Files
yaze/src/app/gfx/bitmap.h
2023-11-30 02:12:34 -05:00

215 lines
6.4 KiB
C++

#ifndef YAZE_APP_GFX_BITMAP_H
#define YAZE_APP_GFX_BITMAP_H
#include <SDL.h>
#include <cstdint>
#include <memory>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, int depth, int data_size);
Bitmap(int width, int height, int depth, const Bytes &data)
: width_(width), height_(height), depth_(depth), data_(data) {
InitializeFromData(width, height, depth, data);
}
// Function to create texture from pixel data
void CreateTextureFromData() {
active_ = true;
surface_ = std::shared_ptr<SDL_Surface>(
SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
SDL_PIXELFORMAT_INDEX8),
SDL_Surface_Deleter());
surface_->pixels = data_.data();
data_size_ = data_.size();
}
void Create(int width, int height, int depth, int data_size);
void Create(int width, int height, int depth, const Bytes &data);
void InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
const Bytes &data);
void ReserveData(uint32_t width, uint32_t height, uint32_t depth,
uint32_t size);
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void UpdateTexture(std::shared_ptr<SDL_Renderer> renderer);
void CreateTexture(SDL_Renderer *renderer);
void UpdateTexture(SDL_Renderer *renderer);
void SaveSurfaceToFile(std::string_view filename);
void SetSurface(SDL_Surface *surface);
void ApplyPalette(const SNESPalette &palette);
void ApplyPaletteWithTransparent(const SNESPalette &palette, int index);
void ApplyPalette(const std::vector<SDL_Color> &palette);
void WriteToPixel(int position, uchar value) {
if (pixel_data_ == nullptr) {
pixel_data_ = data_.data();
}
this->pixel_data_[position] = value;
modified_ = true;
}
void WriteWordToPixel(int position, uint16_t value) {
if (pixel_data_ == nullptr) {
pixel_data_ = data_.data();
}
this->pixel_data_[position] = value & 0xFF;
this->pixel_data_[position + 1] = (value >> 8) & 0xFF;
modified_ = true;
}
void Cleanup() {
// Reset texture_
if (texture_) {
texture_.reset();
}
// Reset surface_ and its pixel data
if (surface_) {
surface_->pixels = nullptr;
surface_.reset();
}
// Reset data_
data_.clear();
// Reset other members if necessary
active_ = false;
pixel_data_ = nullptr;
width_ = 0;
height_ = 0;
depth_ = 0;
data_size_ = 0;
palette_.Clear();
}
int width() const { return width_; }
int height() const { return height_; }
auto depth() const { return depth_; }
auto size() const { return data_size_; }
auto data() const { return data_.data(); }
auto mutable_data() { return data_; }
auto mutable_pixel_data() { return pixel_data_; }
auto surface() const { return surface_.get(); }
auto mutable_surface() { return surface_.get(); }
auto vector() const { return data_; }
auto at(int i) const { return data_[i]; }
auto texture() const { return texture_.get(); }
auto modified() const { return modified_; }
void set_modified(bool modified) { modified_ = modified; }
auto IsActive() const { return active_; }
auto SetActive(bool active) { active_ = active; }
private:
struct SDL_Texture_Deleter {
void operator()(SDL_Texture *p) const {
if (p != nullptr) {
SDL_DestroyTexture(p);
p = nullptr;
}
}
};
struct SDL_Surface_Deleter {
void operator()(SDL_Surface *p) const {
if (p != nullptr) {
p->pixels = nullptr;
SDL_FreeSurface(p);
p = nullptr;
}
}
};
int width_ = 0;
int height_ = 0;
int depth_ = 0;
int data_size_ = 0;
bool freed_ = false;
bool active_ = false;
bool modified_ = false;
void *texture_pixels = nullptr;
uchar *pixel_data_;
Bytes data_;
gfx::SNESPalette palette_;
std::shared_ptr<SDL_Texture> texture_ = nullptr;
std::shared_ptr<SDL_Surface> surface_ = nullptr;
std::shared_ptr<SDL_Surface> converted_surface_ = nullptr;
};
using BitmapTable = std::unordered_map<int, gfx::Bitmap>;
class BitmapManager {
private:
std::unordered_map<int, std::shared_ptr<gfx::Bitmap>> bitmap_cache_;
public:
void LoadBitmap(int id, const Bytes &data, int width, int height, int depth) {
bitmap_cache_[id] =
std::make_shared<gfx::Bitmap>(width, height, depth, data);
}
std::shared_ptr<gfx::Bitmap> const &CopyBitmap(const gfx::Bitmap &bitmap,
int id) {
auto new_bitmap = std::make_shared<gfx::Bitmap>(
bitmap.width(), bitmap.height(), bitmap.depth(), bitmap.vector());
bitmap_cache_[id] = new_bitmap;
return new_bitmap;
}
std::shared_ptr<gfx::Bitmap> const &operator[](int id) {
auto it = bitmap_cache_.find(id);
if (it != bitmap_cache_.end()) {
return it->second;
}
return nullptr;
}
auto mutable_bitmap(int id) { return bitmap_cache_[id]; }
using value_type = std::pair<const int, std::shared_ptr<gfx::Bitmap>>;
using iterator =
std::unordered_map<int, std::shared_ptr<gfx::Bitmap>>::iterator;
using const_iterator =
std::unordered_map<int, std::shared_ptr<gfx::Bitmap>>::const_iterator;
iterator begin() noexcept { return bitmap_cache_.begin(); }
iterator end() noexcept { return bitmap_cache_.end(); }
const_iterator begin() const noexcept { return bitmap_cache_.begin(); }
const_iterator end() const noexcept { return bitmap_cache_.end(); }
const_iterator cbegin() const noexcept { return bitmap_cache_.cbegin(); }
const_iterator cend() const noexcept { return bitmap_cache_.cend(); }
std::shared_ptr<gfx::Bitmap> const &GetBitmap(int id) {
auto it = bitmap_cache_.find(id);
if (it != bitmap_cache_.end()) {
return it->second;
}
return nullptr; // or handle the error accordingly
}
void ClearCache() { bitmap_cache_.clear(); }
};
} // namespace gfx
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GFX_BITMAP_H