- Deleted the ImGui Widget Testing Guide as it is no longer needed. - Updated the main documentation index to reflect the new Dungeon Editor Guide location. - Revised z3ed README to clarify core capabilities and quick start instructions. - Removed the developer guide for z3ed as its content is now integrated into other documentation. - Enhanced the architecture section to provide a clearer overview of the z3ed system components. - Updated command references and added details on agent commands and workflows.
510 lines
14 KiB
Markdown
510 lines
14 KiB
Markdown
# Build Instructions
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YAZE uses CMake 3.16+ with modern target-based configuration. The project includes comprehensive Windows support with Visual Studio integration, vcpkg package management, and automated setup scripts.
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## ⚡ Build Environment Verification
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**Before building for the first time, run the verification script to ensure your environment is properly configured:**
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### Windows (PowerShell)
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```powershell
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.\scripts\verify-build-environment.ps1
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# With automatic fixes
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.\scripts\verify-build-environment.ps1 -FixIssues
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# Clean CMake cache
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.\scripts\verify-build-environment.ps1 -CleanCache
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# Verbose output
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.\scripts\verify-build-environment.ps1 -Verbose
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```
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### macOS/Linux
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```bash
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./scripts/verify-build-environment.sh
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# With automatic fixes
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./scripts/verify-build-environment.sh --fix
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# Clean CMake cache
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./scripts/verify-build-environment.sh --clean
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# Verbose output
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./scripts/verify-build-environment.sh --verbose
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```
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**The verification script checks:**
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- ✓ CMake 3.16+ installation
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- ✓ Git and submodule synchronization
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- ✓ C++ compiler (GCC 13+, Clang 16+, MSVC 2019+)
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- ✓ Platform-specific dependencies (GTK+3 on Linux, Xcode on macOS)
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- ✓ CMake cache freshness
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- ✓ Dependency compatibility (gRPC, httplib, nlohmann/json)
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- ✓ Visual Studio 2022 detection (Windows only)
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## Quick Start
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### macOS (Apple Silicon)
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```bash
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# Verify environment first
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./scripts/verify-build-environment.sh
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# Build
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cmake --preset debug
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cmake --build build
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```
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### Linux
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```bash
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# Verify environment first
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./scripts/verify-build-environment.sh
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# Build
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cmake -B build -DCMAKE_BUILD_TYPE=Debug
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cmake --build build
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```
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### Windows (Visual Studio CMake Workflow)
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```powershell
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# Verify environment first
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.\scripts\verify-build-environment.ps1
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# Recommended: Use Visual Studio's built-in CMake support
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# 1. Open Visual Studio 2022
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# 2. Select "Open a local folder"
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# 3. Navigate to the yaze directory
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# 4. Visual Studio will detect CMakeLists.txt automatically
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# 5. Select configuration (Debug/Release) from the dropdown
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# 6. Press F5 to build and run
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# Alternative: Command line build
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cmake -B build -DCMAKE_BUILD_TYPE=Debug
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cmake --build build --config Debug
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```
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### Minimal Build (CI/Fast)
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```bash
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cmake -B build -DYAZE_MINIMAL_BUILD=ON
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cmake --build build
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```
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## Dependencies
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### Required
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- CMake 3.16+
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- C++23 compiler (GCC 13+, Clang 16+, MSVC 2019+)
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- Git with submodule support
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### Bundled Libraries (Header-Only & Source)
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**Core Libraries:**
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- **SDL2** - Graphics and input handling
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- **ImGui** - Immediate mode GUI framework
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- **Abseil** - Google's C++ standard library extensions
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- **Asar** - 65816 assembler for SNES
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- **GoogleTest** - C++ testing framework
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**Third-Party Header-Only Libraries:**
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- **nlohmann/json** (third_party/json) - Modern C++ JSON library
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- **cpp-httplib** (third_party/httplib) - HTTP client/server library
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**Optional Libraries:**
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- **Native File Dialog Extended (NFD)** - Native file dialogs (excluded in minimal builds)
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- **gRPC** - Remote procedure call framework (optional, disabled by default)
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### Dependency Isolation
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YAZE uses careful dependency isolation to prevent conflicts:
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**gRPC Configuration (when enabled with -DYAZE_WITH_GRPC=ON):**
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- Uses FetchContent to build from source
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- Isolated from system protobuf/abseil installations
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- Automatically disables system package detection
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- Compatible with Clang 18 and C++23
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**Header-Only Libraries:**
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- nlohmann/json and cpp-httplib are header-only
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- No linking required, zero binary conflicts
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- Included via git submodules in third_party/
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**Submodule Management:**
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All dependencies are included as git submodules for:
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- ✅ Version consistency across all platforms
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- ✅ No external package manager required
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- ✅ Reproducible builds
