Files
yaze/src/app/app.cmake
scawful 6b13c2ea0a Implement GUI Automation Test Commands and Refactor AsarWrapper Usage
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
2025-10-02 19:33:05 -04:00

259 lines
8.2 KiB
CMake
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include(app/core/core.cmake)
include(app/editor/editor.cmake)
include(app/gfx/gfx.cmake)
include(app/gui/gui.cmake)
include(app/zelda3/zelda3.cmake)
if (APPLE)
add_executable(
yaze
MACOSX_BUNDLE
app/main.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
# CLI service sources (needed for ProposalDrawer)
cli/service/proposal_registry.cc
cli/service/rom_sandbox_manager.cc
cli/service/policy_evaluator.cc
# Bundled Resources
${YAZE_RESOURCE_FILES}
)
# Add the app icon to the macOS bundle
set(ICON_FILE "${CMAKE_SOURCE_DIR}/assets/yaze.icns")
target_sources(yaze PRIVATE ${ICON_FILE})
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Set macOS bundle properties
set_target_properties(yaze PROPERTIES
MACOSX_BUNDLE_ICON_FILE "yaze.icns"
MACOSX_BUNDLE_BUNDLE_NAME "Yaze"
MACOSX_BUNDLE_EXECUTABLE_NAME "yaze"
MACOSX_BUNDLE_GUI_IDENTIFIER "com.scawful.yaze"
MACOSX_BUNDLE_INFO_STRING "Yet Another Zelda3 Editor"
MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION}"
MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION}"
MACOSX_BUNDLE_COPYRIGHT "Copyright © 2024 scawful. All rights reserved."
)
else()
add_executable(
yaze
app/main.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
# CLI service sources (needed for ProposalDrawer)
cli/service/proposal_registry.cc
cli/service/rom_sandbox_manager.cc
cli/service/policy_evaluator.cc
)
# Add asset files for Windows/Linux builds
if(WIN32 OR LINUX)
target_sources(yaze PRIVATE ${YAZE_RESOURCE_FILES})
# Set up asset deployment for Visual Studio
if(WIN32)
foreach(ASSET_FILE ${YAZE_RESOURCE_FILES})
file(RELATIVE_PATH ASSET_REL_PATH "${CMAKE_SOURCE_DIR}/assets" ${ASSET_FILE})
get_filename_component(ASSET_DIR ${ASSET_REL_PATH} DIRECTORY)
set_source_files_properties(${ASSET_FILE}
PROPERTIES
VS_DEPLOYMENT_CONTENT 1
VS_DEPLOYMENT_LOCATION "assets/${ASSET_DIR}"
)
endforeach()
endif()
endif()
endif()
target_include_directories(
yaze PUBLIC
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${SDL2_INCLUDE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
${PROJECT_BINARY_DIR}
)
target_sources(yaze PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h)
# 4) Tell the IDE its generated
set_source_files_properties(
${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h
PROPERTIES GENERATED TRUE
)
# (Optional) put it under a neat filter in VS Solution Explorer
source_group(TREE ${CMAKE_CURRENT_BINARY_DIR}
FILES ${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h)
# Conditionally add PNG include dirs if available
if(PNG_FOUND)
target_include_directories(yaze PUBLIC ${PNG_INCLUDE_DIRS})
endif()
# Conditionally link nfd if available
if(YAZE_HAS_NFD)
target_link_libraries(yaze PRIVATE nfd)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_NFD=1)
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_NFD=0)
endif()
target_link_libraries(
yaze PUBLIC
asar-static
${ABSL_TARGETS}
${SDL_TARGETS}
${CMAKE_DL_LIBS}
ImGui
)
# Enable policy framework in main yaze target
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_POLICY_FRAMEWORK=1)
# Increase stack size on Windows to prevent stack overflow during asset loading
# Windows default is 1MB, macOS/Linux is typically 8MB
# LoadAssets() loads 223 graphics sheets and initializes multiple editors
if(MSVC)
target_link_options(yaze PRIVATE /STACK:8388608) # 8MB stack
elseif(MINGW)
target_link_options(yaze PRIVATE -Wl,--stack,8388608)
endif()
# Conditionally link ImGui Test Engine
if(YAZE_ENABLE_UI_TESTS)
if(TARGET ImGuiTestEngine)
target_include_directories(yaze PUBLIC ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine)
target_link_libraries(yaze PUBLIC ImGuiTestEngine)
target_compile_definitions(yaze PRIVATE
YAZE_ENABLE_IMGUI_TEST_ENGINE=1
${IMGUI_TEST_ENGINE_DEFINITIONS})
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
# Link Google Test if available for integrated testing (but NOT gtest_main to avoid main() conflicts)
if(YAZE_BUILD_TESTS AND TARGET gtest)
target_link_libraries(yaze PRIVATE gtest)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_GTEST=1)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_TESTING=1)
else()
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_GTEST=0)
target_compile_definitions(yaze PRIVATE YAZE_ENABLE_TESTING=0)
endif()
# Conditionally link PNG if available
if(PNG_FOUND)
target_link_libraries(yaze PUBLIC ${PNG_LIBRARIES})
endif()
if (APPLE)
target_link_libraries(yaze PUBLIC ${COCOA_LIBRARY})
endif()
# Post-build step to copy assets to output directory (Windows/Linux)
if(NOT APPLE)
# Add post-build commands directly to the yaze target
# Copy fonts
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/font
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/font
$<TARGET_FILE_DIR:yaze>/assets/font
COMMENT "Copying font assets"
)
# Copy themes
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/themes
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/themes
$<TARGET_FILE_DIR:yaze>/assets/themes
COMMENT "Copying theme assets"
)
# Copy other assets if they exist
if(EXISTS ${CMAKE_SOURCE_DIR}/assets/layouts)
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/layouts
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/layouts
$<TARGET_FILE_DIR:yaze>/assets/layouts
COMMENT "Copying layout assets"
)
endif()
if(EXISTS ${CMAKE_SOURCE_DIR}/assets/lib)
add_custom_command(TARGET yaze POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:yaze>/assets/lib
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets/lib
$<TARGET_FILE_DIR:yaze>/assets/lib
COMMENT "Copying library assets"
)
endif()
endif()
# ============================================================================
# Optional gRPC Support for ImGuiTestHarness
# ============================================================================
if(YAZE_WITH_GRPC)
message(STATUS "Adding gRPC ImGuiTestHarness to yaze target")
# Generate C++ code from .proto using the helper function from cmake/grpc.cmake
target_add_protobuf(yaze
${CMAKE_SOURCE_DIR}/src/app/core/proto/imgui_test_harness.proto)
# Add service implementation sources
target_sources(yaze PRIVATE
${CMAKE_SOURCE_DIR}/src/app/core/service/imgui_test_harness_service.cc
${CMAKE_SOURCE_DIR}/src/app/core/service/imgui_test_harness_service.h
${CMAKE_SOURCE_DIR}/src/app/core/service/widget_discovery_service.cc
${CMAKE_SOURCE_DIR}/src/app/core/service/widget_discovery_service.h
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_recorder.cc
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_recorder.h
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_script_parser.cc
${CMAKE_SOURCE_DIR}/src/app/core/testing/test_script_parser.h)
target_include_directories(yaze PRIVATE
${CMAKE_SOURCE_DIR}/third_party/json/include)
# Link gRPC libraries
target_link_libraries(yaze PRIVATE
grpc++
grpc++_reflection
libprotobuf)
message(STATUS "✓ gRPC ImGuiTestHarness integrated")
endif()