Files
yaze/test/CMakeLists.txt
scawful 5cc5c08122 Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
2025-09-30 19:32:34 -04:00

346 lines
10 KiB
CMake

set(YAZE_SRC_FILES "")
foreach (file
app/rom.cc
${YAZE_APP_CORE_SRC}
${YAZE_APP_EMU_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC})
list(APPEND YAZE_SRC_FILES ${CMAKE_SOURCE_DIR}/src/${file})
endforeach()
# Only build test executable if tests are enabled
# Double-check to ensure tests are actually enabled
if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
# Main test executable with enhanced argument handling for AI agents
# Use CI version for minimal builds, full version for development
if(YAZE_MINIMAL_BUILD)
# CI/Minimal build: use simplified test executable
add_executable(
yaze_test
yaze_test_ci.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (excluded in CI builds)
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Legacy Integration Tests (to be migrated)
unit/zelda3/comprehensive_integration_test.cc
unit/zelda3/overworld_integration_test.cc
unit/zelda3/dungeon_integration_test.cc
unit/zelda3/dungeon_editor_system_integration_test.cc
unit/zelda3/dungeon_object_renderer_integration_test.cc
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
)
else()
# Development build: use full-featured test executable
add_executable(
yaze_test
yaze_test.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
test_utils.cc
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (included in development builds)
e2e/canvas_selection_test.cc
e2e/framework_smoke_test.cc
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Legacy Integration Tests (to be migrated)
unit/zelda3/comprehensive_integration_test.cc
unit/zelda3/overworld_integration_test.cc
unit/zelda3/dungeon_integration_test.cc
unit/zelda3/dungeon_editor_system_integration_test.cc
unit/zelda3/dungeon_object_renderer_integration_test.cc
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
)
endif()
# Add vanilla value extraction utility (only for local development with ROM access)
# IMPORTANT: Do not build in CI/release - this is a development-only utility
if(NOT YAZE_MINIMAL_BUILD AND YAZE_ENABLE_ROM_TESTS AND NOT DEFINED ENV{GITHUB_ACTIONS})
add_executable(
extract_vanilla_values
unit/zelda3/extract_vanilla_values.cc
${YAZE_SRC_FILES}
)
target_include_directories(
extract_vanilla_values PUBLIC
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${SDL2_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
${PROJECT_BINARY_DIR}
)
target_link_libraries(
extract_vanilla_values
yaze_core
${SDL_TARGETS}
asar-static
${ABSL_TARGETS}
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
)
# Add rom_patch_utility as a separate executable
add_executable(
rom_patch_utility
unit/zelda3/rom_patch_utility.cc
${YAZE_SRC_FILES}
)
target_include_directories(
rom_patch_utility PUBLIC
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${SDL2_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
${PROJECT_BINARY_DIR}
)
target_link_libraries(
rom_patch_utility
yaze_core
${SDL_TARGETS}
asar-static
${ABSL_TARGETS}
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
ImGui
)
endif()
# Configure test executable only when tests are enabled
target_include_directories(
yaze_test PUBLIC
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/test/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${SDL2_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
${PROJECT_BINARY_DIR}
)
target_link_libraries(
yaze_test
${SDL_TARGETS}
asar-static
${ABSL_TARGETS}
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
gmock_main
gmock
gtest_main
gtest
)
# Link core library for essential functionality (BPS, ASAR, etc.)
if(YAZE_BUILD_LIB)
target_link_libraries(yaze_test yaze_core)
endif()
# Conditionally link ImGuiTestEngine only when UI tests are enabled
if(YAZE_ENABLE_UI_TESTS)
target_link_libraries(yaze_test ${IMGUI_TEST_ENGINE_TARGET})
target_compile_definitions(yaze_test PRIVATE ${IMGUI_TEST_ENGINE_DEFINITIONS})
endif()
# ROM Testing Configuration
if(YAZE_ENABLE_ROM_TESTS)
target_compile_definitions(yaze_test PRIVATE
YAZE_ENABLE_ROM_TESTS=1
YAZE_TEST_ROM_PATH="${YAZE_TEST_ROM_PATH}"
)
endif()
# Platform-specific definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_test PRIVATE "linux" "stricmp=strcasecmp")
elseif(APPLE)
target_compile_definitions(yaze_test PRIVATE "MACOS" "stricmp=strcasecmp")
elseif(WIN32)
target_compile_definitions(yaze_test PRIVATE "WINDOWS")
# Increase stack size on Windows to prevent stack overflow during tests
if(MSVC)
target_link_options(yaze_test PRIVATE /STACK:8388608) # 8MB stack
elseif(MINGW)
target_link_options(yaze_test PRIVATE -Wl,--stack,8388608)
endif()
endif()
endif()
# Configure test discovery with efficient labeling for CI/CD
# Only discover tests if tests are enabled
if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
include(GoogleTest)
# Discover all tests with default properties
gtest_discover_tests(yaze_test)
else()
# Tests are disabled - don't build test executable or discover tests
message(STATUS "Tests disabled - skipping test executable and discovery")
endif()
# Test organization and labeling for CI/CD
# Note: Test labeling is handled through the enhanced yaze_test executable
# which supports filtering by test categories using command line arguments:
# --unit, --integration, --e2e, --rom-dependent, --zscustomoverworld, etc.
#
# For CI/CD, use the test runner with appropriate filters:
# ./yaze_test --unit --verbose
# ./yaze_test --e2e --rom-path zelda3.sfc
# ./yaze_test --zscustomoverworld --verbose
# =============================================================================
# Test Source Groups for Visual Studio Organization
# =============================================================================
# Test Framework
source_group("Tests\\Framework" FILES
testing.h
yaze_test.cc
yaze_test_ci.cc
)
# Unit Tests
source_group("Tests\\Unit" FILES
unit/test_asar_wrapper.cc
unit/test_rom_loading.cc
unit/test_snes_tiles.cc
unit/test_palettes.cc
unit/test_hex_utils.cc
unit/test_flag_utils.cc
unit/test_bps_utils.cc
unit/test_color_conversion.cc
unit/test_tile_compression.cc
unit/test_memory_management.cc
unit/test_project_structure.cc
unit/test_editor_basic.cc
unit/test_dungeon_data.cc
unit/test_overworld_data.cc
unit/test_sprite_data.cc
unit/test_music_data.cc
unit/test_graphics_rendering.cc
unit/test_gui_components.cc
unit/test_emulator_core.cc
unit/test_cpu_instructions.cc
unit/test_ppu_rendering.cc
unit/test_audio_processing.cc
unit/test_compression_algorithms.cc
unit/test_hex_editor.cc
)
# Integration Tests
source_group("Tests\\Integration" FILES
integration/test_editor_integration.cc
integration/test_rom_integration.cc
integration/test_project_workflow.cc
integration/test_asar_integration.cc
integration/test_graphics_pipeline.cc
integration/test_emulator_integration.cc
)
# End-to-End Tests
source_group("Tests\\E2E" FILES
e2e/test_full_workflow.cc
e2e/test_user_scenarios.cc
)
# Test Utilities and Mocks
source_group("Tests\\Utilities" FILES
test_utils.h
mocks/mock_rom.h
mocks/mock_editor.h
)
# Test Assets
source_group("Tests\\Assets" FILES
assets/test_rom.asm
)