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- ✅ Offline development capability
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## Platform Setup
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### macOS
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```bash
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# Install Xcode Command Line Tools
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xcode-select --install
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# Optional: Install Homebrew dependencies (auto-detected)
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brew install cmake pkg-config
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```
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### Linux (Ubuntu/Debian)
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```bash
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sudo apt-get update
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sudo apt-get install -y build-essential cmake ninja-build pkg-config \
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libgtk-3-dev libdbus-1-dev
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```
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### Windows
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#### Requirements
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- Visual Studio 2022 with "Desktop development with C++" workload
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- CMake 3.16+ (included with Visual Studio)
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- Git (for cloning and submodules)
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#### Optional: vcpkg for SDL2
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The project uses bundled dependencies by default. Optionally, you can use vcpkg for SDL2:
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```powershell
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# Setup vcpkg (optional)
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.\scripts\setup-vcpkg-windows.ps1
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```
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#### vcpkg Integration (Optional)
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**Setup vcpkg for SDL2:**
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```powershell
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# PowerShell
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.\scripts\setup-vcpkg-windows.ps1
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# Command Prompt
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.\scripts\setup-vcpkg-windows.bat
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```
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**Dependencies (vcpkg.json):**
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- sdl2 (graphics/input) - optional, bundled version available
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**Note**: All other dependencies (Abseil, GoogleTest, ImGui, Asar) are built from source via CMake for better compatibility.
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## Build Targets
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### Applications
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- **yaze**: Main GUI editor application
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- **z3ed**: Command-line interface tool
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### Libraries
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- **yaze_c**: C API library for extensions
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- **asar-static**: 65816 assembler library
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### Development (Debug Builds Only)
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- **yaze_emu**: Standalone SNES emulator
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- **yaze_test**: Comprehensive test suite
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## Build Configurations
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### Debug (Full Features)
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```bash
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cmake --preset debug # macOS
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# OR
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cmake -B build -DCMAKE_BUILD_TYPE=Debug # All platforms
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```
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**Includes**: NFD, ImGuiTestEngine, PNG support, emulator, all tools
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### Minimal (CI/Fast Builds)
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```bash
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cmake -B build -DYAZE_MINIMAL_BUILD=ON
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```
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**Excludes**: Emulator, CLI tools, UI tests, optional dependencies
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### Release
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```bash
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cmake --preset release # macOS
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# OR
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cmake -B build -DCMAKE_BUILD_TYPE=Release # All platforms
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```
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## Testing System
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YAZE includes a comprehensive testing system with different test categories designed for various use cases:
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### Test Categories
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#### Unit Tests
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- **Core functionality**: AsarWrapper, ROM operations, SNES tiles, palettes
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- **Graphics**: Compression, tile unpacking, color conversion
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- **Zelda3 components**: Message system, overworld, object parsing
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- **Location**: `test/unit/`
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#### Integration Tests
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- **ASAR integration**: Assembly compilation and ROM patching
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- **Editor integration**: Tile16 editor, dungeon editor
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- **Location**: `test/integration/`
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#### End-to-End (E2E) Tests
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- **ROM-dependent tests**: Load, edit, save, reload, verify integrity
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- **ZSCustomOverworld upgrade tests**: Vanilla → v2 → v3 upgrade paths
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- **Location**: `test/e2e/`
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### Running Tests
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#### Local Development
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```bash
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# Run all tests
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./build/test/yaze_test
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# Run specific test categories
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./build/test/yaze_test --unit
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./build/test/yaze_test --integration
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./build/test/yaze_test --e2e --rom-path zelda3.sfc
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# Run with verbose output
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./build/test/yaze_test --verbose
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# Get help
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./build/test/yaze_test --help
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```
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#### CI/CD Environment
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The CI builds use a simplified test executable (`yaze_test_ci.cc`) that:
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- Excludes ROM-dependent tests (no ROM files available)
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- Excludes E2E tests (require actual ROM files)
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- Focuses on unit tests and core functionality
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- Uses minimal configuration for reliability
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#### ROM-Dependent Tests
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These tests require actual ROM files and are only available in local development:
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```bash
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# E2E ROM tests (requires zelda3.sfc)
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./build/test/yaze_test --e2e --rom-path zelda3.sfc
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# ZSCustomOverworld upgrade tests
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./build/test/yaze_test --zscustomoverworld --rom-path zelda3.sfc
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```
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**Note**: ROM-dependent tests are automatically skipped in CI builds and minimal builds.
