859 lines
32 KiB
C++
859 lines
32 KiB
C++
#include "canvas.h"
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#include <cmath>
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#include <string>
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#include "app/core/platform/renderer.h"
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#include "app/gfx/bitmap.h"
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#include "app/gui/color.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace gui {
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using core::Renderer;
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using ImGui::BeginMenu;
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using ImGui::EndMenu;
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using ImGui::GetContentRegionAvail;
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using ImGui::GetCursorScreenPos;
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using ImGui::GetIO;
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using ImGui::GetMouseDragDelta;
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using ImGui::GetWindowDrawList;
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using ImGui::IsItemActive;
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using ImGui::IsItemHovered;
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using ImGui::IsMouseClicked;
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using ImGui::IsMouseDragging;
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using ImGui::MenuItem;
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using ImGui::OpenPopupOnItemClick;
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using ImGui::Selectable;
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using ImGui::Text;
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constexpr uint32_t kBlackColor = IM_COL32(0, 0, 0, 255);
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constexpr uint32_t kRectangleColor = IM_COL32(32, 32, 32, 255);
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constexpr uint32_t kWhiteColor = IM_COL32(255, 255, 255, 255);
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constexpr uint32_t kOutlineRect = IM_COL32(255, 255, 255, 200);
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constexpr ImGuiButtonFlags kMouseFlags =
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight;
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void Canvas::UpdateColorPainter(gfx::Bitmap &bitmap, const ImVec4 &color,
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const std::function<void()> &event,
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int tile_size, float scale) {
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global_scale_ = scale;
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DrawBackground();
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DrawContextMenu();
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DrawBitmap(bitmap, 2, scale);
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if (DrawSolidTilePainter(color, tile_size)) {
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event();
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}
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DrawGrid();
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DrawOverlay();
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}
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void Canvas::UpdateInfoGrid(ImVec2 bg_size, int tile_size, float scale,
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float grid_size, int label_id) {
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enable_custom_labels_ = true;
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DrawBackground(bg_size);
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DrawInfoGrid(grid_size, 8, label_id);
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DrawOverlay();
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}
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void Canvas::DrawBackground(ImVec2 canvas_size, bool can_drag) {
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draw_list_ = GetWindowDrawList();
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canvas_p0_ = GetCursorScreenPos();
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if (!custom_canvas_size_) canvas_sz_ = GetContentRegionAvail();
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if (canvas_size.x != 0) canvas_sz_ = canvas_size;
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canvas_p1_ = ImVec2(canvas_p0_.x + (canvas_sz_.x * global_scale_),
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canvas_p0_.y + (canvas_sz_.y * global_scale_));
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// Draw border and background color
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draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, kRectangleColor);
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draw_list_->AddRect(canvas_p0_, canvas_p1_, kWhiteColor);
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ImGui::InvisibleButton(
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canvas_id_.c_str(),
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ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_),
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kMouseFlags);
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if (draggable_ && IsItemHovered()) {
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const ImGuiIO &io = GetIO();
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const bool is_active = IsItemActive(); // Held
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Pan (we use a zero mouse threshold when there's no context menu)
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if (const float mouse_threshold_for_pan =
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enable_context_menu_ ? -1.0f : 0.0f;
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is_active &&
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IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
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scrolling_.x += io.MouseDelta.x;
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scrolling_.y += io.MouseDelta.y;
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}
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}
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}
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void Canvas::DrawContextMenu(gfx::Bitmap *bitmap) {
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const ImGuiIO &io = GetIO();
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const ImVec2 scaled_sz(canvas_sz_.x * global_scale_,
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canvas_sz_.y * global_scale_);
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Context menu (under default mouse threshold)
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if (ImVec2 drag_delta = GetMouseDragDelta(ImGuiMouseButton_Right);
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enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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OpenPopupOnItemClick(context_id_.c_str(), ImGuiPopupFlags_MouseButtonRight);
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// Contents of the Context Menu
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if (ImGui::BeginPopup(context_id_.c_str())) {
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if (MenuItem("Reset Position", nullptr, false)) {
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scrolling_.x = 0;
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scrolling_.y = 0;
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}
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MenuItem("Show Grid", nullptr, &enable_grid_);
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Selectable("Show Position Labels", &enable_hex_tile_labels_);
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if (BeginMenu("Canvas Properties")) {
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Text("Canvas Size: %.0f x %.0f", canvas_sz_.x, canvas_sz_.y);
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Text("Global Scale: %.1f", global_scale_);
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Text("Mouse Position: %.0f x %.0f", mouse_pos.x, mouse_pos.y);
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EndMenu();
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}
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if (bitmap != nullptr) {
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if (BeginMenu("Bitmap Properties")) {
