSVC 2022 17.8+)
- **Git** with submodule support
### Build
```bash
# Clone with submodules
git clone --recursive https://github.com/scawful/yaze.git
cd yaze
# Build with presets
cmake --preset dev
cmake --build --preset dev
# Run tests
ctest --preset stable
```
### Targets
- **yaze**: GUI Editor Application with docking system
- **z3ed**: Enhanced CLI Tool with Asar integration and TUI
- **yaze_c**: C Library for extensions and custom tools
- **yaze_test**: Comprehensive test suite executable
- **yaze_emu**: Standalone SNES emulator application
## 💻 Usage Examples
### Asar Assembly Patching
```bash
# Apply assembly patch to ROM
z3ed asar my_patch.asm --rom=zelda3.sfc
✅ Asar patch applied successfully!
📁 Output: zelda3_patched.sfc
🏷️ Extracted 6 symbols:
main_routine @ $008000
data_table @ $008020
# Extract symbols without patching
z3ed extract my_patch.asm
# Validate assembly syntax
z3ed validate my_patch.asm
✅ Assembly file is valid
# Launch interactive TUI
z3ed --tui
```
### C++ API Usage
```cpp
#include "app/core/asar_wrapper.h"
yaze::app::core::AsarWrapper wrapper;
wrapper.Initialize();
// Apply patch to ROM
auto result = wrapper.ApplyPatch("patch.asm", rom_data);
if (result.ok() && result->success) {
for (const auto& symbol : result->symbols) {
std::cout << symbol.name << " @ $"
<< std::hex << symbol.address << std::endl;
}
}
```
## 📚 Documentation
### Core Documentation
- **[Getting Started](docs/01-getting-started.md)** - Basic setup and usage
- **[Build Instructions](docs/02-build-instructions.md)** - Detailed build guide
- **[Asar Integration](docs/03-asar-integration.md)** - Complete 65816 assembler guide
- **[API Reference](docs/04-api-reference.md)** - C/C++ API documentation
### Development
- **[Testing Guide](docs/A1-testing-guide.md)** - Comprehensive testing framework
- **[Contributing](docs/B1-contributing.md)** - Development guidelines and standards
- **[Changelog](docs/C1-changelog.md)** - Version history and changes
- **[Roadmap](docs/D1-roadmap.md)** - Development plans and timeline
### Technical Documentation
- **[Assembly Style Guide](docs/E1-asm-style-guide.md)** - 65816 assembly coding standards
- **[Dungeon Editor Guide](docs/E2-dungeon-editor-guide.md)** - Complete dungeon editing guide
- **[Overworld Loading](docs/F1-overworld-loading.md)** - ZSCustomOverworld v3 implementation
**[Complete Documentation Index](docs/index.md)**
## 🔧 Supported Platforms
- **Windows**: Full support with MSVC and MinGW compilers
- **macOS**: Universal binaries supporting Intel and Apple Silicon
- **Linux**: GCC and Clang support with package management
- **Professional Packaging**: Native installers for all platforms
## 🎮 ROM Compatibility
- **Vanilla ROMs**: Original Zelda 3 ROMs (US/JP)
- **ZSCustomOverworld v2/v3**: Enhanced overworld features and compatibility
- **Custom Modifications**: Support for community ROM hacks and modifications
## 🤝 Contributing
We welcome contributions! Please see our [Contributing Guide](docs/B1-contributing.md) for:
- Code style and C++23 standards
- Testing requirements and ROM handling
- Pull request process and review guidelines
- Development setup with CMake presets
### Community
- **Discord**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
- **GitHub Issues**: Report bugs and request features
- **Discussions**: Community discussions and support
## 📄 License
YAZE is distributed under the [GNU GPL v3](https://www.gnu.org/licenses/gpl-3.0) license.
Third-party libraries (SDL2, ImGui, Abseil) are subject to their respective licenses.
## 🙏 Acknowledgments
Takes inspiration from:
- [Hyrule Magic](https://www.romhacking.net/utilities/200/) - Original Zelda 3 editor
- [ZScream](https://github.com/Zarby89/ZScreamDungeon) - Dungeon editing capabilities
- [Asar](https://github.com/RPGHacker/asar) - 65816 assembler integration
## 📸 Screenshots
![YAZE GUI Editor](https://github.com/scawful/yaze/assets/47263509/8b62b142-1de4-4ca4-8c49-d50c08ba4c8e)
![Dungeon Editor](https://github.com/scawful/yaze/assets/47263509/d8f0039d-d2e4-47d7-b420-554b20ac626f)
![Overworld Editor](https://github.com/scawful/yaze/assets/47263509/34b36666-cbea-420b-af90-626099470ae4)
---
**Ready to hack Zelda 3? [Get started now!](docs/01-getting-started.md)**