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### Test Organization
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```
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test/
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├── unit/ # Unit tests (CI-safe)
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│ ├── core/ # Core functionality tests
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│ ├── gfx/ # Graphics tests
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│ └── zelda3/ # Zelda3-specific tests
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├── integration/ # Integration tests (CI-safe)
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├── e2e/ # End-to-end tests (ROM-dependent)
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│ ├── rom_dependent/ # ROM load/save/edit tests
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│ └── zscustomoverworld/ # Upgrade path tests
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├── mocks/ # Mock objects for testing
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├── assets/ # Test assets and ROMs
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└── deprecated/ # Outdated tests (moved from emu/)
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```
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### Test Executables
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#### Development Build (`yaze_test.cc`)
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- Full argument parsing for AI agents
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- SDL initialization for graphics tests
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- Support for all test categories
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- ROM path configuration
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- Verbose output options
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#### CI Build (`yaze_test_ci.cc`)
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- Simplified main function
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- No SDL initialization
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- Automatic exclusion of ROM-dependent tests
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- Minimal configuration for reliability
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- Used when `YAZE_MINIMAL_BUILD=ON`
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### Test Configuration
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#### CMake Options
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```bash
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# Enable/disable test categories
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-DYAZE_ENABLE_ROM_TESTS=ON # Enable ROM-dependent tests
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-DYAZE_ENABLE_UI_TESTS=ON # Enable ImGui Test Engine
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-DYAZE_ENABLE_EXPERIMENTAL_TESTS=ON # Enable experimental tests
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-DYAZE_MINIMAL_BUILD=ON # Use CI test executable
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```
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#### Test Filters
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The test system supports Google Test filters for selective execution:
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```bash
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# Run only core tests
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./build/test/yaze_test --gtest_filter="*Core*"
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# Exclude ROM tests
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./build/test/yaze_test --gtest_filter="-*RomTest*"
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# Run specific test suite
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./build/test/yaze_test --gtest_filter="AsarWrapperTest.*"
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```
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## IDE Integration
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### Visual Studio (Windows)
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**CMake Workflow (Recommended):**
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1. **File → Open → Folder**
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2. Navigate to yaze directory
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3. Visual Studio detects `CMakeLists.txt` automatically
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4. Select configuration from toolbar (Debug/Release)
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5. Press F5 to build and run
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**Why CMake Mode?**
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- ✅ **No project generation** - CMake files are the source of truth
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- ✅ **Always in sync** - Changes to CMakeLists.txt reflect immediately
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- ✅ **Better IntelliSense** - Direct CMake target understanding
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- ✅ **Native CMake support** - Modern Visual Studio feature
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- ✅ **Cross-platform consistency** - Same workflow on all platforms
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**Features:**
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- Full IntelliSense support
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- Integrated debugging with breakpoints
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- Automatic vcpkg dependency management (if configured)
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- Multi-architecture support (x64, x86, ARM64)
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- CMakeSettings.json for custom configurations
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### VS Code
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1. Install CMake Tools extension
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2. Open project, select "Debug" preset
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3. Language server uses `compile_commands.json` automatically
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### CLion
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- Opens CMake projects directly
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- Select Debug configuration
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### Xcode (macOS)
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```bash
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cmake --preset debug -G Xcode
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open build/yaze.xcodeproj
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```
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## Windows Development Scripts
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### vcpkg Setup (Optional)
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- **`setup-vcpkg-windows.ps1`**: Setup vcpkg for SDL2 dependency
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- **`setup-vcpkg-windows.bat`**: Batch version of vcpkg setup
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**Usage:**
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```powershell
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# Setup vcpkg (optional - for SDL2 via vcpkg instead of bundled)
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.\scripts\setup-vcpkg-windows.ps1
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# Or using batch
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.\scripts\setup-vcpkg-windows.bat
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```