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Text("Size: %.0f x %.0f", scaled_sz.x, scaled_sz.y);
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Text("Pitch: %d", bitmap->surface()->pitch);
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Text("BitsPerPixel: %d", bitmap->surface()->format->BitsPerPixel);
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Text("BytesPerPixel: %d", bitmap->surface()->format->BytesPerPixel);
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EndMenu();
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}
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if (BeginMenu("Bitmap Format")) {
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if (MenuItem("Indexed")) {
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bitmap->Reformat(gfx::BitmapFormat::kIndexed);
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Renderer::GetInstance().UpdateBitmap(bitmap);
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}
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if (MenuItem("2BPP")) {
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bitmap->Reformat(gfx::BitmapFormat::k2bpp);
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Renderer::GetInstance().UpdateBitmap(bitmap);
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}
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if (MenuItem("4BPP")) {
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bitmap->Reformat(gfx::BitmapFormat::k4bpp);
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Renderer::GetInstance().UpdateBitmap(bitmap);
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}
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if (MenuItem("8BPP")) {
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bitmap->Reformat(gfx::BitmapFormat::k8bpp);
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Renderer::GetInstance().UpdateBitmap(bitmap);
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}
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EndMenu();
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}
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if (BeginMenu("Bitmap Palette")) {
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if (rom()->is_loaded()) {
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gui::TextWithSeparators("ROM Palette");
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ImGui::SetNextItemWidth(100.f);
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ImGui::Combo("Palette Group", (int *)&edit_palette_group_name_index_,
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gfx::kPaletteGroupAddressesKeys,
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IM_ARRAYSIZE(gfx::kPaletteGroupAddressesKeys));
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ImGui::SetNextItemWidth(100.f);
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gui::InputHexWord("Palette Group Index", &edit_palette_index_);
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auto palette_group = rom()->mutable_palette_group()->get_group(
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gfx::kPaletteGroupAddressesKeys[edit_palette_group_name_index_]);
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auto palette = palette_group->mutable_palette(edit_palette_index_);
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if (ImGui::BeginChild("Palette", ImVec2(0, 300), true)) {
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gui::SelectablePalettePipeline(edit_palette_sub_index_,
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refresh_graphics_, *palette);
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if (refresh_graphics_) {
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auto status = bitmap->ApplyPaletteWithTransparent(
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*palette, edit_palette_sub_index_);
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Renderer::GetInstance().UpdateBitmap(bitmap);
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refresh_graphics_ = false;
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}
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ImGui::EndChild();
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}
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}
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EndMenu();
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}
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}
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ImGui::Separator();
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if (BeginMenu("Grid Tile Size")) {
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if (MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
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custom_step_ = 8.0f;
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}
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if (MenuItem("16x16", nullptr, custom_step_ == 16.0f)) {
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custom_step_ = 16.0f;
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}
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if (MenuItem("32x32", nullptr, custom_step_ == 32.0f)) {
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custom_step_ = 32.0f;
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}
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if (MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
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custom_step_ = 64.0f;
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}
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EndMenu();
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}
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ImGui::EndPopup();
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}
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}
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bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
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const ImGuiIO &io = GetIO();
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const bool is_hovered = IsItemHovered();
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is_hovered_ = is_hovered;
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// Lock scrolled origin
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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if (is_hovered) {
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// Reset the previous tile hover
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if (!points_.empty()) {
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points_.clear();
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}
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// Calculate the coordinates of the mouse
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ImVec2 painter_pos;
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painter_pos.x =
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std::floor((double)mouse_pos.x / (size * scale)) * (size * scale);
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painter_pos.y =
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std::floor((double)mouse_pos.y / (size * scale)) * (size * scale);
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mouse_pos_in_canvas_ = painter_pos;
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auto painter_pos_end =
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ImVec2(painter_pos.x + (size * scale), painter_pos.y + (size * scale));
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points_.push_back(painter_pos);
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points_.push_back(painter_pos_end);
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if (bitmap.is_active()) {
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draw_list_->AddImage(
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(ImTextureID)(intptr_t)bitmap.texture(),
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ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
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ImVec2(origin.x + painter_pos.x + (size)*scale,
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origin.y + painter_pos.y + size * scale));
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}
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if (IsMouseClicked(ImGuiMouseButton_Left)) {
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// Draw the currently selected tile on the overworld here
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// Save the coordinates of the selected tile.
