Files
yaze/src/app/snes.h

52 lines
1.1 KiB
C++

#ifndef YAZE_SNES_H_
#define YAZE_SNES_H_
#include <cstdint>
namespace yaze {
inline uint32_t SnesToPc(uint32_t addr) noexcept {
constexpr uint32_t kFastRomRegion = 0x808000;
if (addr >= kFastRomRegion) {
addr -= kFastRomRegion;
}
uint32_t temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
return (temp + 0x0);
}
inline uint32_t PcToSnes(uint32_t addr) {
uint8_t* b = reinterpret_cast<uint8_t*>(&addr);
b[2] = static_cast<uint8_t>(b[2] * 2);
if (b[1] >= 0x80) {
b[2] += 1;
} else {
b[1] += 0x80;
}
return addr;
}
inline uint32_t Get24LocalFromPC(uint8_t* data, int addr, bool pc = true) {
uint32_t ret =
(PcToSnes(addr) & 0xFF0000) | (data[addr + 1] << 8) | data[addr];
if (pc) {
return SnesToPc(ret);
}
return ret;
}
inline int AddressFromBytes(uint8_t bank, uint8_t high, uint8_t low) noexcept {
return (bank << 16) | (high << 8) | low;
}
inline uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr) noexcept {
uint32_t result = 0;
result = (bank << 16) | addr;
return result;
}
} // namespace yaze
#endif // YAZE_SNES_H_