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## Features by Build Type
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| Feature | Debug | Release | Minimal (CI) |
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|---------|-------|---------|--------------|
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| GUI Editor | ✅ | ✅ | ✅ |
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| Native File Dialogs | ✅ | ✅ | ❌ |
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| PNG Support | ✅ | ✅ | ❌ |
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| Emulator | ✅ | ✅ | ❌ |
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| CLI Tools | ✅ | ✅ | ❌ |
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| Test Suite | ✅ | ❌ | ✅ (limited) |
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| UI Testing | ✅ | ❌ | ❌ |
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| ROM Tests | ✅ | ❌ | ❌ |
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## CMake Compatibility
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### Submodule Compatibility Issues
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YAZE includes several submodules (abseil-cpp, SDL) that may have CMake compatibility issues. The project automatically handles these with:
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**Automatic Policy Management:**
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- `CMAKE_POLICY_VERSION_MINIMUM=3.5` (handles SDL requirements)
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- `CMAKE_POLICY_VERSION_MAXIMUM=3.28` (prevents future issues)
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- `CMAKE_WARN_DEPRECATED=OFF` (suppresses submodule warnings)
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- `ABSL_PROPAGATE_CXX_STD=ON` (handles Abseil C++ standard propagation)
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- `THREADS_PREFER_PTHREAD_FLAG=OFF` (fixes Windows pthread issues)
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**Manual Configuration (if needed):**
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```bash
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cmake -B build \
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-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
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-DCMAKE_POLICY_VERSION_MAXIMUM=3.28 \
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-DCMAKE_WARN_DEPRECATED=OFF \
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-DABSL_PROPAGATE_CXX_STD=ON \
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-DTHREADS_PREFER_PTHREAD_FLAG=OFF \
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-DCMAKE_BUILD_TYPE=Debug
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```
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## CI/CD and Release Builds
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### GitHub Actions Workflows
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The project includes comprehensive CI/CD workflows:
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- **`ci.yml`**: Multi-platform CI with test execution
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- **`release.yml`**: Automated release builds with packaging
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### Test Execution in CI
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**CI Test Strategy:**
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- **Core Tests**: Always run (AsarWrapper, SnesTile, Compression, SnesPalette, Hex, Message)
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- **Unit Tests**: Run with `continue-on-error=true` for information
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- **ROM Tests**: Automatically excluded (no ROM files available)
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- **E2E Tests**: Automatically excluded (require ROM files)
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**Test Filters in CI:**
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```bash
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# Core tests (must pass)
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ctest -R "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest|MessageTest"
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# Additional unit tests (informational)
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ctest -R ".*Test" -E ".*RomTest.*|.*E2E.*|.*ZSCustomOverworld.*|.*IntegrationTest.*"
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```
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### vcpkg Fallback Mechanisms
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All Windows CI/CD builds include automatic fallback mechanisms:
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**When vcpkg succeeds:**
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- Full build with all dependencies (SDL2)
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- Complete feature set available
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**When vcpkg fails (network issues):**
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- Automatic fallback to minimal build configuration
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- Uses source-built dependencies (Abseil, etc.)
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- Still produces functional executables
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### Supported Architectures
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**Windows:**
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- x64 (64-bit) - Primary target for modern systems
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- ARM64 - For ARM-based Windows devices (Surface Pro X, etc.)
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**macOS:**
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- Universal binary (Apple Silicon + Intel)
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**Linux:**
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- x64 (64-bit)
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|
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## Contributing
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|
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### Code Style
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|
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- **C++23**: Use modern language features
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- **Google C++ Style**: Follow Google C++ style guide
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- **Naming**: Use descriptive names, avoid abbreviations
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### Error Handling
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- **Use absl::Status** for error handling
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- **Use absl::StatusOr** for operations that return values
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### Pull Request Process
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1. **Run tests**: Ensure all stable tests pass (`ctest --preset stable`)
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2. **Check formatting**: Use `clang-format`
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3. **Update documentation**: If your changes affect behavior or APIs
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### Commit Messages
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```
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type(scope): brief description
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|
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Detailed explanation of changes.
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|
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Fixes #issue_number
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``` |