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drawn_tile_pos_ = painter_pos;
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return true;
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} else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) {
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// Draw the currently selected tile on the overworld here
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// Save the coordinates of the selected tile.
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drawn_tile_pos_ = painter_pos;
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return true;
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}
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} else {
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// Erase the hover when the mouse is not in the canvas window.
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points_.clear();
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}
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return false;
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}
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bool Canvas::DrawSolidTilePainter(const ImVec4 &color, int tile_size) {
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const ImGuiIO &io = GetIO();
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const bool is_hovered = IsItemHovered();
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is_hovered_ = is_hovered;
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// Lock scrolled origin
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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auto scaled_tile_size = tile_size * global_scale_;
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static bool is_dragging = false;
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static ImVec2 start_drag_pos;
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if (is_hovered) {
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// Reset the previous tile hover
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if (!points_.empty()) {
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points_.clear();
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}
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// Calculate the coordinates of the mouse
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ImVec2 painter_pos;
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painter_pos.x =
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std::floor((double)mouse_pos.x / scaled_tile_size) * scaled_tile_size;
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painter_pos.y =
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std::floor((double)mouse_pos.y / scaled_tile_size) * scaled_tile_size;
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// Clamp the size to a grid
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painter_pos.x =
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std::clamp(painter_pos.x, 0.0f, canvas_sz_.x * global_scale_);
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painter_pos.y =
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std::clamp(painter_pos.y, 0.0f, canvas_sz_.y * global_scale_);
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points_.push_back(painter_pos);
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points_.push_back(ImVec2(painter_pos.x + scaled_tile_size,
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painter_pos.y + scaled_tile_size));
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draw_list_->AddRectFilled(
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ImVec2(origin.x + painter_pos.x + 1, origin.y + painter_pos.y + 1),
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ImVec2(origin.x + painter_pos.x + scaled_tile_size,
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origin.y + painter_pos.y + scaled_tile_size),
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IM_COL32(color.x * 255, color.y * 255, color.z * 255, 255));
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if (IsMouseClicked(ImGuiMouseButton_Left)) {
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is_dragging = true;
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start_drag_pos = painter_pos;
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}
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if (is_dragging && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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is_dragging = false;
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drawn_tile_pos_ = start_drag_pos;
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return true;
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}
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} else {
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// Erase the hover when the mouse is not in the canvas window.
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points_.clear();
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}
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return false;
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}
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void Canvas::DrawTileOnBitmap(int tile_size, gfx::Bitmap *bitmap,
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ImVec4 color) {
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const ImVec2 position = drawn_tile_pos_;
