Files
yaze/test/gfx/snes_tile_test.cc
scawful 6bdcfe95ec Update CMake configuration and CI/CD workflows
- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
2025-09-25 08:59:59 -04:00

180 lines
6.3 KiB
C++

#include "app/gfx/snes_tile.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "testing.h"
#include "yaze.h"
namespace yaze {
namespace test {
using ::testing::Eq;
TEST(SnesTileTest, UnpackBppTile) {
// Test 1bpp tile unpacking
std::vector<uint8_t> data1bpp = {0x80, 0x40, 0x20, 0x10,
0x08, 0x04, 0x02, 0x01};
auto tile1bpp = gfx::UnpackBppTile(data1bpp, 0, 1);
EXPECT_EQ(tile1bpp.data[0], 1); // First pixel
EXPECT_EQ(tile1bpp.data[7], 0); // Last pixel of first row
EXPECT_EQ(tile1bpp.data[56], 0); // First pixel of last row
EXPECT_EQ(tile1bpp.data[63], 1); // Last pixel
// Test 2bpp tile unpacking
std::vector<uint8_t> data2bpp = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
0x02, 0x01, 0x01, 0x02, 0x04, 0x08,
0x10, 0x20, 0x40, 0x80};
auto tile2bpp = gfx::UnpackBppTile(data2bpp, 0, 2);
EXPECT_EQ(tile2bpp.data[0], 3); // First pixel (both bits set)
EXPECT_EQ(tile2bpp.data[7],
1); // Last pixel of first row (only first bit set)
EXPECT_EQ(tile2bpp.data[56],
2); // First pixel of last row (only second bit set)
EXPECT_EQ(tile2bpp.data[63], 3); // Last pixel (both bits set)
// Test 4bpp tile unpacking
std::vector<uint8_t> data4bpp = {
0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04,
0x08, 0x10, 0x20, 0x40, 0x80, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
auto tile4bpp = gfx::UnpackBppTile(data4bpp, 0, 4);
EXPECT_EQ(tile4bpp.data[0], 0xF); // First pixel (all bits set)
EXPECT_EQ(tile4bpp.data[7],
0x5); // Last pixel of first row (bits 0 and 2 set)
EXPECT_EQ(tile4bpp.data[56],
0xA); // First pixel of last row (bits 1 and 3 set)
EXPECT_EQ(tile4bpp.data[63], 0xF); // Last pixel (all bits set)
}
TEST(SnesTileTest, PackBppTile) {
// Test 1bpp tile packing
snes_tile8 tile1bpp;
std::fill(tile1bpp.data, tile1bpp.data + 64, 0);
tile1bpp.data[0] = 1;
tile1bpp.data[63] = 1;
auto packed1bpp = gfx::PackBppTile(tile1bpp, 1);
EXPECT_EQ(packed1bpp[0], 0x80); // First byte
EXPECT_EQ(packed1bpp[7], 0x01); // Last byte
// Test 2bpp tile packing
snes_tile8 tile2bpp;
std::fill(tile2bpp.data, tile2bpp.data + 64, 0);
tile2bpp.data[0] = 3;
tile2bpp.data[7] = 1;
tile2bpp.data[56] = 2;
tile2bpp.data[63] = 3;
auto packed2bpp = gfx::PackBppTile(tile2bpp, 2);
EXPECT_EQ(packed2bpp[0], 0x80); // First byte of first plane
EXPECT_EQ(packed2bpp[1], 0x80); // First byte of second plane
EXPECT_EQ(packed2bpp[14], 0x01); // Last byte of first plane
EXPECT_EQ(packed2bpp[15], 0x01); // Last byte of second plane
}
TEST(SnesTileTest, ConvertBpp) {
// Test 2bpp to 4bpp conversion
std::vector<uint8_t> data2bpp = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
0x02, 0x01, 0x01, 0x02, 0x04, 0x08,
0x10, 0x20, 0x40, 0x80};
auto converted4bpp = gfx::ConvertBpp(data2bpp, 2, 4);
EXPECT_EQ(converted4bpp.size(), 32); // 4bpp tile is 32 bytes
// Test 4bpp to 2bpp conversion
