75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
#include <imgui/imgui.h>
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#include <cstddef>
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#include <memory>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/tile.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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using ushort = unsigned short;
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class OverworldMap {
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public:
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uchar parent = 0;
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int index = 0;
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uchar gfx = 0;
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uchar palette = 0;
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bool firstLoad = false;
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short messageID = 0;
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bool largeMap = false;
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bool needRefresh = false;
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uchar sprgfx[3];
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uchar sprpalette[3];
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uchar musics[4];
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app::rom::ROM rom_;
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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uchar* currentOWgfx16Ptr_ = nullptr;
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uchar* allGfx16Ptr_ = nullptr;
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gfx::Bitmap gfxBitmap;
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std::vector<gfx::Tile16> tiles16_;
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uchar* staticgfx =
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new uchar[16]; // Need to be used to display map and not pre render it!
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ushort** tilesUsed;
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OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
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int index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr,
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uchar* allGfxPtr, uchar* mapblockset16);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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private:
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void BuildTiles16Gfx(int count);
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// void ReloadPalettes() { LoadPalette(); }
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void LoadPalette();
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void SetColorsPalette(int index, ImVec4 main, ImVec4 animated, ImVec4 aux1,
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ImVec4 aux2, ImVec4 hud, ImVec4 bgrcolor, ImVec4 spr,
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ImVec4 spr2);
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void BuildTileset(int gameState);
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};
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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