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int tile_index_x = static_cast<int>(position.x / global_scale_) / tile_size;
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int tile_index_y = static_cast<int>(position.y / global_scale_) / tile_size;
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ImVec2 start_position(tile_index_x * tile_size, tile_index_y * tile_size);
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// Update the bitmap's pixel data based on the start_position and color
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for (int y = 0; y < tile_size; ++y) {
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for (int x = 0; x < tile_size; ++x) {
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// Calculate the actual pixel index in the bitmap
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int pixel_index =
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(start_position.y + y) * bitmap->width() + (start_position.x + x);
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// Write the color to the pixel
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bitmap->WriteColor(pixel_index, color);
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}
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}
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}
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bool Canvas::DrawTileSelector(int size) {
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const ImGuiIO &io = GetIO();
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const bool is_hovered = IsItemHovered();
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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if (is_hovered && IsMouseClicked(ImGuiMouseButton_Left)) {
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if (!points_.empty()) {
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points_.clear();
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}
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ImVec2 painter_pos;
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painter_pos.x = std::floor((double)mouse_pos.x / size) * size;
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painter_pos.y = std::floor((double)mouse_pos.y / size) * size;
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points_.push_back(painter_pos);
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points_.push_back(ImVec2(painter_pos.x + size, painter_pos.y + size));
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mouse_pos_in_canvas_ = painter_pos;
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}
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if (is_hovered && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
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return true;
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}
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return false;
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}
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namespace {
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ImVec2 AlignPosToGrid(ImVec2 pos, float scale) {
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return ImVec2(std::floor((double)pos.x / scale) * scale,
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std::floor((double)pos.y / scale) * scale);
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}
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} // namespace
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void Canvas::DrawSelectRect(int current_map, int tile_size, float scale) {
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const ImGuiIO &io = GetIO();
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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static ImVec2 drag_start_pos;
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const float scaled_size = tile_size * scale;
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static bool dragging = false;
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constexpr int small_map_size = 0x200;
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int superY = current_map / 8;
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int superX = current_map % 8;
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// Handle right click for single tile selection
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if (IsMouseClicked(ImGuiMouseButton_Right)) {
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ImVec2 painter_pos = AlignPosToGrid(mouse_pos, scaled_size);
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int painter_x = painter_pos.x;
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int painter_y = painter_pos.y;
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auto tile16_x = (painter_x % small_map_size) / (small_map_size / 0x20);
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auto tile16_y = (painter_y % small_map_size) / (small_map_size / 0x20);
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int index_x = superX * 0x20 + tile16_x;
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int index_y = superY * 0x20 + tile16_y;
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selected_tile_pos_ = ImVec2(index_x, index_y);
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selected_points_.clear();
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select_rect_active_ = false;
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// Start drag position for rectangle selection