std::vector<uint8_t> data4bpp = {
0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04,
0x08, 0x10, 0x20, 0x40, 0x80, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
auto converted2bpp = gfx::ConvertBpp(data4bpp, 4, 2);
EXPECT_EQ(converted2bpp.size(), 16); // 2bpp tile is 16 bytes
}
TEST(SnesTileTest, TileInfo) {
// Test TileInfo construction and bit manipulation
gfx::TileInfo info(0x123, 3, true, true, true);
EXPECT_EQ(info.id_, 0x123);
EXPECT_EQ(info.palette_, 3);
EXPECT_TRUE(info.vertical_mirror_);
EXPECT_TRUE(info.horizontal_mirror_);
EXPECT_TRUE(info.over_);
// Test TileInfo from bytes
gfx::TileInfo infoFromBytes(0x23, 0xE1); // v=1, h=1, o=1, p=3, id=0x123
EXPECT_EQ(infoFromBytes.id_, 0x123);
EXPECT_EQ(infoFromBytes.palette_, 3);
EXPECT_TRUE(infoFromBytes.vertical_mirror_);
EXPECT_TRUE(infoFromBytes.horizontal_mirror_);
EXPECT_TRUE(infoFromBytes.over_);
// Test TileInfo equality
EXPECT_TRUE(info == infoFromBytes);
}
TEST(SnesTileTest, TileInfoToWord) {
gfx::TileInfo info(0x123, 3, true, true, true);
uint16_t word = gfx::TileInfoToWord(info);
// Verify bit positions:
// vhopppcc cccccccc
EXPECT_EQ(word & 0x3FF, 0x123); // id (10 bits)
EXPECT_TRUE(word & 0x8000); // vertical mirror
EXPECT_TRUE(word & 0x4000); // horizontal mirror
EXPECT_TRUE(word & 0x2000); // over
EXPECT_EQ((word >> 10) & 0x07, 3); // palette (3 bits)
}
TEST(SnesTileTest, WordToTileInfo) {
uint16_t word = 0xE123; // v=1, h=1, o=1, p=3, id=0x123
gfx::TileInfo info = gfx::WordToTileInfo(word);
EXPECT_EQ(info.id_, 0x123);
EXPECT_EQ(info.palette_, 3);
EXPECT_TRUE(info.vertical_mirror_);
EXPECT_TRUE(info.horizontal_mirror_);
EXPECT_TRUE(info.over_);
}
TEST(SnesTileTest, Tile32) {
// Test Tile32 construction and operations
gfx::Tile32 tile32(0x1234, 0x5678, 0x9ABC, 0xDEF0);
EXPECT_EQ(tile32.tile0_, 0x1234);
EXPECT_EQ(tile32.tile1_, 0x5678);
EXPECT_EQ(tile32.tile2_, 0x9ABC);
EXPECT_EQ(tile32.tile3_, 0xDEF0);
// Test packed value
uint64_t packed = tile32.GetPackedValue();
EXPECT_EQ(packed, 0xDEF09ABC56781234);
// Test from packed value
gfx::Tile32 tile32FromPacked(packed);
EXPECT_EQ(tile32FromPacked.tile0_, 0x1234);
EXPECT_EQ(tile32FromPacked.tile1_, 0x5678);
EXPECT_EQ(tile32FromPacked.tile2_, 0x9ABC);
EXPECT_EQ(tile32FromPacked.tile3_, 0xDEF0);
// Test equality
EXPECT_TRUE(tile32 == tile32FromPacked);
}
TEST(SnesTileTest, Tile16) {
// Test Tile16 construction and operations
gfx::TileInfo info0(0x123, 3, true, true, true);
gfx::TileInfo info1(0x456, 2, false, true, false);
gfx::TileInfo info2(0x789, 1, true, false, true);
gfx::TileInfo info3(0xABC, 0, false, false, false);
gfx::Tile16 tile16(info0, info1, info2, info3);
EXPECT_TRUE(tile16.tile0_ == info0);
EXPECT_TRUE(tile16.tile1_ == info1);
EXPECT_TRUE(tile16.tile2_ == info2);
EXPECT_TRUE(tile16.tile3_ == info3);
// Test array access
EXPECT_TRUE(tile16.tiles_info[0] == info0);
EXPECT_TRUE(tile16.tiles_info[1] == info1);
EXPECT_TRUE(tile16.tiles_info[2] == info2);
EXPECT_TRUE(tile16.tiles_info[3] == info3);
}
} // namespace test
} // namespace yaze