35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include <boost/python.hpp>
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#include "base/snes_color.h"
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#include "base/sprite.h"
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#include "yaze.h"
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BOOST_PYTHON_MODULE(yaze) {
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using namespace boost::python;
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class_<z3_rom>("z3_rom")
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.def_readonly("filename", &z3_rom::filename)
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.def_readonly("data", &z3_rom::data)
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.def_readonly("size", &z3_rom::size)
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.def_readonly("impl", &z3_rom::impl);
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class_<snes_color>("snes_color")
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.def_readonly("red", &snes_color::red)
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.def_readonly("green", &snes_color::green)
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.def_readonly("blue", &snes_color::blue);
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class_<snes_palette>("snes_palette")
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.def_readonly("id", &snes_palette::id)
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.def_readonly("size", &snes_palette::size)
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.def_readonly("colors", &snes_palette::colors);
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class_<z3_sprite_action>("z3_sprite_action")
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.def_readonly("name", &z3_sprite_action::name)
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.def_readonly("id", &z3_sprite_action::id);
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class_<z3_sprite>("sprite")
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.def_readonly("name", &z3_sprite::name)
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.def_readonly("id", &z3_sprite::id)
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.def_readonly("actions", &z3_sprite::actions);
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}
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