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drag_start_pos = AlignPosToGrid(mouse_pos, scaled_size);
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}
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// Calculate the rectangle's top-left and bottom-right corners
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ImVec2 drag_end_pos = AlignPosToGrid(mouse_pos, scaled_size);
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Right)) {
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auto start = ImVec2(canvas_p0_.x + drag_start_pos.x,
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canvas_p0_.y + drag_start_pos.y);
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auto end = ImVec2(canvas_p0_.x + drag_end_pos.x + tile_size,
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canvas_p0_.y + drag_end_pos.y + tile_size);
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draw_list_->AddRect(start, end, kWhiteColor);
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dragging = true;
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}
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if (dragging) {
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// Release dragging mode
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if (!ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
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dragging = false;
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// Calculate the bounds of the rectangle in terms of 16x16 tile indices
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constexpr int tile16_size = 16;
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int start_x = std::floor(drag_start_pos.x / scaled_size) * tile16_size;
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int start_y = std::floor(drag_start_pos.y / scaled_size) * tile16_size;
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int end_x = std::floor(drag_end_pos.x / scaled_size) * tile16_size;
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int end_y = std::floor(drag_end_pos.y / scaled_size) * tile16_size;
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// Swap the start and end positions if they are in the wrong order
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if (start_x > end_x) std::swap(start_x, end_x);
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if (start_y > end_y) std::swap(start_y, end_y);
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selected_tiles_.clear();
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// Number of tiles per local map (since each tile is 16x16)
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constexpr int tiles_per_local_map = small_map_size / 16;
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// Loop through the tiles in the rectangle and store their positions
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for (int y = start_y; y <= end_y; y += tile16_size) {
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for (int x = start_x; x <= end_x; x += tile16_size) {
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// Determine which local map (512x512) the tile is in
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int local_map_x = x / small_map_size;
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int local_map_y = y / small_map_size;
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// Calculate the tile's position within its local map
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int tile16_x = (x % small_map_size) / tile16_size;
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int tile16_y = (y % small_map_size) / tile16_size;
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// Calculate the index within the overall map structure
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int index_x = local_map_x * tiles_per_local_map + tile16_x;
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int index_y = local_map_y * tiles_per_local_map + tile16_y;
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selected_tiles_.push_back(ImVec2(index_x, index_y));
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}
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}
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// Clear and add the calculated rectangle points
|
|
selected_points_.clear();
|
|
selected_points_.push_back(drag_start_pos);
|
|
selected_points_.push_back(drag_end_pos);
|
|
select_rect_active_ = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
|
|
if (ready) {
|
|
draw_list_->AddImage(
|
|
(ImTextureID)(intptr_t)bitmap.texture(),
|
|
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
|
|
ImVec2(canvas_p0_.x + (bitmap.width() * 2),
|
|
canvas_p0_.y + (bitmap.height() * 2)));
|
|
}
|
|
}
|
|
|
|
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
|
|
if (!bitmap.is_active()) {
|
|
return;
|
|
}
|
|
draw_list_->AddImage((ImTextureID)(intptr_t)bitmap.texture(),
|
|
ImVec2(canvas_p0_.x, canvas_p0_.y),
|
|
ImVec2(canvas_p0_.x + (bitmap.width() * scale),
|
|
canvas_p0_.y + (bitmap.height() * scale)));
|
|
draw_list_->AddRect(canvas_p0_, canvas_p1_, kWhiteColor);
|
|
}
|
|
|
|
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
|
|
float scale, int alpha) {
|
|
if (!bitmap.is_active()) {
|
|
return;
|
|
}
|
|
draw_list_->AddImage(
|
|
(ImTextureID)(intptr_t)bitmap.texture(),
|
|
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
|
|
canvas_p0_.y + y_offset + scrolling_.y),
|
|
ImVec2(
|
|
canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width() * scale),
|
|
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height() * scale)),
|
|
ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, alpha));
|
|
}
|
|
|
|
// TODO: Add parameters for sizing and positioning
|
|
void Canvas::DrawBitmapTable(const BitmapTable &gfx_bin) {
|
|
for (const auto &[key, value] : gfx_bin) {
|
|
int offset = 0x40 * (key + 1);
|
|
int top_left_y = canvas_p0_.y + 2;
|
|
if (key >= 1) {
|
|
top_left_y = canvas_p0_.y + 0x40 * key;
|
|
}
|
|
draw_list_->AddImage((ImTextureID)(intptr_t)value.texture(),
|
|
ImVec2(canvas_p0_.x + 2, top_left_y),
|
|
ImVec2(canvas_p0_.x + 0x100, canvas_p0_.y + offset));
|
|
}
|
|
}
|
|
|
|
void Canvas::DrawOutline(int x, int y, int w, int h) {
|
|
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
|
canvas_p0_.y + scrolling_.y + y);
|
|
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
|
canvas_p0_.y + scrolling_.y + y + h);
|
|
draw_list_->AddRect(origin, size, kOutlineRect, 0, 0, 1.5f);
|
|
}
|
|
|
|
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color) {
|
|
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
|
canvas_p0_.y + scrolling_.y + y);
|
|
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
|
canvas_p0_.y + scrolling_.y + y + h);
|
|
draw_list_->AddRect(origin, size,
|
|
IM_COL32(color.x, color.y, color.z, color.w));
|
|
}
|
|
|
|
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
|
|
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
|
canvas_p0_.y + scrolling_.y + y);
|
|
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
|
canvas_p0_.y + scrolling_.y + y + h);
|
|
draw_list_->AddRect(origin, size, color);
|
|
}
|
|
|
|
void Canvas::DrawBitmapGroup(std::vector<int> &group,
|
|
std::array<gfx::Bitmap, 4096> &tile16_individual_,
|
|
int tile_size, float scale) {
|
|
if (selected_points_.size() != 2) {
|
|
// points_ should contain exactly two points
|
|
return;
|
|
}
|
|
if (group.empty()) {
|
|
// group should not be empty
|
|
return;
|
|
}
|
|
|
|
// Top-left and bottom-right corners of the rectangle
|
|
ImVec2 rect_top_left = selected_points_[0];
|
|
ImVec2 rect_bottom_right = selected_points_[1];
|
|
|
|
// Calculate the start and end tiles in the grid
|
|
int start_tile_x =
|
|
static_cast<int>(std::floor(rect_top_left.x / (tile_size * scale)));
|
|
int start_tile_y =
|
|
static_cast<int>(std::floor(rect_top_left.y / (tile_size * scale)));
|
|
int end_tile_x =
|
|
static_cast<int>(std::floor(rect_bottom_right.x / (tile_size * scale)));
|
|
int end_tile_y =
|
|
static_cast<int>(std::floor(rect_bottom_right.y / (tile_size * scale)));
|
|
|
|
if (start_tile_x > end_tile_x) std::swap(start_tile_x, end_tile_x);
|
|
if (start_tile_y > end_tile_y) std::swap(start_tile_y, end_tile_y);
|
|
|
|
// Calculate the size of the rectangle in 16x16 grid form
|
|
int rect_width = (end_tile_x - start_tile_x) * tile_size;
|
|
int rect_height = (end_tile_y - start_tile_y) * tile_size;
|
|
|
|
int tiles_per_row = rect_width / tile_size;
|
|
int tiles_per_col = rect_height / tile_size;
|
|
|
|
int i = 0;
|
|
for (int y = 0; y < tiles_per_col + 1; ++y) {
|
|
for (int x = 0; x < tiles_per_row + 1; ++x) {
|
|
int tile_id = group[i];
|
|
|
|
// Check if tile_id is within the range of tile16_individual_
|
|
if (tile_id >= 0 && tile_id < tile16_individual_.size()) {
|
|
// Calculate the position of the tile within the rectangle
|
|
int tile_pos_x = (x + start_tile_x) * tile_size * scale;
|
|
int tile_pos_y = (y + start_tile_y) * tile_size * scale;
|
|
|
|
// Draw the tile bitmap at the calculated position
|
|
DrawBitmap(tile16_individual_[tile_id], tile_pos_x, tile_pos_y, scale,
|
|
150.0f);
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
const ImGuiIO &io = GetIO();
|
|
const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
|
|
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
|
auto new_start_pos = AlignPosToGrid(mouse_pos, tile_size * scale);
|
|
selected_points_.clear();
|
|
selected_points_.push_back(new_start_pos);
|
|
selected_points_.push_back(
|
|
ImVec2(new_start_pos.x + rect_width, new_start_pos.y + rect_height));
|
|
select_rect_active_ = true;
|
|
}
|
|
|
|
void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
|
|
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
|
canvas_p0_.y + scrolling_.y + y);
|
|
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
|
canvas_p0_.y + scrolling_.y + y + h);
|
|
draw_list_->AddRectFilled(origin, size,
|
|
IM_COL32(color.x, color.y, color.z, color.w));
|
|
// Add a black outline
|
|
ImVec2 outline_origin(origin.x - 1, origin.y - 1);
|
|
ImVec2 outline_size(size.x + 1, size.y + 1);
|
|
draw_list_->AddRect(outline_origin, outline_size, kBlackColor);
|
|
}
|
|
|
|
void Canvas::DrawText(std::string text, int x, int y) {
|
|
draw_list_->AddText(ImVec2(canvas_p0_.x + scrolling_.x + x + 1,
|
|
canvas_p0_.y + scrolling_.y + y + 1),
|
|
kBlackColor, text.data());
|
|
draw_list_->AddText(
|
|
ImVec2(canvas_p0_.x + scrolling_.x + x, canvas_p0_.y + scrolling_.y + y),
|
|
kWhiteColor, text.data());
|
|
}
|
|
|
|
void Canvas::DrawGridLines(float grid_step) {
|
|
const uint32_t grid_color = IM_COL32(200, 200, 200, 50);
|
|
const float grid_thickness = 0.5f;
|
|
for (float x = fmodf(scrolling_.x, grid_step);
|
|
x < canvas_sz_.x * global_scale_; x += grid_step)
|
|
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
|
|
ImVec2(canvas_p0_.x + x, canvas_p1_.y), grid_color,
|
|
grid_thickness);
|
|
for (float y = fmodf(scrolling_.y, grid_step);
|
|
y < canvas_sz_.y * global_scale_; y += grid_step)
|
|
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
|
|
ImVec2(canvas_p1_.x, canvas_p0_.y + y), grid_color,
|
|
grid_thickness);
|
|
}
|
|
|
|
void Canvas::DrawInfoGrid(float grid_step, int tile_id_offset, int label_id) {
|
|
// Draw grid + all lines in the canvas
|
|
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
|
|
if (enable_grid_) {
|
|
if (custom_step_ != 0.f) grid_step = custom_step_;
|
|
grid_step *= global_scale_; // Apply global scale to grid step
|
|
|
|
DrawGridLines(grid_step);
|
|
DrawCustomHighlight(grid_step);
|
|
|
|
if (enable_custom_labels_) {
|
|
// Draw the contents of labels on the grid
|
|
for (float x = fmodf(scrolling_.x, grid_step);
|
|
x < canvas_sz_.x * global_scale_; x += grid_step) {
|
|
for (float y = fmodf(scrolling_.y, grid_step);
|
|
y < canvas_sz_.y * global_scale_; y += grid_step) {
|
|
int tile_x = (x - scrolling_.x) / grid_step;
|
|
int tile_y = (y - scrolling_.y) / grid_step;
|
|
int tile_id = tile_x + (tile_y * tile_id_offset);
|
|
|
|
if (tile_id >= labels_[label_id].size()) {
|
|
break;
|
|
}
|
|
std::string label = labels_[label_id][tile_id];
|
|
draw_list_->AddText(
|
|
ImVec2(canvas_p0_.x + x + (grid_step / 2) - tile_id_offset,
|
|
canvas_p0_.y + y + (grid_step / 2) - tile_id_offset),
|
|
kWhiteColor, label.data());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Canvas::DrawCustomHighlight(float grid_step) {
|
|
if (highlight_tile_id != -1) {
|
|
int tile_x = highlight_tile_id % 8;
|
|
int tile_y = highlight_tile_id / 8;
|
|
ImVec2 tile_pos(canvas_p0_.x + scrolling_.x + tile_x * grid_step,
|
|
canvas_p0_.y + scrolling_.y + tile_y * grid_step);
|
|
ImVec2 tile_pos_end(tile_pos.x + grid_step, tile_pos.y + grid_step);
|
|
|
|
draw_list_->AddRectFilled(tile_pos, tile_pos_end,
|
|
IM_COL32(255, 0, 255, 255));
|
|
}
|
|
}
|
|
|
|
void Canvas::DrawGrid(float grid_step, int tile_id_offset) {
|
|
// Draw grid + all lines in the canvas
|
|
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
|
|
if (enable_grid_) {
|
|
if (custom_step_ != 0.f) grid_step = custom_step_;
|
|
grid_step *= global_scale_; // Apply global scale to grid step
|
|
|
|
DrawGridLines(grid_step);
|
|
DrawCustomHighlight(grid_step);
|
|
|
|
if (enable_hex_tile_labels_) {
|
|
// Draw the hex ID of the tile in the center of the tile square
|
|
for (float x = fmodf(scrolling_.x, grid_step);
|
|
x < canvas_sz_.x * global_scale_; x += grid_step) {
|
|
for (float y = fmodf(scrolling_.y, grid_step);
|
|
y < canvas_sz_.y * global_scale_; y += grid_step) {
|
|
int tile_x = (x - scrolling_.x) / grid_step;
|
|
int tile_y = (y - scrolling_.y) / grid_step;
|
|
int tile_id = tile_x + (tile_y * 16);
|
|
std::string hex_id = absl::StrFormat("%02X", tile_id);
|
|
draw_list_->AddText(ImVec2(canvas_p0_.x + x + (grid_step / 2) - 4,
|
|
canvas_p0_.y + y + (grid_step / 2) - 4),
|
|
kWhiteColor, hex_id.data());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (enable_custom_labels_) {
|
|
// Draw the contents of labels on the grid
|
|
for (float x = fmodf(scrolling_.x, grid_step);
|
|
x < canvas_sz_.x * global_scale_; x += grid_step) {
|
|
for (float y = fmodf(scrolling_.y, grid_step);
|
|
y < canvas_sz_.y * global_scale_; y += grid_step) {
|
|
int tile_x = (x - scrolling_.x) / grid_step;
|
|
int tile_y = (y - scrolling_.y) / grid_step;
|
|
int tile_id = tile_x + (tile_y * tile_id_offset);
|
|
|
|
if (tile_id >= labels_[current_labels_].size()) {
|
|
break;
|
|
}
|
|
std::string label = labels_[current_labels_][tile_id];
|
|
draw_list_->AddText(
|
|
ImVec2(canvas_p0_.x + x + (grid_step / 2) - tile_id_offset,
|
|
canvas_p0_.y + y + (grid_step / 2) - tile_id_offset),
|
|
kWhiteColor, label.data());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Canvas::DrawOverlay() {
|
|
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
|
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
|
for (int n = 0; n < points_.Size; n += 2) {
|
|
draw_list_->AddRect(
|
|
ImVec2(origin.x + points_[n].x, origin.y + points_[n].y),
|
|
ImVec2(origin.x + points_[n + 1].x, origin.y + points_[n + 1].y),
|
|
kWhiteColor, 1.0f);
|
|
}
|
|
|
|
if (!selected_points_.empty()) {
|
|
for (int n = 0; n < selected_points_.size(); n += 2) {
|
|
draw_list_->AddRect(ImVec2(origin.x + selected_points_[n].x,
|
|
origin.y + selected_points_[n].y),
|
|
ImVec2(origin.x + selected_points_[n + 1].x + 0x10,
|
|
origin.y + selected_points_[n + 1].y + 0x10),
|
|
kWhiteColor, 1.0f);
|
|
}
|
|
}
|
|
|
|
draw_list_->PopClipRect();
|
|
}
|
|
|
|
void Canvas::DrawLayeredElements() {
|
|
// Based on ImGui demo, should be adapted to use for OAM
|
|
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
|
{
|
|
Text("Blue shape is drawn first: appears in back");
|
|
Text("Red shape is drawn after: appears in front");
|
|
ImVec2 p0 = ImGui::GetCursorScreenPos();
|
|
draw_list->AddRectFilled(ImVec2(p0.x, p0.y), ImVec2(p0.x + 50, p0.y + 50),
|
|
IM_COL32(0, 0, 255, 255)); // Blue
|
|
draw_list->AddRectFilled(ImVec2(p0.x + 25, p0.y + 25),
|
|
ImVec2(p0.x + 75, p0.y + 75),
|
|
IM_COL32(255, 0, 0, 255)); // Red
|
|
ImGui::Dummy(ImVec2(75, 75));
|
|
}
|
|
ImGui::Separator();
|
|
{
|
|
Text("Blue shape is drawn first, into channel 1: appears in front");
|
|
Text("Red shape is drawn after, into channel 0: appears in back");
|
|
ImVec2 p1 = ImGui::GetCursorScreenPos();
|
|
|
|
// Create 2 channels and draw a Blue shape THEN a Red shape.
|
|
// You can create any number of channels. Tables API use 1 channel per
|
|
// column in order to better batch draw calls.
|
|
draw_list->ChannelsSplit(2);
|
|
draw_list->ChannelsSetCurrent(1);
|
|
draw_list->AddRectFilled(ImVec2(p1.x, p1.y), ImVec2(p1.x + 50, p1.y + 50),
|
|
IM_COL32(0, 0, 255, 255)); // Blue
|
|
draw_list->ChannelsSetCurrent(0);
|
|
draw_list->AddRectFilled(ImVec2(p1.x + 25, p1.y + 25),
|
|
ImVec2(p1.x + 75, p1.y + 75),
|
|
IM_COL32(255, 0, 0, 255)); // Red
|
|
|
|
// Flatten/reorder channels. Red shape is in channel 0 and it appears
|
|
// below the Blue shape in channel 1. This works by copying draw indices
|
|
// only (vertices are not copied).
|
|
draw_list->ChannelsMerge();
|
|
ImGui::Dummy(ImVec2(75, 75));
|
|
Text("After reordering, contents of channel 0 appears below channel 1.");
|
|
}
|
|
}
|
|
|
|
void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
|
|
int num_sheets_to_load, int canvas_id,
|
|
bool is_loaded, gfx::BitmapTable &graphics_bin) {
|
|
gui::Canvas canvas;
|
|
if (ImGuiID child_id =
|
|
ImGui::GetID((ImTextureID)(intptr_t)(intptr_t)canvas_id);
|
|
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
|
|
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
|
|
canvas.DrawBackground(ImVec2(width + 1, num_sheets_to_load * height + 1));
|
|
canvas.DrawContextMenu();
|
|
if (is_loaded) {
|
|
for (const auto &[key, value] : graphics_bin) {
|
|
int offset = height * (key + 1);
|
|
int top_left_y = canvas.zero_point().y + 2;
|
|
if (key >= 1) {
|
|
top_left_y = canvas.zero_point().y + height * key;
|
|
}
|
|
canvas.draw_list()->AddImage(
|
|
(ImTextureID)(intptr_t)value.texture(),
|
|
ImVec2(canvas.zero_point().x + 2, top_left_y),
|
|
ImVec2(canvas.zero_point().x + 0x100,
|
|
canvas.zero_point().y + offset));
|
|
}
|
|
}
|
|
canvas.DrawTileSelector(tile_size);
|
|
canvas.DrawGrid(tile_size);
|
|
canvas.DrawOverlay();
|
|
}
|
|
ImGui::EndChild();
|
|
}
|
|
|
|
void BitmapCanvasPipeline(gui::Canvas &canvas, const gfx::Bitmap &bitmap,
|
|
int width, int height, int tile_size, bool is_loaded,
|
|
bool scrollbar, int canvas_id) {
|
|
auto draw_canvas = [](gui::Canvas &canvas, const gfx::Bitmap &bitmap,
|
|
int width, int height, int tile_size, bool is_loaded) {
|
|
canvas.DrawBackground(ImVec2(width + 1, height + 1));
|
|
canvas.DrawContextMenu();
|
|
canvas.DrawBitmap(bitmap, 2, is_loaded);
|
|
canvas.DrawTileSelector(tile_size);
|
|
canvas.DrawGrid(tile_size);
|
|
canvas.DrawOverlay();
|
|
};
|
|
|
|
if (scrollbar) {
|
|
if (ImGuiID child_id =
|
|
ImGui::GetID((ImTextureID)(intptr_t)(intptr_t)canvas_id);
|
|
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
|
|
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
|
|
draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
|
|
}
|
|
ImGui::EndChild();
|
|
} else {
|
|
draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
|
|
}
|
|
}
|
|
|
|
} // namespace gui
|
|
} // namespace yaze
|